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Deadlock - Valve's new Hero shooter & MOBA mix - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Harris1st
Profile Blog Joined May 2010
Germany7006 Posts
September 06 2024 07:03 GMT
#41
I thinks it's balanced in a way that everything can be broken and you fight one broken thing with another. Nice for personal power fantasy.
What I did not expect is the way it stresses me out. I thought there would be more "downtime" shooting mobs/ waves but this is pretty much all action for 30mins straight.
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland26192 Posts
September 07 2024 04:07 GMT
#42
Dipped my toe in. Quality game

It is quite daunting learning what every hero is capable of doing to you, and the visual cues that go with.

But I think the core gameplay is compelling enough that this might be the MOBA that sees me overcome that hurdle

Really impressed with my brief forays so far
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2024-09-07 06:26:44
September 07 2024 04:10 GMT
#43
I played a buttload of dota and rolled onto FPSes, so on the one hand, this seems tailor-made to bring me back to Valve's embrace.

On the other hand, the #1 reason I quit Dota was that any given game could run for 15 minutes or two bloody hours, and needing to clear two hours of full lock-in every time I sat down was just flat-out absurd.

So, the million dollar question to me is where deadlock sits in terms of runtime. Can I be reasonably confident that I'll be allowed to leave in, say 30-45 minutes, or do I need to convince my wife to take the kids out of the house in order to even boot it up?

EDIT: turns out i should have read the first page. Very promising if they can keep it under 45
Laurens
Profile Joined September 2010
Belgium4552 Posts
September 07 2024 10:44 GMT
#44
Yeah there's no buyback, no glyph, weaker towers (seriously, T2 and T3 towers kinda melt), less difficulty assaulting the enemy base compared to 'going highground' in dota, etc.
Still not seeing any games past the 45 minute mark.
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
Last Edited: 2024-09-07 20:19:48
September 07 2024 20:18 GMT
#45
I think they'll be *trying* to put it at about 30 minutes per game, but I'm not sure it's there right now. If you've got a relatively even game then pushing into the base is really hard in my eyes (lots of angles to hold, pool regen is really strong and characters like Talon can just sit in pool and spam) and splitpushing is ridicuously effective with how good the teleporters are. I get the feeling the meta might eventually stabilise on very grindy games.
Harris1st
Profile Blog Joined May 2010
Germany7006 Posts
September 09 2024 07:58 GMT
#46
Longest game I had was 44 mins but mostly it's around 35mins. The last push in base does take some time even if you easily outcarry the opponents team.
Go Serral! GG EZ for Ence. Flashbang dance FTW
tec27
Profile Blog Joined June 2004
United States3702 Posts
September 09 2024 19:27 GMT
#47
On September 08 2024 05:18 Garrl wrote:
I think they'll be *trying* to put it at about 30 minutes per game, but I'm not sure it's there right now. If you've got a relatively even game then pushing into the base is really hard in my eyes (lots of angles to hold, pool regen is really strong and characters like Talon can just sit in pool and spam) and splitpushing is ridicuously effective with how good the teleporters are. I get the feeling the meta might eventually stabilise on very grindy games.

average game length was pretty 30 minutes according to the trackers, but Valve has now broken those. I think the main issue with game length is kind of similar to DotA: lower level games often go on longer because people don't really know how to close things out and waste a lot of time instead of ending the game.
Can you jam with the console cowboys in cyberspace?
Harris1st
Profile Blog Joined May 2010
Germany7006 Posts
September 10 2024 11:08 GMT
#48
On September 10 2024 04:27 tec27 wrote:
Show nested quote +
On September 08 2024 05:18 Garrl wrote:
I think they'll be *trying* to put it at about 30 minutes per game, but I'm not sure it's there right now. If you've got a relatively even game then pushing into the base is really hard in my eyes (lots of angles to hold, pool regen is really strong and characters like Talon can just sit in pool and spam) and splitpushing is ridicuously effective with how good the teleporters are. I get the feeling the meta might eventually stabilise on very grindy games.

average game length was pretty 30 minutes according to the trackers, but Valve has now broken those. I think the main issue with game length is kind of similar to DotA: lower level games often go on longer because people don't really know how to close things out and waste a lot of time instead of ending the game.


Not only that but obviously there could be a big difference between a PUG and a premade team in game length. The ping mechanic is nice and all but you still need people to follow said pings
Go Serral! GG EZ for Ence. Flashbang dance FTW
HolydaKing
Profile Joined February 2010
21254 Posts
September 10 2024 15:11 GMT
#49
I'm not playing it, but I've seen a lot of games on stream.

I think having a group of people following commands will end games much quicker since I've seen many times where at 30ish minutes when a team gets completely killed the game is over very fast. If people don't respond accordingly however, games won't end so soon.
Laurens
Profile Joined September 2010
Belgium4552 Posts
September 12 2024 16:07 GMT
#50
I've slowly climbed my way out of the trenches, and the result is that I get absolutely bodied in laning phase now lol.
I try my best to not feed, catch up, and come back through teamfights but man is the laning rough.
Usually too slow to get denies (playing Warden doesn't help, shit gun), and when I show myself to do some melees I instantly drop a third of my HP bar. Might swap to a hero that's better at the laning phase to have a bit of a breather now and then, taking suggestions
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2024-09-21 10:34:52
September 21 2024 06:45 GMT
#51
I am really enjoying this game. It's a cool experience to be playing something that's this polished, but is also clearly still backed by a big team in fullbore build-the-game mode. They've hotpushed half a dozen changes in just the time I've been playing, that each individually would have taken months to sort out in any other game I play. It's.... weird. I keep looking for the catch.

I assume I'm still in potato bracket, but it's interesting how well the basic gamesense from dota transfers over. I'm finding I can carry surprisingly hard just by playing the map and shoving lanes while the rest of the server gets stuck in some interminable 5 minute teamfight. I'm starting to get rekt in earlygame now though, so I expect that to stop working shortly.

I'm struggling more with team heroes, I feel like I don't know what to do in the midgame or how to look after my own progression as eg. dynamo. Apart from urn it seems like there just isn't as much to do that's not directly farm/fight. Even though there's no priority system, the big cores still start to eat two lanes and half a jungle pretty early, and it seems a bit pointless for me to sit there slowly doing a camp when haze would instaclear it 10 sec later anyway. Do I just roll around constantly looking for fights even when ult is down, or is there something else to prioritise?

Mechanically, I've found the movement hardest to get used to. I'm pretty reasonable at shooters and I've always been the guy who takes the time to learn the movement tech, but I just cannot get the most basic stuff nailed down in Deadlock. I still die regularly because I screwed up a dash-jump, or made a mess of crossing the map and have to enter a fight at low stam, etc.
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
September 21 2024 10:53 GMT
#52
On September 21 2024 15:45 Belisarius wrote:
I am really enjoying this game. It's a cool experience to be playing something that's this polished, but is also clearly still backed by a big team in fullbore build-the-game mode. They've hotpushed half a dozen changes in just the time I've been playing, that each individually would have taken months to sort out in any other game I play. It's.... weird. I keep looking for the catch.

I assume I'm still in potato bracket, but it's interesting how well the basic gamesense from dota transfers over. I'm finding I can carry surprisingly hard just by playing the map and shoving lanes while the rest of the server gets stuck in some interminable 5 minute teamfight. I'm starting to get rekt in earlygame now though, so I expect that to stop working shortly.

I'm struggling more with team heroes, I feel like I don't know what to do in the midgame or how to look after my own progression as eg. dynamo. Apart from urn it seems like there just isn't as much to do that's not directly farm/fight. Even though there's no priority system, the big cores still start to eat two lanes and half a jungle pretty early, and it seems a bit pointless for me to sit there slowly doing a camp when haze would instaclear it 10 sec later anyway. Do I just roll around constantly looking for fights even when ult is down, or is there something else to prioritise?

Mechanically, I've found the movement hardest to get used to. I'm pretty reasonable at shooters and I've always been the guy who takes the time to learn the movement tech, but I just cannot get the most basic stuff nailed down in Deadlock. I still die regularly because I screwed up a dash-jump, or made a mess of crossing the map and have to enter a fight at low stam, etc.


Very much agree with you on the movement. The skill cap for using movement properly seems to be so incredibly high, especially as you don't use ammo while sliding, and yet I feel I can't even do the most basic things well.
It is what you read when you don't have to that determines what you will be when you can't help it.
ETisME
Profile Blog Joined April 2011
12613 Posts
September 21 2024 22:39 GMT
#53
movement in this game is really fun, it's almost like a mini game of its own
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Harris1st
Profile Blog Joined May 2010
Germany7006 Posts
Last Edited: 2024-09-23 07:49:20
September 23 2024 07:49 GMT
#54
That's curious. I come from mainly shooters (and RTS obvioulsy) and I had the movement basics down basically the first time touching the game. For me the biggest challenge is identifying all the different abilities and how they can help/ kill me and be more efficient in my own game/ decisionmaking
Go Serral! GG EZ for Ence. Flashbang dance FTW
EXEcutioner
Profile Joined July 2007
1 Post
September 23 2024 20:40 GMT
#55
Anyone able to shoot me an invite for deadlock please? Would love to check it out with one of my best friends riptide. We haven't had something to play together in years since we both dipped out of Dota 2 and sc2 and he is hyped about deadlock and I'm interested too since i loved Dota 2, smite and paragon. My steam friend code is: 22710035
My eternal gratitude is all i think i have to offer as recompense.
To know is natural of all great men, Leonardo Da Vinci
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States675 Posts
September 24 2024 16:10 GMT
#56
holy shit bro, I legit started playing on the 13th this month ,and I have 155 hours already, the game is super fun and addicting
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States675 Posts
September 24 2024 19:06 GMT
#57
https://deadlocktracker.gg/ for checking your hidden mmr btw.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States675 Posts
September 24 2024 19:07 GMT
#58
for anyone wondering, you can press F7 to bring up console and type in 'map street_test' to get a game without any bot or enemy, just yourself and the minion and creeps, so you can run around the map and learn it.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
WombaT
Profile Blog Joined May 2010
Northern Ireland26192 Posts
September 24 2024 19:15 GMT
#59
How do the invites actually work?

I got one OK from one of my SC2 buddies but I tried to extend the favour to my best mate and a bit DoTA fan and the invite never appeared :S
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States675 Posts
September 24 2024 19:46 GMT
#60
On September 25 2024 04:15 WombaT wrote:
How do the invites actually work?

I got one OK from one of my SC2 buddies but I tried to extend the favour to my best mate and a bit DoTA fan and the invite never appeared :S



It just happens like after 8-24 hours after you hit invite, also if their steam is not binded with a phone number it won't go through.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
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