Surprised there's no thread made for this game. I have sank in over 50hours in just a week and that's me with very few free time.
Deadlock is a unique genre, gameplay with a good mix of MOBA and hero shooter elements. Currently in limited access (very easy to get a key though)
You essentially have lane push by creeps, neutral creeps, power ups throughout the maps, Roshan, last hit/deny mechanics, hero skills and items (including active) In a 6v6 matchup with 4 lanes format, with a lot of tactics like split pushing and ganking still exist.
What makes it really stand out from third person shooter MOBA like SMITE, is that the map has verticality, and a lot of shortcuts and small objectives.
You also have very smooth mobility, eg dash jump that you need to nail the timing to execute.
Hard carry still exists and probably just as strong as any in Dota. there are items like blink dagger, refresher orbs etc. But due to the nature of shooter spacing out, and vertical space matters, play making with AOE-fest team wipe is much harder to execute but also very possible.
Interested to know how many MOBA players will migrate to deadlock. And gotta feel for games like Concord and Smite 2 that just aren't ready to compete imo.
This game looks really really bad. No fun aspects and like it was made for really sweaty players. I don't see this sticking around too tryhard and that's about all you can do.
I tried it, it's very well done, with some clever innovations. The last hitting and movement/stamina mechanics are superb.
It does have the vertical learning curve problem of DOTA/LOL in that you are at a huge disadvantage until you know the various heroes abilities, so I'm not sure I will get into it, but it was good enough I definitely want to play a few more games.
It's very, very good. They clearly aren't shying away from mechanics that most MOBAs have been trying to nix for years, instead they've doubled down into stuff like denying and having a complex map.
On September 02 2024 12:14 CicadaSC wrote: This game looks really really bad. No fun aspects and like it was made for really sweaty players. I don't see this sticking around too tryhard and that's about all you can do.
even under NDA the playerbase was growing, around 20K players under a friend list invite only system. Now the NDA is lifted and sitting around 50K - 150K concurrent players, with a limited hours queuing system.
They know what sort of playerbase they are targetting, and it actually has a very good vibe. imo less stressful than dota or cod for example.
On September 02 2024 12:14 CicadaSC wrote: This game looks really really bad. No fun aspects and like it was made for really sweaty players. I don't see this sticking around too tryhard and that's about all you can do.
even under NDA the playerbase was growing, around 20K players under a friend list invite only system. Now the NDA is lifted and sitting around 50K - 150K concurrent players, with a limited hours queuing system.
They know what sort of playerbase they are targetting, and it actually has a very good vibe. imo less stressful than dota or cod for example.
you are just clicking things and whoever has better aim wins, where is the fun in that? especially if you don't play shooters. at least in starcraft for example u can watch cool armies a-move into each other even if u suck at the game there is still some awe to it.
On September 02 2024 12:14 CicadaSC wrote: This game looks really really bad. No fun aspects and like it was made for really sweaty players. I don't see this sticking around too tryhard and that's about all you can do.
even under NDA the playerbase was growing, around 20K players under a friend list invite only system. Now the NDA is lifted and sitting around 50K - 150K concurrent players, with a limited hours queuing system.
They know what sort of playerbase they are targetting, and it actually has a very good vibe. imo less stressful than dota or cod for example.
you are just clicking things and whoever has better aim wins, where is the fun in that?
This couldn't be more wrong lmfao. It has all the strategy and depth of Dota 2 behind it. Good aim alone won't get you anywhere.
Anyway, I've been having a blast since getting my invite last week. I hope they get rid of the restricted hours ASAP. I don't want to have to wait until 2 PM to play XD.
On September 02 2024 12:14 CicadaSC wrote: This game looks really really bad. No fun aspects and like it was made for really sweaty players. I don't see this sticking around too tryhard and that's about all you can do.
From what I'm hearing it's pretty much the opposite. People are incredibly hyped for this. There is like 100k concurrent players in a invite only "beta"... that is ridiculous
The fight in the video ^ against an Enemy walker is really cool to be honest. Gave me a bit of sin & punishment vibe which was a great co-op bullet-hack'n'slash on N64 and Wii
On September 02 2024 12:14 CicadaSC wrote: This game looks really really bad. No fun aspects and like it was made for really sweaty players. I don't see this sticking around too tryhard and that's about all you can do.
even under NDA the playerbase was growing, around 20K players under a friend list invite only system. Now the NDA is lifted and sitting around 50K - 150K concurrent players, with a limited hours queuing system.
They know what sort of playerbase they are targetting, and it actually has a very good vibe. imo less stressful than dota or cod for example.
you are just clicking things and whoever has better aim wins, where is the fun in that? especially if you don't play shooters. at least in starcraft for example u can watch cool armies a-move into each other even if u suck at the game there is still some awe to it.
"Just clicking things and whoever has better aim wins" is a shallow description even of shallower (CoD, Battlefield) games, and those games are STILL fun.
It's not for you, fair enough. Same as RTS isn't for a lot of people.
Game looks fun. Seems like an interesting shooter overall. Game cycle is interesting, game length seems pretty good etc. If I was playing shooters I would try it out.
From what I can tell a typical game lasts 45 minutes? Was hoping it'd be closer to 20-30 so it's easier to squeeze a game in without too much commitment.
On September 03 2024 08:48 Firebolt145 wrote: From what I can tell a typical game lasts 45 minutes? Was hoping it'd be closer to 20-30 so it's easier to squeeze a game in without too much commitment.
Mine usually lasts around 45mins but with a lot lasting around 30mins. The lane phrase is quite short and the mid game is where the difference in team skill really shows. Game is mostly determined by 30mins mark but sometimes you do have late game carry starts their power spike.
looks interesting and i expect it will get some traction from players that enjoy both genres. unfortunately it seems aim is the underlying fundamental skill and without it youre going to be a pretty poor player no matter how good you are strategically. personally i wouldnt touch it because as much as i loved dota and was very good at it, i dont want my skill to be limited by my aim. in that sense it seems to be a harder game and i can understand why there might be concerns that the game is too niche or 'tryhard'. not many players are going to be very good at both moba and fps games
On September 03 2024 08:48 Firebolt145 wrote: From what I can tell a typical game lasts 45 minutes? Was hoping it'd be closer to 20-30 so it's easier to squeeze a game in without too much commitment.
That seems quite long, here are my previous 10 games: