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Deadlock - Valve's new Hero shooter & MOBA mix - Page 8

Forum Index > General Games
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PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
Last Edited: 2024-11-07 21:51:17
November 07 2024 19:52 GMT
#141
nuked
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
Last Edited: 2024-11-07 21:51:11
November 07 2024 19:57 GMT
#142
nuked
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
Last Edited: 2024-11-07 21:51:04
November 07 2024 19:58 GMT
#143
nuked
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
Last Edited: 2024-11-07 21:50:53
November 07 2024 20:44 GMT
#144
nuked
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
tec27
Profile Blog Joined June 2004
United States3702 Posts
November 07 2024 21:21 GMT
#145
I'm honestly done talking to you about this, you don't read or comprehend anything. And please, use the edit button, you don't need to post 6 posts in a row
Can you jam with the console cowboys in cyberspace?
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
November 07 2024 21:52 GMT
#146
nuked, and the post after this with "nuked" i cannot find delete button mod please help me delete, thanks.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Fleetfeet
Profile Blog Joined May 2014
Canada2693 Posts
November 08 2024 03:35 GMT
#147
On November 08 2024 04:44 tec27 wrote:
Show nested quote +
On November 08 2024 00:55 PurE)Rabbit-SF wrote:
[image loading]
[image loading]


There you go , he went 9 win out of 24 games, so 9-15 and he ranked up.

His first week he won like 3~4 games and placed into oracle which was pretty much on par with his nekoscore/valveMMR normal game.

Okay, but what are the ranks of the people in the games he won vs the games he lost? How did they perform throughout the week? What rank changes did they receive? Win/loss on its own is simply not enough to determine whether you will rank up or down, and part of the point of using a longer rating period (7 days vs every game) would be to account for the system as a whole.

You (like many other people) are being incredibly superstitious about what is going on here in the absence of data, when all of this is much more easily explained by it being a Glicko-based system that uses wins and losses (i.e. exactly what Valve uses in both DotA and CS2).


I'd have a hard time sourcing exactly what is used, but it would not surprise me in the least to learn Valve uses data outside W/L in their MMR. The most provable example was 4 years back(?) in dota, you would do your ranked placements as Zeus because your overall damage contribution impacted your MMR for placement. Zeus ult does damage to everyone globally so you'd spam it on cooldown to maximize damage dealt, with disregard for strategic/tactical use.

I also encountered robust 'smurf detection' when I tried to play with some complerely-new-to-dota friends years ago. I had a 1.x KDA and like 20% winrate (I was very much letting my friends learn and not trying to solo carry) but the account was still matching at about 3k mmr after 6 games. It had to be reading data on my stacking camps or something, because WR and KDA were not justifying 3k unranked mmr. (friends were approx 800-1500mmr by my guess)

All by way of saying I'd be floored to learn that Valve currently uses strictly glicko in its games.
Laurens
Profile Joined September 2010
Belgium4557 Posts
November 08 2024 11:37 GMT
#148
Haha, I start playing the Seven ball build -> it gets nerfed in a week
After trying various heroes, go with McGinnis -> it gets nerfed in a week
We continue searching.
tec27
Profile Blog Joined June 2004
United States3702 Posts
November 08 2024 19:43 GMT
#149
On November 08 2024 12:35 Fleetfeet wrote:
Show nested quote +
On November 08 2024 04:44 tec27 wrote:
On November 08 2024 00:55 PurE)Rabbit-SF wrote:
[image loading]
[image loading]


There you go , he went 9 win out of 24 games, so 9-15 and he ranked up.

His first week he won like 3~4 games and placed into oracle which was pretty much on par with his nekoscore/valveMMR normal game.

Okay, but what are the ranks of the people in the games he won vs the games he lost? How did they perform throughout the week? What rank changes did they receive? Win/loss on its own is simply not enough to determine whether you will rank up or down, and part of the point of using a longer rating period (7 days vs every game) would be to account for the system as a whole.

You (like many other people) are being incredibly superstitious about what is going on here in the absence of data, when all of this is much more easily explained by it being a Glicko-based system that uses wins and losses (i.e. exactly what Valve uses in both DotA and CS2).


I'd have a hard time sourcing exactly what is used, but it would not surprise me in the least to learn Valve uses data outside W/L in their MMR. The most provable example was 4 years back(?) in dota, you would do your ranked placements as Zeus because your overall damage contribution impacted your MMR for placement. Zeus ult does damage to everyone globally so you'd spam it on cooldown to maximize damage dealt, with disregard for strategic/tactical use.

I also encountered robust 'smurf detection' when I tried to play with some complerely-new-to-dota friends years ago. I had a 1.x KDA and like 20% winrate (I was very much letting my friends learn and not trying to solo carry) but the account was still matching at about 3k mmr after 6 games. It had to be reading data on my stacking camps or something, because WR and KDA were not justifying 3k unranked mmr. (friends were approx 800-1500mmr by my guess)

All by way of saying I'd be floored to learn that Valve currently uses strictly glicko in its games.

I'm aware of the Zeus thing, but smurf detection exists outside of the normal ranked system. It's not something that is directly part of the system adjusting MMR, rather it's something that's looking at gameplay and trying to find people that clearly do not belong. So yes, I agree that there are almost certainly multiple systems at play here, but for players that don't fall well outside the bounds of whatever their rating bracket's skill level is, I don't see any real evidence for kills/souls/etc. being the driving factor behind MMR changes. All I have ever seen is people being extremely superstitious (which a 7-day rating period certainly doesn't help with) and people saying "a Valve employee said this" without ever linking/showing them doing so.
Can you jam with the console cowboys in cyberspace?
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
November 08 2024 20:02 GMT
#150
I don't know what to tell you man, I wrote a lot to explain in a bit more detail but I guess you don't want to hear or think it is possible, but I've tracked my 800 games over time when I was doing different things, it is 100% they don't give that much weight on win/lose, but more on your personal stats.

It is super super apparent, is not a superstition, I've seen it happen.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Laurens
Profile Joined September 2010
Belgium4557 Posts
Last Edited: 2024-11-22 14:21:10
November 22 2024 14:20 GMT
#151
Quality of games and matchmaking has gone downhill rather sharply in the past 2 weeks. Idk if it's changes made by Valve or a drop in playerbase that has caused this. Today they merged unranked and ranked queue (which saw me go up to Archon, but it's meaningless now) and removed the forced solo queue which will only add to the issues imo. You can enter a flag in console to indicate you prefer solo only games but idk how well that will work.

Either way, it's been less fun lately. With the OSRS league starting on wednesday, it's time for a break from Deadlock :D
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