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The New Team Micro Melee Topic - Page 16

Forum Index > BW General
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Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 11 2008 00:59 GMT
#301
On December 11 2008 09:58 Cloud wrote:
So where do you people play? tl-west?

op tl-west
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2008-12-11 01:02:15
December 11 2008 01:01 GMT
#302
Ahh it's been so long since I've played. Just give me one more week and I'll be finished exams.

Edit: and hardcore TMMers would hotkey two groups of 7 instead of one with 12 and another with 2
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 11 2008 02:00 GMT
#303
Hardcore TMMers would make 4 groups of 3-4, for precise surrounding of lone hydras and dragoons.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-11 04:23:17
December 11 2008 04:22 GMT
#304
New version:

Team Micro Melee AG 1.21

Changes from 1.20 to 1.21:
- Removed the "lives" system. Instead, each time you respawn, you lose 50 points times the number of tier-1 selectors you receive.
- Removed the temporary invincibility bonus.
- You can upgrade to 2/2, upgrade scarab damage, and upgrade adrenal glands without having to pick the upgrade bonus.
- The upgrade bonus is now a "Forge" again instead of a "Fleet Beacon", and the bonus simply adds 50/50 to your resources.
- Lings @ tier 1 reduced to 7 from 8.
- Terran vehicle weapons and plating build times increased to 400/401/402 from 266/298/330 for levels 1/2/3.
- Terran vehicle weapons and plating costs increased to 200/250/300 from 100/175/250 for levels 1/2/3.
- Microers now have 2 armouries to upgrade with instead of just 1.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
December 11 2008 05:11 GMT
#305
I like the changes, specially the lives one.
Moderator<:3-/-<
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
December 11 2008 06:00 GMT
#306
Ah come on wheres everybody :S
BlueLaguna on West, msg for game.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 13 2008 08:16 GMT
#307
TMM gogogogog?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 13 2008 09:58 GMT
#308
Tell me what you guys think about the new "cost" for respawning, btw. (I'm not gonna be able to play until Sunday or Monday.)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 15 2008 01:07 GMT
#309
This rep needs to be posted: a surprising 40-minute 2v2.

Dead9 (T) + ZidaneTribal -vs- EchoOfRain (Z) + T_v

With full in-game text from both sides.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-15 18:06:28
December 15 2008 17:57 GMT
#310
This game is a great example of why we get mad when people leave the game prematurely. (Even though in this game, I was the one who wanted to gg before it was over... <_<;; ) It's also a great example of why you should never take your opponents lightly when you think you have the game won.

Lastly, it's the only game I've ever seen where the microers going carriers was actually a GOOD thing.

EchoOfRain (P) + infinity21 + patrick[tmm] -vs- Iron_us (T) + BlueLaguna + Bill307
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 15 2008 18:16 GMT
#311
damn you Bill!

haven't played yet but when will the Terran raping stop
Math me up, scumboi. - Acrofales
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 22 2008 06:34 GMT
#312
[image loading]

Poll: Nerf DA Hero?
(Vote): Yes - down to 2 DAs
(Vote): Yes - down to 1 DA but add MC
(Vote): Yes - remove them completely
(Vote): No - keep at 3 DAs
(Vote): Other (please reply)
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 22 2008 12:01 GMT
#313
Vote! You do have a voice in our society!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2008-12-23 06:36:19
December 23 2008 06:36 GMT
#314
You ought to lower the starting energy of the DAs too T_T
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 23 2008 06:58 GMT
#315
I havent been around in a while but whats the complaint against DAs? Mind controlling enemy heroes?
Math me up, scumboi. - Acrofales
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 23 2008 08:20 GMT
#316
On December 23 2008 15:58 Ace wrote:
I havent been around in a while but whats the complaint against DAs? Mind controlling enemy heroes?

They don't have MC, but they counter everything that isn't metal (which means all the heroes and most of everything else)
patrick321
Profile Joined August 2004
United States185 Posts
December 23 2008 08:24 GMT
#317
The problem with DA's is that they can maelstrom pretty much everything of importance except tanks, goons and wraiths. They tear apart almost all tier one units, completely shut down muta harass and stop an ultra/ling army in its tracks. All the while their support is killing everything for unopposed experience. As if that wasn't nice enough, feedback also lets them shut down hero arbs, queens, and kerrigan's as well as get free templar kills against a protoss player- all at the maximum range.

The culminating point is that by choosing this hero you get three DA's and they all start with full energy. This means you can start raping shit as soon as you get them and they'll last a while before you have to hide them away. They're also almost impossible to kill because of their speed and spells. About the only thing that has a chance against DA's are wraiths, goons, vultures, and other DA's. Vultures aren't typically used because they're easy to counter, goons suck, and wraiths don't do a lot of damage. What you're left with is a super powered hero with no real counters but itself.

Their amount definately needs to be reduced to two, imo. I also think their starting energy should be dropped to 150 although that isn't a major point. I am deadset against giving them mind control as that would make most of the other hero's worthless.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 23 2008 09:43 GMT
#318
I think they should be reduced to one :\
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 24 2008 00:34 GMT
#319
Or maybe you could give different tiers different heroes? Once you hit tiers 2 and 3 DA's lose a lot of their effectiveness (tanks, goliaths, vulture snipe, wraiths)

Also, can you cut out the HTs for 2v2? You can't do anything cheesy because you'll get stormed to death T_T
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
December 24 2008 00:39 GMT
#320
Don't give them MC or everyone will start mcing heroes all the time t_t
Moderator<:3-/-<
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