Deadlock - Valve's new Hero shooter & MOBA mix - Page 8
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PurE)Rabbit-SF
United States654 Posts
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PurE)Rabbit-SF
United States654 Posts
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PurE)Rabbit-SF
United States654 Posts
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PurE)Rabbit-SF
United States654 Posts
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tec27
United States3699 Posts
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PurE)Rabbit-SF
United States654 Posts
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Fleetfeet
Canada2554 Posts
On November 08 2024 04:44 tec27 wrote: Okay, but what are the ranks of the people in the games he won vs the games he lost? How did they perform throughout the week? What rank changes did they receive? Win/loss on its own is simply not enough to determine whether you will rank up or down, and part of the point of using a longer rating period (7 days vs every game) would be to account for the system as a whole. You (like many other people) are being incredibly superstitious about what is going on here in the absence of data, when all of this is much more easily explained by it being a Glicko-based system that uses wins and losses (i.e. exactly what Valve uses in both DotA and CS2). I'd have a hard time sourcing exactly what is used, but it would not surprise me in the least to learn Valve uses data outside W/L in their MMR. The most provable example was 4 years back(?) in dota, you would do your ranked placements as Zeus because your overall damage contribution impacted your MMR for placement. Zeus ult does damage to everyone globally so you'd spam it on cooldown to maximize damage dealt, with disregard for strategic/tactical use. I also encountered robust 'smurf detection' when I tried to play with some complerely-new-to-dota friends years ago. I had a 1.x KDA and like 20% winrate (I was very much letting my friends learn and not trying to solo carry) but the account was still matching at about 3k mmr after 6 games. It had to be reading data on my stacking camps or something, because WR and KDA were not justifying 3k unranked mmr. (friends were approx 800-1500mmr by my guess) All by way of saying I'd be floored to learn that Valve currently uses strictly glicko in its games. | ||
Laurens
Belgium4541 Posts
After trying various heroes, go with McGinnis -> it gets nerfed in a week We continue searching. | ||
tec27
United States3699 Posts
On November 08 2024 12:35 Fleetfeet wrote: I'd have a hard time sourcing exactly what is used, but it would not surprise me in the least to learn Valve uses data outside W/L in their MMR. The most provable example was 4 years back(?) in dota, you would do your ranked placements as Zeus because your overall damage contribution impacted your MMR for placement. Zeus ult does damage to everyone globally so you'd spam it on cooldown to maximize damage dealt, with disregard for strategic/tactical use. I also encountered robust 'smurf detection' when I tried to play with some complerely-new-to-dota friends years ago. I had a 1.x KDA and like 20% winrate (I was very much letting my friends learn and not trying to solo carry) but the account was still matching at about 3k mmr after 6 games. It had to be reading data on my stacking camps or something, because WR and KDA were not justifying 3k unranked mmr. (friends were approx 800-1500mmr by my guess) All by way of saying I'd be floored to learn that Valve currently uses strictly glicko in its games. I'm aware of the Zeus thing, but smurf detection exists outside of the normal ranked system. It's not something that is directly part of the system adjusting MMR, rather it's something that's looking at gameplay and trying to find people that clearly do not belong. So yes, I agree that there are almost certainly multiple systems at play here, but for players that don't fall well outside the bounds of whatever their rating bracket's skill level is, I don't see any real evidence for kills/souls/etc. being the driving factor behind MMR changes. All I have ever seen is people being extremely superstitious (which a 7-day rating period certainly doesn't help with) and people saying "a Valve employee said this" without ever linking/showing them doing so. | ||
PurE)Rabbit-SF
United States654 Posts
It is super super apparent, is not a superstition, I've seen it happen. | ||
Laurens
Belgium4541 Posts
Either way, it's been less fun lately. With the OSRS league starting on wednesday, it's time for a break from Deadlock :D | ||
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