As an esports viewer, how often would you like to see all-…
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rwala
280 Posts
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Harris1st
Germany6899 Posts
On December 06 2024 21:31 rwala wrote: Lots of reasonable responses! The more interesting/important question is what % of games do you want to see go late game (let’s say 25+ mins). This to me approaches 0, maybe 10% if I’m being generous. I really dislike watching two armies tap dance around a map flirting and backing away like anxious pre-teens until the singular, often anti-climactic game-ending fight, There are some TvZs that take on a more interesting late game character, but all the other match-ups feel like this most of the time late game. You probably need to incentivize more cheese and all-ins or at least very sharp mid-game timing attacks to avoid this. Or perhaps create maps with more pathways to the third and fourth bases/fewer chokepoints. Well that depends a lot on who is playing. I can watch Serral - Clem all day everyday every lenght. Serral - Maru on the other hand I would rather end sooner than later. PvZ super lategame is kinda always a bit snoozy while TvT can be interesting and so on | ||
PurE)Rabbit-SF
United States653 Posts
SC2 has not been delivering the same excitement for ages now. It's kind of "boring" too predictable. I don't necessarily believe the Cheese strategy is a solution to the problem. I would say the game is a bit too figured out, and you only have 2 player duking it out with 2 brain and 4 hands. It's all on the 2 player's ability and arsenal to do something. So I am not sure what's really lacking. Deep in my heart I am still an RTS nerd. I think the genre could use some creative makeover to deliver more excitement for both the player and viewer. I do feel like the balance of SC2 went to a really bad way by balancing by the PRO, for the sake of "BALANCE(NO RNG)" Also not to mention that Clem and Serral just got way too good at this. And also feels like the Korean players just arn't as motivated as they once were, or maybe because not as many playing so not as many practicing partners. And whatever have you, that is beyond my knowledge. I think the issue is there are way too many mechanics in the game that is too good at making the map revealed, you cannot hide anything virtually. that's the problem, it's like playing RTS without fog of war. Scouting is too cheap in SC2 it feels like and it's very hard to block scouting. Thinking about the CS2 matches, it was the fog of war, information gathering and push and pull that's really exciting to see. And it's super easy to understand. So at end of the day I think what we really need to solve is Information as a resource needs to be nerfedddddddddd, it's tooooooo cheappp and tooooo strong right now. | ||
aringadingding
474 Posts
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SehWho
69 Posts
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PurE)Rabbit-SF
United States653 Posts
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_fool
Netherlands676 Posts
I vote 66% cheese. | ||
WombaT
Northern Ireland25050 Posts
For me someone like sOs really hit the sweet spot. He did a lot of funky stuff, cheeky builds but also wonky tech transitions and fakeouts. It always felt rather clever and calculated with him rather than just outright gambles, I enjoyed that I’ve been on record many times as saying he was the biggest victim of Legacy’s changes as they really compressed the period where he traditionally worked his magic. | ||
Yoshi Kirishima
United States10325 Posts
On December 07 2024 08:49 WombaT wrote: Some cheese is also total bullshit and not fun to watch. There’s also the whole playing the game to consider, For me someone like sOs really hit the sweet spot. He did a lot of funky stuff, cheeky builds but also wonky tech transitions and fakeouts. It always felt rather clever and calculated with him rather than just outright gambles, I enjoyed that I’ve been on record many times as saying he was the biggest victim of Legacy’s changes as they really compressed the period where he traditionally worked his magic. Yeah I think 12 worker start was overall good (would much prefer a 9 worker start though to bring back some openers/gas timings/early aggro builds for hard reads), but that "boring" time with no action happening can be very important and interesting when it comes to their builds and strategies... There's more action now but i feel like most games are so similar, it's hard to get excited as much Of course, if there was another GSL season, we'd be seeing more prepared builds and stuff, so we have to keep that in mind too. | ||
Riquiz
Netherlands402 Posts
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BlazingGlory
Bulgaria854 Posts
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Fanatic-Templar
Canada5819 Posts
It depends a lot on the diversity of cheese. If a cheese strat is too dominant, it gets old way faster than macro games. | ||
egrimm
Poland1199 Posts
On December 07 2024 08:49 WombaT wrote: Some cheese is also total bullshit and not fun to watch. There’s also the whole playing the game to consider, For me someone like sOs really hit the sweet spot. He did a lot of funky stuff, cheeky builds but also wonky tech transitions and fakeouts. It always felt rather clever and calculated with him rather than just outright gambles, I enjoyed that I’ve been on record many times as saying he was the biggest victim of Legacy’s changes as they really compressed the period where he traditionally worked his magic. Couldn't agree more. Ever since the introduction of 12 worker start, I always feel like there is something missing from SC2, and I really miss sOs. Unfortunately there is nobody in the scene now, who would come close to providing similar excitement from seeing how the strategy unravels during the game ![]() | ||
PurE)Rabbit-SF
United States653 Posts
On December 08 2024 04:44 BlazingGlory wrote: I like quality cheese. When a good new brand comes out are my happiest times. Same bruh, when Has made a deep run with the paperjack cheese, proxy immortal at nat, I freaking donated $200 USD to him right away, lmao that stuff was epic And at the same time I am fucking going RAGGGGGGING when I get proxy robo on ladder :S cause is cancer bo1 | ||
PurE)Rabbit-SF
United States653 Posts
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Sorathez
Australia209 Posts
On December 05 2024 00:41 SmoKim wrote: 2012 GSL Season 2 Finals, Squirtle vs Mvp would like a word.Some, but not all the time early WoL was fun but... well also kinda stupid sometimes. And i will never like cheese in the last game of a final. Im boring and want a descent long "macro" game | ||
SiarX
102 Posts
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BonitiilloO
Dominican Republic614 Posts
*the 12 worker introduction. *the stubbornness of BIG MAP the better. *Nerfing some builds or units way to much like Terran needing a Supply to build a barrack *Scouting is way to ez with that many workers and zerg have always a safe spot to place a OVI *Map design are made with macro in mind. WOL maps were good for fun and cheese games. | ||
derkopf
Germany77 Posts
I would choose the best of five as a “normal“ and I think one game in these should be kind of cheesy. One over five equals 0,2 which translates into 20%. 20%. | ||
fastflash
1 Post
User was banned for this post. | ||
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