As an esports viewer, how often would you like to see all-…
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TL.net Bot
TL.net126 Posts
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SmoKim
Denmark10301 Posts
early WoL was fun but... well also kinda stupid sometimes. And i will never like cheese in the last game of a final. Im boring and want a descent long "macro" game | ||
WombaT
Northern Ireland23286 Posts
But if cheese is too potent it can make games feel a bit coinflippy and frustrating, you can have too much of a good thing too. | ||
Starcloud
137 Posts
30% "normal" macro games 30% prepared strategies 20% all-ins (6min+) 20% early game shenanigans, cheeses Of course these things overlap each other somewhat, but around those would be my selections, if the players are somewhat equally skilled. | ||
PurE)Rabbit-SF
United States610 Posts
Brood war in early days was extremely fun to watch for this, especially in a bo7 and bo5, where ForGG and others all thrived at preparing certain strategy in some maps. Also the map variation in brood war is far better than StarCraft 2, SC2 just feels super dull on map design, it doesn't incentivize for more creative play, it's actually super boring to watch sometime really. | ||
Vindicare605
United States16004 Posts
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Ciaus237
South Africa254 Posts
On December 05 2024 02:33 Vindicare605 wrote: In any Best of 3, I expect to see at least one game of cheese. So I'd say 33% sounds like a nice number. Yeah, about 1/3rd is good to me too. I think having the game be such a pure speedfest as it is now is not completely ideal. Rewarding the skillset of the Rogue's and sOs's of the world is good to me (not to diss Rogue's mechanics, his multitasking is godly, but outbraining Clem micro is just not something the current iteration of the game allows for much). | ||
XenOsky
Chile2179 Posts
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Balnazza
Germany998 Posts
I would also say that SC2, having not that much diversity in openings, needs these kind of allins to keep everyone on their toes. In WC3 as a comparison, I'm fine with much fewer T1 Allins (around 10% I would say), because I would rather prefer different Hero-Openings. | ||
RenSC2
United States1021 Posts
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Agh
United States894 Posts
On December 05 2024 02:20 PurE)Rabbit-SF wrote: I like when the game has decision to make about "bluffing" and "gamble" if everything is as current SC2 is mapped out as it is ...... There really isn't much mind game going on. Cause the greedy player always win anyway. It kills the fun of it. Also the map variation in brood war is far better than StarCraft 2, SC2 just feels super dull on map design, it doesn't incentivize for more creative play, it's actually super boring to watch sometime really. Most attempts at map creativity recently have just skewed results for T or Z. Ironically the most plain maps have produced the best games. | ||
ejozl
Denmark3306 Posts
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Blitzball04
117 Posts
But for years now most games are all very predictable macro builds For me, usually I skip/fast forward for the 7 minutes of every tvz games since I know nothing significant happens. Tvt is usually a skip for me (boring matchup). I usually watch any Protoss games since games involving protoss have a higher chance of non macro games | ||
Harris1st
Germany6655 Posts
That said, cheese and all-in strategies don't always end games. Sometimes it becomes a great clown fiesta base trade chaos and that is just entertaining! | ||
Ideas
United States8037 Posts
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Cricketer12
United States13949 Posts
Plus what I would argue was the most important game in SC2 history (Mvp v Squirtle G7) was only possible through the guts tenacity and bravado that only cheese can create | ||
JimmyJRaynor
Canada16255 Posts
I love how some players had no problem going "all in" at any second of a game versus players who try to turn the game into a 2 hour SimCity macro contest. | ||
M3t4PhYzX
Poland4058 Posts
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Weavel
Finland9221 Posts
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Vindicare605
United States16004 Posts
On December 06 2024 05:28 Weavel wrote: 81% to 100% of games should be cheese. There is a reason BitByBit and ActionJesuz are legends. Based. | ||
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