The New Team Micro Melee Topic - Page 17
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ColdLava
Canada1673 Posts
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Bill307
Canada9103 Posts
http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 1.22.scx Changes from 1.21: - DA hero reduced to 2 DAs with 150 mana each from 3 DAs with 250 mana each. - Devourers reduced to 4 from 5. - Kerrigan's attack upgrade increased from +5 to +10. With +20 (70 dmg), she can kill lurkers and goliaths in 2 hits instead of 3, armour-upgraded SCVs in 1 hit instead of 2, etc. - Zeratul's attack upgrade increased from +10 to +15. With +30 (130 dmg), he can kill lurkers and goliaths in 1 hit instead of 2. - Stukov's HP increased from 120 to 300. - Stukov's attack upgrade increased to +6 from +2. With +12 (32 dmg), four Stukovs can 1-hit-kill mutalisks with up to +2 armour. | ||
goldenkrnboi
United States3104 Posts
i can't host. ;; | ||
Durak
Canada3684 Posts
On December 25 2008 13:57 goldenkrnboi wrote: does anybody want to play right now? i can't host. ;; I'll play in 10. | ||
goldenkrnboi
United States3104 Posts
my cd-key just got disabled somehow. wtf. unless you want to host on iccup. i'll see if that works. edit: yup. iccup works. can't go on bnet thought. :[ edit2: um. what the fuck. i keep losing my connection on iccup. fuck it. i'm reinstalling. reinstalling success. it works fine now. | ||
ColdLava
Canada1673 Posts
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Bill307
Canada9103 Posts
E.g. right now, I don't know whether Stukov is overpowered, underpowered, or just right, because almost no one chooses him as a bonus. Alternatively, I could intentionally make him overpowered (i.e. intentionally make the map less balanced), which would allow me to find out very quickly how useful he really is. I have to say, the latter route sounds much more appealing. Actually, Stukov x4 with backup will beat ALL the tier 1 unit choices: the only large units -- the dragoons -- can be locked down, and everything else takes either 40 or 80 damage per volley from the 4 heroes. Right now, I'm thinking of either raising his attack power by ~20-25%, and/or raising his armour from 1 to 2. Not to make him overpowered, but to make him hopefully-balanced. | ||
patrick321
United States185 Posts
And in case you forgot, hydras take 60 damage because they're medium sized. | ||
ColdLava
Canada1673 Posts
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Bill307
Canada9103 Posts
On December 30 2008 20:00 patrick321 wrote: I haven't been playing much recently but they probably weren't used a lot before because of the abundance of DA's. Four ghosts were basically free experience waiting to be maelstromed. Also, since nearly every small unit is biological the DA's were better support anyway. And in case you forgot, hydras take 60 damage because they're medium sized. Concussive deals 50% to medium and 25% to large. | ||
Bill307
Canada9103 Posts
op tl-west | ||
Bill307
Canada9103 Posts
I think that's the only way to make offensive builder strategies pay off. (Also, note to self: fix the comsat bonus text that says you get 3 comsats when you actually get 2, now.) | ||
Cloud
Sexico5880 Posts
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Bill307
Canada9103 Posts
I just need to check a couple of things tonight before I'll upload it here. | ||
Bill307
Canada9103 Posts
Builders can use the zealots to the left of the comsats to choose whether their points are split between the microers, or are converted into resources (20 pts = 2 mins 1 gas). The new level-up points are at 10k, 25k, 80k, 160k, 280k, 400k, 500k, then every 100k. | ||
ColdLava
Canada1673 Posts
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HeavOnEarth
United States7087 Posts
or .. not ;hr late :o | ||
ColdLava
Canada1673 Posts
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Insane
United States4991 Posts
I'll even trade off and play a game of your crappy TMM if you play a game of good TMM first :D | ||
Bill307
Canada9103 Posts
http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 2.2.scx Feels like the builder has a lot more freedom, now. | ||
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