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As an esports viewer, how often would you like to see all-…

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TL.net Bot
Profile Joined June 2004
TL.net132 Posts
December 04 2024 13:57 GMT
#1
Discussion thread for front page poll: "As an esports viewer, how often would you like to see all-in/cheese strategies in tournament games?"
SmoKim
Profile Joined March 2010
Denmark10305 Posts
December 04 2024 15:41 GMT
#2
Some, but not all the time

early WoL was fun but... well also kinda stupid sometimes.

And i will never like cheese in the last game of a final. Im boring and want a descent long "macro" game
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
WombaT
Profile Blog Joined May 2010
Northern Ireland25955 Posts
December 04 2024 16:08 GMT
#3
I like all-ins and cheese as either a response to really greedy blind play, or as a giant gamble. In Legacy perhaps you’re a bit too blind safe versus a bit too much.

But if cheese is too potent it can make games feel a bit coinflippy and frustrating, you can have too much of a good thing too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Starcloud
Profile Joined September 2018
138 Posts
Last Edited: 2024-12-04 17:15:55
December 04 2024 17:15 GMT
#4
I think the question is kinda vast and its kinda hard to answer in short. I used to hate especially early game cheeses. Nowadays since they have massively dissappeared from the game I kinda miss them. Its hard to say a good ratio, but generally speaking my optimal division for games would be something like this;

30% "normal" macro games
30% prepared strategies
20% all-ins (6min+)
20% early game shenanigans, cheeses

Of course these things overlap each other somewhat, but around those would be my selections, if the players are somewhat equally skilled.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States674 Posts
December 04 2024 17:20 GMT
#5
I like when the game has decision to make about "bluffing" and "gamble" if everything is as current SC2 is mapped out as it is ...... There really isn't much mind game going on. Cause the greedy player always win anyway. It kills the fun of it.

Brood war in early days was extremely fun to watch for this, especially in a bo7 and bo5, where ForGG and others all thrived at preparing certain strategy in some maps.

Also the map variation in brood war is far better than StarCraft 2, SC2 just feels super dull on map design, it doesn't incentivize for more creative play, it's actually super boring to watch sometime really.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
December 04 2024 17:33 GMT
#6
In any Best of 3, I expect to see at least one game of cheese. So I'd say 33% sounds like a nice number.
aka: KTVindicare the Geeky Bartender
Ciaus237
Profile Joined July 2015
South Africa286 Posts
December 04 2024 17:47 GMT
#7
On December 05 2024 02:33 Vindicare605 wrote:
In any Best of 3, I expect to see at least one game of cheese. So I'd say 33% sounds like a nice number.


Yeah, about 1/3rd is good to me too.

I think having the game be such a pure speedfest as it is now is not completely ideal. Rewarding the skillset of the Rogue's and sOs's of the world is good to me (not to diss Rogue's mechanics, his multitasking is godly, but outbraining Clem micro is just not something the current iteration of the game allows for much).
The time that we kill keeps us alive
XenOsky
Profile Blog Joined March 2008
Chile2282 Posts
December 05 2024 02:42 GMT
#8
20% all in seems solid
StarCraft & Audax Italiano.
Balnazza
Profile Joined January 2018
Germany1227 Posts
December 05 2024 04:23 GMT
#9
20-33% seems like a pretty solid number. While Allins/Cheese can feel dull and stupid ("oh wow, Player A is basically instantly dead and we get to see a 3min deathanimation!"), but they can also produce some of the most memorable games ever. Just from the top of my head as an example: BlizzCon 2014 (I think), herO vs. Classic, Game5 and Classic just goes for a super-greedy Allin, exploiting that herO never scouts.

I would also say that SC2, having not that much diversity in openings, needs these kind of allins to keep everyone on their toes. In WC3 as a comparison, I'm fine with much fewer T1 Allins (around 10% I would say), because I would rather prefer different Hero-Openings.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
RenSC2
Profile Blog Joined August 2011
United States1069 Posts
December 05 2024 05:40 GMT
#10
I was thinking about 1 in 5 games (20%)... so the cutoff in the poll was kind of unfortunate. Picked the 0-20% range, but could easily be 21-40%. Just enough to keep a series spicy and prevent too much greed, but I don't want to see a series decided by a coin flip.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
Agh
Profile Blog Joined July 2010
United States1006 Posts
December 05 2024 09:01 GMT
#11
It would mean more if cheese builds were actually 'all-in' and resulted in the attacker playing severely disadvantaged if they failed... but nowadays most "cheese" builds will usually trade evenly worst case, with the needle averaging on the upside.



On December 05 2024 02:20 PurE)Rabbit-SF wrote:
I like when the game has decision to make about "bluffing" and "gamble" if everything is as current SC2 is mapped out as it is ...... There really isn't much mind game going on. Cause the greedy player always win anyway. It kills the fun of it.
Also the map variation in brood war is far better than StarCraft 2, SC2 just feels super dull on map design, it doesn't incentivize for more creative play, it's actually super boring to watch sometime really.


Most attempts at map creativity recently have just skewed results for T or Z.
Ironically the most plain maps have produced the best games.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
ejozl
Profile Joined October 2010
Denmark3445 Posts
December 05 2024 09:20 GMT
#12
What's important is that there is the option. We saw parting play completely diff. From other protosses often not allowing opponents to play "proper starcraft" it might seem like that is awful, but that's honestly smth that can help balance the game. If toss cannot win late game due to balance issues, at least you can win by playing poker, showcasing a different kind of skill.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Blitzball04
Profile Joined June 2024
191 Posts
December 05 2024 13:42 GMT
#13
50% with a mix of cheese or weird build.

But for years now most games are all very predictable macro builds

For me, usually I skip/fast forward for the 7 minutes of every tvz games since I know nothing significant happens. Tvt is usually a skip for me (boring matchup).

I usually watch any Protoss games since games involving protoss have a higher chance of non macro games
Harris1st
Profile Blog Joined May 2010
Germany6989 Posts
December 05 2024 14:04 GMT
#14
30-40%

That said, cheese and all-in strategies don't always end games. Sometimes it becomes a great clown fiesta base trade chaos and that is just entertaining!
Go Serral! GG EZ for Ence. Flashbang dance FTW
Ideas
Profile Blog Joined April 2008
United States8141 Posts
December 05 2024 14:41 GMT
#15
It's awesome when it's a very creative and map-specific cheese. But when it's just a gambley generic cheese (4pools, BBS, etc) it's not interesting at all.
Free Palestine
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
December 05 2024 15:32 GMT
#16
Something like 30ish% mix things up, forces players to think critically instead of just muscle memory into a routine standard game...

Plus what I would argue was the most important game in SC2 history (Mvp v Squirtle G7) was only possible through the guts tenacity and bravado that only cheese can create
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
JimmyJRaynor
Profile Blog Joined April 2010
Canada16889 Posts
December 05 2024 16:59 GMT
#17
all-ins and "cheese" are 2 different things. cheese .. 10%. All-In... about as often as happens in Texas No Limit Hold-em.

I love how some players had no problem going "all in" at any second of a game versus players who try to turn the game into a 2 hour SimCity macro contest.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
December 05 2024 18:48 GMT
#18
1 in 5 maximum. Just to keep things fresh and a little bit spicy.
odi profanum vulgus et arceo
Weavel
Profile Joined January 2010
Finland9221 Posts
December 05 2024 20:28 GMT
#19
81% to 100% of games should be cheese. There is a reason BitByBit and ActionJesuz are legends.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
December 05 2024 21:43 GMT
#20
On December 06 2024 05:28 Weavel wrote:
81% to 100% of games should be cheese. There is a reason BitByBit and ActionJesuz are legends.


Based.
aka: KTVindicare the Geeky Bartender
rwala
Profile Joined December 2019
324 Posts
December 06 2024 12:31 GMT
#21
Lots of reasonable responses! The more interesting/important question is what % of games do you want to see go late game (let’s say 25+ mins). This to me approaches 0, maybe 10% if I’m being generous. I really dislike watching two armies tap dance around a map flirting and backing away like anxious pre-teens until the singular, often anti-climactic game-ending fight, There are some TvZs that take on a more interesting late game character, but all the other match-ups feel like this most of the time late game. You probably need to incentivize more cheese and all-ins or at least very sharp mid-game timing attacks to avoid this. Or perhaps create maps with more pathways to the third and fourth bases/fewer chokepoints.
Harris1st
Profile Blog Joined May 2010
Germany6989 Posts
December 06 2024 12:40 GMT
#22
On December 06 2024 21:31 rwala wrote:
Lots of reasonable responses! The more interesting/important question is what % of games do you want to see go late game (let’s say 25+ mins). This to me approaches 0, maybe 10% if I’m being generous. I really dislike watching two armies tap dance around a map flirting and backing away like anxious pre-teens until the singular, often anti-climactic game-ending fight, There are some TvZs that take on a more interesting late game character, but all the other match-ups feel like this most of the time late game. You probably need to incentivize more cheese and all-ins or at least very sharp mid-game timing attacks to avoid this. Or perhaps create maps with more pathways to the third and fourth bases/fewer chokepoints.


Well that depends a lot on who is playing. I can watch Serral - Clem all day everyday every lenght. Serral - Maru on the other hand I would rather end sooner than later.
PvZ super lategame is kinda always a bit snoozy while TvT can be interesting and so on
Go Serral! GG EZ for Ence. Flashbang dance FTW
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States674 Posts
Last Edited: 2024-12-06 18:09:02
December 06 2024 18:01 GMT
#23
Not gonna lie, I was watching CS2 Shanghai Major last night, oh boy I stayed up all night to watch it. The match was nail biting got me screaming, and super exciting to watch!

SC2 has not been delivering the same excitement for ages now. It's kind of "boring" too predictable.

I don't necessarily believe the Cheese strategy is a solution to the problem. I would say the game is a bit too figured out, and you only have 2 player duking it out with 2 brain and 4 hands. It's all on the 2 player's ability and arsenal to do something. So I am not sure what's really lacking. Deep in my heart I am still an RTS nerd. I think the genre could use some creative makeover to deliver more excitement for both the player and viewer.

I do feel like the balance of SC2 went to a really bad way by balancing by the PRO, for the sake of "BALANCE(NO RNG)"

Also not to mention that Clem and Serral just got way too good at this.

And also feels like the Korean players just arn't as motivated as they once were, or maybe because not as many playing so not as many practicing partners. And whatever have you, that is beyond my knowledge.

I think the issue is there are way too many mechanics in the game that is too good at making the map revealed, you cannot hide anything virtually. that's the problem, it's like playing RTS without fog of war. Scouting is too cheap in SC2 it feels like and it's very hard to block scouting.

Thinking about the CS2 matches, it was the fog of war, information gathering and push and pull that's really exciting to see. And it's super easy to understand.


So at end of the day I think what we really need to solve is Information as a resource needs to be nerfedddddddddd, it's tooooooo cheappp and tooooo strong right now.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
aringadingding
Profile Joined September 2010
478 Posts
December 06 2024 19:51 GMT
#24
To me its a bit of a difference between a well timed out all-in and a cheese. To me the all-in serves the purpose of building up an attack with maximum effect at a certain time (maybe against a certain race, player and map). But a cheese is more of a coinflip. The coinflip can be fun to see at 5-10 percent of the games. For me. The all-in has a higher percentage for sure. HOWEVER, its also based on the balance and meta. If it turns out a specific build is a bit too strong, then that all-in is boring and annoying to see. I am mainly a toss fan. But if it ever would be (it wont) a patch where they buff toss that makes them have a timing that is super strong, I would also get fed up seeing all toss use that, even if it meant my favourite toss players would succeed.
SehWho
Profile Joined July 2012
69 Posts
December 06 2024 20:27 GMT
#25
I'd like to see a lot more strong all-ins and some pure cheese thrown in there as well. I love lategame StarCraft but it being nearly guaranteed that the game will get there among top players bugs me, I want to see disruptive nonsense that has character!. Figuring out how to achieve that is above my paygrade, though. Nerfing scouting options? Reducing worker count to 8 or so? Nerfing defensive options? I don't know!
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States674 Posts
December 06 2024 21:15 GMT
#26
the other part is really missing is bo3 bo5 bo7 the cheese serves the purpose to call the other player's bluff, that's what it's really exciting. Cheese without purpose in bo1 is boring AF and toxic
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
_fool
Profile Joined February 2011
Netherlands678 Posts
December 06 2024 21:39 GMT
#27
I have a lot of respect for players that are able to play solid macro games, but it's the same respect I also have for classical musicians. They don't make mistakes, and their practice allows them to do amazing things, but to me it's not exciting to watch. In my opinion, weird builds and scrappy games are the best games. My super favorites are failed all ins into scrappy macro game into base trade.

I vote 66% cheese.
"News is to the mind what sugar is to the body"
WombaT
Profile Blog Joined May 2010
Northern Ireland25955 Posts
December 06 2024 23:49 GMT
#28
Some cheese is also total bullshit and not fun to watch. There’s also the whole playing the game to consider,

For me someone like sOs really hit the sweet spot. He did a lot of funky stuff, cheeky builds but also wonky tech transitions and fakeouts. It always felt rather clever and calculated with him rather than just outright gambles, I enjoyed that

I’ve been on record many times as saying he was the biggest victim of Legacy’s changes as they really compressed the period where he traditionally worked his magic.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
Last Edited: 2024-12-06 23:53:15
December 06 2024 23:52 GMT
#29
On December 07 2024 08:49 WombaT wrote:
Some cheese is also total bullshit and not fun to watch. There’s also the whole playing the game to consider,

For me someone like sOs really hit the sweet spot. He did a lot of funky stuff, cheeky builds but also wonky tech transitions and fakeouts. It always felt rather clever and calculated with him rather than just outright gambles, I enjoyed that

I’ve been on record many times as saying he was the biggest victim of Legacy’s changes as they really compressed the period where he traditionally worked his magic.


Yeah I think 12 worker start was overall good (would much prefer a 9 worker start though to bring back some openers/gas timings/early aggro builds for hard reads), but that "boring" time with no action happening can be very important and interesting when it comes to their builds and strategies...

There's more action now but i feel like most games are so similar, it's hard to get excited as much
Of course, if there was another GSL season, we'd be seeing more prepared builds and stuff, so we have to keep that in mind too.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Riquiz
Profile Joined June 2011
Netherlands402 Posts
December 07 2024 01:13 GMT
#30
At least once from both sides in any series.
Caster man does casting on yt/RiquizCasts
BlazingGlory
Profile Joined February 2010
Bulgaria855 Posts
December 07 2024 19:44 GMT
#31
I like quality cheese. When a good new brand comes out are my happiest times.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 07 2024 22:57 GMT
#32
Difficult to answer. Asked by itself, I feel like I'd want to see cheese in fewer than half the games, but at the same time, if there's a best of three and both players cheese, that feels perfectly reasonable, despite hitting the 60%-80% bracket.

It depends a lot on the diversity of cheese. If a cheese strat is too dominant, it gets old way faster than macro games.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
egrimm
Profile Joined September 2011
Poland1199 Posts
December 08 2024 09:09 GMT
#33
On December 07 2024 08:49 WombaT wrote:
Some cheese is also total bullshit and not fun to watch. There’s also the whole playing the game to consider,

For me someone like sOs really hit the sweet spot. He did a lot of funky stuff, cheeky builds but also wonky tech transitions and fakeouts. It always felt rather clever and calculated with him rather than just outright gambles, I enjoyed that

I’ve been on record many times as saying he was the biggest victim of Legacy’s changes as they really compressed the period where he traditionally worked his magic.


Couldn't agree more.
Ever since the introduction of 12 worker start, I always feel like there is something missing from SC2, and I really miss sOs. Unfortunately there is nobody in the scene now, who would come close to providing similar excitement from seeing how the strategy unravels during the game
sOs TY PartinG
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States674 Posts
Last Edited: 2024-12-08 14:00:00
December 08 2024 12:31 GMT
#34
On December 08 2024 04:44 BlazingGlory wrote:
I like quality cheese. When a good new brand comes out are my happiest times.



Same bruh, when Has made a deep run with the paperjack cheese, proxy immortal at nat, I freaking donated $200 USD to him right away, lmao that stuff was epic

And at the same time I am fucking going RAGGGGGGING when I get proxy robo on ladder :S cause is cancer bo1
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States674 Posts
December 09 2024 10:22 GMT
#35
But I guess the people who still play the game likes the game the way it is right now I guess. So who knows :D Move on for the rest of us "haters"
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Sorathez
Profile Blog Joined April 2011
Australia209 Posts
December 09 2024 10:34 GMT
#36
On December 05 2024 00:41 SmoKim wrote:
Some, but not all the time

early WoL was fun but... well also kinda stupid sometimes.

And i will never like cheese in the last game of a final. Im boring and want a descent long "macro" game
2012 GSL Season 2 Finals, Squirtle vs Mvp would like a word.
There's no sense crying over every mistake. You just keep trying till you run out of cake.
SiarX
Profile Joined December 2021
104 Posts
Last Edited: 2024-12-10 00:39:29
December 10 2024 00:39 GMT
#37
Often. Most of time. Standard game are getting boring.
BonitiilloO
Profile Joined June 2013
Dominican Republic626 Posts
December 11 2024 14:59 GMT
#38
all of this started to change with the following

*the 12 worker introduction.
*the stubbornness of BIG MAP the better.
*Nerfing some builds or units way to much like Terran needing a Supply to build a barrack
*Scouting is way to ez with that many workers and zerg have always a safe spot to place a OVI
*Map design are made with macro in mind.

WOL maps were good for fun and cheese games.
How may help u?
derkopf
Profile Joined July 2004
Germany81 Posts
December 12 2024 07:45 GMT
#39
depends heavily on the context.
I would choose the best of five as a “normal“ and I think one game in these should be kind of cheesy. One over five equals 0,2 which translates into 20%.
20%.
fastflash
Profile Joined December 2024
1 Post
Last Edited: 2024-12-13 05:40:23
December 13 2024 05:40 GMT
#40
Bot edit.

User was banned for this post.
Sinuui
Profile Joined December 2024
1 Post
December 16 2024 07:42 GMT
#41
--- Nuked ---
CicadaSC
Profile Joined January 2018
United States1815 Posts
December 17 2024 20:47 GMT
#42
Never. It's frustrating to play against. Strategic variety isn't reason enough to have something in a game.
Remember that we all come from a place of passion!!
angry_maia
Profile Joined August 2020
327 Posts
December 19 2024 17:37 GMT
#43
i'm a huge protoss fan. I absolutely hate how games where P beats T (thikning maxpax vs clem) always seem to be early game micro fest all-ins. I want to see long drawn out macro games for the most part.
Amir9
Profile Joined December 2024
4 Posts
December 20 2024 00:55 GMT
#44
--- Nuked ---
patermatrix
Profile Joined March 2012
64 Posts
December 20 2024 20:23 GMT
#45
On December 09 2024 19:34 Sorathez wrote:
Show nested quote +
On December 05 2024 00:41 SmoKim wrote:
Some, but not all the time

early WoL was fun but... well also kinda stupid sometimes.

And i will never like cheese in the last game of a final. Im boring and want a descent long "macro" game
2012 GSL Season 2 Finals, Squirtle vs Mvp would like a word.


I can evoke goosebumps by just thinking about that game.
ejozl
Profile Joined October 2010
Denmark3445 Posts
January 03 2025 18:30 GMT
#46
In hots and wol the late game was always when the casters got most excited, because it happened rarely. It's the opposite now, casters get the most excited about cheese these days, because it's almost a lost art. Ppl still rave about the classic dt strat, and it wasn't even that unthinkable or even that great of a game, but I guess it was a rly needed moment.

I don't agree that 9 worker start or smth would fix the problem, though if it's what is needed to get back 4 player maps, then I think we should do it.

I think a better fix for the current game is to remove the first 50 minerals, so that it's possible to get out on the map quicker, it's better for scouting, say if we have 4 player maps, and your first pylon can be placed farther from your main without as much delay as it otherwise would've.

Another good change would be to remove 2 mineral fields from every expansion(mains not included). And to increase the number of minerals on the fat patches, vespine should be left as is.

This would decrease the power of expanding leaving more room to do timings, and even 1 base builds. There's a big difference between doubling your income and almost doubling, also the main would be more powerful lasting longer on the fat fields. I think we can all agree that currently the maxed out situation happens too often.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
WombaT
Profile Blog Joined May 2010
Northern Ireland25955 Posts
January 04 2025 00:34 GMT
#47
On January 04 2025 03:30 ejozl wrote:
In hots and wol the late game was always when the casters got most excited, because it happened rarely. It's the opposite now, casters get the most excited about cheese these days, because it's almost a lost art. Ppl still rave about the classic dt strat, and it wasn't even that unthinkable or even that great of a game, but I guess it was a rly needed moment.

I don't agree that 9 worker start or smth would fix the problem, though if it's what is needed to get back 4 player maps, then I think we should do it.

I think a better fix for the current game is to remove the first 50 minerals, so that it's possible to get out on the map quicker, it's better for scouting, say if we have 4 player maps, and your first pylon can be placed farther from your main without as much delay as it otherwise would've.

Another good change would be to remove 2 mineral fields from every expansion(mains not included). And to increase the number of minerals on the fat patches, vespine should be left as is.

This would decrease the power of expanding leaving more room to do timings, and even 1 base builds. There's a big difference between doubling your income and almost doubling, also the main would be more powerful lasting longer on the fat fields. I think we can all agree that currently the maxed out situation happens too often.

Yeah interesting ideas there
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PsiBlade1010
Profile Joined May 2021
13 Posts
January 10 2025 16:18 GMT
#48
10% cheese for me is ok.

I enjoy watching the strategy of the macro games, slowy inching an advantage here , an advantage there. Cheese for me is gambling, it isnt trying to find the best strategy but rolling the dice. Its fun from time to time, but not to often.
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