• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:52
CEST 18:52
KST 01:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202541RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
EXPERT CRYPTO RECOVERY SERVICES →→ CONNECT WITH FU ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 722 users

The New Team Micro Melee Topic

Forum Index > BW General
Post a Reply
Normal
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-07-09 08:31:41
August 26 2008 04:13 GMT
#1
Team Micro Melee (TMM) = a combination of Team Micro Arena and 1v1 melee.

+ Show Spoiler [image of TMM AG 2.2] +
[image loading]


Team Micro Melee started as an experimental UMS map in the summer of 2006. Since then it has undergone more than 50 revisions, addressing many of the complaints that people have had in the past.

The most recent versions of TMM are:
- newest version: Team Micro Melee AG 2.4
- older version (before minerals were increased): Team Micro Melee AG 2.1


Below you'll find an overview of how to play, a collection of "best match" replays, a list of current "builder" strategies, a list of current "microer" strategies for each unit, and a list of criticisms that have been resolved or are still under consideration.


Replay Collection
(last updated 2008 December 15)

+ Show Spoiler [Replays] +

NOTE: TMM replays must be watched on BNet or on LAN.

Unlike most UMS maps, TMM replays actually work correctly when you speed them up to 2x or higher. (I think this is because TMM never uses "elapsed time" triggers or "wait" actions.)

In chronological order:

  • TMM AG 1.21: EchoOfRain (P) + infinity21 + patrick[tmm] -vs- Iron_us (T) + BlueLaguna + Bill307 (bw 1.16.0)
    This game is a great example of why we get mad when people leave the game prematurely. (Even though in this game, I was the one who wanted to gg before it was over... <_<;; ) It's also a great example of why you should never take your opponents lightly when you think you have the game won.

  • TMM AG 1.19: patrick321 (P) + FoieGras + gezus[clean] -vs- AlphaMale5000 (P) + panikAttack + JohnnyChrist (bw 1.16.0)
    Although the skill level isn't the best, and one player didn't know how to suicide in this newer version of the map, this game had a very close ending.

  • TMM AG 1.6: xmShake (Z) + [z-zone]triad + JohnnyChrist -vs- IntoTheWow (P) + jesusrocks023 + Superiorwolf

  • TMM AG 1.6: xmShake (P) + [z-zone]triad + patrick321 -vs- Superiorwolf (Z) + jesusrocks023 + IntoTheWow
    A very nice comeback game.

  • TMM AG 1.6: HeavOnEarth (Z) + Bill307 + HolyKau -vs- sMi.ACA[zc] (P) + Agith + patrick321
    A great 1-hour game. Even though it lasted 1 hour, the game wasn't a turtle-fest: on the contrary, both players kept attacking and trying to take new territory.

  • TMM AG 1.6: IntoTheWow (P) + paniKattack + Bill307 -vs- sMi.ACA[zc] (P) + JohnnyChrist + anotak[yellow]
    An epic comeback game. Note that this was played before corsairs and wraiths were nerfed at tier 2.

  • TMM NL 1.7: xmShake (Z) + anotak + IntoTheWow -vs- paniKattack (Z) + Bill307 + JohnnyChrist
    A 25 minute game with lots of action.

  • TMM NL 1.5: smi.Aurious (Z) + HnR)Insane + DeadVessel -vs- Bill307 (T) + xmShake + GTR-2-Go
    A close, crazy 54 minute game.



How to Play (Basics)
(last updated 2008 August 25, version TMM AG 1.12)

+ Show Spoiler [How to Play (Basics)] +

TMM is a competition between two teams. Each team has one "builder" or "macroer" and one or two "microers". The builder is responsible for building up his team's base, defending himself from harassment, and raising an army to defeat the opposing builder. The microers are responsible for harassing the opposing builder, defending their own builder, and accumulating points by killing units in order to level up.

In essence, the builders play like 1v1 melee, and the microers play like TMA.

Each unit and building has its point value in its name in parentheses, e.g. "Dragoon (500)". (These point values are internal to SC and cannot be changed, by the way.) Killing a unit awards you this many points. Killing your own units is allowed, and it does not affect your points. However, SC awards you points for killing your allies as well as your enemies (there is nothing I can do to change this: you'd have to ask Blizzard to fix it in a patch or something). As a result, intentionally killing your allies' units, for the purposes of gaining points or depriving the enemy of points, is banned! To reiterate: killing your own units is fine; killing your allies' units is forbidden.

The microers have the option to "suicide" their units. This carries no penalty and is often used to deprive the enemy of points. After choosing to suicide, one must wait about 3 seconds before ones units actually die. Experts will often suicide several seconds before the enemy reaches them, so that their units die as soon as the enemy's units arrive.


How to Play (Details)
(last updated 2008 August 25, version TMM AG 1.12)

+ Show Spoiler [How to Play (Details)] +

The microers use their points to level up. When you level up, you get more and/or better units, you get a bonus selector, and you get more money to upgrade.

level 1 - 0 points - 2 selectors at tier 1 - 50/50 resources
level 2 = 8,000 points - 3 selectors at tier 1 - 100/100 resources
level 3 = 16,000 points - 2 selectors at tier 2 - 150/150 resources
level 4 = 40,000 points - 3 selectors at tier 2 - 200/200 resources
level 5 = 64,000 points - 2 selectors at tier 3 - 250/250 resources
level 6 = 112,000 points - 3 selectors at tier 3 - 300/300 resources
level 7 = 160,000 points - ditto - ditto
level 8 = 208,000 points - ditto - ditto

Once you reach 208,000 points, your points reset to 0 and you will receive an additional bonus every 60,000 points.

(This information is also available in the Mission Objectives, which you can view at any time during the game.)

Your upgrade money does NOT disappear after you spend it. E.g. at 100/100 resources, you can get ALL upgrades that cost 100/100.

There is a Fleet Beacon bonus that gives you an additional 50/50 resources, allows you to upgrade reaver damage and adrenal glands, and allows you to upgrade to level 2 on all upgrades.

The builder's points are NOT given to the microers. Instead, the builder receives a small amount of resources for them, at a rate of 2 minerals and 1 gas for every 30 points. In general, it is normal to "feed" the builder. Feeding the microers, on the other hand, should be avoided.

The builder controls a civilian which is the spawn point for his microers' units. When the civilian dies, it simply reappears in front of the builder's main. It has temporary invincibility after it respawns, so that if the area is controlled by enemy units, you have a chance to move the civilian away.

After the microers respawn 10 times, they will lose all of their "lives", indicated by the health of an ultralisk. The penalty for losing all of your lives is a respawn that takes twice as long. Then you are given another 10 lives.

To balance the races, the following changes were made to the builders:
- Zerg Hatcheries require 90 time units to build instead of 120.
- Zerg Drones cost 40 minerals instead of 50.
- Protoss Probes cost 48 minerals instead of 50.
- Terran Command Centers require 150 time units to build instead of 120.

For more information on the microers' bonuses, see "Microer Bonuses and Strategies" below.


Builder/Macroer Strategies
(last updated 2008 August 25, version TMM AG 1.12)

+ Show Spoiler [Builder Strategies] +

General

One thing common to all races is the importance of upgrades. Upgrades are a great way to give the builders an advantage over the microers. Typically you will want to get dual-armory / dual-ebay / triple-evo / triple-forge upgrades as soon as you have 2-3 bases, and upgrade as rapidly as possible. (And dual-spire / dual-core / quad-armory if you plan on using air units.)

Example: if you have +3 armour while the opposing microers have only +1 attack, then most of the microers' units will be ineffective against yours.

Also, keep in mind the microers can never exceed level 2 upgrades, so you can always stay one level ahead of them.


Zerg

Zerg units are generally weak and easy for the microers to feed off of (especially hydralisks: 350 points with only 80 hp). This is the main reason why Zerg has such drastic balance changes in its favour: Hatcheries that build 25% faster and drones that cost 20% less. In particular, watch out for psi storms once the microers reach level 3+ (or even level 2 if they pick Infested Kerrigan as their bonus).

When the microers are going to reach level 2+, get burrow. It's extremely useful for saving your drones from harassment.

Currently, the best strategies (in my opinion) with Zerg are:
- Early-game 1-base (or 2-base?) speedlings to kill an FE build.
- FE x2 into fast Hive tech for ultras/cracklings/filers, and possibly devs. Devs + sairs (microers) = air dominance.

Mid-game mutas is a popular choice, although it is a questionable strategy since the microers get strong anti-air at level 3, and even at level 2 they can opt for the next-tier bonus to get early wraiths.

Mid-game lurkers are imo a better choice, since lurkers are worth only 500 points (vs 600) and the microers can really only stop them with ovies + goons, whereas goons, hydras, and rines are all useful against mutas.

Mid-game hydras are generally a bad idea imo, since they are easy points for the microers, e.g. rines tear down hydras very fast with focus fire. Unfortunately, they may be Zerg's best anti-air against the microers.

Don't get guards unless you or your microers can provide anti-air to support them. The opposing team's microers WILL get wraiths ASAP if you use guards.


Protoss

Protoss units are in the middle in terms of how easily they can be picked off by the microers. HTs are particularly attractive targets with their low HP and high point value (700). Archons (1400) are also attractive, since they take full damage from explosive weapons and their points:health ratio is higher than dragoons.

Currently, the most popular opening is FE. From there, a sair/reaver build taking control of the islands is becoming increasingly popular. Sairs, reavers, and cannons seem to be the most effective Protoss units against the microers.

Hidden proxy gates can sometimes catch the opponent off-guard. A 3 gate zeal opening might be effective against FE builds, as well.

Fast reavers might be able to work, but make sure one of your microers gets medics to restore your shuttle and reavers after they get locked down.

The best late-game option is currently a large zeal/goon/HT/archon army, or without the goons if the opponent is Zerg.

Carriers might be able to work, but you'll have to keep them protected by at least 6 sairs at all times. With scourge and wraiths shut down, you'll still be vulnerable to ghosts, goliaths, and high templars. Once a microer reaches tier 3, the dev/sair combo is devastating to all air. (Perhaps accompany your fleet with DAs to maelstrom the devs?)

Don't forget to get dual core upgrades in addition to triple forge if you plan on getting air units!


Terran

Infantry become easy food once the microers get psi storm -- an Infested Kerrigan at level 2 is all it takes. With tank protection, however, Terran units become the hardest for the microers to kill. This is why Terrans are handicapped with a CC that takes 25% longer to build. Terran metal is infamous for being hard for the microers to harass. (At tier 1, the best they can do is to pick 8-12 goons and look for weak spots where they can kill turrets or snipe a tank or two.)

Currently, the most popular opening is FE into M&M/tank vs Zerg or tank/vult/gol vs Protoss and Terran. The FE is always followed by 2 armories (and often 2 ebays if using M&M) and a sci facility soon after, allowing the Terran to get 3/3 metal ASAP. 3/3 metal is by far the most powerful force against the microers.

Another strat is to do 3 rax M&M, then move out with a large number of medics and get both microers to pick all rines as well, forming a massive M&M force.

It's relatively easy for Terrans to secure both islands -- yes, even their opponent's!

If you're thinking of going BCs in late game, see the advice above for Protoss players who go carriers.


Microer Units and Strategies
(last updated 2008 August 25, version TMM AG 1.12)

+ Show Spoiler [Microer Units] +

Tier 1
  • 6 Zerglings (50) - Fastest units, good for choosing where you want to fight the enemy. Run away from rines and bats that have no medics, causing them to waste their HP due to stim. Useful for trapping dragoons or hydras to kill them before they can suicide. Useful for counter-attacking due to their speed, however a group of 12 lings is not very effective against a set of 4 cannons. Burrow traps are fun.
  • 3 Zealots (200) - Recently upgraded from 2 zealots to 3, so few strategies have been discovered.
  • 5 Marines (100) - Best unit to counter hydras: focus fire with stim will tear them down very fast and even though you may lose the battle, you'll walk away with far more points. Work well in combination with goons or with 15 rines + 4 medics. Pretty good at killing cannons, as long as you approach from the right angle.
  • 4 Medics (250) - Good for supporting rines and bats. Good for "pimpest play" style strategies involving optical flare. Restore is sorely underused. Good for healing Infested Kerrigan or the builder's units.
  • 4 Firebats (200) - 8 firebats is bad against lings because the lings can just run away and waste your stim. Bats are surprisingly good against hydras, although they are also somewhat costly.
  • 4 Hydralisks (350) - Recently upgraded from 3 hydras to 4, they are now actually useful. They die easily and give a lot of points, however they also have a very high attack power. They take down cannons the fastest. They counter goons, although the opponent can usually run away safely and deprive you of any points. Goons can also use hit-and-run tactics to kill individual hydras. If you are suiciding hydras, burrow usually works against lings, but it will NOT work reliably against ranged units: one or two hydras will usually get hit and unburrow. The best option is to just run away until the suicide takes effect.
  • 2 Dragoons (500) - Used to be overpowered along with zerglings. They kill cannons more slowly than hydras, but they also have the lowest risk of losing units to the cannons. Furthermore, after some of the cannons are dead they can easily kill the pylon out of range of the remaining cannons, although this usually takes too long to be worth it. Because of their long range and high HP, they are generally the best tier-1 unit for killing the builder's units, especially if you are stuck at tier 1 and need to level up ASAP.
  • 2 Ghosts (350) - Few uses so far, besides the obvious: locking down dragoons. Can be useful against capital ships, unless the opponent gets medics.
  • 1 Overlord (200) - Useful for scouting (especially the islands), detection, and drops.


Tier 2
(todo)


Tier 3
(todo)


Microer Bonuses and Strategies
(last updated 2008 August 25, version TMM AG 1.12)

+ Show Spoiler [Microer Bonuses] +

Hero/Unit Bonuses
  • 1 Infested Kerrigan (4000) - She can storm, she can ensnare, she can consume, she can cloak, and she can use her claws for 50 damage per swing. A very useful hero, although losing her is costly. She is most useful against Zerg units and Terran infantry. She is also useful for storming vulnerable workers. A common counter-hero to Kerrigan is Queens, since they can ensnare her to reveal her and kill her with broodling.
  • 3 Dark Archons (1300) - These DAs do not have MC! They can use only feedback and maelstrom. Recently boosted from 2 to 3 since they are so rarely used. In theory they should be a good counter against Kerrigan, however Matriarchs are more popular for this purpose since they can also broodling other high-point units later on.
  • 1 Danimoth (4100) - A metaphorical tank with 600 hp + 800 shields. Despite this and despite his/her cloaking ability and spells, Danimoth is rarely used. E.g. Danimoth is vulnerable to lockdown.
  • 1 Magellan (2500) - A 1000-hp sci vessel. Used to be popular against Zerg when you'd get 2 instead of 1, since you could do a dual-800-hp eraser with them. Rarely used now.
  • 2 Matriarchs (1600) - A pair of 400-hp queens which start with 150 energy each. These are a popular choice since you can easily broodling two dragoons right away for an instant 1000 points, while broodlinging goons/HTs/tanks/etc. throughout the match for lots of free points. They are also a good counter against Kerrigan due to ensnare + broodling.
  • 8 Infested Terran (400) + 1 Yggdrasil (400) - 8 infesteds and a 1000-hp overlord to carry them in. They can also be burrowed. Rarely used. If you pick them, remember that infesteds have to be sent in one at a time because their giant splash radius will kill the other infesteds. They also have pretty bad AI.
  • 3 Zeratuls (800) - Three DTs with 100 damage, faster attack rate, but only 60 hp + 60 shields. A new addition, they have not been used much so far.


Special Bonuses
  • "Go to Next Tier Once" - The protoss flag beacon in the upper-left. Moves your selectors up to the next tier, but only once: the next time you respawn, your selectors will go back to their normal tier. You can only select this bonus when you are ready to select your units, and it doesn't work once you reach level 5 (tier 3).
  • Comsat Station - Gives you 2 comsats, located just above the bonus area. Normally these comsats are stuck at 0 energy: they will be given 250 energy and will function normally once you select this bonus.
  • Fleet Beacon (formerly Forge) - Adds 50/50 resources to your fixed amount, grants you access to the reaver damage and zergling adrenal glands upgrades, and grants you access to level 2 attack/armour upgrades.
  • "1200 min/gas + 12 workers" - Gives your builder 1200 minerals, 1200 gas, and 12 workers which appear at the civilian.
  • "Enemy Mass Attack" - All enemy units will attack towards your main. They will be forced to attack for about 3 seconds before your opponents can control them again.
  • "Enemy Mass Retreat" - All enemy units will move towards their main. They will be forced to retreat for about 6 seconds before your opponents can control them again.
  • "Temporary Invincibility" - Grants you and your allies invincibility for about 6 seconds.


The most popular bonuses are Infested Kerrigan, Matriarchs, Fleet Beacon, Comsat (late-game), "Go to Next Tier Once", and resources for the builder (late-game).


Criticisms, Old and New
(last updated 2008 August 25, version TMM AG 1.12)

+ Show Spoiler [Criticisms] +

Old Criticisms
  • "I hate suicide." - It's a necessary (and arguably fun) part of the game. Removing it would encourage team-killing. But to reduce its effectiveness, the delay was increased from about 1.5 seconds to about 3 seconds, so that now you should have enough time to kill a dragoon or two before they can suicide.
  • "Only the microers are important." - This used to be 100% true, until more cannons were added. Previously, a stronger team of microers could win in under 5 minutes. Now, it's arguable whether the microers are more or less important than the builder.
  • "The builder dies too easily." - Again, this was solved by adding additional cannons at the two nats.
  • "The early game is all Dragoons and Zerglings." - This used to be true for the microers. At tier 1, you either picked dual goon, dual ling, or goon/ling. But with the recent changes at tier 1, there are many more opportunities to use other tier 1 units. Arguably goons might be underpowered now, although imo their superior range means there will always be uses for them, if not in microer-vs-microer battles.
  • "Air units are useless for the builder." - With 4 sairs and 4 wraiths at tier 2, this was indeed true. But hopefully now that these units have been nerfed, air units for the builder will become viable again.
  • "Everyone picks wraiths at tier 2." - Wraiths have been reduced from 4 to 3 and their starting energy has been reduced as well. Now they are no longer a dominating choice.
  • "The microers can just storm my army to death." - HTs were nerfed recently, giving you 4 storms instead of 6 (and if you wait for a while, you'll get 8 instead of 9). They might still be overpowered, though.
  • "Once the microers reach tier 3, they are unstoppable due to reaver drops." - The reavers at tier 3 no longer come with shuttles, reducing the effectiveness of this strat.


New Criticisms
  • "FE is too good." - It's possible. I've seen rush builds lose even when they were successful in razing the opponent's nat. I think it has something to do with the fact that when you attack with your builder, you usually give the other team more points. I also think it has to do with our inexperience with rush builds on this map: once we raze their nat, we usually let them simply retake it again, which is a critical mistake imo.


Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 04:17:26
August 26 2008 04:17 GMT
#2
(reserved for future use, e.g. if a new TMM version comes out or if the 1st post gets too big (can that even happen?))
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-08-26 04:32:12
August 26 2008 04:30 GMT
#3
Yaaaaay for this thread! No, posts can't get too long afaik since I had that 15,000+ word post, but anyways, I'm happy for this thread and the lists of strategies and other misc. info that you included! I'm excited for the future of TMM XD.

Edit: Yo dude, DUDE pls let me put doodads and decorate the map, PLEASEE!!!! T_T
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Caller
Profile Blog Joined September 2007
Poland8075 Posts
August 26 2008 04:34 GMT
#4
holy crap i love this map

fuck yessssss
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 26 2008 04:39 GMT
#5
God, I used to play this so much last year or so. Such a great map <3
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
August 26 2008 04:54 GMT
#6
Best thread of the year, imo
xmShake
Profile Blog Joined February 2007
United States1100 Posts
August 26 2008 05:01 GMT
#7
This map never gets old. I love it.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 26 2008 05:04 GMT
#8
TMM is one of the best UMS's ever XD
i love it! reading it makes me want to play some right now
ModeratorBlame yourself or God
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 26 2008 05:23 GMT
#9
Downloaded the map today. Haven't played yet though.
Everyone knows cucumbers have terrible souls
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
August 26 2008 05:24 GMT
#10
<3 TMM
Pain is temporary, but glory is forever.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 26 2008 05:54 GMT
#11
what time do you guys usually play bill?
You're pretty when I'm drunk.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 26 2008 05:59 GMT
#12
Thanks x8.

CrownRoyal: evenings, usually Friday and Saturday evening. Probably tomorrow evening, too: I'm eager to test out version 1.12.
Silverflame
Profile Joined August 2006
United States428 Posts
August 26 2008 07:33 GMT
#13
Oh god I love TMM <3

are you planning on making a list of all the changes from the previous versions?
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
Last Edited: 2008-08-26 09:32:24
August 26 2008 09:29 GMT
#14
"Everyone picks wraiths at tier 2." - Wraiths have been reduced from 4 to 3 and their starting energy has been reduced as well. Now they are no longer a dominating choice


Edit:
Texas
Profile Blog Joined March 2006
Germany2388 Posts
August 26 2008 09:34 GMT
#15
One of the best maps around, thanks for posting!
azndsh
Profile Blog Joined August 2006
United States4447 Posts
August 26 2008 20:27 GMT
#16
yay for finally changing the goon/ling numbers some 1+ years later

also for tier 1,
I think the following might work
5 rines -> 4 rines + medic
4 fbats -> 3 fbats + medic
2 ghosts -> 2 ghosts + medic
6 lings -> 8 lings
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 20:59:29
August 26 2008 20:42 GMT
#17
On August 27 2008 05:27 azndsh wrote:
5 rines -> 4 rines + medic
4 fbats -> 3 fbats + medic
2 ghosts -> 2 ghosts + medic
6 lings -> 8 lings

In general, I don't want to have unit combinations on a single beacon. The reasoning behind this is, I don't want to give preference to specific unit combos. Using your suggestion as an example, should I also add a medic to the zealots, and to the hydras, and to the lings, in case people want medics with those? Or to Kerrigan? Or to lurkers? Because if I don't, then I'm making it easier to use the combinations M&M, MF, and medic/ghost, whereas any other unit combination involving medics is handicapped by having to pick the medics separately.

If you want a combo then you often need to use teamwork, like 3x rines and 1x medics, or 3x lurkers and 1x medics.

By the way, in version 1.12 there are no longer any beacons that have unit combos: the shuttle + obs has been split into just a shuttle and just an obs, and the dropships + SCVs has been turned into just SCVs.

For the fourth one, no way: lings are already very good because of their speed and low point value.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
August 26 2008 20:48 GMT
#18
This map will become the DOTA of Starcraft soon. Such a sweet map.
#1 Flash Fan
Cham
Profile Blog Joined July 2008
797 Posts
August 26 2008 20:58 GMT
#19
Is there anyone that would be up for playing this with me? I've never played it before and it seems like it is common between TLers.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 26 2008 21:15 GMT
#20
If you've never played before, then my recommendation is to start by watching the recent TMM AG 1.10 replay I linked to in my OP. It'll give you a feel for how the game is played, and give you some ideas of what kinds of unit combinations and strategies are popular.

The other replays can help too, to a lesser extent. You just have to keep in mind that the microer units changed significantly in AG 1.9 and AG 1.10: before then, goons, lings, wraiths, and corsairs were vastly overpowered.


Admittedly, some of us get a little too competitive in our TMM games (like the DotA players) and tend to insult others when they make mistakes. But we are trying to discourage this. If it happens, feel free to post the names of the offenders here so that they can apologize and learn to control themselves better. Anger is only natural when you're trying to win and your ally screws up. It's up to us to control that anger, like saying "FUCK" or "GOD DAMNIT" or something, as opposed to "YOU IDIOT WTF ARE YOU DOING? LEARN HOW TO PLAY!"

Hopefully when you get to play, there will be at least one other guy who's new so that we can balance out the teams. Or have teams like you + top player + top player vs mid player x3. Like any team game, TMM sucks when the teams are imbalanced.
pinenamu
Profile Blog Joined September 2006
United States770 Posts
August 26 2008 21:22 GMT
#21
I love TMM! What happened to everyone that used to play in op tl-west? I barely see any more people gathering for this. I hope all the pubs start playing too so that it is always playable every time haha. Nice changes for balance Bill!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 21:28:47
August 26 2008 21:28 GMT
#22
I think most of them rarely / never play StarCraft anymore and some of them play DotA instead. =/

Personally I think TMM >> DotA, but I might be biased.
Kau *
Profile Joined March 2007
Canada3500 Posts
August 26 2008 21:35 GMT
#23
Haha, I have some new things I want to try now. Anyone gonna be playing tonight?
Moderator
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
August 26 2008 21:35 GMT
#24
Nice OP Bill.

Reading it makes me want to play. Let's have a game tonight?
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 26 2008 21:37 GMT
#25
lets start playing asaply

im smi.incubus
You're pretty when I'm drunk.
Sexe
Profile Joined March 2004
Canada448 Posts
August 26 2008 21:47 GMT
#26
nice man, very detailed. good job Bill
We are tough, man. We go out to the ice fields and battle murderous polar bears whose only goal in life is to protect their precious cubes of crystalline water. Rt-S.FakeSteve, Canada Pride
Cham
Profile Blog Joined July 2008
797 Posts
August 26 2008 21:50 GMT
#27
On August 27 2008 06:15 Bill307 wrote:
If you've never played before, then my recommendation is to start by watching the recent TMM AG 1.10 replay I linked to in my OP. It'll give you a feel for how the game is played, and give you some ideas of what kinds of unit combinations and strategies are popular.

The other replays can help too, to a lesser extent. You just have to keep in mind that the microer units changed significantly in AG 1.9 and AG 1.10: before then, goons, lings, wraiths, and corsairs were vastly overpowered.


Admittedly, some of us get a little too competitive in our TMM games (like the DotA players) and tend to insult others when they make mistakes. But we are trying to discourage this. If it happens, feel free to post the names of the offenders here so that they can apologize and learn to control themselves better. Anger is only natural when you're trying to win and your ally screws up. It's up to us to control that anger, like saying "FUCK" or "GOD DAMNIT" or something, as opposed to "YOU IDIOT WTF ARE YOU DOING? LEARN HOW TO PLAY!"

Hopefully when you get to play, there will be at least one other guy who's new so that we can balance out the teams. Or have teams like you + top player + top player vs mid player x3. Like any team game, TMM sucks when the teams are imbalanced.


Thanks, I'll give this a shot! But like you are saying, how will I really learn to play if there turns out not to be another new player, since it will be imbalanced and I don't want to ruin the fun for the other guys?
Kau *
Profile Joined March 2007
Canada3500 Posts
August 26 2008 21:53 GMT
#28
More experienced players will tell you what to do, don't worry :p
Moderator
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
August 26 2008 21:58 GMT
#29
I'd love to try it, watched one of the reps and it looks like fun. I'm in Tl-west now.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ketomai
Profile Joined June 2007
United States2789 Posts
August 26 2008 22:35 GMT
#30
Wow, I definitely want to try this =D.
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 26 2008 22:54 GMT
#31
Everyone getting together for a game tonight? Count me in!
Everyone knows cucumbers have terrible souls
MuShu
Profile Joined March 2005
United States3223 Posts
August 26 2008 23:00 GMT
#32
I'll definately try to come back one day to play, still remember when proxy cannons was a viable strategy lol
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 23:09:25
August 26 2008 23:08 GMT
#33
I'll be playing soon.

Edit: well, IntoTheWow successfully pulled off proxy gates @ the opponent's 2nd nat! I think he added that tiny backdoor just so he could do that strat.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-08-26 23:14:42
August 26 2008 23:09 GMT
#34
Hey bill here's the decorations, at first I overdid it and had to delete a lot of doodads, I think it should be better now it looks really nice imho in-game. If you don't like it tell me what to fix o.o

http://www.savefile.com/files/1751973
use below link

Btw it's saved as the same name as AG 1.12 so don't overwrite it, I just realized o.o careful
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 23:14:22
August 26 2008 23:09 GMT
#35
Nice, thanks Mr. Wolf. Can you rename it as AG 1.13 instead?

Edit: On second thought, I'll take care of it, since I want to update the map description as well...
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-08-26 23:15:06
August 26 2008 23:14 GMT
#36
Okay done. Please check it and see if you like it o.o I'll be back later today, here's new link.

http://www.savefile.com/files/1751987

Edit: ooa ninja'd
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 26 2008 23:18 GMT
#37
Well...I'm in op tl-west right now. If anyone else wants to get together to play a game...I'll be there for a bit.
Everyone knows cucumbers have terrible souls
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 23:24:37
August 26 2008 23:21 GMT
#38
I approve of Superiorwolf's decorations.

Team Micro Melee AG 1.13 (updated the map name and description)

Edit: updated first post with AG 1.13. Going to op tl-west to obs some games while eating.

Edit 2: smi.incubus + pokebunny + thenikeyork, please un-afk!
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
August 26 2008 23:26 GMT
#39
I've never heard of this before, it looks like it's really interesting. I hope I'll have the time for a game or two of this at some point in the future.
Force staff is the best item in the game.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 23:37:24
August 26 2008 23:34 GMT
#40
Yo, if anyone wants to play, come to op tl-west right now. We're waiting for a 4th (since CrownRoyal is still afk), preferably someone who's played little / never before.

Edit: if CrownRoyal un-afks then I'll play too and we'll have 6.

Edit 2: nevermind, come play in 9 minutes when we all get back from afk.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 26 2008 23:38 GMT
#41
I'll come if you can help me figure out how to get US-West back in my server list. I have a valid copy of BW but for some reason the only server in the list is ICCup.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
Last Edited: 2008-08-26 23:43:07
August 26 2008 23:42 GMT
#42
i'm on as goldboi. i haven't played a single game of TMM yet, but i've read the things on the first page and i catch on fairly quickly on new games.


and if you're wondering, i made goldboi when i was like 6 or 7
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 23:44:57
August 26 2008 23:44 GMT
#43
On August 27 2008 08:38 Orome wrote:
I'll come if you can help me figure out how to get US-West back in my server list. I have a valid copy of BW but for some reason the only server in the list is ICCup.

Instructions for WinXP:

1. Run regedit.exe . It's in your Windows folder.
2. Navigate to HKEY_CURRENT_USER -> Software -> Battle.net -> Configuration .
3. Modify the registry key called "Battle.net gateways" .
4. Change its value to the following:

1001
02
sc.theabyss.ru
3
The Abyss (ICCup)
uswest.battle.net
8
U.S. West
useast.battle.net
6
U.S. East
asia.battle.net
-9
Asia
europe.battle.net
-1
Europe
bnetx.pgtour.net
-5
Bnet-X
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-26 23:47:35
August 26 2008 23:47 GMT
#44
Okay I'm back on BNet, although Pokebunny is still afk for his cheeseburger, and smi.incubus still hasn't returned.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 26 2008 23:51 GMT
#45
Thanks Bill, servers are back on the list but apparently my CD Key has been disabled. No idea why, but I'll consider it a sign that I shouldn't be playing TMM at 1:51 am on the day my final math exams take place.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 00:06 GMT
#46
Now we're playing on iccup in op tl-west.
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
August 27 2008 01:10 GMT
#47
ggs yo.

very fun for my first tmm game.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 01:19 GMT
#48
We need 1 more at op tl-west on iCCup!

(Or we need Durak or Allin to return!)
Durak
Profile Blog Joined January 2008
Canada3684 Posts
August 27 2008 01:28 GMT
#49
I'm back but I guess I'm a little late.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 27 2008 01:44 GMT
#50
hey bill, its inept. glad to see you guys still play this! i had a lot of fun testing all the beta versions. seems like it changed quite a bit
With a gust of wind, perhaps.
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2008-08-27 01:51:11
August 27 2008 01:47 GMT
#51
On August 27 2008 06:22 JinSol wrote:
I love TMM! What happened to everyone that used to play in op tl-west? I barely see any more people gathering for this. I hope all the pubs start playing too so that it is always playable every time haha. Nice changes for balance Bill!

From my (admittedly limited) experience with the new versions, I only like the old (I think it's actually called TMM 2 though) version : (

e: unless you got rid of the space version and went back to the version pictured in the OP? That's the version I like
e2: nm, you didn't go back to the good version, it's some other version which at a very quick glance lookd the same but is not!
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
Last Edited: 2008-08-27 01:58:21
August 27 2008 01:54 GMT
#52
On August 27 2008 10:47 HnR)Insane wrote:
Show nested quote +
On August 27 2008 06:22 JinSol wrote:
I love TMM! What happened to everyone that used to play in op tl-west? I barely see any more people gathering for this. I hope all the pubs start playing too so that it is always playable every time haha. Nice changes for balance Bill!

From my (admittedly limited) experience with the new versions, I only like the old (I think it's actually called TMM 2 though) version : (

e: unless you got rid of the space version and went back to the version pictured in the OP? That's the version I like



the pic in OP is the latest version. or at least, the version i just played with other TL members about an hour ago.
Centric
Profile Blog Joined March 2008
United States1989 Posts
August 27 2008 02:11 GMT
#53
I wish I didn't have a midterm to study for so I could play this .
Super serious.
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
August 27 2008 02:14 GMT
#54
I'd be interested in learning how to play. I've dl'd both versions (tested and untested). I guess I'll just watch this topic and see when someone says they're playing.

Iccup ID= OrdrlyChaos
All of the B.nets= OrderlyChaos
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 27 2008 02:17 GMT
#55
Definetely the best BW ums!
Moderator<:3-/-<
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
August 27 2008 02:25 GMT
#56
sorry about that guys. it was gg anyway, but my computer was messed up as well and just shut down. ;D so we didn't really "lose" xD.

anyway, we'll play sometime again yeah?
blind bisu free and anytime fanboy.
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 27 2008 02:27 GMT
#57
We're currently playing on iCCup.

op tl-west
Everyone knows cucumbers have terrible souls
randombum
Profile Blog Joined April 2007
United States2378 Posts
August 27 2008 02:29 GMT
#58
Dang, I'm trying to join, but I keep getting the game host has left message owells.
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 27 2008 02:45 GMT
#59
On August 27 2008 11:29 randombum wrote:
Dang, I'm trying to join, but I keep getting the game host has left message owells.

That sucks bro. They moved back to West. So, you can try again if you want.
Everyone knows cucumbers have terrible souls
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 27 2008 02:47 GMT
#60
i dont see anyone playing but some afk people on iccup
You're pretty when I'm drunk.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 02:48 GMT
#61
Now we're back on USWest, op tl-west
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
August 27 2008 03:59 GMT
#62
That was fun. Great map!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 04:02 GMT
#63
Yo, we have 10 people right now. If 2 more guys come we can have two 3v3s going!

op tl-west @ USWest
xmShake
Profile Blog Joined February 2007
United States1100 Posts
August 27 2008 04:20 GMT
#64
I don't think I dropped a single game today.
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
Last Edited: 2008-08-27 04:32:38
August 27 2008 04:23 GMT
#65
You're pretty good xmShake. It was fun playing the one game with you.

I need to learn how/when to suicide units. The three second thing makes it a bit tricky for me to time. Any suggestions from anyone?

EDIT: random observations from the games (2 of them) I played:

The zealots seemed effective at level two, when you can get 9, in pvt, as a complement to the army of the macro guy. At least, it seemed like it allowed the macro dude to focus a bit more on goons/ht's and 9 free lots helps to break turtles (as well as netting me quite a few tank kills, though maybe not cost effective?)

The zeratuls can be somewhat useful if the opponent (terran in our case) isn't expecting them, though detection is cheap for microers. I guess this argument could be countered by the fact that i only got them when we had pretty much won the game...

Choosing units was kind of difficult. A wrong choice could end up being extremely cost-ineffective. Oh well, hopefully I can play more and improve. Thanks to the veterans for putting up with my noobish ways :D
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 27 2008 04:34 GMT
#66
1 more for TMM!!

Come west, whisper IntoTheWow
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 07:00 GMT
#67
Sorry guys: my router went nuts and it killed my internet. -_- If IntoTheWow's team actually wins that last game, save and post the rep!

Some games from tonight (not great ones but some are decent):

TMM AG 1.13: Bill307 (Z) + HolyKau vs rage[rbh] (P) + IntoTheWow
Another game where carriers without sairs fail.

TMM AG 1.13: Bill307 (P) + rage[rbh] + HolyKau vs Soshified (P) + Failure- + IntoTheWow
A straightforward game showing an FE into reavers build. Normally with this build, toss FE into sair/reaver and expo to both islands with cannons, then go into macro mode for the win. As usual, since I was building, I have no clue what happened in this game apart from the things I did.

TMM AG 1.13: rage[rbh] (T) + Failure- + IntoTheWow vs HolyKau (P) + Soshified + patrick321
A small mid-game comeback.

TMM AG 1.13: rage[rbh] (Z) + HolyKau + patrick321 vs IntoTheWow (P) + Soshified + Failure-
An aggressive early game from the A team, destroying half of B team's main cannons. If you've never seen what happens when firebats get close to stacked probes, then watch this game.


TODO: update TMM to change the comsat bonus message, which currently says you get 3 comsats even though you get only 2 now.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 27 2008 07:01 GMT
#68
We lost
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 07:03 GMT
#69
Damn, IntoTheLosingStreak.
anotak
Profile Blog Joined March 2008
United States1537 Posts
August 27 2008 07:38 GMT
#70
i need to play some with you guys again it just always takes so much time, you'll start at like midnight and then stop at 4am lol and i have classes
Kau *
Profile Joined March 2007
Canada3500 Posts
August 27 2008 15:06 GMT
#71
On August 27 2008 16:01 IntoTheWow wrote:
We lost


Sorry ITW
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 17:03 GMT
#72
Actually we started around 7-8 pm yesterday. But finished around 1-3 am, depending on which game you were in (we actually had 12 people at one point!).

I really gotta stop playing by 1 am, though.
Kau *
Profile Joined March 2007
Canada3500 Posts
August 27 2008 17:50 GMT
#73
You and me both. I feel like crap today..
Moderator
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2008-08-27 20:38:31
August 27 2008 19:11 GMT
#74
Wow, great games last night guys! Thanks for the fun!

If anyone's around tonight, I'd love to play some more :D

Here's another good game:

http://www.sendspace.com/file/gtpxuy

2v2 with me and patrick321 building, smi.incubus and jesusfreak023 microing.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 27 2008 20:06 GMT
#75
Hmmm for some reason every time I go to that link, I get redirected to http://www.fighterreplays.com/

Maybe you should upload it on sendspace instead. =/
pinenamu
Profile Blog Joined September 2006
United States770 Posts
August 27 2008 20:25 GMT
#76
On August 28 2008 00:06 Kau wrote:
Show nested quote +
On August 27 2008 16:01 IntoTheWow wrote:
We lost


Sorry ITW


I was such a failure that game, I didn't even notice the main was under attack I was happily killing the island with tanks lol D:
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2008-08-27 20:40:31
August 27 2008 20:38 GMT
#77
Thanks for pointing that out Bill. As you can see, I rarely upload replays

http://www.sendspace.com/file/gtpxuy

Will anyone be around today?
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Pads
Profile Blog Joined January 2007
England3228 Posts
August 27 2008 22:06 GMT
#78
I'm getting totally sick of playing bw so I think i will have to give this a try. I've watched some of the reps and will be online as prOxi.One for some hours if any other newbs are intreseted
#1 Kwanro[saM] fan!
Kau *
Profile Joined March 2007
Canada3500 Posts
August 28 2008 03:38 GMT
#79
Anyone for some games tonight?
Moderator
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
Last Edited: 2008-08-28 03:41:32
August 28 2008 03:41 GMT
#80
On August 28 2008 12:38 Kau wrote:
Anyone for some games tonight?

I'm pestering Bill307 hold on ;p.

edit: (11:40:59 PM) Bill: nope, sleeping early tohnuight

TT
Kau *
Profile Joined March 2007
Canada3500 Posts
August 28 2008 03:42 GMT
#81
Darn.. well I could host it I guess ^^
Moderator
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
August 28 2008 03:43 GMT
#82
where are you guys playing? i think i'll come play for awhiel xD
blind bisu free and anytime fanboy.
Kau *
Profile Joined March 2007
Canada3500 Posts
August 28 2008 03:45 GMT
#83
op tl-west
Moderator
CFDragon
Profile Blog Joined July 2007
United States304 Posts
August 28 2008 04:30 GMT
#84
About attacking teammates units for points, I know a way using triggers to make it very difficult to attack your teammate's units, but I'm not sure if it would affect the rest of the map's triggers, since I haven't looked through the map very much. I didn't see any "hyper triggers" in the map (Where you use a couple constantly active triggers just doing "Wait 0 ms."). Using them causes the maps triggers to have a faster reaction time, although it can have adverse effects on the map, especially if the map is using Wait commands in other triggers.

The method involves having a trigger constantly forcing you to ally your allies. This makes it very difficult (not impossible, though) to attack your teammates units. Even if you use A + click over and over again, the units simply refuse to fire, and it takes a good deal of time just to get them to fire off one shot.

It's an easy fix, and wouldn't effect the gameplay except making killing your teammates units (which isn't supposed to happen) much more difficult. The only problem that might occur is it clashing with other triggers that use "Wait" in them.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 28 2008 04:35 GMT
#85
I already discussed hyper triggers with Bill307, and it is true that it adversely affects the game and can screw up a lot of things - the reason why they are not included. As well, sometimes units will freeze more often, etc. Btw, with the wait trigger stuff, it only affects wait triggers if the wait triggers were placed AFTER the hyper triggers were placed, so that's not an issue.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 28 2008 06:31 GMT
#86
Well we never see people killing ally's units in friendly games anyway...
Moderator<:3-/-<
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 28 2008 06:59 GMT
#87
Just curious Bill, but why the build time changes for the macro units/structures?
..and then I would, ya know, check em'. (Aka SpoR)
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 28 2008 13:57 GMT
#88
On August 28 2008 15:59 CharlieMurphy wrote:
Just curious Bill, but why the build time changes for the macro units/structures?


I remember reading somewhere it was for balance.
Everyone knows cucumbers have terrible souls
xmShake
Profile Blog Joined February 2007
United States1100 Posts
August 28 2008 14:06 GMT
#89
On August 28 2008 15:59 CharlieMurphy wrote:
Just curious Bill, but why the build time changes for the macro units/structures?

Terran was too awesome at the beginning and zerg just plain sucked. Bill had to tweak it so it was more balanced.
Terran still has an edge on this map, although its not that bad with longer command center and factory build times. Zerg has 40 mineral drones and quicker building hatcheries. Its pretty balanced where it is now.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
August 28 2008 15:48 GMT
#90
Sweet, Bill. GJ!!
When you want something, all the universe conspires in helping you to achieve it.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-29 18:45:42
August 29 2008 18:37 GMT
#91
On August 28 2008 13:30 CFDragon wrote:
The method involves having a trigger constantly forcing you to ally your allies. This makes it very difficult (not impossible, though) to attack your teammates units. Even if you use A + click over and over again, the units simply refuse to fire, and it takes a good deal of time just to get them to fire off one shot.

You know, I actually disabled that trigger in the latest version of TMM. I was tired of trying to kill my own units (which is fair) only to have my dragoons stop in mid-animation because of that trigger.

As for hyper triggers, I cannot use them because all of the timing in the game relies on the constant rate of trigger-handling (once per time unit). E.g. respawning takes something like 7 units, iirc. I never use the "Wait" action because it causes replays to stop working when you change their speed. (One of the reasons why TMM replays actually play correctly. ) Instead, I'll have counters (i.e. # of unit deaths for obscure units that I'd never use in the map) that get decremented every game unit.

... Now that I think about it, the Power Generator was one such unit whose # of deaths was used as a variable. I'd better go and make sure it doesn't affect the game logic... >_<

Edit: Oh good, it's only "bSwitchLeaderboard", which I think is the flag used to tell the game when to switch between the Points leaderboard and the Levels leaderboard. So each time one of those Power Generators dies, the leaderboard will probably switch immediately.


Btw, I'll be playing TMM tonight. Also, you guys can host without me, you know.
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 29 2008 18:44 GMT
#92
suppywolfie, wanna play it on east? ;O
Kau *
Profile Joined March 2007
Canada3500 Posts
August 29 2008 18:59 GMT
#93
On August 30 2008 03:37 Bill307 wrote:
Btw, I'll be playing TMM tonight. Also, you guys can host without me, you know.


Haha we did play a couple of 2v2s the other day, nothing to really upload though =/
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 29 2008 20:19 GMT
#94
Well 3v3 is always way more fun!

On August 30 2008 03:44 Raithed wrote:
suppywolfie, wanna play it on east? ;O


Come to op TL-West, there's usually people there arranging games on weekends.
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 30 2008 02:02 GMT
#95
Anyone else wanna play tonight?
GTR
Profile Blog Joined September 2004
51446 Posts
August 30 2008 02:21 GMT
#96
sure
Commentator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 30 2008 02:43 GMT
#97
Hurray for spamming people to tmm via MSN. =D
Pads
Profile Blog Joined January 2007
England3228 Posts
August 30 2008 02:54 GMT
#98
i've been looking at my friend's breasts all night, do i have a problem

goodnight.
#1 Kwanro[saM] fan!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 30 2008 03:06 GMT
#99
op tl-west

Need more!
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 30 2008 05:56 GMT
#100
Fun fun games today! ggs
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-30 06:31:13
August 30 2008 06:28 GMT
#101
GGs.

Here are a couple of games from tonight, showing some good early game microer tactics.

88)Chill (rT) + [z-zone]triad + 88)Chobotron vs Superiorwolf (rP) + xmShake + Bill307
Arranged teams. First game.

Superiorwolf (P) + xmShake + Bill307 vs 88)Chill (rZ) + [z-zone]triad + 88)Chobotron
Rematch.

Edit: btw Jared, you know the bonus selector that you sent to the sci vessel? Turns out you then sent it to move to the play area, and it ended up sitting above the comsat for the rest of the game.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
August 30 2008 13:31 GMT
#102
I wanna try this. Anyone playing this afternoon (A few hours from now). I'll check this thread. Looks like a rly fun game. Gotta DotA right now...
Speak the word...
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
August 30 2008 15:40 GMT
#103
On August 30 2008 15:28 Bill307 wrote:
GGs.

Here are a couple of games from tonight, showing some good early game microer tactics.

88)Chill (rT) + [z-zone]triad + 88)Chobotron vs Superiorwolf (rP) + xmShake + Bill307
Arranged teams. First game.

Superiorwolf (P) + xmShake + Bill307 vs 88)Chill (rZ) + [z-zone]triad + 88)Chobotron
Rematch.

Edit: btw Jared, you know the bonus selector that you sent to the sci vessel? Turns out you then sent it to move to the play area, and it ended up sitting above the comsat for the rest of the game.

ASDF :D

>< haha that's frustrating I wanted to EMP those dragoons and use mass hydras.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 30 2008 22:32 GMT
#104
me + Jimmy planning to be on tonight.
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 30 2008 23:40 GMT
#105
On August 31 2008 07:32 Bill307 wrote:
me + Jimmy planning to be on tonight.


I'll try to be there. This map is epic fun.
Everyone knows cucumbers have terrible souls
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 31 2008 00:39 GMT
#106
Going to op tl-west on USWest now. Gotta eat first, but getting others to play while I obs.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 31 2008 19:10 GMT
#107
sunday tmm gogogo
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 31 2008 21:49 GMT
#108
we need more people!

we have four and the teams are imbalanced regardless of how they are matched
You're pretty when I'm drunk.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 31 2008 22:53 GMT
#109
Are you guys still playing? I'd play (or obs more likely since I haven't played this game in 2 years) in the next 2 hours or so.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 31 2008 23:00 GMT
#110
Man, those were some great games we had yesterday.


Firstly, for people who are new to TMM, here are a couple of reps showing one team's microers getting outplayed by the other team's. Not just outmicroed, but beaten with superior strategies as well. I'm uploading these because when you watch really good players play each other, you often don't notice all the reasons behind the things they do. But when you see them play against weaker players, you can see how their strategies are designed to outfox their opponents.

http://www.freewebs.com/bill307/tmm/TMMAG1.13-pvt-microdemo.rep
http://www.freewebs.com/bill307/tmm/TMMAG1.13-zvp-microdemo2.rep


Second, here is an epic bo3 between me + JohnnyChrist and patrick321 + smi.incubus . I'm not sure what happened in the first game, but in the second and third games the microer mind games were at their best. Moments I remember best:

- In game 1, incubus (CrownRoyal) keeps hallucinating ovies and sending them into our base to scout and to feign drops. Then during an attack he sends real ovies loaded with M&M in and razes my nat. >_<

- In game 2, I was camping near blue's civ with 9 hydras, waiting for Patrick to pick so that I could run in, kill the civ, and leave 1/3 of his units stranded there to die. > So Pat sends his selectors to pick goons. As soon as I see them move, I rush in and kill the civ. Turns out he didn't pick anything: he just faked me out. >_<

http://www.freewebs.com/bill307/tmm/TMMAG1.13-pvp-2v2-goodteams1.rep
http://www.freewebs.com/bill307/tmm/TMMAG1.13-tvp-2v2-goodteams2.rep
http://www.freewebs.com/bill307/tmm/TMMAG1.13-tvp-2v2-goodteams3.rep
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 31 2008 23:14 GMT
#111
I wanna play.
I've never tried it before, but it looks really fun.
will be on i4gotmykookie @ uswest if someone needs another person
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 31 2008 23:53 GMT
#112
Wow, haha nice strategies Bill. Bill you have great strategies too, I love it when you're on my team:
"I'll go in from top, go with civ to bottom and I'll distract them while you spawn and macro brings units too"
it works so often too, :DDDD

<3 TMM Btw, are the zealots still so good? Or was it just because we defended bad.?
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 01 2008 00:10 GMT
#113
played earlier TvZ, did a FE to bunker rush to FE again. Then mass metal/upgrades.

Is the best thing for zerg to go for always Ultraling/swarm?
..and then I would, ya know, check em'. (Aka SpoR)
xmShake
Profile Blog Joined February 2007
United States1100 Posts
September 01 2008 00:25 GMT
#114
On September 01 2008 09:10 CharlieMurphy wrote:
played earlier TvZ, did a FE to bunker rush to FE again. Then mass metal/upgrades.

Is the best thing for zerg to go for always Ultraling/swarm?

What I usually do is tech to muta / lurker simultaneously, harass with mutas, defend expos with lurker, then switch to mass hydra / ling / muta , then progress to hydra ling ultra defiler.
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 01 2008 00:30 GMT
#115
this game looks like tons of fun
Math me up, scumboi. - Acrofales
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 01 2008 00:32 GMT
#116
FYI I won't have internet for an unknown period of time starting when I move tomorrow. It shouldn't be more than 2 weeks at the very worst, but I'm hoping for a week or less.

Be back later.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 01 2008 00:56 GMT
#117
On September 01 2008 09:25 xmShake wrote:
Show nested quote +
On September 01 2008 09:10 CharlieMurphy wrote:
played earlier TvZ, did a FE to bunker rush to FE again. Then mass metal/upgrades.

Is the best thing for zerg to go for always Ultraling/swarm?

What I usually do is tech to muta / lurker simultaneously, harass with mutas, defend expos with lurker, then switch to mass hydra / ling / muta , then progress to hydra ling ultra defiler.

I go 3 hatch ling and we do timing attack on enemy expo.
Then I go lurkers
Then I go 3/3 cracklings
I'm not sure whether it's better to go hydras or not, but ultra/ling/swarm is definitely not the best as it gives too many points and defilers get killed too easily by microers.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 01 2008 02:58 GMT
#118
On September 01 2008 08:00 Bill307 wrote:
Man, those were some great games we had yesterday.


Firstly, for people who are new to TMM, here are a couple of reps showing one team's microers getting outplayed by the other team's. Not just outmicroed, but beaten with superior strategies as well. I'm uploading these because when you watch really good players play each other, you often don't notice all the reasons behind the things they do. But when you see them play against weaker players, you can see how their strategies are designed to outfox their opponents.

http://www.freewebs.com/bill307/tmm/TMMAG1.13-pvt-microdemo.rep
http://www.freewebs.com/bill307/tmm/TMMAG1.13-zvp-microdemo2.rep


Second, here is an epic bo3 between me + JohnnyChrist and patrick321 + smi.incubus . I'm not sure what happened in the first game, but in the second and third games the microer mind games were at their best. Moments I remember best:

- In game 1, incubus (CrownRoyal) keeps hallucinating ovies and sending them into our base to scout and to feign drops. Then during an attack he sends real ovies loaded with M&M in and razes my nat. >_<

- In game 2, I was camping near blue's civ with 9 hydras, waiting for Patrick to pick so that I could run in, kill the civ, and leave 1/3 of his units stranded there to die. > So Pat sends his selectors to pick goons. As soon as I see them move, I rush in and kill the civ. Turns out he didn't pick anything: he just faked me out. >_<

http://www.freewebs.com/bill307/tmm/TMMAG1.13-pvp-2v2-goodteams1.rep
http://www.freewebs.com/bill307/tmm/TMMAG1.13-tvp-2v2-goodteams2.rep
http://www.freewebs.com/bill307/tmm/TMMAG1.13-tvp-2v2-goodteams3.rep


that bo3 was so much fun
You're pretty when I'm drunk.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 01 2008 04:05 GMT
#119
I played a pubbie with TMM earlier should i upload the rep?(they are asking me to rehost now) rofl.

good game
Artillery spawned from the forges of Hell
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2008-09-01 19:55:31
September 01 2008 19:53 GMT
#120
Hey guys, come to op tl-west, some of us are trying to get a game together!

(I'm HelpImDying)
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
September 01 2008 21:21 GMT
#121
I'm there, but I can't see you Insane.

And nobody is talking in the channel ~~
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
Insane
Profile Blog Joined November 2003
United States4991 Posts
September 01 2008 21:40 GMT
#122
On September 02 2008 06:21 funkie wrote:
I'm there, but I can't see you Insane.

And nobody is talking in the channel ~~

You're too late
Gandalf and I had to go.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 01 2008 21:42 GMT
#123
i wanna play tonight or any time starting after right now

if you guys start playing plz post and say so or msn/aim me

caleb underscore 012 underscore at hotmail . com

or terranupmyheartt aim
You're pretty when I'm drunk.
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 02 2008 01:52 GMT
#124
i LOVE this game

we've been playing pubbie all day
Math me up, scumboi. - Acrofales
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
Last Edited: 2008-09-02 02:35:31
September 02 2008 02:33 GMT
#125
I'm on right now if anyone wants to play a game? I'm JohnnyChrist in channel OP TL-WEST
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 02 2008 04:18 GMT
#126
jeez this game is addictive T_T


great 3v3 just now in op tl-west.
Math me up, scumboi. - Acrofales
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-09-02 19:12:08
September 02 2008 19:10 GMT
#127
Moving into a new house with no phone, no internet, no hot water, no showerhead, an ant infestation, and possibly a rodent infestation is .

But seeing more people playing TMM makes me again.


I'd better polish it up a bit before more pubs get exposed to it:

1. Fix the comsat bonus message: it says you got 3 comsats when you get only 2 now. I don't want to be like the guy who wrote "Seletor" for the Turret D 8000 selector and never bothered to fix it. T_T

2. Change the suicide area so that moving the zealot anywhere causes you to suicide. In this way, you can suicide just by ordering the zealot to move to the play area, without having to move your screen back to the zealot and click in the flag area. (Credit to Jimmy / ColdLava for convincing me to do this. )

3. Add a powerup to the Fleet Beacon to explain what it does? (Like how there's a powerup in front of the DAs now that says they don't have MC.)

4. Give Zeratul more shields.

5. Remove the Power Generators? Do they even help anyone? I think people are better off just destroying their own with their cannons.
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
September 02 2008 19:13 GMT
#128
On September 03 2008 04:10 Bill307 wrote:
Moving into a new house with no phone, no internet, no hot water, no showerhead, an ant infestation, and possibly a rodent infestation is .

Sounds rough. Hopefully you get rid of the ants and rodents soon. Good luck Bill.
Everyone knows cucumbers have terrible souls
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 02 2008 21:11 GMT
#129
what do the power generators anyway? Are they there just for points?
Math me up, scumboi. - Acrofales
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2008-09-02 21:33:01
September 02 2008 21:32 GMT
#130
They give you 800 pts,i do find them useful to kill though

good thing zeratul is getting more shields too,he was weak and nearly useless..
Artillery spawned from the forges of Hell
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 02 2008 21:38 GMT
#131
anyone around right now? I've got about an hour b4 I have to get off bnet for a bit.
Math me up, scumboi. - Acrofales
Spekkio
Profile Joined January 2008
Canada59 Posts
September 02 2008 22:32 GMT
#132
Add me ItEndsINTears. we'll play more often.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 02 2008 22:44 GMT
#133
lets play come to op tl-west
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 02 2008 22:45 GMT
#134
tmm! come now we need more
You're pretty when I'm drunk.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 02 2008 22:54 GMT
#135
Hmm, power generators are nice for stalling the enemy as they like an easy points without going too far into enemy base - but hopefully you're playing versus people who don't kill own generators o.o They will help the defense stall for enemy but don't help anything else I think it should stay, though.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 02 2008 23:05 GMT
#136
down to 3 we need 1 more atleast
You're pretty when I'm drunk.
Kau *
Profile Joined March 2007
Canada3500 Posts
September 02 2008 23:11 GMT
#137
Aww, USWest won't let me log on
Moderator
Archaic
Profile Blog Joined March 2008
United States4024 Posts
September 03 2008 02:35 GMT
#138
I actually played this once... It was fun, but I wasn't very good, haha. First timer, we need more!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 03 2008 03:35 GMT
#139
Okay, I thought about this while eating a burger, and decided to do the following:

1. Make the bonus 4 Zeratuls instead of 3. Because they're worth only 800 points each (wtf?!), I don't want to make them too strong individually. They'll still have 60/60 hp/sp, and 100 dmg at a faster attack rate than DTs. I think I'll change their attack upgrade from +1 to +20, though.

2. Add a bonus of 4 Alexi Stukovs. (Optional: make them stay at 50 energy so that they can have constant cloak but no lockdown. In that case, rename them "Assassin, no lockdown (700)".) Give them 40 attack, 40 hp, 0 armour, and +10 attack upgrade.

3. Change Kerri's attack upgrade from +1 to +5.


And I'm definitely removing the power generators.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-09-06 00:20:09
September 06 2008 00:19 GMT
#140
So it looks like I might not have internet service at home until the 19th at the latest. So no SC for me until then.

I'm relying on you guys to keep TMM alive!
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 06 2008 16:21 GMT
#141
lets play today!

like now

TMM TMMTMMTMMTMTMTMT

I'll be in op tl-west lets get some guys together and play
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 06 2008 16:36 GMT
#142
cmon smi.incubus @ west im idling right now
You're pretty when I'm drunk.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 06 2008 16:36 GMT
#143
bill msg me if therse any games going to happen im on msn
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 06 2008 17:36 GMT
#144
there are games going right now testie + aca + some other guys and me

just msg smi.incubus and i'll reply to how long it will be
You're pretty when I'm drunk.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
September 06 2008 17:40 GMT
#145
^--- kicking ass and taking names
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 06 2008 18:04 GMT
#146
its a hobby of mine

im gonna make the tmm bigtimes one day
You're pretty when I'm drunk.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 06 2008 18:07 GMT
#147
coming
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 06 2008 20:01 GMT
#148
starting to get sorta low on people

if you wanna play come to west op tl-west if we are in game just msg me
You're pretty when I'm drunk.
Red9
Profile Joined May 2008
United States64 Posts
September 06 2008 20:29 GMT
#149
lets do it!
Insane
Profile Blog Joined November 2003
United States4991 Posts
September 06 2008 20:35 GMT
#150
On September 07 2008 02:40 MYM.Testie wrote:
^--- kicking ass and taking names


You're lucky I was at lunch, nick. Else you'd be sobbing with your head on the floor! :D
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 06 2008 22:46 GMT
#151
On September 07 2008 01:36 Superiorwolf wrote:
bill msg me if therse any games going to happen im on msn

Uhhhh... did you read my last post? =/
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
September 07 2008 02:55 GMT
#152
up for a game of tmm - i'm johnnychrist in op tl-west
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 07 2008 03:02 GMT
#153
coming
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
September 07 2008 04:04 GMT
#154
im there as well xD
blind bisu free and anytime fanboy.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
September 07 2008 04:09 GMT
#155
On September 07 2008 05:35 HnR)Insane wrote:
Show nested quote +
On September 07 2008 02:40 MYM.Testie wrote:
^--- kicking ass and taking names


You're lucky I was at lunch, nick. Else you'd be sobbing with your head on the floor! :D


You've gotten way too big for your britches to be talking to me like that youngin'.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 07 2008 16:43 GMT
#156
lets play!

im in the greatest mood ever cmon i'll be in op tl-west
You're pretty when I'm drunk.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-09-08 00:37:03
September 08 2008 00:30 GMT
#157
So I was at my friend's place watching him play DotA. (He keeps trying to drag me into the game, but I resist! ) And of course DotA is boring to watch so I started thinking about TMM.

First I started wondering about what the game would be like if each microer could pick a hero (separate from the bonus heroes) at the start of the game. Honestly I'm not sure what'd happen. I think turtling with the heroes might become too strong, though, because if your units die while on the offensive then your hero is left vulnerable near their base. I'm not particularly eager to try this right now, to be honest.

Then recently I got thinking: what about TMM for SC2? Since the map can support many more players, should I allow additional microers? Or keep it limited to 3v3s? Personally, I think it'd be better to limit it to 3v3, so that each microer can select a good # of units without the microers being too powerful. Besides, it's a lot easier to find 6 people than to find larger teams.


Edit: note to self: in the map description for TMM, add "Find us at www.teamliquid.net" below my and IntoTheWow's names.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 08 2008 00:49 GMT
#158
i think the heroes idea as with anything could be balanced eventually but would it be worth it? I think you'd just have to see if it actually made the game fun and more interesting or if it made it boring or whatever. All things should make the game more interesting imo.
You're pretty when I'm drunk.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2008-09-08 01:59:29
September 08 2008 01:53 GMT
#159
Anyone care to play? I'm sitting in op tl-west.
msg me and ill whisp when it will probably be done.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 08 2008 01:57 GMT
#160
im coming, everyone else come too!
You're pretty when I'm drunk.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2008-09-08 02:26:15
September 08 2008 02:06 GMT
#161
Just come try it Bill. Give it a week, realize that you have been missing out and are pathetic for attempting to be elitist and true to a game that has abandoned you.
To put it simply
Join the dark side. Dark side rules.
And srsly, 3v3? Srsly, l2play. The more the merrier. True statement.

And I deeply apologize for poisoning your thread and this site with my propaganda.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
Last Edited: 2008-09-08 03:49:23
September 08 2008 03:49 GMT
#162
lol testie, tmm > lyfe
Moderator<:3-/-<
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 08 2008 04:59 GMT
#163
fakesteve + me played some TMM :D fun!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
September 08 2008 05:23 GMT
#164
everybody plays when i can't be online. :[
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
September 08 2008 06:23 GMT
#165
ur just a poser agu
You're not the real deal!!!
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 08 2008 23:53 GMT
#166
we are playing again!

come play yo~

if we aren't in tl-west msg smi.incubus and i'll reply to you how long it will be or whatever
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 09 2008 01:25 GMT
#167
need moar! op tl-west gogogogo
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 09 2008 02:13 GMT
#168
COME NOW FUCK

3 of us have been waiting for like 23 minutes
You're pretty when I'm drunk.
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
September 09 2008 02:20 GMT
#169
Goign~

wait for me. 2mins~!
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
September 09 2008 02:35 GMT
#170
where are you fags?
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
September 09 2008 04:10 GMT
#171
Sorry guys, im off to dota now, maybe ill be back later if i see you post here to play
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 09 2008 19:24 GMT
#172
My goal in SC2 is to make TMM SC2 > DotA SC2.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 09 2008 19:27 GMT
#173
plz dont make tmm for sc2 i will never make it as a progamer
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 09 2008 19:27 GMT
#174
unless of course it has a cult following like dota in which case i can settle for being a tmm progamer
You're pretty when I'm drunk.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 10 2008 00:29 GMT
#175
On September 10 2008 04:27 CrownRoyal wrote:
unless of course it has a cult following like dota in which case i can settle for being a tmm progamer

That's the dream.

Then I can have threads about me in other forums talking about how I fail at balancing the map.
Red9
Profile Joined May 2008
United States64 Posts
September 10 2008 01:43 GMT
#176
anyone up for some games? we have 3 people op tl-west
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 11 2008 01:31 GMT
#177
wtf tmm

WE ARE WAITING COME PLAY!!!!!11!!!!

tmm!M!TMTMTMMM!MM!!!
You're pretty when I'm drunk.
Zortch
Profile Blog Joined January 2008
Canada635 Posts
September 11 2008 01:51 GMT
#178
Come play some TMM~
Respect is everything. ~ARchon
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 11 2008 01:54 GMT
#179
TMM NEEDS YOU!
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 12 2008 05:37 GMT
#180
If no one else bill will love this (really really intense short good tmm game, both players lose their mains etc)

http://www.yousendit.com/download/bVlDb3BGaTFxRTJGa1E9PQ
You're pretty when I'm drunk.
Red9
Profile Joined May 2008
United States64 Posts
September 12 2008 05:41 GMT
#181
hey i'm in that rep! i'm famous! haha
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 12 2008 19:02 GMT
#182
DLing to watch at home.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
Last Edited: 2008-09-12 20:08:25
September 12 2008 19:13 GMT
#183
[spoilerz]Wow very good hero pick![/soilerzzzz]]

edit: am i doing it kay nao?
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 12 2008 19:50 GMT
#184
OMFG SPOILERZZZZ
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 12 2008 22:31 GMT
#185
i guess its not that great but my teams play was really good after i lost my hatchery and patrick still had a nexus

i played the role of general a bit and yelled at them and told them what to and it all worked out great.

i really have no idea wtf they could have done except just go allin and try to finish me
You're pretty when I'm drunk.
Pillars
Profile Joined October 2004
United States147 Posts
September 12 2008 23:01 GMT
#186
How often are these games happening? Quality UMS maps are always fun...
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
Last Edited: 2008-09-12 23:10:56
September 12 2008 23:10 GMT
#187
we have been playing every night starting anywhere from 8-9pm central usa time playing to 12 central usa time

im not gonna be playing tonight or tomorrow night though cause like its friday and saturday :O
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 12 2008 23:11 GMT
#188
and we totally need more people cause we havent been getting fullhouses lately and have been playing purely 2v2 which was really really fun at first but is getting pretty boring now that it's shine has lost luster
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
Last Edited: 2008-09-12 23:13:42
September 12 2008 23:13 GMT
#189
unless you guys wanna play right now cause i have nothing to do for a couple hours

edit - im going on west op tl-west im smi.incubus etc
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 12 2008 23:28 GMT
#190
we got 4 playing come join us!
You're pretty when I'm drunk.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 13 2008 17:36 GMT
#191
Insane + pwntrucci + me are in tl west, we need two more to get going!
b3tty
Profile Blog Joined September 2008
Canada216 Posts
September 13 2008 20:17 GMT
#192
saxy linkinpork and myself usually drop by in tl-west to look for 3 people to fight but no one responds : (
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 13 2008 20:39 GMT
#193
Dear Bill307,

Some things I think that should be changed in tmm
- in 2v2 take tassadar out plz he makes it so that the only viable units are like zealots
- zealots are overpowered a lot
- the A side team is at an advantage over the B team because from the island above the canons for the A team is much easier to hit with dragoons than the island above the canons for the b team

to better explain this the land at the 12 island is harder to hit the canons than the from the island at 6

- I had more ideas but i don't remember them at the moment I'll prob update this later
You're pretty when I'm drunk.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2008-09-13 22:30:34
September 13 2008 22:22 GMT
#194
We're waiting in op tl-west for a game, come please :<
Edit: nvm, everyone ditched including me.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 14 2008 02:25 GMT
#195
we have 4 people for TMM in op tl west

gogo
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
September 14 2008 04:22 GMT
#196
meh. not that much fun games today.

they were all one-sided rapes. :\
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
September 16 2008 02:19 GMT
#197
we got 3!

gogogo!!! op tl-west!!
illeszt
Profile Blog Joined December 2007
United States350 Posts
September 16 2008 04:37 GMT
#198
join illeszt/z on hamachi! we have games going up every day, just message me (J_TURA)!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 19 2008 23:49 GMT
#199
Wish I could play TMM tonight like I used to.

Is illeszt/z a Hamachi channel for TMM? o.Oa
illeszt
Profile Blog Joined December 2007
United States350 Posts
Last Edited: 2008-09-20 00:05:22
September 20 2008 00:04 GMT
#200
On September 20 2008 08:49 Bill307 wrote:
Wish I could play TMM tonight like I used to.

Is illeszt/z a Hamachi channel for TMM? o.Oa


it's just my hamachi channel that anyone can join; we play whatever you want to play, just message us we have tons of active people all the time.


I purge the channel time to time, if you happen to be kicked just rejoin.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 20 2008 00:12 GMT
#201
Hmm... I prefer setting up games in op tl-west, since there are a number of guys who go there regularly (but don't post on TLnet or in this topic) who also play TMM.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 20 2008 15:34 GMT
#202
bill!

wherefore art thou?
You're pretty when I'm drunk.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 21 2008 07:15 GMT
#203
Should have internet activated by the 23rd...
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 21 2008 21:05 GMT
#204
lets play tmm this afternoon!

im in tl-west
You're pretty when I'm drunk.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 22 2008 05:32 GMT
#205
Insane + testie in TMM, looking for some more people to get TMM going right now
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 24 2008 00:25 GMT
#206
dont see anyone
Math me up, scumboi. - Acrofales
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
September 24 2008 05:34 GMT
#207
I think we should start adding each other to MSN, or something. That's how I always arrange on-the-spot casuals with my friends IRL (I'd use a cellphone, but I don't have or need one).

I still have no internet because Bell is taking forever to give me a goddamn working phone line.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
September 24 2008 05:45 GMT
#208
oO

I'd like to start playing this game. Seems really interesting.
SAY YES TO STIM KIDS!!! XD
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2008-09-24 06:05:14
September 24 2008 06:04 GMT
#209
On September 24 2008 14:45 Live2Win wrote:
oO

I'd like to start playing this game. Seems really interesting.

then join ace/ace right now

we need someone immedietly
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-09-26 21:43:17
September 26 2008 15:24 GMT
#210
I'M BACK BABY!!

TMM tonight! Let's say starting at 7 pm EST if not earlier.

Edit: well since there's no hype t.t, I'm gonna go to a friend's place tonight. might be on later (like after 1 am EST) though.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
Last Edited: 2008-10-06 06:18:57
October 06 2008 01:19 GMT
#211
Hey, BILL and I are going to try to get a game going tonight. Message me on MSN killing_gates AT hotmail dot com if you want to play.

My username on battle.net is JohnnyChrist @ USWest

Edit: Well I guess that didn't happen :\
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
October 18 2008 00:06 GMT
#212
lets playyyyyy tonight, now etc etc gogogoogo
You're pretty when I'm drunk.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2008-10-18 00:24:19
October 18 2008 00:24 GMT
#213
rah i got me n a friend... i think :O
"come korea next time... FXO house... 10 korean, 10 korean"
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 26 2008 03:23 GMT
#214
Hey we are playing on West.

Come op tl-west!!

or whisper IntoTheWow
Moderator<:3-/-<
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
October 26 2008 05:04 GMT
#215
if it was possible to play with a touchpad...
You're pretty when I'm drunk.
Red9
Profile Joined May 2008
United States64 Posts
October 26 2008 05:27 GMT
#216
buy a mouse and play! what happened to "tmm is lyfe"

:[
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
October 26 2008 05:34 GMT
#217
i have a mouse but no where to use it really.

i'm hanging out in the back of my suburban until i find out where i need to go
You're pretty when I'm drunk.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 28 2008 04:14 GMT
#218
Anyone want to play this?!?! gogo op tl-west
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 28 2008 04:27 GMT
#219
Like seriously. Op tl-west
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 28 2008 04:33 GMT
#220
sorry for triple bump, but we just need 1 or 2 more!
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 28 2008 05:05 GMT
#221
We need +1 for re!!
Moderator<:3-/-<
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2008-10-28 05:28:56
October 28 2008 05:28 GMT
#222
Wait for meeeee
Edit: aww wait.. no timee
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 28 2008 08:05 GMT
#223
GGs!
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 01 2008 03:26 GMT
#224
Anyone want to play? op TL-West

or

/w IntoTheWow
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 01 2008 03:34 GMT
#225
Op TL-West need 2 more!
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 01 2008 03:49 GMT
#226
Come!

AG#LL//AG
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 01 2008 04:32 GMT
#227
Anyone want to play?
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 01 2008 05:54 GMT
#228
Need +1!!

ag#LL//ag

or whisper Intothewow
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 01 2008 08:07 GMT
#229
GGs!
Moderator<:3-/-<
pachi
Profile Joined October 2006
Melbourne5338 Posts
November 01 2008 08:15 GMT
#230
Just so ITW doesn't feel so lonely, here are the reps from today.
I hope they work if someone actually wants to watch them.

+ Show Spoiler [Nov 1 2008 - AG 1.13] +
http://repdepot.net/replay.php?id=6613
http://repdepot.net/replay.php?id=6614
http://repdepot.net/replay.php?id=6615
http://repdepot.net/replay.php?id=6616
http://repdepot.net/replay.php?id=6617
http://repdepot.net/replay.php?id=6618
http://repdepot.net/replay.php?id=6619
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
xmShake
Profile Blog Joined February 2007
United States1100 Posts
November 11 2008 08:31 GMT
#231
GG's today, with Bill back for real, hopefully we can get more people to start playing again.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 12 2008 03:57 GMT
#232
Can't believe I never knew so many TMM games were going on! :O

GGs last night.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
November 28 2008 00:53 GMT
#233
Anyone up for TMM?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 28 2008 01:41 GMT
#234
Yessir.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
November 28 2008 03:05 GMT
#235
durak where the heck did u go. get on now!
fuck lag
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
November 28 2008 03:07 GMT
#236
TMM op tl-west, need more ppl, must have chaos, get on now u bastards
fuck lag
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 28 2008 03:08 GMT
#237
COMEEEEEE
Moderator<:3-/-<
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
November 28 2008 03:11 GMT
#238
get on nowwwwwwwwwwwwwwwwwwwww
fuck lag
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 28 2008 03:15 GMT
#239
Come on, we need 1 or 2 to start
Moderator<:3-/-<
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
November 28 2008 03:19 GMT
#240
bump
fuck lag
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-11-28 06:22:53
November 28 2008 06:20 GMT
#241
Updated map to v1.15:

http://www.freewebs.com/bill307/Team Micro Melee AG 1.15.scx

Updates from v1.13 to v1.15:
- The game messages and beeps you when your suicide starts.
- You are supposed to be able to suicide by moving your zealot to anywhere on the map, but it doesn't always work. Hence the previous addition.
- Destroying the pylons in an area causes all cannons and shield batteries in that area to be destroyed.
- Zeratul has 100/100 hp/shield and you get 4 of them with the bonus, now.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-11-28 17:43:06
November 28 2008 08:08 GMT
#242
Here's a game from tonight on 1.15:

Bill307 (P), xmShake, Monkeys_Rule -vs- patrick321 (P), JohnnyChrist, IntoTheWow

We attempted a fast reaver + M&M strat. Maybe next time we should use hydra+medic instead of M&M for support if the opponent has many goons.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
November 28 2008 09:17 GMT
#243
You're just uploading that rep because you won
Piste
Profile Blog Joined July 2006
6175 Posts
November 28 2008 11:05 GMT
#244
for me it sounds funny to watch replay of ums game :>
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-11-28 17:14:04
November 28 2008 17:12 GMT
#245
On November 28 2008 20:05 Piste wrote:
for me it sounds funny to watch replay of ums game :>

Try it. It's more exciting than watching a replay of a melee game.

Just make sure you watch it on LAN or BNet, not single player otherwise it won't work.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-11-28 17:31:24
November 28 2008 17:15 GMT
#246
OMFG, THE REPLAY SAVED OUR TEXT YESSSSS!!!

REPLAYS WITH TEXT ARE BACK SOMEHOW!!

(I'm watching it with the latest ChaosLauncher, btw.)

Edit: Heh, that game was a lot less close than I realized. o_O
Archaic
Profile Blog Joined March 2008
United States4024 Posts
November 28 2008 17:31 GMT
#247
On November 29 2008 02:15 Bill307 wrote:
OMFG, THE REPLAY SAVED OUR TEXT YESSSSS!!!

REPLAYS WITH TEXT ARE BACK SOMEHOW!!

(I'm watching it with the latest ChaosLauncher, btw.)


I believe this is from 1.16 update, not from Chaos.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
November 29 2008 03:03 GMT
#248
NEED PPL FOR TMM !!!!!!!!!!!!!!1111111111111111
fuck lag
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 29 2008 04:48 GMT
#249
I'm there!

We could still use another guy or two, I think.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-01 02:06:30
December 01 2008 02:06 GMT
#250
IDEA: Team Micro Melee for 8 players: 2v2 melee + 2v2 micro?

So Jimmy aka JohnnyChrist aka JesusCrispies aka bloody GENIUS just came up with a great idea:

Jimmy says (8:54 PM):
hey
Jimmy says (8:54 PM):
what if sometime down the road
Jimmy says (8:54 PM):
there was a 2v2 vefrsion of it?
Jimmy says (8:55 PM):
like a 2v2 + 2 microers per team :O

Holy. Shit. My mind just exploded.

Okay, picture this: we'd have to play on a larger map, I imagine. So that means we'd have to live with the minimap being smaller. But otherwise, it shouldn't be TOO hard to modify the existing 6-player TMM.

IntoTheWow was inspired to make the terrain design for the current TMM AG map, and SuperiorWofl was inspired to decorate it. I'd need similar inspiration in you guys to make Team Micro 2v2 Melee for 8 players a reality.

Any one getting any ideas?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-01 02:20:03
December 01 2008 02:14 GMT
#251
By the way, I'm going to reprogram the way that the Next Tier bonus works. Currently, you can use it as long as you're below level 5, and it'll move all your selectors up to the next tier. Furthermore, if you save up your bonuses, you can use it multiple times for ridiculous strength.

Example: I did this in an actual game: I waited until level 3, then used both of my bonuses for Next Tier:
- started with 2 lings @ tier 2
- used 1st bonus to get 2 lings @ tier 3
- went down to tier 2 (4 lings)
- used 2nd bonus to get 4 lings @ tier 3
- went down to tier 2 (8 lings)
- got an army of 10 gols and 18 siege tanks while everyone was still at levels 2-3
- could have potentially gone to tier 1 and gotten 64 hydras

Now just imagine how powerful you'd be if you saved up 2 or even 3 bonuses until you reached level 4. Actually, don't imagine: calculate!
- start with 3 lings @ tier 2
- use 1st bonus to get 3 lings @ tier 3
- drop to tier 2 (6 lings)
- use 2nd bonus to get 6 lings @ tier 3
- drop to tier 2 (12 lings)
- use 3rd bonus to get 12 lings @ tier 3
- 36 carriers, anyone? Or 36 battlecruisers? Or 60 scouts? (that's 180 psi worth of scouts)
- not to mention if you drop down.....

So as you can see, I definitely need to rethink how this bonus works.....
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
December 01 2008 02:18 GMT
#252
damm you guys still play this? good times. I remember testing out all the betas heh.
With a gust of wind, perhaps.
Empyrean
Profile Blog Joined September 2004
16985 Posts
December 01 2008 02:23 GMT
#253
Haha, me too :D

And Bill, is patrick321 the same patrick321 of old bsb?
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-01 02:26:08
December 01 2008 02:23 GMT
#254
Man, if both you and your partner saved up all your bonuses until level 4, you could attack with an army of 72 tanks and 120 goliaths, ROFL.

Edit: or go back to tier 1 and get a combined total of 288 zealots, ROOOOFL.

On December 01 2008 11:23 Empyrean wrote:
Haha, me too :D

And Bill, is patrick321 the same patrick321 of old bsb?

Yup! He's really good now.
Empyrean
Profile Blog Joined September 2004
16985 Posts
December 01 2008 02:26 GMT
#255
On November 28 2008 18:17 ColdLava wrote:
You're just uploading that rep because you won


Oh wait, what the fuck ColdLava's here as well? O_o
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 01 2008 02:49 GMT
#256
On December 01 2008 11:26 Empyrean wrote:
Show nested quote +
On November 28 2008 18:17 ColdLava wrote:
You're just uploading that rep because you won


Oh wait, what the fuck ColdLava's here as well? O_o

ColdLava = Jimmy = JohnnyChrist


Okay, I've reprogrammed the Next Tier bonus. Now it will move up to 3 selectors at tier 2 to tier 3, or up to 6 selectors at tier 1 to tier 2. Or any combination, e.g. move 1 up from tier 2 and move 4 up from tier 1, so that the total # of selectors moved is equivalent to 6 selectors at tier 1, at most.

This prevents your # of selectors from increasing exponentially with each use of the bonus.

I've made 2 other changes in this latest version:
- You now suicide using Kukulzas instead of Fenixes (Zealots).
- The top-left cannons have been moved up by 1 tile, making them equally-vulnerable to attacks from the island as the cannons in the bottom-right.

http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 1.16.scx

I'm going to leave the 1.15 version up for a while, in case anyone wants to try to get 288 zealots like I described in my previous posts.
patrick321
Profile Joined August 2004
United States185 Posts
December 01 2008 02:59 GMT
#257
coldlava and i are both huge posters. I'm surprised you didn't notice us sooner.

+ Show Spoiler +
No seriously, we've both been here for years.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 01 2008 03:03 GMT
#258
Yea, a whole 500 posts in between us.

ANYONE FOR TMM?!?!?! OP TL-WEST GOGOGGOOGOGOG..
Empyrean
Profile Blog Joined September 2004
16985 Posts
December 01 2008 03:05 GMT
#259
Hmm, weird. In no time I'll be seeing people like kong, grass, dabu, and, dare I say it, hoss.
Moderator
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 01 2008 03:09 GMT
#260
Ahahahahhahahahaahhahhhhaahhahahahahahahhahahahhahaha hoss..
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 01 2008 03:10 GMT
#261
COMING FOR TMM!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 01 2008 03:15 GMT
#262
I wish I could give you two some of my posts, LIKE I WOULD SPARE CHANGE TO HOBOS ON THE STREETS HAHAHHAHAHAHA......


suggestion for 2v2+2M TMM ver: try to make the starting locations kind of a shared base format rather than say, corners.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 01 2008 03:16 GMT
#263
actually i think there's an argument to be had for either. separate bases gives you the same intensity of 2v2 melee, where you have to guard both bases and be really quick to react.

shared bases seems more like a current TMM + alpha + beta.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 01 2008 19:19 GMT
#264
This topic needs more strategy discussion!

As a start, what kinds of builds and strats have you guys found effective besides FE?
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
December 01 2008 19:47 GMT
#265
if you aren't going for FE then you are obviously aiming to do a 1/1 upgrade timing attack OR your macroer should be trying to avoid the opponent's spawn point and they microers should be going kamikaze while you as the macroer get defense asaply (I think this strategy sucks as terran).
You're pretty when I'm drunk.
Carkling
Profile Blog Joined January 2008
Germany169 Posts
Last Edited: 2008-12-02 20:04:46
December 01 2008 20:03 GMT
#266
nvm xd
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
December 01 2008 20:24 GMT
#267
you don't get it
You're pretty when I'm drunk.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 01 2008 21:16 GMT
#268
On December 02 2008 05:24 CrownRoyal wrote:
you don't get it


It's like pimp my ride but it's pimp my map. They add all this bling to it that takes away from it's purpose.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-01 23:47:57
December 01 2008 23:37 GMT
#269
On December 02 2008 05:03 Carkling wrote:
I dont care that much about the map itself, i just saw this thread and saw a pic of the map...
its terrain is pretty ugly, it has lots of ugly straigth lines; your lonely trees look quite dumb lol and the terrain overall is very basic.

We could make it way more beatiful at broodwarmaps.net without editing the terrain itself, just decorating etc.,
This is what you could expect your map to look like:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


If you allow, we'd like to pimp your deco! >

bwm.net ~

Decorating TMM is a priviledge. I am most likely to give it to someone who takes great interest in the map and who doesn't piss me off.

You just failed on both counts.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
December 01 2008 23:56 GMT
#270
You should also fail him on his spelling
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 02 2008 00:36 GMT
#271
I think the expo cannons kind of stop lots of strategies.

DT rush used to be viable before cannons. Now you need to crush cannons which gives the builder time to set up lots of defences. Maybe take out some cannos from expo (like put 2) but in a more protected position?.

or maybe remove some of the ones in the main so if you commit too much to a FE you can get your main countered.

Moderator<:3-/-<
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 02 2008 00:41 GMT
#272
I think ITW hit it on the head. Even though you can break main cannons with 2 good microers, for teams that arent stacked so well if you FE against them you can get an easy advantage just like that.

Maybe reduce the # of cannons in the main or change how they are setup. Then again I'm really not in favor of anything that only pertains to people that aren't that good.
Math me up, scumboi. - Acrofales
warribbons
Profile Joined November 2008
51 Posts
December 02 2008 01:31 GMT
#273
i luve it
^___^
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-02 02:37:13
December 02 2008 02:27 GMT
#274
On December 02 2008 09:36 IntoTheWow wrote:
DT rush used to be viable before cannons.

Only against newbs who didn't know you could pick ovies, imo.

Also, you need only 6 zealots to take out all 4 cannons in front of a nat: you focus on the pylon and it falls just before your zealots die off.

Third, suppose you attack the cannons and fail. Then both teams die/suicide, giving you an opportunity to level some cannons. Ordinarily you'll get at least a 3-second head start because your units will die first, but even if they time a suicide well so that you both respawn at the same time, you can still get a head start by virtue of your civ being closer to a set of cannons than theirs.

Really, if the team makes a concerted effort to kill the opponent's cannons asap (with civ + microer teamwork), I don't think they'll have too much trouble.

Lastly, I think the cannons add a lot to the microer strategies.


That said, in this update I moved the 4 cannons farther apart, making them more vulernable to ranged units. I also made a bunch of misc. updates, such as adding map revealers to the suicide area so that both teams can easily see when the other suicides (if they're watching for it).

http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 1.17.scx


By the way, you guys may not realize it, but in TMM hatcheries build a lot faster than nexuses and nexuses build a lot faster than CCs. (By "a lot" I mean the build time of 1.5 works.) I just changed it further so that hatcheries now have 1000 hp and CCs now cost 500. I figure hatcheries should be much easier to kill since they can be rebuilt so much more quickly, and also I figure Terran gets too strong when they have a lot of units, so I'm hoping the increased cost of a CC will help to offset the mid-game and late-game advantage.
dcttr66
Profile Joined October 2003
United States555 Posts
December 02 2008 03:01 GMT
#275
wow bill i remember playing that map long ago...lots of pages in this thread, it's so popular! i'm jealous! hahaha... i'm just kidding. but seriously, good for you.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 02 2008 04:49 GMT
#276
TMM
op tl-west

NOW

gogoogogogo
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-02 05:02:13
December 02 2008 05:00 GMT
#277
GUYS:

My ISP is doing maintenance on their DNS server(s) right now, so although I have an internet connection still, I cannot get IP addresses for domains that I haven't already visited before the maintenance started. (E.g. I was browsing TLnet a little while ago so my computer still remembers the IP address of teamliquid.net.)

What I need is the IP address of a public DNS server. But I can't search for one using Google because of the DNS problem. Can someone please search for and give me the IP address of a public DNS server so that I can come on and play TMM?

Edit: nevermind, the problem seems to have gone away, at least temporarily. I can access Google now so I'll find a DNS server on my own to prevent this from happening again tonight.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 03 2008 04:22 GMT
#278
hey anyone up for games? im in op tl-west
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 03 2008 04:28 GMT
#279
Moderator<:3-/-<
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 04 2008 05:52 GMT
#280
TMM GOGOGO
b3tty
Profile Blog Joined September 2008
Canada216 Posts
December 06 2008 13:13 GMT
#281
johnny/tears gg's tonight
more tomorrow? : )
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 07 2008 00:50 GMT
#282
GOGOGOGOGGGOGOGOGOGO TMM
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 07 2008 01:34 GMT
#283
ZGO
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 08 2008 11:57 GMT
#284
On December 06 2008 22:13 b3tty wrote:
johnny/tears gg's tonight
more tomorrow? : )



I totally forgot about this thread T_T

As for the new version, 500 mineral CCs hurts like hell. I know my execution of 2 fact was off the other day, but my microers had killed the Zerg macroer's main hatch and still I got outmacroed.

Sure I went mech, and we held them off for a LONG time but the speed at which zerg can pop hatches and the slowness of Terran expanding hurts. Losing any CC (especially the first one with an expo) is kinda like game over when the Zerg can just pop em up everywhere.
Math me up, scumboi. - Acrofales
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 08 2008 17:50 GMT
#285
Hmmm... you know what, maybe I'll do this instead:

Normal costs/times:
Hatchery: 300/120
Nexus and CC: 400/120

Current TMM costs/times:
Hatchery: 300/90 (1000 hp)
Nexus: 400/120
CC: 500/150

New TMM costs/times?
Hatchery: 300/120 (1000 hp)
Nexus: 400/150
CC: 400/150

One of the reasons why expanding is being nerfed is because it's harder to mount a sustained attack in TMM than in normal SC: once the attacking microers die or suicide, the opponent's microers usually respawn first and are able to eliminate most of the macroer's attacking units before their microers can reappear.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 08 2008 18:57 GMT
#286
Team Micro Melee v1.20

Changes from 1.17 to 1.20:
- 8 lings @ tier 1 instead of 7
- 5 firebats @ tier 1 instead of 4
- 6 vults @ tier 2 instead of 5
- 4 gols @ tier 2 instead of 5
- 6 scourge @ tier 2 instead of 8
- Hatcheries build in 120 instead of 90
- Nexuses build in 150 instead of 120
- CCs cost 400 instead of 500
- Yggdrasil has 1 armour and 600 hp instead of 2 armour and 1000 hp
- Increased Kerrigan's attack upgrade from +1 to +5
- Increased Zeratul's attack upgrade from +1 to +10
- Added 4 Alexi Stukovs as a bonus, with 120 hp, 2 armour, 20 (+2) attack, and worth 700 points each
(note that all hero ghosts have range 6 -- same as a ranged goon -- not 7 like a normal ghost)
- Removed Mass Attack and Mass Retreat bonuses
- Moved a few of the bonuses around
- Fixed the map name and description to update the version number
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 08 2008 21:32 GMT
#287
Removed mass attack and retreat eh? I think it's probably a good change but it was amusing.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 08 2008 22:55 GMT
#288
Shallow amusement should not come at the cost of deeper gameplay. This isn't Mortal Kombat.


(Aside on game design: a lead designer for the Mortal Kombat games once explained in an interview that he chose to make projectiles pass through each other -- rather than negate each other like in Street Fighter -- because it was more amusing. His mentality explains why his games are not suitable for deep competition and gameplay.

Besides, amusing things often arise out of the game regardless. Think about how many times something has happened in TMM that made us laugh. If they weren't mass attack or retreat, then they were definitely not planned by me: they just happened.)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 08 2008 23:07 GMT
#289
Don't like the vult, gol, or scourge changes.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-08 23:32:34
December 08 2008 23:31 GMT
#290
5 gols was really strong, and after one game patrick remarked that he hadn't even noticed that gols had been nerfed, 'cause they were still good.

Yeah, maybe I should change it back to 5 vults. We'll see.

Scourge was nerfed because it was like an instant-kill for any of the flying heroes or for the macroer's own capital ships (as if wraiths and scouts weren't bad enough for them). Unless you have patrick scourge, rofl.

By the way, here's a game I played last night where I tried to be aggressive as T in TvP.
Bill307 (T), JohnnyChrist, IntoTheWow -vs- Monkeys_Rule (P), patrick321, FoieGras
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
December 10 2008 01:54 GMT
#291
LETS PLAY?
You're pretty when I'm drunk.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 10 2008 02:04 GMT
#292
On December 09 2008 07:55 Bill307 wrote:
Shallow amusement should not come at the cost of deeper gameplay. This isn't Mortal Kombat.

Didn't I tell you this like, almost exactly two years ago?
What fun is it being cool if you can’t wear a sombrero?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 10 2008 02:13 GMT
#293
TMMTMMMTMMMTMM

TMM1#LL//1
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 10 2008 04:03 GMT
#294
On December 10 2008 11:04 GrandInquisitor wrote:
Show nested quote +
On December 09 2008 07:55 Bill307 wrote:
Shallow amusement should not come at the cost of deeper gameplay. This isn't Mortal Kombat.

Didn't I tell you this like, almost exactly two years ago?

Link or it didn't happen.
gEzUS
Profile Blog Joined May 2007
Canada371 Posts
December 10 2008 04:22 GMT
#295
gogogo op tl-west GOGOGOGO
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 10 2008 07:20 GMT
#296
At Jimmy's suggestion, I've added a new replay to the recommended ones in the 1st post:

TMM AG 1.19: patrick321 (P) + FoieGras + gezus[clean] -vs- AlphaMale5000 (P) + panikAttack + JohnnyChrist (bw 1.16.0)
Although the skill level isn't the best, and one player didn't know how to suicide in this newer version of the map, this game had a very close ending.

I hear b3tty has a rep to show me, as well? (Jimmy says he can't find it.)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 10 2008 17:40 GMT
#297
On December 10 2008 13:03 Bill307 wrote:
Show nested quote +
On December 10 2008 11:04 GrandInquisitor wrote:
On December 09 2008 07:55 Bill307 wrote:
Shallow amusement should not come at the cost of deeper gameplay. This isn't Mortal Kombat.

Didn't I tell you this like, almost exactly two years ago?

Link or it didn't happen.

The series of posts starting at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=39286&currentpage=42#828

I had literally just finished the game and was pretty rageful =) Fighting pathfinding normally is frustrating enough, but when they continue to move in the direction that you don't want them to it's unbelievable.
What fun is it being cool if you can’t wear a sombrero?
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 10 2008 20:53 GMT
#298
On December 11 2008 02:40 GrandInquisitor wrote:
Show nested quote +
On December 10 2008 13:03 Bill307 wrote:
On December 10 2008 11:04 GrandInquisitor wrote:
On December 09 2008 07:55 Bill307 wrote:
Shallow amusement should not come at the cost of deeper gameplay. This isn't Mortal Kombat.

Didn't I tell you this like, almost exactly two years ago?

Link or it didn't happen.

The series of posts starting at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=39286&currentpage=42#828

I had literally just finished the game and was pretty rageful =) Fighting pathfinding normally is frustrating enough, but when they continue to move in the direction that you don't want them to it's unbelievable.


Oh shi..
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-11 00:56:11
December 11 2008 00:52 GMT
#299
On December 11 2008 02:40 GrandInquisitor wrote:
Show nested quote +
On December 10 2008 13:03 Bill307 wrote:
On December 10 2008 11:04 GrandInquisitor wrote:
On December 09 2008 07:55 Bill307 wrote:
Shallow amusement should not come at the cost of deeper gameplay. This isn't Mortal Kombat.

Didn't I tell you this like, almost exactly two years ago?

Link or it didn't happen.

The series of posts starting at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=39286&currentpage=42#828

I had literally just finished the game and was pretty rageful =) Fighting pathfinding normally is frustrating enough, but when they continue to move in the direction that you don't want them to it's unbelievable.

lol. Wow, I had completely forgotten about that.

Well, invincibility is still in, unfortunately. But I honestly feel like I might take it out, too. Following some complains from patrick, etc., I realized that every strategy in TMM should have a counter, however one that did not was picking 1000 hp, 2 armour Yggdrasil with 8 infesteds, because it was ludicruously hard to stop him from annihilating your stuff with infesteds. Hence I nerfed Yggdrasil pretty hard in 1.20. However, invincibility is another bonus that suffers from this "uncounterable" problem. The more I think about it, the more I feel like removing it in 1.21.

So does this mean you'll be joining us for TMM now?


Speaking of 1.21, I've decided to reduce lings back down to 7 from 8. I know it's annoying to have just 2 lings that don't fit in a group of 12, but whatever: get used to it.

The reasoning is: 16 lings are about equally as powerful as 6 zealots. E.g. both can destroy 3/4 cannons. However, zerglings:
- are faster
- can burrow
- can surround units better
- have no shields (so they always take 50% from explosive attacks)
- can be consumed
- are worth only 2/3 as many points (16 lings = 800 pts; 6 zealots = 1200 pts)

Therefore, I feel that 8 lings is slightly overpowered, and that it should be kept at 7. In this way, zealots are the superior pick for strength and damage, however zerglings have their own advantages and I believe there are a number of situations where they can be more useful than zealots. Not to mention the fact that losing all your lings feeds them only about half as many points compared to losing all your zealots (700 rather than 1200).
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
December 11 2008 00:58 GMT
#300
So where do you people play? tl-west?
BlueLaguna on West, msg for game.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 11 2008 00:59 GMT
#301
On December 11 2008 09:58 Cloud wrote:
So where do you people play? tl-west?

op tl-west
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2008-12-11 01:02:15
December 11 2008 01:01 GMT
#302
Ahh it's been so long since I've played. Just give me one more week and I'll be finished exams.

Edit: and hardcore TMMers would hotkey two groups of 7 instead of one with 12 and another with 2
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 11 2008 02:00 GMT
#303
Hardcore TMMers would make 4 groups of 3-4, for precise surrounding of lone hydras and dragoons.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-11 04:23:17
December 11 2008 04:22 GMT
#304
New version:

Team Micro Melee AG 1.21

Changes from 1.20 to 1.21:
- Removed the "lives" system. Instead, each time you respawn, you lose 50 points times the number of tier-1 selectors you receive.
- Removed the temporary invincibility bonus.
- You can upgrade to 2/2, upgrade scarab damage, and upgrade adrenal glands without having to pick the upgrade bonus.
- The upgrade bonus is now a "Forge" again instead of a "Fleet Beacon", and the bonus simply adds 50/50 to your resources.
- Lings @ tier 1 reduced to 7 from 8.
- Terran vehicle weapons and plating build times increased to 400/401/402 from 266/298/330 for levels 1/2/3.
- Terran vehicle weapons and plating costs increased to 200/250/300 from 100/175/250 for levels 1/2/3.
- Microers now have 2 armouries to upgrade with instead of just 1.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 11 2008 05:11 GMT
#305
I like the changes, specially the lives one.
Moderator<:3-/-<
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
December 11 2008 06:00 GMT
#306
Ah come on wheres everybody :S
BlueLaguna on West, msg for game.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 13 2008 08:16 GMT
#307
TMM gogogogog?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 13 2008 09:58 GMT
#308
Tell me what you guys think about the new "cost" for respawning, btw. (I'm not gonna be able to play until Sunday or Monday.)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 15 2008 01:07 GMT
#309
This rep needs to be posted: a surprising 40-minute 2v2.

Dead9 (T) + ZidaneTribal -vs- EchoOfRain (Z) + T_v

With full in-game text from both sides.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-15 18:06:28
December 15 2008 17:57 GMT
#310
This game is a great example of why we get mad when people leave the game prematurely. (Even though in this game, I was the one who wanted to gg before it was over... <_<;; ) It's also a great example of why you should never take your opponents lightly when you think you have the game won.

Lastly, it's the only game I've ever seen where the microers going carriers was actually a GOOD thing.

EchoOfRain (P) + infinity21 + patrick[tmm] -vs- Iron_us (T) + BlueLaguna + Bill307
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 15 2008 18:16 GMT
#311
damn you Bill!

haven't played yet but when will the Terran raping stop
Math me up, scumboi. - Acrofales
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 22 2008 06:34 GMT
#312
[image loading]

Poll: Nerf DA Hero?
(Vote): Yes - down to 2 DAs
(Vote): Yes - down to 1 DA but add MC
(Vote): Yes - remove them completely
(Vote): No - keep at 3 DAs
(Vote): Other (please reply)
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 22 2008 12:01 GMT
#313
Vote! You do have a voice in our society!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2008-12-23 06:36:19
December 23 2008 06:36 GMT
#314
You ought to lower the starting energy of the DAs too T_T
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 23 2008 06:58 GMT
#315
I havent been around in a while but whats the complaint against DAs? Mind controlling enemy heroes?
Math me up, scumboi. - Acrofales
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 23 2008 08:20 GMT
#316
On December 23 2008 15:58 Ace wrote:
I havent been around in a while but whats the complaint against DAs? Mind controlling enemy heroes?

They don't have MC, but they counter everything that isn't metal (which means all the heroes and most of everything else)
patrick321
Profile Joined August 2004
United States185 Posts
December 23 2008 08:24 GMT
#317
The problem with DA's is that they can maelstrom pretty much everything of importance except tanks, goons and wraiths. They tear apart almost all tier one units, completely shut down muta harass and stop an ultra/ling army in its tracks. All the while their support is killing everything for unopposed experience. As if that wasn't nice enough, feedback also lets them shut down hero arbs, queens, and kerrigan's as well as get free templar kills against a protoss player- all at the maximum range.

The culminating point is that by choosing this hero you get three DA's and they all start with full energy. This means you can start raping shit as soon as you get them and they'll last a while before you have to hide them away. They're also almost impossible to kill because of their speed and spells. About the only thing that has a chance against DA's are wraiths, goons, vultures, and other DA's. Vultures aren't typically used because they're easy to counter, goons suck, and wraiths don't do a lot of damage. What you're left with is a super powered hero with no real counters but itself.

Their amount definately needs to be reduced to two, imo. I also think their starting energy should be dropped to 150 although that isn't a major point. I am deadset against giving them mind control as that would make most of the other hero's worthless.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 23 2008 09:43 GMT
#318
I think they should be reduced to one :\
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 24 2008 00:34 GMT
#319
Or maybe you could give different tiers different heroes? Once you hit tiers 2 and 3 DA's lose a lot of their effectiveness (tanks, goliaths, vulture snipe, wraiths)

Also, can you cut out the HTs for 2v2? You can't do anything cheesy because you'll get stormed to death T_T
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 24 2008 00:39 GMT
#320
Don't give them MC or everyone will start mcing heroes all the time t_t
Moderator<:3-/-<
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
Last Edited: 2008-12-24 01:09:05
December 24 2008 01:07 GMT
#321
Actually, on second thought, DA's should be removed altogether imho. There are more skillful ways to dealing with, say, muta harass (ensnare + storm), and a hero shouldn't be a handicap against the other team (which it feels like when you are tier 1 and everytime you engage the other microer you get mael'd). Basically, a DA is a free ticket for more points, and I disagree with a hero being used for that (as in, a kerri needs a good storm placement to get your points, and when you use DTs you have to know where you can attack without being detected immediately, etc.. but with a DA, you are rendering the other person's bio units absolutely vulnerable for free points, they can't retreat, they can't fight back, anything). At least with stasis you're not giving the other team points.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 24 2008 03:55 GMT
#322
Merry Christmas everyone! Here's my Christmas gift to you.

http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 1.22.scx

Changes from 1.21:
- DA hero reduced to 2 DAs with 150 mana each from 3 DAs with 250 mana each.
- Devourers reduced to 4 from 5.
- Kerrigan's attack upgrade increased from +5 to +10. With +20 (70 dmg), she can kill lurkers and goliaths in 2 hits instead of 3, armour-upgraded SCVs in 1 hit instead of 2, etc.
- Zeratul's attack upgrade increased from +10 to +15. With +30 (130 dmg), he can kill lurkers and goliaths in 1 hit instead of 2.
- Stukov's HP increased from 120 to 300.
- Stukov's attack upgrade increased to +6 from +2. With +12 (32 dmg), four Stukovs can 1-hit-kill mutalisks with up to +2 armour.
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
December 25 2008 04:57 GMT
#323
does anybody want to play right now?

i can't host. ;;
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 25 2008 05:02 GMT
#324
On December 25 2008 13:57 goldenkrnboi wrote:
does anybody want to play right now?

i can't host. ;;


I'll play in 10.
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
Last Edited: 2008-12-25 05:37:37
December 25 2008 05:03 GMT
#325
well shit. nevermind.

my cd-key just got disabled somehow. wtf.

unless you want to host on iccup. i'll see if that works.

edit: yup. iccup works. can't go on bnet thought. :[

edit2: um. what the fuck. i keep losing my connection on iccup. fuck it. i'm reinstalling.


reinstalling success. it works fine now.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 26 2008 08:29 GMT
#326
anyone for tmm?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-30 10:15:35
December 30 2008 10:11 GMT
#327
I've figured out why map makers (such as the guys who maintain DotA) tend to make new units overpowered: it's because that way everyone chooses them, and the map makers get to see how useful those units really are, and then adjust their balance to be appropriate in the next patch.

E.g. right now, I don't know whether Stukov is overpowered, underpowered, or just right, because almost no one chooses him as a bonus. Alternatively, I could intentionally make him overpowered (i.e. intentionally make the map less balanced), which would allow me to find out very quickly how useful he really is. I have to say, the latter route sounds much more appealing.


Actually, Stukov x4 with backup will beat ALL the tier 1 unit choices: the only large units -- the dragoons -- can be locked down, and everything else takes either 40 or 80 damage per volley from the 4 heroes.

Right now, I'm thinking of either raising his attack power by ~20-25%, and/or raising his armour from 1 to 2. Not to make him overpowered, but to make him hopefully-balanced.
patrick321
Profile Joined August 2004
United States185 Posts
December 30 2008 11:00 GMT
#328
I haven't been playing much recently but they probably weren't used a lot before because of the abundance of DA's. Four ghosts were basically free experience waiting to be maelstromed. Also, since nearly every small unit is biological the DA's were better support anyway.

And in case you forgot, hydras take 60 damage because they're medium sized.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
January 02 2009 00:07 GMT
#329
Anyone for TMM? Go op tl-west gogogogogogo
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 03 2009 03:48 GMT
#330
On December 30 2008 20:00 patrick321 wrote:
I haven't been playing much recently but they probably weren't used a lot before because of the abundance of DA's. Four ghosts were basically free experience waiting to be maelstromed. Also, since nearly every small unit is biological the DA's were better support anyway.

And in case you forgot, hydras take 60 damage because they're medium sized.

Concussive deals 50% to medium and 25% to large.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 05 2009 02:26 GMT
#331
We are amassing TMMers.

op tl-west
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-01-05 06:32:36
January 05 2009 06:32 GMT
#332
Okay, I am really REALLY considering making the builder's points go to the microers, or giving them significantly more resources than they currently do. (Or make it a choice via a selector.)

I think that's the only way to make offensive builder strategies pay off.

(Also, note to self: fix the comsat bonus text that says you get 3 comsats when you actually get 2, now.)
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 05 2009 06:35 GMT
#333
Bill lets play where the hell are you =(
BlueLaguna on West, msg for game.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 09 2009 06:27 GMT
#334
I just finished TMM AG 2.0, where the builders get to decide whether to convert their points into resources (20 pts = 2 mins 1 gas now, whereas before it was 30 pts = 2 mins 1 gas) or give their points to the microers (distributed evenly).

I just need to check a couple of things tonight before I'll upload it here.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 09 2009 08:10 GMT
#335
Team Micro Melee AG 2.1

Builders can use the zealots to the left of the comsats to choose whether their points are split between the microers, or are converted into resources (20 pts = 2 mins 1 gas).

The new level-up points are at 10k, 25k, 80k, 160k, 280k, 400k, 500k, then every 100k.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
January 11 2009 01:50 GMT
#336
We have 4 at the moment, anyone for tmm?!?!?! GOGOOGO
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2009-01-11 02:49:52
January 11 2009 02:46 GMT
#337
Bah.. back to the dreaded 1.16 :O
or .. not ;hr late :o
"come korea next time... FXO house... 10 korean, 10 korean"
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
March 08 2009 06:46 GMT
#338
HEY GUIZ LETS PLAY TMM? K op tl-west
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2009-03-08 07:04:34
March 08 2009 06:53 GMT
#339
If you guys ever play TMM version NL msg me and I'll play. I don't like these AG versions though
I'll even trade off and play a game of your crappy TMM if you play a game of good TMM first :D
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 08 2009 09:13 GMT
#340
This is the version we're using btw:

http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 2.2.scx

Feels like the builder has a lot more freedom, now.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 14 2009 08:33 GMT
#341
Updated to version 2.3, reducing the minerals in a number of patches.

http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 2.3.scx

Mineral patch counts:

mains: 1500x4, 3000x4, 6000x2
nats: 3000x4, 6000x2
islands: 1500x2, 3000x4, 6000x2
left and right min onlies: 3000x1, 4500x3, 6000x2
top and bottom min onlies: 4500x3, 6000x2

For those wondering, I put so many minerals because I thought it was dumb how the builders always got super-weak around the same time that the microers got super-strong. Now the builders should be able to do stuff for much longer than before, and should be less afraid of attacking, I hope.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
April 12 2009 23:05 GMT
#342
WHO WANTS TO PLAY???

i'll be on iccup on smi.incubus
You're pretty when I'm drunk.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
April 12 2009 23:22 GMT
#343
I haven't played this in forever and would love to play it :D
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
July 09 2009 02:13 GMT
#344
Anyone want to play tonight? in an hour or so?
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
July 09 2009 02:55 GMT
#345
gogogogogogo tmmm!MM!MMM!!!!!
You're pretty when I'm drunk.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
July 09 2009 03:01 GMT
#346
<- wants to obs/play, friend too probably TELL ME WHERE AND WHEN, NOW
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 09 2009 03:52 GMT
#347
Looks fun! Must try it out.
You are now breathing manually.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
July 09 2009 04:12 GMT
#348
On July 09 2009 11:13 ColdLava wrote:
Anyone want to play tonight? in an hour or so?


Still playing!? I was thinking about this a few weeks ago but then I forgot.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
July 09 2009 04:43 GMT
#349
bump cause im pretty sure there's still people playing in op tl-west
Moderator<:3-/-<
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
July 09 2009 04:51 GMT
#350
I can't get on BNET USWest
POGGERS
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-07-09 07:21:15
July 09 2009 07:18 GMT
#351
Actually, we were in op irc on ICCUP.

(I blame Jimmy for not mentioning that. )

We had some really high-level games. I'd forgotten how much fun this game is when everyone involved is really good.

Now I can finally see how the resources are timed vs the microers' level-ups. It seems like around 35 minutes in, the builders are reduced to 2 patches at the main and both nats, forcing them to expand to the min onlies and/or islands in order to keep their ecos booming. Around this time, the microers are all hitting level 5, as well. Beyond this point, if the builders can't secure at least 2 remaining expos, then they'll have to be much more frugal with their resources.

To be honest, I really like how the timing works out. I wouldn't mind reducing the 3000-mineral patches down to about 2500, though.


Anyway, here are the reps:

http://www.freewebs.com/bill307/tmm/TMMAG2.3-PvT-30min.rep - 30 minute PvT

http://www.freewebs.com/bill307/tmm/TMMAG2.3-PvT-37min.rep - 37 minute PvT

Both games have the same teams:

Bill307 (P) + JohnnyChrist + patrick321
vs
OneOther (T) + CrownRoyal + sMi.Fira
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
July 09 2009 07:22 GMT
#352
What... T___T
POGGERS
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 09 2009 08:34 GMT
#353
So now that I finally know how long it takes the minerals to deplete, I've updated the map to reduce the amount of minerals.

Team Micro Melee 2.4

The old mineral counts were:

On March 14 2009 17:33 Bill307 wrote:
Updated to version 2.3, reducing the minerals in a number of patches.

http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 2.3.scx

Mineral patch counts:

mains: 1500x4, 3000x4, 6000x2
nats: 3000x4, 6000x2
islands: 1500x2, 3000x4, 6000x2
left and right min onlies: 3000x1, 4500x3, 6000x2
top and bottom min onlies: 4500x3, 6000x2


The new resource counts:

all geysers: 7500 gas
mains: 1500x4, 3000x4, 4500x2
6-mineral expos: 1500x2, 3000x2, 4500x2
5-mineral expos: 1500x1, 3000x2, 4500x2
islands: 1500x3, 3000x3, 4500x2
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 09 2009 08:35 GMT
#354
Ah you should've made a post asking the mineral depleting rate. I had a excel spreadsheet for it lol
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-07-09 08:40:32
July 09 2009 08:40 GMT
#355
On July 09 2009 17:35 evanthebouncy! wrote:
Ah you should've made a post asking the mineral depleting rate. I had a excel spreadsheet for it lol

Well, that wouldn't help much since I also needed to know how quickly the microers' points would rise. But thanks anyway.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 13 2009 03:33 GMT
#356
I'm bored. TMM anyone?
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
July 13 2009 03:34 GMT
#357
YES GOGOGOGOGOGOOGOGOGOGOO
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
July 13 2009 03:34 GMT
#358
and yes that includes you too konadora
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
July 13 2009 03:35 GMT
#359
k im in
You're pretty when I'm drunk.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 13 2009 03:36 GMT
#360
Looks like we'll be in op tl-west.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
July 13 2009 03:47 GMT
#361
if we could get a few more people that would be great
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 13 2009 03:54 GMT
#362
Somehow we got 5.

Maybe 6 if Crown can fix his modem!

But we may lose ppl so if anyone wants to join, please come!
Durak
Profile Blog Joined January 2008
Canada3684 Posts
July 13 2009 04:03 GMT
#363
Stand back! I'll handle this.
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
July 13 2009 04:04 GMT
#364
No ones in there :<
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
July 13 2009 04:39 GMT
#365
dammit.

are you guys still playing? i missed this. :[
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
July 13 2009 04:43 GMT
#366
YOU CAN STILL COME
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
July 13 2009 04:43 GMT
#367
:D
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
July 13 2009 04:44 GMT
#368
oh fuck. i forgot i didn't install chaos yet. WAIT FOR MEEEEEEEEEEEEEEEEEEE
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
Last Edited: 2009-08-28 07:24:48
July 13 2009 04:56 GMT
#369
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 13 2009 04:56 GMT
#370
k we stopped, Heritage league is on.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-07-15 04:37:08
July 15 2009 04:31 GMT
#371
Trying to organize tmm @ op-tlwest

Edit: Bill307 Dead9 JohnnyChrist sMi.Incubus, possibly ZidaneTribal if he returns from afk. Need 1-2 more!

Edit 2: if we're not in channel or in a game, then we're probably on ICCUP instead (op irc).
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 15 2009 04:44 GMT
#372
k we have 6 for now. going op irc on ICCUP.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
Last Edited: 2009-07-15 04:44:20
July 15 2009 04:44 GMT
#373
correction: op irc

bill beat me lol
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 15 2009 06:49 GMT
#374
Need 1 more! op irc!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 15 2009 10:09 GMT
#375
Hmmmm I wonder if I should reduce the # of units that the microers get in mid- and late-game. Then I could reduce the resources back to normal without underpowering the builders, AND late-game would be a lot more sane.

Level 4's unit strength should probably be the maximum, say 1 selector at tier 3 and 1 selector at tier 2. In that case, I'd have to add bonuses that are actually quite useful at that stage in the game.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
July 15 2009 10:11 GMT
#376
shouldn't you be in bed?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 15 2009 17:52 GMT
#377
Yeah, last night's game lasted waaaay too long. T_T
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 07 2009 04:47 GMT
#378
If anyone wants to play today, gogo on iccup server

(we'll be in op irc if we're not in a game already)

whisper me, i'm tsl_jimmybates on iccup ATM
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2010-04-19 07:34:57
April 19 2010 07:19 GMT
#379
This UMS is so awesome, been playing it with a couple of my friends. Didn't know that the game also had some balancing factors for a 2v3, that or I could've been imagining those extra 4 workers and extra civ for the microer lol.
Writerptrk
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 01 2010 19:14 GMT
#380
Bump, anyone want's to play? We have 3, we need 3 more. COME ON LET'S PLAY!
Moderator<:3-/-<
EquilasH
Profile Joined April 2009
Denmark2142 Posts
Last Edited: 2010-05-01 20:23:54
May 01 2010 20:23 GMT
#381
Guess I'm an hour late? I'd love to play if you guys are still playing though.
wat
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 01 2010 21:03 GMT
#382
We never got enough

It would rule to play later tonight or tomorrow

If anyone wants to, Ill be on IRC.
Moderator<:3-/-<
SlainValkyria
Profile Joined September 2009
United States5 Posts
May 01 2010 22:06 GMT
#383
My friend and I are interested in playing this map but we don't have enough people so if you guys ever start a round uhh... reply here or drop me a pm.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 01 2010 22:24 GMT
#384
Slain and Equilas, I will probably try and get a game going in 3 hours or so from now

I had 3-4 people who wanted to play as well, so we could get some games going!

I'll bump this when rallying the forces : )
Moderator<:3-/-<
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 01 2010 23:11 GMT
#385
I want to play!! Message me on iccup
._@iCCup
Im a noob though ..
if i dont respond, pm me here
Nada's body is South Korea's greatest weapon.
gEzUS
Profile Blog Joined May 2007
Canada371 Posts
May 01 2010 23:30 GMT
#386
BILL we used to play TMM when u just made it !!! U NEED MAKE and SC2 version or just make maps to play on!!!!

PROPS to BILL !!! for making the BEST UMS MAP EVER!!!!!!
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2010-05-02 01:31:48
May 02 2010 00:51 GMT
#387
msg me on iccup when you guys are playing, ill be afk but ill check periodically.

Edit: itw where you at your 3 hour time limit is up.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 02 2010 01:47 GMT
#388
On May 02 2010 09:51 xmShake wrote:


Edit: itw where you at your 3 hour time limit is up.

Yea!
Nada's body is South Korea's greatest weapon.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
May 02 2010 01:48 GMT
#389
TMM! I'll play if you post with time etc.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 02 2010 03:04 GMT
#390
I can't play sorry

My pc is acting up, Brood War loads weird, bad colours, sometimes missing text t_t


on irc, Zidane, dead9 and a couple more wanted to play, with those guys you can get more than 6 to play!
Moderator<:3-/-<
davidgurt
Profile Joined September 2006
United States1355 Posts
June 16 2010 23:18 GMT
#391
I am playing right now if anyone wants to get a game going. Message me on USWest: davidgurt
There's crashing?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 17 2010 00:43 GMT
#392
i logged in then realized i was an hour and a half late ;;
davidgurt
Profile Joined September 2006
United States1355 Posts
June 17 2010 04:19 GMT
#393
I'm back online now if anyone wants to game.
There's crashing?
TriniMasta
Profile Joined December 2009
United States1323 Posts
June 17 2010 04:21 GMT
#394
wow it's been out since 2008 but no ones told me about this? T.T
정명훈 FIGHTING!!! Play both T and P.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
June 17 2010 04:28 GMT
#395
holy shit

i want to play tmm!!!

billlllllllllllllll307 + i cannot even remember the rest of the high tier tmm player squad

make it happen
You're pretty when I'm drunk.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 17 2010 07:05 GMT
#396
I'm late again lol
We should set up a time sometime this weekend or something
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2010-08-17 06:16:46
August 17 2010 06:16 GMT
#397
Sorry to bump, but Bill! Make this for SC2!!!

This was like one of my all-time favorite SC maps. So much fun!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 17 2010 06:59 GMT
#398
I agree and you can modify exp/kill and stuff like that too
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
April 10 2011 19:51 GMT
#399
uhh anyone from the past wanna try playing this again? HAS BILL MADE A SC2 VERSION?
fuck lag
Normal
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 2
herO vs CureLIVE!
Serral vs Classic
EWC_Arena11016
ComeBackTV 2461
TaKeTV 725
Hui .574
3DClanTV 427
EnkiAlexander 269
Rex225
CranKy Ducklings174
mcanning148
UpATreeSC147
Reynor100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena11016
Hui .574
Rex 225
mcanning 148
UpATreeSC 147
Reynor 100
StarCraft: Brood War
Bisu 2444
Flash 1308
Jaedong 1228
Barracks 1182
BeSt 921
Mini 870
EffOrt 535
Soulkey 293
ZerO 290
Stork 236
[ Show more ]
Snow 186
Dewaltoss 95
Hyun 66
Aegong 32
sas.Sziky 31
scan(afreeca) 30
Sacsri 22
soO 20
Yoon 20
TY 19
yabsab 13
Bale 6
JulyZerg 4
Dota 2
syndereN709
420jenkins343
Counter-Strike
fl0m2642
sgares487
flusha262
byalli238
Heroes of the Storm
Khaldor157
Other Games
FrodaN701
Fuzer 174
crisheroes169
KnowMe99
ArmadaUGS84
QueenE57
ZerO(Twitch)14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH221
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix3
• HerbMon 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2961
• masondota21249
• WagamamaTV714
League of Legends
• Nemesis4284
• TFBlade939
Other Games
• Shiphtur218
Upcoming Events
Esports World Cup
17h 9m
Reynor vs Zoun
Solar vs SHIN
TBD vs ShoWTimE
TBD vs Rogue
Esports World Cup
1d 18h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.