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On May 31 2024 18:19 Comedy wrote:Show nested quote +On May 31 2024 17:10 Charoisaur wrote:On May 31 2024 15:21 Antithesis wrote:On May 31 2024 06:27 Balnazza wrote:On May 31 2024 06:02 Mizenhauer wrote:On May 31 2024 04:44 Comedy wrote: It's like the other guy said, serral actually underperformed towards the end of 2019 compared (when yes, zerg was a little bit silly with the nydus worm spam) to his better years (2018 and 2022-2024), Serral does well regardless of balance, because his strenghts are not based on gimmicks, or abusive play. The way he wins is cause he plays close to perfection. If anything there's an argument to be made that zerg favored balance hurts him because zvz is always going to be volatile because of the larva mechanic. How many games did serral lose in tragic fashion to a lesser zerg because he got roach allined by a guy with 10 drones less and he scouted it 2 seconds too late? Yes.
Bringing into the goat debate is too subjective, it can't be quantified, and there's certainly no clear case that terran was underpowered in the last couple of years. Clem has been beating serral and reynor since the end of 2020 in regionals. Zerg was only clearly OP in 2019 - because of nydus worm spam that Serral didn't abuse, nor did he get abnormaly good results during that time. I've always thought that StarCraft II is less about who does the most things right and more about who does the least things wrong. The game is incredibly punishing. Even small mistakes can lead to irrevocable leads. Serral is just so steady. He's obviously gone up and down over his career, but when he's at his best it doesn't matter what his opponents do. I know it's a long time ago, but Dark and Rogue played their absolute best against him at BlizzCon and it didn't matter. Serral won on the margins. He forced mistakes and always had the right answers. When he turns it on and plays at his best, I don't rate anyone to beat him. That is precisely my feeling about Serral. He can have this aura of invincibility, which makes everything seem so effortless. There is always the "yes, and..." with his kind of play. And there is usually no flashy moment that makes you say "what a play", it is just outright dominance that no one can compete with. By the way, that's almost the exact point Reynor brought up in response to the GoaT debate in his interview with Starcraft Historian. Specifically, Reynor said: "Well, I think, I think people don't understand that if you play against Serral and if you play against Maru or Rogue, it's just, you know, it's different things. Sometimes against Serral, most people feel hopeless; it's like you cannot do anything. This guy just plays in a way that he leaves you no opening. Like his scouting is perfect; his late game is perfect; so what are you really playing for? Meanwhile someone like Maru and Rogue, they do a lot of mistakes. I don't want to, like, underplay them, but I think it's you know it's common knowledge that Maru has some weaknesses; Rogue has some weaknesses."Obviously, Reynor himself has his biases, but I found it interesting to hear this from a pro, a world champion at that, who has actually faced all these players. And still Reynor has a better record against Serral than vs Maru I guess reynor should look at his record first, before he expresses how he feels. Silly Reynor. When Maru said that Rogue is the stronger Zerg compared to Serral people said he's just hyping up his teammate/buddy. Something similar might be going on with Reynor.
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On May 31 2024 18:28 Branch.AUT wrote:Show nested quote +On May 31 2024 08:39 jack_less wrote:On May 31 2024 04:21 goldensail wrote:I have my view about balance, which is that Zerg is favored and increasingly so as players climb the skill curve (i.e. top Zergs amplify that advantage). My belief is based on results in the past several years, Rogue's own admission( tl.net), and my personal understanding of the game. You may well have a different opinion, but don't get angry and resort to verbal violence. I do find that Serral fans tend to hate balance discussions and immediately want to shut them down, because if balance is indeed Zerg favored, it taints Serral's win record. If your argument is "yeah I think Zerg is a bit favored but since we can't assess the degree of impact that has on results, let's just name GOATs by race" - I'm perfectly fine with that. do not agree with you. It's 2024, with every patch since 2019 zerg struggle more and more. Funny to use the word “dominated” or “favored” when flooded with toss in every qualifier/gm/major tournament since 2018. Ahhh yes! All those Protoss players, flooding all the tournaments, and winning all the championships! Not to forget about the back to back to back to back protoss winning world championships! Darn those OP evil protosses! Taking all the prize money!
Flooding tournaments and winning are not the same. They absolutely are over-represented in GM and the lower pro level.
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On May 31 2024 18:28 Branch.AUT wrote:Show nested quote +On May 31 2024 08:39 jack_less wrote:On May 31 2024 04:21 goldensail wrote:I have my view about balance, which is that Zerg is favored and increasingly so as players climb the skill curve (i.e. top Zergs amplify that advantage). My belief is based on results in the past several years, Rogue's own admission( tl.net), and my personal understanding of the game. You may well have a different opinion, but don't get angry and resort to verbal violence. I do find that Serral fans tend to hate balance discussions and immediately want to shut them down, because if balance is indeed Zerg favored, it taints Serral's win record. If your argument is "yeah I think Zerg is a bit favored but since we can't assess the degree of impact that has on results, let's just name GOATs by race" - I'm perfectly fine with that. do not agree with you. It's 2024, with every patch since 2019 zerg struggle more and more. Funny to use the word “dominated” or “favored” when flooded with toss in every qualifier/gm/major tournament since 2018. Ahhh yes! All those Protoss players, flooding all the tournaments, and winning all the championships! Not to forget about the back to back to back to back protoss winning world championships! Darn those OP evil protosses! Taking all the prize money! Simple example: DH Dallas 2024. Winners stage P6/T6/Z4 would you say Zerg dominated now? Open Stage 11/11/10. A lot of people only look at the first place and deduce the game status from that. Forgetting that there are several stages in a tournament that might give more information about the state of the game.
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On May 31 2024 20:34 jack_less wrote:Show nested quote +On May 31 2024 18:28 Branch.AUT wrote:On May 31 2024 08:39 jack_less wrote:On May 31 2024 04:21 goldensail wrote:I have my view about balance, which is that Zerg is favored and increasingly so as players climb the skill curve (i.e. top Zergs amplify that advantage). My belief is based on results in the past several years, Rogue's own admission( tl.net), and my personal understanding of the game. You may well have a different opinion, but don't get angry and resort to verbal violence. I do find that Serral fans tend to hate balance discussions and immediately want to shut them down, because if balance is indeed Zerg favored, it taints Serral's win record. If your argument is "yeah I think Zerg is a bit favored but since we can't assess the degree of impact that has on results, let's just name GOATs by race" - I'm perfectly fine with that. do not agree with you. It's 2024, with every patch since 2019 zerg struggle more and more. Funny to use the word “dominated” or “favored” when flooded with toss in every qualifier/gm/major tournament since 2018. Ahhh yes! All those Protoss players, flooding all the tournaments, and winning all the championships! Not to forget about the back to back to back to back protoss winning world championships! Darn those OP evil protosses! Taking all the prize money! Simple example: DH Dallas 2024. Winners stage P6/T6/Z4 would you say Zerg dominated now? Open Stage 11/11/10. A lot of people only look at the first place and deduce the game status from that. Forgetting that there are several stages in a tournament that might give more information about the state of the game. Soo... by your numbers, protoss is about 1/3 of the players. And flooding allthe tournaments. You are entitled to your opinion I suppose. I guess if you're part of the "patch protoss out of the game" crowd, thats reasonable logic.
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On May 31 2024 19:31 Charoisaur wrote:Show nested quote +On May 31 2024 18:19 Comedy wrote:On May 31 2024 17:10 Charoisaur wrote:On May 31 2024 15:21 Antithesis wrote:On May 31 2024 06:27 Balnazza wrote:On May 31 2024 06:02 Mizenhauer wrote:On May 31 2024 04:44 Comedy wrote: It's like the other guy said, serral actually underperformed towards the end of 2019 compared (when yes, zerg was a little bit silly with the nydus worm spam) to his better years (2018 and 2022-2024), Serral does well regardless of balance, because his strenghts are not based on gimmicks, or abusive play. The way he wins is cause he plays close to perfection. If anything there's an argument to be made that zerg favored balance hurts him because zvz is always going to be volatile because of the larva mechanic. How many games did serral lose in tragic fashion to a lesser zerg because he got roach allined by a guy with 10 drones less and he scouted it 2 seconds too late? Yes.
Bringing into the goat debate is too subjective, it can't be quantified, and there's certainly no clear case that terran was underpowered in the last couple of years. Clem has been beating serral and reynor since the end of 2020 in regionals. Zerg was only clearly OP in 2019 - because of nydus worm spam that Serral didn't abuse, nor did he get abnormaly good results during that time. I've always thought that StarCraft II is less about who does the most things right and more about who does the least things wrong. The game is incredibly punishing. Even small mistakes can lead to irrevocable leads. Serral is just so steady. He's obviously gone up and down over his career, but when he's at his best it doesn't matter what his opponents do. I know it's a long time ago, but Dark and Rogue played their absolute best against him at BlizzCon and it didn't matter. Serral won on the margins. He forced mistakes and always had the right answers. When he turns it on and plays at his best, I don't rate anyone to beat him. That is precisely my feeling about Serral. He can have this aura of invincibility, which makes everything seem so effortless. There is always the "yes, and..." with his kind of play. And there is usually no flashy moment that makes you say "what a play", it is just outright dominance that no one can compete with. By the way, that's almost the exact point Reynor brought up in response to the GoaT debate in his interview with Starcraft Historian. Specifically, Reynor said: "Well, I think, I think people don't understand that if you play against Serral and if you play against Maru or Rogue, it's just, you know, it's different things. Sometimes against Serral, most people feel hopeless; it's like you cannot do anything. This guy just plays in a way that he leaves you no opening. Like his scouting is perfect; his late game is perfect; so what are you really playing for? Meanwhile someone like Maru and Rogue, they do a lot of mistakes. I don't want to, like, underplay them, but I think it's you know it's common knowledge that Maru has some weaknesses; Rogue has some weaknesses."Obviously, Reynor himself has his biases, but I found it interesting to hear this from a pro, a world champion at that, who has actually faced all these players. And still Reynor has a better record against Serral than vs Maru I guess reynor should look at his record first, before he expresses how he feels. Silly Reynor. When Maru said that Rogue is the stronger Zerg compared to Serral people said he's just hyping up his teammate/buddy. Something similar might be going on with Reynor.
Reynor has a clear incentive to hype Serral over Maru - if he had supported Maru > Serral, then the only reasonable explanation for Serral's win record over Maru is that ZvT is Zerg favored, but with that deduction, Reynor's losing record vs. Maru becomes irrefutable proof that Maru > him (Reynor).
Of course, it is still inexcusable that if Serral can beat Maru as a Zerg, why can't Reynor? Therefore no choice for him left but to say Serral is GOAT.
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On June 01 2024 13:10 goldensail wrote:Show nested quote +On May 31 2024 19:31 Charoisaur wrote:On May 31 2024 18:19 Comedy wrote:On May 31 2024 17:10 Charoisaur wrote:On May 31 2024 15:21 Antithesis wrote:On May 31 2024 06:27 Balnazza wrote:On May 31 2024 06:02 Mizenhauer wrote:On May 31 2024 04:44 Comedy wrote: It's like the other guy said, serral actually underperformed towards the end of 2019 compared (when yes, zerg was a little bit silly with the nydus worm spam) to his better years (2018 and 2022-2024), Serral does well regardless of balance, because his strenghts are not based on gimmicks, or abusive play. The way he wins is cause he plays close to perfection. If anything there's an argument to be made that zerg favored balance hurts him because zvz is always going to be volatile because of the larva mechanic. How many games did serral lose in tragic fashion to a lesser zerg because he got roach allined by a guy with 10 drones less and he scouted it 2 seconds too late? Yes.
Bringing into the goat debate is too subjective, it can't be quantified, and there's certainly no clear case that terran was underpowered in the last couple of years. Clem has been beating serral and reynor since the end of 2020 in regionals. Zerg was only clearly OP in 2019 - because of nydus worm spam that Serral didn't abuse, nor did he get abnormaly good results during that time. I've always thought that StarCraft II is less about who does the most things right and more about who does the least things wrong. The game is incredibly punishing. Even small mistakes can lead to irrevocable leads. Serral is just so steady. He's obviously gone up and down over his career, but when he's at his best it doesn't matter what his opponents do. I know it's a long time ago, but Dark and Rogue played their absolute best against him at BlizzCon and it didn't matter. Serral won on the margins. He forced mistakes and always had the right answers. When he turns it on and plays at his best, I don't rate anyone to beat him. That is precisely my feeling about Serral. He can have this aura of invincibility, which makes everything seem so effortless. There is always the "yes, and..." with his kind of play. And there is usually no flashy moment that makes you say "what a play", it is just outright dominance that no one can compete with. By the way, that's almost the exact point Reynor brought up in response to the GoaT debate in his interview with Starcraft Historian. Specifically, Reynor said: "Well, I think, I think people don't understand that if you play against Serral and if you play against Maru or Rogue, it's just, you know, it's different things. Sometimes against Serral, most people feel hopeless; it's like you cannot do anything. This guy just plays in a way that he leaves you no opening. Like his scouting is perfect; his late game is perfect; so what are you really playing for? Meanwhile someone like Maru and Rogue, they do a lot of mistakes. I don't want to, like, underplay them, but I think it's you know it's common knowledge that Maru has some weaknesses; Rogue has some weaknesses."Obviously, Reynor himself has his biases, but I found it interesting to hear this from a pro, a world champion at that, who has actually faced all these players. And still Reynor has a better record against Serral than vs Maru I guess reynor should look at his record first, before he expresses how he feels. Silly Reynor. When Maru said that Rogue is the stronger Zerg compared to Serral people said he's just hyping up his teammate/buddy. Something similar might be going on with Reynor. Reynor has a clear incentive to hype Serral over Maru - if he had supported Maru > Serral, then the only reasonable explanation for Serral's win record over Maru is that ZvT is Zerg favored, but with that deduction, Reynor's losing record vs. Maru becomes irrefutable proof that Maru > him (Reynor). Of course, it is still inexcusable that if Serral can beat Maru as a Zerg, why can't Reynor? Therefore no choice for him left but to say Serral is GOAT.
;thank god we have your 200 iq brain to logically dedact why reynor suppots serral here, and it's not because serral beats maru every single time or maybe just because he feels serral is a better player.
Jfc
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On June 01 2024 15:51 Comedy wrote:Show nested quote +On June 01 2024 13:10 goldensail wrote:On May 31 2024 19:31 Charoisaur wrote:On May 31 2024 18:19 Comedy wrote:On May 31 2024 17:10 Charoisaur wrote:On May 31 2024 15:21 Antithesis wrote:On May 31 2024 06:27 Balnazza wrote:On May 31 2024 06:02 Mizenhauer wrote:On May 31 2024 04:44 Comedy wrote: It's like the other guy said, serral actually underperformed towards the end of 2019 compared (when yes, zerg was a little bit silly with the nydus worm spam) to his better years (2018 and 2022-2024), Serral does well regardless of balance, because his strenghts are not based on gimmicks, or abusive play. The way he wins is cause he plays close to perfection. If anything there's an argument to be made that zerg favored balance hurts him because zvz is always going to be volatile because of the larva mechanic. How many games did serral lose in tragic fashion to a lesser zerg because he got roach allined by a guy with 10 drones less and he scouted it 2 seconds too late? Yes.
Bringing into the goat debate is too subjective, it can't be quantified, and there's certainly no clear case that terran was underpowered in the last couple of years. Clem has been beating serral and reynor since the end of 2020 in regionals. Zerg was only clearly OP in 2019 - because of nydus worm spam that Serral didn't abuse, nor did he get abnormaly good results during that time. I've always thought that StarCraft II is less about who does the most things right and more about who does the least things wrong. The game is incredibly punishing. Even small mistakes can lead to irrevocable leads. Serral is just so steady. He's obviously gone up and down over his career, but when he's at his best it doesn't matter what his opponents do. I know it's a long time ago, but Dark and Rogue played their absolute best against him at BlizzCon and it didn't matter. Serral won on the margins. He forced mistakes and always had the right answers. When he turns it on and plays at his best, I don't rate anyone to beat him. That is precisely my feeling about Serral. He can have this aura of invincibility, which makes everything seem so effortless. There is always the "yes, and..." with his kind of play. And there is usually no flashy moment that makes you say "what a play", it is just outright dominance that no one can compete with. By the way, that's almost the exact point Reynor brought up in response to the GoaT debate in his interview with Starcraft Historian. Specifically, Reynor said: "Well, I think, I think people don't understand that if you play against Serral and if you play against Maru or Rogue, it's just, you know, it's different things. Sometimes against Serral, most people feel hopeless; it's like you cannot do anything. This guy just plays in a way that he leaves you no opening. Like his scouting is perfect; his late game is perfect; so what are you really playing for? Meanwhile someone like Maru and Rogue, they do a lot of mistakes. I don't want to, like, underplay them, but I think it's you know it's common knowledge that Maru has some weaknesses; Rogue has some weaknesses."Obviously, Reynor himself has his biases, but I found it interesting to hear this from a pro, a world champion at that, who has actually faced all these players. And still Reynor has a better record against Serral than vs Maru I guess reynor should look at his record first, before he expresses how he feels. Silly Reynor. When Maru said that Rogue is the stronger Zerg compared to Serral people said he's just hyping up his teammate/buddy. Something similar might be going on with Reynor. Reynor has a clear incentive to hype Serral over Maru - if he had supported Maru > Serral, then the only reasonable explanation for Serral's win record over Maru is that ZvT is Zerg favored, but with that deduction, Reynor's losing record vs. Maru becomes irrefutable proof that Maru > him (Reynor). Of course, it is still inexcusable that if Serral can beat Maru as a Zerg, why can't Reynor? Therefore no choice for him left but to say Serral is GOAT. ;thank god we have your 200 iq brain to logically dedact why reynor suppots serral here, and it's not because serral beats maru every single time or maybe just because he feels serral is a better player. Jfc
I won't argue with idiots because they will just drag me down to their level and beat me with experience.
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Northern Ireland23319 Posts
On June 01 2024 13:10 goldensail wrote:Show nested quote +On May 31 2024 19:31 Charoisaur wrote:On May 31 2024 18:19 Comedy wrote:On May 31 2024 17:10 Charoisaur wrote:On May 31 2024 15:21 Antithesis wrote:On May 31 2024 06:27 Balnazza wrote:On May 31 2024 06:02 Mizenhauer wrote:On May 31 2024 04:44 Comedy wrote: It's like the other guy said, serral actually underperformed towards the end of 2019 compared (when yes, zerg was a little bit silly with the nydus worm spam) to his better years (2018 and 2022-2024), Serral does well regardless of balance, because his strenghts are not based on gimmicks, or abusive play. The way he wins is cause he plays close to perfection. If anything there's an argument to be made that zerg favored balance hurts him because zvz is always going to be volatile because of the larva mechanic. How many games did serral lose in tragic fashion to a lesser zerg because he got roach allined by a guy with 10 drones less and he scouted it 2 seconds too late? Yes.
Bringing into the goat debate is too subjective, it can't be quantified, and there's certainly no clear case that terran was underpowered in the last couple of years. Clem has been beating serral and reynor since the end of 2020 in regionals. Zerg was only clearly OP in 2019 - because of nydus worm spam that Serral didn't abuse, nor did he get abnormaly good results during that time. I've always thought that StarCraft II is less about who does the most things right and more about who does the least things wrong. The game is incredibly punishing. Even small mistakes can lead to irrevocable leads. Serral is just so steady. He's obviously gone up and down over his career, but when he's at his best it doesn't matter what his opponents do. I know it's a long time ago, but Dark and Rogue played their absolute best against him at BlizzCon and it didn't matter. Serral won on the margins. He forced mistakes and always had the right answers. When he turns it on and plays at his best, I don't rate anyone to beat him. That is precisely my feeling about Serral. He can have this aura of invincibility, which makes everything seem so effortless. There is always the "yes, and..." with his kind of play. And there is usually no flashy moment that makes you say "what a play", it is just outright dominance that no one can compete with. By the way, that's almost the exact point Reynor brought up in response to the GoaT debate in his interview with Starcraft Historian. Specifically, Reynor said: "Well, I think, I think people don't understand that if you play against Serral and if you play against Maru or Rogue, it's just, you know, it's different things. Sometimes against Serral, most people feel hopeless; it's like you cannot do anything. This guy just plays in a way that he leaves you no opening. Like his scouting is perfect; his late game is perfect; so what are you really playing for? Meanwhile someone like Maru and Rogue, they do a lot of mistakes. I don't want to, like, underplay them, but I think it's you know it's common knowledge that Maru has some weaknesses; Rogue has some weaknesses."Obviously, Reynor himself has his biases, but I found it interesting to hear this from a pro, a world champion at that, who has actually faced all these players. And still Reynor has a better record against Serral than vs Maru I guess reynor should look at his record first, before he expresses how he feels. Silly Reynor. When Maru said that Rogue is the stronger Zerg compared to Serral people said he's just hyping up his teammate/buddy. Something similar might be going on with Reynor. Reynor has a clear incentive to hype Serral over Maru - if he had supported Maru > Serral, then the only reasonable explanation for Serral's win record over Maru is that ZvT is Zerg favored, but with that deduction, Reynor's losing record vs. Maru becomes irrefutable proof that Maru > him (Reynor). Of course, it is still inexcusable that if Serral can beat Maru as a Zerg, why can't Reynor? Therefore no choice for him left but to say Serral is GOAT. Is this why quite a few top Koreans say basically the same thing?
It’s not like their respective careers aren’t somewhat borne out by what Reynor said. Even if the ‘weakness’ is merely a bit of inconsistency and they’re on a par on their best days, Rogue can blow very hot and quite cold, and Maru’s not averse to occasionally donating the odd set with some bafflingly bad build (as Reynor well knows)
I haven’t heard him say it, I imagine if Reynor was directly asked he’d put Serral on another level to himself as well, despite having a decent H2H and some big titles of his own.
Reynor and pretty much every other Zerg have had their ZvP issues in recent months in the bigger tournies, especially if herO was involved and Serral just beat him down pretty easily yesterday. Intrigued to see how he goes for the rest of it
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Well, pros are subject to bias just like the rest of us. Case in point, Dallas player cards say, in terms of micro:
Maru (Comm 92, Pro 94) whereas: Serral 96, herO 96, Clem 97
I'm supposed to believe Serral, herO, AND Clem all have better micro than Maru?
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On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer
Hey Mizen, you think it would be a nice idea to make an American GOAT list??
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On June 01 2024 17:39 WombaT wrote:Show nested quote +On June 01 2024 13:10 goldensail wrote:On May 31 2024 19:31 Charoisaur wrote:On May 31 2024 18:19 Comedy wrote:On May 31 2024 17:10 Charoisaur wrote:On May 31 2024 15:21 Antithesis wrote:On May 31 2024 06:27 Balnazza wrote:On May 31 2024 06:02 Mizenhauer wrote:On May 31 2024 04:44 Comedy wrote: It's like the other guy said, serral actually underperformed towards the end of 2019 compared (when yes, zerg was a little bit silly with the nydus worm spam) to his better years (2018 and 2022-2024), Serral does well regardless of balance, because his strenghts are not based on gimmicks, or abusive play. The way he wins is cause he plays close to perfection. If anything there's an argument to be made that zerg favored balance hurts him because zvz is always going to be volatile because of the larva mechanic. How many games did serral lose in tragic fashion to a lesser zerg because he got roach allined by a guy with 10 drones less and he scouted it 2 seconds too late? Yes.
Bringing into the goat debate is too subjective, it can't be quantified, and there's certainly no clear case that terran was underpowered in the last couple of years. Clem has been beating serral and reynor since the end of 2020 in regionals. Zerg was only clearly OP in 2019 - because of nydus worm spam that Serral didn't abuse, nor did he get abnormaly good results during that time. I've always thought that StarCraft II is less about who does the most things right and more about who does the least things wrong. The game is incredibly punishing. Even small mistakes can lead to irrevocable leads. Serral is just so steady. He's obviously gone up and down over his career, but when he's at his best it doesn't matter what his opponents do. I know it's a long time ago, but Dark and Rogue played their absolute best against him at BlizzCon and it didn't matter. Serral won on the margins. He forced mistakes and always had the right answers. When he turns it on and plays at his best, I don't rate anyone to beat him. That is precisely my feeling about Serral. He can have this aura of invincibility, which makes everything seem so effortless. There is always the "yes, and..." with his kind of play. And there is usually no flashy moment that makes you say "what a play", it is just outright dominance that no one can compete with. By the way, that's almost the exact point Reynor brought up in response to the GoaT debate in his interview with Starcraft Historian. Specifically, Reynor said: "Well, I think, I think people don't understand that if you play against Serral and if you play against Maru or Rogue, it's just, you know, it's different things. Sometimes against Serral, most people feel hopeless; it's like you cannot do anything. This guy just plays in a way that he leaves you no opening. Like his scouting is perfect; his late game is perfect; so what are you really playing for? Meanwhile someone like Maru and Rogue, they do a lot of mistakes. I don't want to, like, underplay them, but I think it's you know it's common knowledge that Maru has some weaknesses; Rogue has some weaknesses."Obviously, Reynor himself has his biases, but I found it interesting to hear this from a pro, a world champion at that, who has actually faced all these players. And still Reynor has a better record against Serral than vs Maru I guess reynor should look at his record first, before he expresses how he feels. Silly Reynor. When Maru said that Rogue is the stronger Zerg compared to Serral people said he's just hyping up his teammate/buddy. Something similar might be going on with Reynor. Reynor has a clear incentive to hype Serral over Maru - if he had supported Maru > Serral, then the only reasonable explanation for Serral's win record over Maru is that ZvT is Zerg favored, but with that deduction, Reynor's losing record vs. Maru becomes irrefutable proof that Maru > him (Reynor). Of course, it is still inexcusable that if Serral can beat Maru as a Zerg, why can't Reynor? Therefore no choice for him left but to say Serral is GOAT. Is this why quite a few top Koreans say basically the same thing? It’s not like their respective careers aren’t somewhat borne out by what Reynor said. Even if the ‘weakness’ is merely a bit of inconsistency and they’re on a par on their best days, Rogue can blow very hot and quite cold, and Maru’s not averse to occasionally donating the odd set with some bafflingly bad build (as Reynor well knows) I haven’t heard him say it, I imagine if Reynor was directly asked he’d put Serral on another level to himself as well, despite having a decent H2H and some big titles of his own. Reynor and pretty much every other Zerg have had their ZvP issues in recent months in the bigger tournies, especially if herO was involved and Serral just beat him down pretty easily yesterday. Intrigued to see how he goes for the rest of it You know how players can put those little comments in their GSL intro cards now? Reynor's was "budget Serral." I think that's a pretty direct acknowledgement.
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United States1774 Posts
On June 02 2024 02:27 Locutos wrote:Show nested quote +On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer Hey Mizen, you think it would be a nice idea to make an American GOAT list??
I'm pretty sure Scarlett really dislikes me, I don't think you'll see one anytime soon.
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On June 02 2024 02:27 Locutos wrote:Show nested quote +On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer Hey Mizen, you think it would be a nice idea to make an American GOAT list?? Easy: 1. Serral 2. Neeb 3. Huk 4. Scarlett 5. Special
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Canada8988 Posts
On June 02 2024 02:27 Locutos wrote:Show nested quote +On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer Hey Mizen, you think it would be a nice idea to make an American GOAT list??
Ohh, ley me try that one. For the sake of the list, I'm not considering Select, Polt or Violet.
1. Neeb (obviously) 2. Scarlett (also obviously) 3. Huk (since he won mixed event) 4. Special (Arguably a stronger and more consistent player than Huk but I can't put him higher since he never won any non-American events) 5. Idra (Again weaker player than some behind him, but he won an IEM and I do take into acount his influence outside the game) 6. Kelazhur (Super talented, some marquee performance even if he made a career of losing to Special) 7. Astrea (The first player to really challenge the Scarlett/Neeb grasp on the NA scene and become a top foreigner, even if Future also managed some moderate success) 8. Nina (One of the most stable player for a decade now, altough she's lacking big results, she has managed a few upsets across the years.) 9. Masa (Imo one of the most underrated player in all of SC2 history and a natural talent. He won a lot of big NA lan and of course upset Scarlett at WESG Canada. Also has some good Dreamhack and WCS results, well for a North American. 10. Vibe (He kind of get it by default because he had probably the slightly higher peak out of everyone of else, even if it was very short and during BL-Infestor, but I could be conviced of any of the honorable mentions
Honorable mentions: Future, JonSnow, Kiwikaki, Kane, Suppy, Cham, Vindicta.
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On June 02 2024 11:38 Nakajin wrote:Show nested quote +On June 02 2024 02:27 Locutos wrote:On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer Hey Mizen, you think it would be a nice idea to make an American GOAT list?? Ohh, ley me try that one. For the sake of the list, I'm not considering Select, Polt or Violet. 1. Neeb (obviously) 2. Scarlett (also obviously) 3. Huk (since he won mixed event) 4. Special (Arguably a stronger and more consistent player than Huk but I can't put him higher since he never won any non-American events) 5. Idra (Again weaker player than some behind him, but he won an IEM and I do take into acount his influence outside the game) 6. Kelazhur (Super talented, some marquee performance even if he made a career of losing to Special) 7. Astrea (The first player to really challenge the Scarlett/Neeb grasp on the NA scene and become a top foreigner, even if Future also managed some moderate success) 8. Nina (One of the most stable player for a decade now, altough she's lacking big results, she has managed a few upsets across the years.) 9. Masa (Imo one of the most underrated player in all of SC2 history and a natural talent. He won a lot of big NA lan and of course upset Scarlett at WESG Canada. Also has some good Dreamhack and WCS results, well for a North American. 10. Vibe (He kind of get it by default because he had probably the slightly higher peak out of everyone of else, even if it was very short and during BL-Infestor, but I could be conviced of any of the honorable mentions Honorable mentions: Future, JonSnow, Kiwikaki, Kane, Suppy, Cham, Vindicta. Vibe requested a spot on the list of most loathsome patchzergs of all time. He can't be on the GOAT list.
https://tl.net/forum/starcraft-2/505966-the-most-loathsome-patchzergs-of-all-time
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On June 02 2024 11:38 Nakajin wrote:Show nested quote +On June 02 2024 02:27 Locutos wrote:On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer Hey Mizen, you think it would be a nice idea to make an American GOAT list?? Ohh, ley me try that one. For the sake of the list, I'm not considering Select, Polt or Violet. 1. Neeb (obviously) 2. Scarlett (also obviously) 3. Huk (since he won mixed event) 4. Special (Arguably a stronger and more consistent player than Huk but I can't put him higher since he never won any non-American events) 5. Idra (Again weaker player than some behind him, but he won an IEM and I do take into acount his influence outside the game) 6. Kelazhur (Super talented, some marquee performance even if he made a career of losing to Special) 7. Astrea (The first player to really challenge the Scarlett/Neeb grasp on the NA scene and become a top foreigner, even if Future also managed some moderate success) 8. Nina (One of the most stable player for a decade now, altough she's lacking big results, she has managed a few upsets across the years.) 9. Masa (Imo one of the most underrated player in all of SC2 history and a natural talent. He won a lot of big NA lan and of course upset Scarlett at WESG Canada. Also has some good Dreamhack and WCS results, well for a North American. 10. Vibe (He kind of get it by default because he had probably the slightly higher peak out of everyone of else, even if it was very short and during BL-Infestor, but I could be conviced of any of the honorable mentions Honorable mentions: Future, JonSnow, Kiwikaki, Kane, Suppy, Cham, Vindicta.
TFW half the top 10 Amercians list is Canadians
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On June 02 2024 11:51 TheLordofAwesome wrote:Show nested quote +On June 02 2024 11:38 Nakajin wrote:On June 02 2024 02:27 Locutos wrote:On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer Hey Mizen, you think it would be a nice idea to make an American GOAT list?? Ohh, ley me try that one. For the sake of the list, I'm not considering Select, Polt or Violet. 1. Neeb (obviously) 2. Scarlett (also obviously) 3. Huk (since he won mixed event) 4. Special (Arguably a stronger and more consistent player than Huk but I can't put him higher since he never won any non-American events) 5. Idra (Again weaker player than some behind him, but he won an IEM and I do take into acount his influence outside the game) 6. Kelazhur (Super talented, some marquee performance even if he made a career of losing to Special) 7. Astrea (The first player to really challenge the Scarlett/Neeb grasp on the NA scene and become a top foreigner, even if Future also managed some moderate success) 8. Nina (One of the most stable player for a decade now, altough she's lacking big results, she has managed a few upsets across the years.) 9. Masa (Imo one of the most underrated player in all of SC2 history and a natural talent. He won a lot of big NA lan and of course upset Scarlett at WESG Canada. Also has some good Dreamhack and WCS results, well for a North American. 10. Vibe (He kind of get it by default because he had probably the slightly higher peak out of everyone of else, even if it was very short and during BL-Infestor, but I could be conviced of any of the honorable mentions Honorable mentions: Future, JonSnow, Kiwikaki, Kane, Suppy, Cham, Vindicta. Vibe requested a spot on the list of most loathsome patchzergs of all time. He can't be on the GOAT list. https://tl.net/forum/starcraft-2/505966-the-most-loathsome-patchzergs-of-all-time Doesn't that make him more eligible, given that it's America?
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On June 02 2024 11:38 Nakajin wrote:Show nested quote +On June 02 2024 02:27 Locutos wrote:On May 12 2024 02:19 Mizenhauer wrote:GOAT Addendum: Maru and the perception of Code SWith Code S fully underway, we find ourselves in an increasingly familiar situation. Maru, fresh off claiming his eighth Code S title, has already advanced to the Round of 8, and looks poised to win the tournament for a ninth time. Maru’s position as the undisputed best player in South Korea is far from surprising. Every truly great player leaves behind a legacy and Maru’s will inevitably be tied to his complete dominance of the most prestigious competition in StarCraft II history. Four titles ahead of the closest contender, Maru is the unquestioned king of Code S. But, given how absolute his reign has been, his success begs questions. One of which is, how do we evaluate Maru’s future success in a competition in which he has lapped the field time and again? While some might quibble about the current level of competition, Code S remains the gold standard when it comes to individual competition. There are events with larger prize pools and stiffer competition, but none can best Code S when it comes to historical significance and name value. Fourteen years ago, in the nascent days of Wings of Liberty, Mvp, NesTea and MC built their reputation on Code S titles. INnoVation, Zest and Rain continued that tradition—defying the odds by winning seasons of Code S where two thirds of the participants were viable championship contenders. Stats and Rogue added their names to the ledgers in Legacy of the Void and, even now, with an inarguably diminished scene, winning Code S secures you an indelible place in StarCraft II history. TY and Dark may have only won the competition twice, but those triumphs rank among the greatest accomplishments of their decorated careers. Maru earned his first Korean Individual League trophy in 2013, before doubling his trophy haul during Season 1 of SSL two years later. But, it wasn’t until 2018 that he finally captured the Code S title which had eluded him for eight years. He followed that up by winning the next three seasons, as well—instantly catapulting himself ahead of Mvp (who had held the record for most championships since 2011). Six years removed from his fourth title, Maru is the undisputed master of Code S. He has won eight of the 17 Seasons held from 2018 onwards. With another three second place finishes to his name, Maru has reached the finals of 65% of the seasons held over the past six years. And, while Maru already possessed one of the highest win percentages in Code S history at 61% by the end of 2020, the steady departure of viable contenders has ballooned his win rate to the verge of absurdity. While Maru’s grasp on Code S has gone largely uncontested since 2018, the retirement of TY and Stats in 2021, as well as Rogue in 2022 have only tightened his grip. Maru’s record in Code S since the start of 2022 is an astounding 82-42 (67%) in games and 34-12 (74%) in matches. His closest rival during this period, Dark, is 62-47 (57%) in games and 25-12 (68%) in matches. As it stands, Maru has won over 350 games in Code S—a mark that exceeds his closest competitor by more than 100. Overall, Maru has won four of the five seasons of Code S held since Rogue departed for the military. And, while some might point to the absence of four time champion as one of the reasons for Maru’s recent success, one can’t ignore that Maru pulled this trick when he won four seasons in a row back in 2018 and 2019. He shattered numerous records along the way—becoming the first player to win two consecutive seasons of Code S since NesTea did so in 2010, before increasing his trophy haul to four within the span of ten months. Maru matched NesTea in other ways, becoming the first player to sweep the finals of Code S since the IM Zerg mauled InCa in 2011. Maru tied soO’s record for the most consecutive final appearances (four) and broke Mvp’s record of three Code S titles. Season by season Maru climbed the ladder of the greatest players to ever participate in the competition, with each trophy drastically altering his career. His first victory was long overdue for someone of his talent. His second was the start of something special. His third put him level with Mvp and his fourth was his ascension to a tier all his own. Then again, it doesn’t feel like it did over a half decade ago. Maru’s first four titles were something out of an epic tale. He wasn’t just defeating his peers, he was grappling fate, logic and the weight of history into submission. His fifth title, the G5L, felt similarly profound—the realization of a collective dream a dozen years in the making. Nowadays, Maru’s wins border on deflating. Maru was never truly threatened in the most recent season of Code S. Even Cure and herO, the opponents against whom Maru faced off in the semifinals and finals respectively, only managed to steal one game between them. After that Maru took the stage and kissed the Code S trophy amid a shower of confetti for the eighth time. Simply put, he has transformed wonderment into inevitability. I needed something to break up this massive block of text and this fits the bill Regardless of what some might insist, the majority of the best players in the world still hail from South Korea. These aren’t the “glory days” where 15 of the 16 qualifiers for the 2015 WCS Global Finals were Korean, Code S awarded over 100,000 dollars and weekenders were a feeding ground for Koreans traveling abroad. That era is gone, but Code S is littered with talented players and all time greats. In fact, while the last three “World Championship” quality events (IEM Katowice 2023, 2024 and Gamers8 2023) were won by foreigners, Koreans took up five of the eight quarterfinal spots and, by and large, outperformed their foreign opposition in the group stage. Serral, Reynor and Clem have illustrated they can compete and defeat top tier Korean pros, but the rest of the foreign scene struggles mightily with players like SHIN, ByuN or Classic—all of whom have had limited success in Code S over the past few years. Code S may not have as many competitors or the depth of talent it once had, but the results of Group B (and the impending Group of Death consisting of Cure, Stats, Dark and Rogue) prove that every victory, even those in the opening round, are hard fought and well deserved. Ten different players have reached the semifinals of Code S dating back to the first season of 2023. Maru and Cure managed to make it on three occasions but, outside of that, only GuMiho and Dark logged more than one appearance—with ByuN, Bunny, Classic, Solar, herO and Stats settling for a single trip. The honest truth is there isn’t a progamer in Korea capable of reliably defeating Maru at the moment. herO denied Maru the G5L only two years ago, but Maru’s 4-1 victory in the finals of the most recent season of Code S further illustrated the gulf between him and second best. There isn’t a Protoss in Korea who can rival herO, but even he is nothing more than fodder—at least in Code S. There is always a note of resignation when Maru wins Code S, but even the harshest critic has to admit his brilliance is undeniable. How many times have we watched Maru’s opponents shatter his economy, reset his tank count or get ahead on bases only for them to flail helplessly once Maru starts to work his magic? There is perhaps no better example of the discrepancy between Maru and his peers than Cure. Maru’s former teammate has been the second best Korean Terran since TY retired, but the two of them could never be confused for one another. Maru 5-0 record against Cure in offline Best of 5+ over the past four years is evidence enough. But when you take into account the fact that Maru’s chances of beating Cure in Best of 3 (70%) rises to an even more daunting 78% in a seven game series, it’s clear as day that Cure needs everything to break his way if he wants to win Code S—including dodging Maru. The same goes for Dark, who Aligulac gives a 37% chance of beating Maru in a Best of 7. This pattern also applies to herO, whose 4-1 defeat in Code S (which happens 15% of the time according to Aligulac) lines up nicely with Maru’s 56% chance of victory. For once, the eye test lines up with the math. Maru looks, feels, and is the favorite in every match he plays. All of this begs a question—if Maru’s triumphs in Code S feel so insubstantial, how do subsequent victories affect his legacy and his position as one of the greatest of all time? There is an argument to be made that future titles are simply gratuitous. How much does it matter if Maru retires with nine, 10 or 19 Code S titles? He has already long since claimed dominion over the event and, by extension, Korean StarCraft II. Alternatively, the fact that Maru outpaces his closest competitor (Rogue) by a full four Code S titles while simultaneously retaining his position as the most likely player to win the event going forward means each Championship has an exponential effect on his legacy rather than a linear one. After all, if Maru retired with twelve Code S titles while everyone else was left languishing with four or less, how could that not further Maru’s case? As much as some seek mitigating factors such as the lack of top tier talent, the relative dearth of competitive players compared to the past or the fact that many players’ pursuit of Maru was effectively ended prematurely by military service, Maru is the one winning Code S at a never before imagined rate—not Dark, not Cure and not herO. It’s Maru that continues to add to his unmatched trophy collection with each passing season. At the end of the day, Code S hasn’t changed all that much. The format has shifted and the prize money has decreased, but navigating the gauntlet that is Code S is as challenging a prospect as any that exists in the game today. The fact that Maru has won the event so often and with such apparent ease is a testament to his greatness and the continued significance of Code S. It’s tempting to say that the most prestigious event in StarCraft II is no longer about who qualifies or how balanced the game is at the time. That it’s not about who catches fire or who devises the most effective strategy. There are moments where it certainly seems that if Maru executes as he should and avoids some grave mistake along the way, that this Season of Code S is destined to become his for the ninth time. Fortunately, we only have to wait until June 27th to get our answer. Then we can start asking the same questions all over again. Writer: MizenhauerEditor: Mizenhauer Hey Mizen, you think it would be a nice idea to make an American GOAT list?? Ohh, ley me try that one. For the sake of the list, I'm not considering Select, Polt or Violet. 1. Neeb (obviously) 2. Scarlett (also obviously) 3. Huk (since he won mixed event) 4. Special (Arguably a stronger and more consistent player than Huk but I can't put him higher since he never won any non-American events) 5. Idra (Again weaker player than some behind him, but he won an IEM and I do take into acount his influence outside the game) 6. Kelazhur (Super talented, some marquee performance even if he made a career of losing to Special) 7. Astrea (The first player to really challenge the Scarlett/Neeb grasp on the NA scene and become a top foreigner, even if Future also managed some moderate success) 8. Nina (One of the most stable player for a decade now, altough she's lacking big results, she has managed a few upsets across the years.) 9. Masa (Imo one of the most underrated player in all of SC2 history and a natural talent. He won a lot of big NA lan and of course upset Scarlett at WESG Canada. Also has some good Dreamhack and WCS results, well for a North American. 10. Vibe (He kind of get it by default because he had probably the slightly higher peak out of everyone of else, even if it was very short and during BL-Infestor, but I could be conviced of any of the honorable mentions Honorable mentions: Future, JonSnow, Kiwikaki, Kane, Suppy, Cham, Vindicta.
I guess i would put Masa over Nina. But its hard to gauge between those 2.
And I would put Cham over Vibe for sure.
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France12750 Posts
On June 02 2024 01:37 goldensail wrote: Well, pros are subject to bias just like the rest of us. Case in point, Dallas player cards say, in terms of micro:
Maru (Comm 92, Pro 94) whereas: Serral 96, herO 96, Clem 97
I'm supposed to believe Serral, herO, AND Clem all have better micro than Maru? Maybe they feel that his micro is currently that. Not that his « peak » career micro has been at that level.
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United States1774 Posts
On June 02 2024 21:24 Poopi wrote:Show nested quote +On June 02 2024 01:37 goldensail wrote: Well, pros are subject to bias just like the rest of us. Case in point, Dallas player cards say, in terms of micro:
Maru (Comm 92, Pro 94) whereas: Serral 96, herO 96, Clem 97
I'm supposed to believe Serral, herO, AND Clem all have better micro than Maru? Maybe they feel that his micro is currently that. Not that his « peak » career micro has been at that level.
It's just a systemic issue with ratings. The same thing happens if you were to ask someone where they rate a movie on a 1-5 scale. There is no absolute truth as to what constitutes a "5", so it's up to everyone to come up with their own criteria which are always highly subjective. And... that's how we arrive here.
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