|
Bill307
Canada9103 Posts
Updated to version 2.3, reducing the minerals in a number of patches.
http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 2.3.scx
Mineral patch counts:
mains: 1500x4, 3000x4, 6000x2 nats: 3000x4, 6000x2 islands: 1500x2, 3000x4, 6000x2 left and right min onlies: 3000x1, 4500x3, 6000x2 top and bottom min onlies: 4500x3, 6000x2
For those wondering, I put so many minerals because I thought it was dumb how the builders always got super-weak around the same time that the microers got super-strong. Now the builders should be able to do stuff for much longer than before, and should be less afraid of attacking, I hope.
|
Vatican City State1872 Posts
WHO WANTS TO PLAY???
i'll be on iccup on smi.incubus
|
I haven't played this in forever and would love to play it :D
|
Anyone want to play tonight? in an hour or so?
|
Vatican City State1872 Posts
gogogogogogo tmmm!MM!MMM!!!!!
|
<- wants to obs/play, friend too probably TELL ME WHERE AND WHEN, NOW
|
Looks fun! Must try it out.
|
On July 09 2009 11:13 ColdLava wrote: Anyone want to play tonight? in an hour or so?
Still playing!? I was thinking about this a few weeks ago but then I forgot.
|
is awesome32269 Posts
bump cause im pretty sure there's still people playing in op tl-west
|
konadora
Singapore66063 Posts
I can't get on BNET USWest
|
Bill307
Canada9103 Posts
Actually, we were in op irc on ICCUP.
(I blame Jimmy for not mentioning that. )
We had some really high-level games. I'd forgotten how much fun this game is when everyone involved is really good.
Now I can finally see how the resources are timed vs the microers' level-ups. It seems like around 35 minutes in, the builders are reduced to 2 patches at the main and both nats, forcing them to expand to the min onlies and/or islands in order to keep their ecos booming. Around this time, the microers are all hitting level 5, as well. Beyond this point, if the builders can't secure at least 2 remaining expos, then they'll have to be much more frugal with their resources.
To be honest, I really like how the timing works out. I wouldn't mind reducing the 3000-mineral patches down to about 2500, though.
Anyway, here are the reps:
http://www.freewebs.com/bill307/tmm/TMMAG2.3-PvT-30min.rep - 30 minute PvT
http://www.freewebs.com/bill307/tmm/TMMAG2.3-PvT-37min.rep - 37 minute PvT
Both games have the same teams:
Bill307 (P) + JohnnyChrist + patrick321 vs OneOther (T) + CrownRoyal + sMi.Fira
|
konadora
Singapore66063 Posts
|
Bill307
Canada9103 Posts
So now that I finally know how long it takes the minerals to deplete, I've updated the map to reduce the amount of minerals.
Team Micro Melee 2.4
The old mineral counts were:
On March 14 2009 17:33 Bill307 wrote:Updated to version 2.3, reducing the minerals in a number of patches. http://www.freewebs.com/bill307/tmm/Team Micro Melee AG 2.3.scxMineral patch counts: mains: 1500x4, 3000x4, 6000x2 nats: 3000x4, 6000x2 islands: 1500x2, 3000x4, 6000x2 left and right min onlies: 3000x1, 4500x3, 6000x2 top and bottom min onlies: 4500x3, 6000x2
The new resource counts:
all geysers: 7500 gas mains: 1500x4, 3000x4, 4500x2 6-mineral expos: 1500x2, 3000x2, 4500x2 5-mineral expos: 1500x1, 3000x2, 4500x2 islands: 1500x3, 3000x3, 4500x2
|
Ah you should've made a post asking the mineral depleting rate. I had a excel spreadsheet for it lol
|
Bill307
Canada9103 Posts
On July 09 2009 17:35 evanthebouncy! wrote: Ah you should've made a post asking the mineral depleting rate. I had a excel spreadsheet for it lol Well, that wouldn't help much since I also needed to know how quickly the microers' points would rise. But thanks anyway.
|
Bill307
Canada9103 Posts
|
YES GOGOGOGOGOGOOGOGOGOGOO
|
and yes that includes you too konadora
|
Vatican City State1872 Posts
|
Bill307
Canada9103 Posts
Looks like we'll be in op tl-west.
|
|
|
|