• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:38
CET 14:38
KST 22:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
MBCGame Torrents Foreign Brood War BW General Discussion [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1616 users

SC2 5.0.14 PTR patch notes - (Balance, Oct 21, 2024) - Pag…

Forum Index > SC2 General
284 CommentsPost a Reply
Prev 1 11 12 13 14 15 Next All
NeWHoriZonS
Profile Joined April 2018
55 Posts
October 31 2024 18:36 GMT
#241
https://news.blizzard.com/en-us/starcraft2/24140120/starcraft-ii-5-0-14-ptr-update

New changes

I feel like it's going to the right direction
But please stop touching the mothership, it's fine as it is guys
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
Last Edited: 2024-10-31 18:43:31
October 31 2024 18:40 GMT
#242
I LOVE that Ghost change. That's the perfect nerf I think.

It nerfs the ability for Terran to mass Ghosts, but doesn't nerf the Ghost as an impact spellcaster in a mixed army.

The problem with the Ghost has been how powerful it can be especially vs Zerg when massed. This addresses that specifically while leaving its unit power the same.

Balance Council finally gets one right.
aka: KTVindicare the Geeky Bartender
NeWHoriZonS
Profile Joined April 2018
55 Posts
October 31 2024 18:46 GMT
#243
Some issues I still have with the patch:

-PvP still gonna be a clown fiesta, possibly even more than with the first version of the PTR because of faster stalkers
-Ghost nerf is nice but won't impact PvT at all where it's a big issue too
-Mothership not being abductable is too strong imo. I also think the current mothership (in the live version of the game, not ptr) is perfectly fine and do not need to be changed.
-Immortal/Disruptors still feel like worse versions compared to atm.
-They removed the tempest damage point change for some reason, why? It feels like the kind of change that will only benefit very high level Protoss players, it was very nice

But it's still way better than before
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
October 31 2024 18:50 GMT
#244
Ghost nerf absolutely does nerf Terran in PvT, since 200 maxed out Terran just got hit with a nerf to one of its core units. That makes Terran armies in the late game smaller unless they decide to use fewer Ghosts. Fewer Ghosts = Fewer EMPs.

It's a much bigger nerf to late game TvZ, but it's a nerf to late game PvT as well.

Ghost Transitions/responses in the midgame are hardly affected at all though which is great because the Ghost does need to be effective in those spots.
aka: KTVindicare the Geeky Bartender
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2024-10-31 19:42:34
October 31 2024 19:11 GMT
#245
Seems like some reasonable corrections.

I would have like to have them play a bit more with the lib change's numbers rather than axe it, I thought it was a nice idea. But I can understand time is off the essence and it wasn't the number 1 priority.

Surprise they didn't touch the spore though.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Nebuchad
Profile Blog Joined December 2012
Switzerland12370 Posts
October 31 2024 19:42 GMT
#246
In combination with the new maps that are less terran friendly I am quite confident that protoss is going to be a little too strong now, but I guess we'll see.
No will to live, no wish to die
WombaT
Profile Blog Joined May 2010
Northern Ireland26184 Posts
October 31 2024 19:46 GMT
#247
On November 01 2024 04:42 Nebuchad wrote:
In combination with the new maps that are less terran friendly I am quite confident that protoss is going to be a little too strong now, but I guess we'll see.

They still don’t have overcharge, I’m still unsure how they’re meant to hold various tank pushes

But hey I’ll wait to see how it shakes up
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
-KG-
Profile Joined October 2012
Denmark1218 Posts
Last Edited: 2024-10-31 20:01:16
October 31 2024 19:51 GMT
#248
Late to the party here and I guess there isn't really a need for another "This is an outrage!" kinda post......

But anyway, it really does feel like this council has been hard-trolling Protoss for years now. There was a small light in the darkness when they looked into the gg-mines but now it's back to the usual "We wan't to help Protoss a bit" only to find a long list of substantial nerfs. I don't even know what the f is going on anymore but Sc2 will no doubt remain a two-race game at the highest level.

It's really just bizarre at this point
.

Edit: Did they just revert on half of the patch, lol.
I like the Ghost change and I'm really curious about the no abduct on MS!
~~(,,ºº>
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-10-31 20:48:18
October 31 2024 20:39 GMT
#249
Holy shit Mothership can't be abducted YES!!! And BL and Tempest changes are partially reverted so that they don't become too mobile and microable. They should be committal siege units after all.

Cyclone reverting to old Cyclone... damn it. I mean that version was still potent and helpful for Mech but now Mech early game is less rounded. Mech doesn't have any cheap mineral sink that is very effective vs the other race's T1 tech and now Mech will have a very hard time getting a 3rd in TvP again (and lesser extent TvT and TvZ).

Having the buffed Blue Flame hellions would have been nice to keep some map control vs mass chargelots but they removed that too!! T_T Was that really a big problem?

If you're going to nerf Blue Flame and revert Cyclones, then can't you readjust Hellion damage slightly maybe so that Blue Flame gives +2 to all (+3 vs Light) instead of +5 to Light or something? That way it helps a little vs both ling comps and roach comps and doesn't reduce Zerg's early build order variety.
Or increase Blue Flame cost and/or upgrade duration so that Mech still has more potential power, and it becomes more of an investment for Bio to commit to if they're only going to use it for openers.

Would have liked just a small bone somewhere... since nerfing Ghost supply also hurts Mech slightly in TvP.
In 5.011 they made it so the Cyclone upgrade gives +10 damage vs all instead of +20 damage vs armored, but I feel this made them less good at the things they were good at. Mech is designed for units to be strong and specialized, similar to Protoss. You need to be tweaking your army comp throughout the game not just rely on all-rounder units.
It'd be nice if they buffed the old Cyclone to +10 vs All (+10 vs Armored) for example, or even +5 vs All (+10 vs Armored) or something like that. So that it's more of a buff as it was intended back then.

Feeling a bit defeated but hey at least there's good changes for other races/MUs and Immortal is slightly weaker vs Mech i guess.

Oh i forgot Disruptors won't 1 shot Cyclones now! But i feel the disruptor change is mainly a nerf to them, and not sure if i like it a lot. Disruptors are able to 1-shot Ghosts with a little more AOE now which is nice, but maybe making Ghost Light as well would make us see some more Adept comps (like Astrea showed sometimes) or Phoenix comps and buff the Colossus more. As well as make Terran have to split Ghosts to be safe from Fungal+Banelings, which makes it harder to get tons of snipes off without risk. I feel Disruptor has enough power and people at this point would rather see Colossus a bit more staple again and Disruptors relied on less.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-10-31 22:15:22
October 31 2024 22:09 GMT
#250
Disruptor design is weird, and nothing can be done to improve a weird unit.

The best idea for disruptor comes from Stormgate and his catapult, it delays the missile which ask some micro management, so it s more interesting than this bullshit design. I know Protoss need some units to maintain distance because of their stalkers and their intense necessity of micro management, but let s be honest i couldn t be hype by controlling any nova even if i never tried.

I like the fact dev team added some GIF to explain their changes, it reminds me the good old times of LotV release
Die4Ever
Profile Joined August 2010
United States17718 Posts
November 01 2024 00:06 GMT
#251
On November 01 2024 04:51 -KG- wrote:
Show nested quote +
Late to the party here and I guess there isn't really a need for another "This is an outrage!" kinda post......

But anyway, it really does feel like this council has been hard-trolling Protoss for years now. There was a small light in the darkness when they looked into the gg-mines but now it's back to the usual "We wan't to help Protoss a bit" only to find a long list of substantial nerfs. I don't even know what the f is going on anymore but Sc2 will no doubt remain a two-race game at the highest level.

It's really just bizarre at this point
.

Edit: Did they just revert on half of the patch, lol.
I like the Ghost change and I'm really curious about the no abduct on MS!

I'm glad they're willing to revert huge chunks of the PTR, that's the right way to go about it and they wouldn't have gotten so much initial backlash if they did that more often or even just said they were willing to
"Expert" mods4ever.com
Soldier1
Profile Joined November 2024
1 Post
November 06 2024 19:27 GMT
#252
Hello, I have 2 suggestions. Would be nice if you added them to your patch.

1. Units that have abilities with cool-down should have a clock-like animation over their unit icon that shows when they can use their ability again. This should be available in transport ships as well. Would be a lot of help for all players, but especially for lower ranked players.

2. Allies should be able to build on Zerg creep.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2024-11-07 01:12:15
November 07 2024 01:11 GMT
#253
With the way that creep is managed engine-side, it's not owned by anyone. You can either build on all creep (co-op) or you can't (competitive). It's an unfortunate limitation
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LaughNgamezSOOP
Profile Joined June 2024
65 Posts
November 09 2024 04:31 GMT
#254
Is there no extension mod for this on the KR server?
Literally the greatest caster ever: https://www.youtube.com/@LaughNgamed
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-11-10 14:41:20
November 10 2024 13:33 GMT
#255
I m shocked to see ultralisks have 0 bonus damage against armored. To my mind it s impossible to think about a closed combat unit with 6 supply cost and with no bonus against 66% of units (while you know most of units are also ranged).

A small bonus should be considered here like 35 + 10 (or even +5 with a first test)

I mean since years, patch are adressed to make ultra faster to reach close combat but in 66% case they have not a balanced damage. Even if zerg is a versatile race, would it be easier to balance ultralisks with a small armored bonus than always tweaks on speed ?
ejozl
Profile Joined October 2010
Denmark3463 Posts
Last Edited: 2024-11-11 15:39:47
November 11 2024 15:37 GMT
#256
Look at ultras pre lotv, they have +vs armoured and they are literally garbage in comparison, but they were still used, makes you think..
The ultra keeps getting unwarranted mini buffs and depending on implementation this one is not small. Being able to click a damaged ultra and move it back through your army could turn out to be absolutely bonkers, mb this was the whole idea, they found it hard to dodge ghost snipes, because their own army was sitting in the way.

I dno, but the ultralisk is overtuned already.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
WombaT
Profile Blog Joined May 2010
Northern Ireland26184 Posts
November 11 2024 16:48 GMT
#257
On November 12 2024 00:37 ejozl wrote:
Look at ultras pre lotv, they have +vs armoured and they are literally garbage in comparison, but they were still used, makes you think..
The ultra keeps getting unwarranted mini buffs and depending on implementation this one is not small. Being able to click a damaged ultra and move it back through your army could turn out to be absolutely bonkers, mb this was the whole idea, they found it hard to dodge ghost snipes, because their own army was sitting in the way.

I dno, but the ultralisk is overtuned already.

Overtuned how?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ejozl
Profile Joined October 2010
Denmark3463 Posts
Last Edited: 2024-11-11 18:02:18
November 11 2024 18:01 GMT
#258
Speed upg, frenzy, 25 mins cheaper, it became smaller as well, and they want it to push things away.

I guess it's not rly overtuned but it doesn't need these silly buffs, it's a perfectly fine unit.

Just make upgrades add +4 which it should've always had since lotv.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Ciaus237
Profile Joined July 2015
South Africa286 Posts
November 11 2024 18:31 GMT
#259
On November 12 2024 03:01 ejozl wrote:
Speed upg, frenzy, 25 mins cheaper, it became smaller as well, and they want it to push things away.

I guess it's not rly overtuned but it doesn't need these silly buffs, it's a perfectly fine unit.

Just make upgrades add +4 which it should've always had since lotv.


It was not a perfectly fine unit lmao. It was clunky as hell, and the "ultras into lose" transition meme did not appear out of nowhere.

Besides, it's not like Zerg is doing well anywhere below top 10 level anyway, so making the clunky stuff a bit nicer is hardly going to hurt.
The time that we kill keeps us alive
Antithesis
Profile Joined August 2010
Germany1213 Posts
November 11 2024 19:29 GMT
#260
On November 12 2024 03:31 Ciaus237 wrote:
Show nested quote +
On November 12 2024 03:01 ejozl wrote:
Speed upg, frenzy, 25 mins cheaper, it became smaller as well, and they want it to push things away.

I guess it's not rly overtuned but it doesn't need these silly buffs, it's a perfectly fine unit.

Just make upgrades add +4 which it should've always had since lotv.


It was not a perfectly fine unit lmao. It was clunky as hell, and the "ultras into lose" transition meme did not appear out of nowhere.

Besides, it's not like Zerg is doing well anywhere below top 10 level anyway, so making the clunky stuff a bit nicer is hardly going to hurt.

Exactly. Also, it must be remembered that ultras got a serious speed nerf in the present patch, so that, according to the council, they can more easily be dealt with by marines and marauders. As Artosis has rightly pointed out, this is a questionable approach, because melee units have to be faster than ranged units or else they will simply be kited to death.

Besides, it is ridiculous that one of zerg's T3 units should officially be counterable by terran's T1-1.5 units. Imagine battlecruisers being countered by ling/roach.
Mutation complete.
Prev 1 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Clem_sc2 561
Lowko397
SortOf 168
ProTech125
StarCraft: Brood War
Shuttle 1402
Larva 1305
firebathero 1218
Soma 865
Light 709
BeSt 691
Stork 639
Snow 516
Hyuk 496
910 341
[ Show more ]
Soulkey 329
hero 291
Rush 204
Barracks 125
Pusan 99
Zeus 97
Sea.KH 48
zelot 42
Free 41
Shinee 34
Aegong 33
soO 31
yabsab 28
Terrorterran 25
Shine 23
Sacsri 22
scan(afreeca) 21
Noble 13
Hm[arnc] 11
ajuk12(nOOB) 11
SilentControl 8
Icarus 6
Dota 2
singsing3092
qojqva2224
Dendi457
XcaliburYe137
Counter-Strike
olofmeister2417
allub334
oskar29
Heroes of the Storm
Khaldor142
Other Games
B2W.Neo1219
Mew2King791
crisheroes500
hiko225
RotterdaM206
ArmadaUGS194
Hui .190
XaKoH 141
QueenE53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1368
• WagamamaTV151
• lizZardDota262
• Noizen45
Upcoming Events
Korean StarCraft League
13h 22m
CranKy Ducklings
20h 22m
WardiTV 2025
22h 22m
SC Evo League
22h 52m
IPSL
1d 3h
Dewalt vs ZZZero
BSL 21
1d 6h
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d 8h
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
1d 20h
WardiTV 2025
1d 22h
OSC
2 days
[ Show More ]
IPSL
2 days
Bonyth vs KameZerg
BSL 21
2 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV 2025
3 days
StarCraft2.fi
4 days
PiGosaur Monday
4 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
WardiTV 2025
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.