As an esports viewer, how often would you like to see all-…
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Sinuui
1 Post
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CicadaSC
United States1426 Posts
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angry_maia
301 Posts
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Amir9
4 Posts
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patermatrix
64 Posts
On December 09 2024 19:34 Sorathez wrote: 2012 GSL Season 2 Finals, Squirtle vs Mvp would like a word. I can evoke goosebumps by just thinking about that game. | ||
ejozl
Denmark3340 Posts
I don't agree that 9 worker start or smth would fix the problem, though if it's what is needed to get back 4 player maps, then I think we should do it. I think a better fix for the current game is to remove the first 50 minerals, so that it's possible to get out on the map quicker, it's better for scouting, say if we have 4 player maps, and your first pylon can be placed farther from your main without as much delay as it otherwise would've. Another good change would be to remove 2 mineral fields from every expansion(mains not included). And to increase the number of minerals on the fat patches, vespine should be left as is. This would decrease the power of expanding leaving more room to do timings, and even 1 base builds. There's a big difference between doubling your income and almost doubling, also the main would be more powerful lasting longer on the fat fields. I think we can all agree that currently the maxed out situation happens too often. | ||
WombaT
Northern Ireland24309 Posts
On January 04 2025 03:30 ejozl wrote: In hots and wol the late game was always when the casters got most excited, because it happened rarely. It's the opposite now, casters get the most excited about cheese these days, because it's almost a lost art. Ppl still rave about the classic dt strat, and it wasn't even that unthinkable or even that great of a game, but I guess it was a rly needed moment. I don't agree that 9 worker start or smth would fix the problem, though if it's what is needed to get back 4 player maps, then I think we should do it. I think a better fix for the current game is to remove the first 50 minerals, so that it's possible to get out on the map quicker, it's better for scouting, say if we have 4 player maps, and your first pylon can be placed farther from your main without as much delay as it otherwise would've. Another good change would be to remove 2 mineral fields from every expansion(mains not included). And to increase the number of minerals on the fat patches, vespine should be left as is. This would decrease the power of expanding leaving more room to do timings, and even 1 base builds. There's a big difference between doubling your income and almost doubling, also the main would be more powerful lasting longer on the fat fields. I think we can all agree that currently the maxed out situation happens too often. Yeah interesting ideas there | ||
PsiBlade1010
13 Posts
I enjoy watching the strategy of the macro games, slowy inching an advantage here , an advantage there. Cheese for me is gambling, it isnt trying to find the best strategy but rolling the dice. Its fun from time to time, but not to often. | ||
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