Genshin Impact - Coop RPG - Page 51
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Zambrah
United States6982 Posts
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Latham
9546 Posts
On September 02 2021 18:04 Zambrah wrote: Ive been itching to play a game, and I dont want to go back to WoW, and my usual roguelites aren't feeling great, how playable is Genshin without paying into it? How much content is in the game assuming youre not into doing stuff thats super repetitious like farming dungeons or what have you in WoW? IMO bad choice for you. A lot depends on your characters and you need both time and/or money to get these, for most people. Most of us on this forum are paying around 5-10$ a month buying the 2 monthly passes I believe, and have been since the start. As someone said before, there is the actual game that is the story + zones to explore, and there is the daily grind for leveling up your account/world level, and an even more savage grind that is the artifact grind (RNG Fest to the max, that is literally skewed against you). Not only do you need to pull gold quality artifacts with the proper mainstat, then these artifacts have to have rolled good substats (with a bunch of trash mixed in, to lower the chances naturally), and then when upgrading the artifact from 0 to +20 every time, these upgrades to the substats have to hit the important ones. Honestly? This is probably a little glimpse into hell itself. Dante would be proud. And the cherry on the proverbial shitcake is that as in all gacha, time is a resource and you can't do too much in a single day because they WANT to see you log in everyday. Not that much different from WoW... If you want to try a different rougelite try SYNTHETIK, it has amazing gunplay and a very wide variety of weapons and trinkets to make every run different. https://store.steampowered.com/app/528230/SYNTHETIK_Legion_Rising/ Or maybe I could interest you in some Final Fantasy 14? Guild War 2 or ESO? Or you can try cRPGs? Divinity Original Sin 2, Disco Elysium, Pathfinder: Kingmaker, Solasta: Crown of the Magister etc. the cRPG genre is currently experiencing a veritable renaissance and the gems keep flowing. If all else fails wait for Age of Empires 4. It's the love for RTSes that gathered us on this site, and I strongly believe this one won't be an abomination like AoE3. | ||
Southlight
United States11746 Posts
On September 02 2021 18:04 Zambrah wrote: Ive been itching to play a game, and I dont want to go back to WoW, and my usual roguelites aren't feeling great, how playable is Genshin without paying into it? How much content is in the game assuming youre not into doing stuff thats super repetitious like farming dungeons or what have you in WoW? There's probably about 40+ hours of free exploration and single-player/story gameplay at the moment. Unfortunately farming dungeons and such to level things is part of the game, but after you hit a breakpoint (ie. your characters are leveled and geared "enough") you can mostly stop doing it. If you focus on the exploration and story and then come back every few months (give or take) you should be able to enjoy that at least. The farming/grind is a different issue but you don't have to do it and particularly if you can ignore FOMO it's whatever/optional. | ||
Zambrah
United States6982 Posts
40 hours of free single player stuff sounds great, and something I can play every few months also sounds pretty nice! I downloaded it a little earlier and it feels pretty good to play and its prettier than I thought it'd be for some reason, should be a fun time! | ||
Dangermousecatdog
United Kingdom7084 Posts
I would say it is closer to 150 hours of non-repetitive content if you do full exploration, try to find every chest in the open world. The exploration is very good in that there really isn't any other game out there where you can climb and glide in an open world like this other than Breath of the Wild, that I am aware of yet. Though I guess Blue Protocol is coming sometime. When the hook of exploring the overworld ends, unlike an MMORPG you can't grind out your progression, as progression is mostly limited by a set amount everyday, such is the "gacha" monetary model, which you have to be aware of so you aren't too unduly influenced. The "gacha" game genre were originally designed to be played in short commute journeys so after completing the main stories, you will find youself just playing for 20-30 mins a day outside of big events and updates. There's actually no point playing much more than that in terms of progression unless you enjoy the game so much you kill everything on the map. Which I have done quite a few times. As a game you are looking to play for a few hours, the only problem would be that you might end up playing more than few hours or be caught by the manipulative "gacha" business model. The "grind" itself is 5-10 mins a day, which you shouldn't care about unless you have already played that 150 hours of exploration already and have nothing to do but improve your characters. | ||
Southlight
United States11746 Posts
+ Show Spoiler + Amused/surprised they killed off Signora, was doubly amused she turned out to be such small fry. In some ways I'm glad they're progressing things at least. Will be interesting to see how Scaradouche turns out considering he's clearly an X factor amongst the ranks and knows more than he should (and now we kinda-sorta have hints as to why). | ||
herbertwoo
2 Posts
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Latham
9546 Posts
On September 05 2021 13:19 Southlight wrote: + Show Spoiler + Amused/surprised they killed off Signora, was doubly amused she turned out to be such small fry. In some ways I'm glad they're progressing things at least. Will be interesting to see how Scaradouche turns out considering he's clearly an X factor amongst the ranks and knows more than he should (and now we kinda-sorta have hints as to why). + Show Spoiler + She better come back as a playable gacha character, that can change between Fire/Ice kinda like Childe does between bow/daggers... I kinda liked her Queen Bitch attitude | ||
Spazer
Canada8028 Posts
I'm kinda negative on the Inazuma puzzles. The laser puzzles are too obfuscated. Either you need to find relay stones (and you don't know how many there are), or you need to find seelies (which you can't be sure exist). The combination makes the puzzles more frustrating than they need to be. Also, electro seelies are just annoying to deal with. Cube puzzles are mostly fine, but stacking them was inconvenient. Those become less "what order do I turn these" and more "how do I reach this thing without going back to Liyue for geo mc". The magic square was decent as a puzzle, but my god the description sucked. Tile puzzles were fine. The timed orb chases in Sango are terrible. Hydro statues was barely a puzzle. Turn the stone puzzles in Seirai were faster to brute force than actually solve. Overall, I still their best work is still the water level puzzle in the archipelago (RIP). The entire palace in a pool area is particularly awful. Lore is good, story is trash. Once again, the narrated animated cutscene was the only part of the story I liked. I already complained about this to Southlight, but man, why are the world quests are so much better than the main plot? The difference between the two is stark. Just like in Liyue, everything in the main plot happens so quickly that none of it is resolved in a satisfying manner. + Show Spoiler + The way things happen clashes so hard with the themes and tone of the world quests. A lot of terrible stuff is happening on the other islands. People are unable to move forward and adapt to the changing times. There's a whole civil war with a significant death toll. But nevermind all that, the vision hunt's over now so everything is instantly a-ok! I don't need everything to be dour, but the tonal whiplash is just absurd sometimes. This isn't even getting into actual plot holes. How'd the resistance get into the capital, for example? They just magically show up at the palace gates. What happened to the Commissions in the aftermath? I feel like we're missing a couple key steps here. Signora is mostly amusing from a meta perspective. So she shows up, kills/knocks out a bunch of guards for some reason despite being a diplomat visiting the castle (granted, she at least had a reason to knock out Sara), then dies? That's it, no other buildup. She got maybe 30s in the entire chapter. Kinda unrelated, but I took an electro team into the Signora fight, which was fine. Then the game went straight into the Raiden fight, so half my team was useless. Almost ruined the moment. Fishing isn't terrible, but isn't particularly interesting either. The depth perception and aiming gets pretty wonky though. | ||
paper
13196 Posts
also, fishing needs more fish variety and less paimon voiceover. and the number of fish you need to max refine the catch or even get an area's fishing pole is absurd | ||
Southlight
United States11746 Posts
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Latham
9546 Posts
I watched a YT vid and the people who have made an R5 The Catch day 1 or 2, guested to like 13-15 worlds to finish it. | ||
Southlight
United States11746 Posts
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paper
13196 Posts
kill too fast? youre dead | ||
Southlight
United States11746 Posts
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Dangermousecatdog
United Kingdom7084 Posts
In terms of abyss, Floor 12 chamber 3 is far more difficult than Floor 11, but I consider this as the easiest Abyss since before the Abyss Lectors were first introduced. | ||
Spazer
Canada8028 Posts
I think the key is just pacing. The floor gives you a lot of time to clear, so you can focus purely on healing at the end of each wave. I will say though, flies counting towards corrosion stacks is some bullshit. Corrosion is also (unofficially) confirmed for future enemies. | ||
paper
13196 Posts
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Southlight
United States11746 Posts
Greedy me already looking ahead to the 2.2 island and then wondering how long it'll be until the next area. | ||
paper
13196 Posts
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