On November 26 2024 03:17 ejozl wrote:
Only because the balance is at its worst ever, is it a good time to do crazy changes, but ofc I i have little faith in the cabal, so I'd rather they just leave the game alone, I guess.
I don't like change for change's sake because it means that you would do a bad change just to light a spark. We should remember that this will be one of those evergreen games that we will return to in 20 years time, so no, I don't want to sacrifice the future for the now, it should be the other way round.
As for the EMP, I think it should just do flat 60 damage to shields, but it should also fully deplete a unit's energy, not just 100.
I don't even like the supply nerf on the Ghost.
Only because the balance is at its worst ever, is it a good time to do crazy changes, but ofc I i have little faith in the cabal, so I'd rather they just leave the game alone, I guess.
I don't like change for change's sake because it means that you would do a bad change just to light a spark. We should remember that this will be one of those evergreen games that we will return to in 20 years time, so no, I don't want to sacrifice the future for the now, it should be the other way round.
As for the EMP, I think it should just do flat 60 damage to shields, but it should also fully deplete a unit's energy, not just 100.
I don't even like the supply nerf on the Ghost.
Yes it comes to the same thing, i don t mind about the amount of point shield, i set 50 as i would set 25 whatever..
I don t want to talk about council members as i have absolutely no clue on what s going on in this "cabal" as you say.
Speaking of the game, i would say supply cost from 2 to 3 impact TvZ while EMP tweak could be more necessary against protoss. Actually i support a nerf of ghost supply cost and EMP because the instant flat damage is too much.
I have another problem with the "blinding cloud". (Cure vs SHIN, wardiTV november on El Dorado). Cure is playing the low style eco and even if he s well prepared, SHIN make 2 or 3 vipers then can cover 4 or 6 blinding cloud because the spell cost 100 mana. I think the spell is interessant but the cloud could be bigger and mana cost set to 125 (you can still blinding cloud + abduct for 200 mana). Check the game if you have time, to me it s a good example of what is on the edge between pro and master players.