On September 20 2020 03:53 mikedupp wrote:
When will these maps go live? Next week?
When will these maps go live? Next week?
They're available as custom right now, but they'll be on ladder at the beginning of the next season (October 1st).
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ZigguratOfUr
Iraq16955 Posts
On September 20 2020 03:53 mikedupp wrote: When will these maps go live? Next week? They're available as custom right now, but they'll be on ladder at the beginning of the next season (October 1st). | ||
mikedupp
233 Posts
On September 20 2020 03:58 ZigguratOfUr wrote: Show nested quote + On September 20 2020 03:53 mikedupp wrote: When will these maps go live? Next week? They're available as custom right now, but they'll be on ladder at the beginning of the next season (October 1st). Thank you | ||
Zrana1
Netherlands45 Posts
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followZeRoX
Serbia1449 Posts
On September 20 2020 05:23 Zrana1 wrote: Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it I held it vetoed since it came out, was quiet surprised by irs popularity. For me its like one of the worst map in seasons. | ||
Durnuu
13317 Posts
On September 20 2020 05:23 Zrana1 wrote: Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point | ||
algue
France1436 Posts
On September 20 2020 20:40 Durnuu wrote: Show nested quote + On September 20 2020 05:23 Zrana1 wrote: Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition) | ||
Durnuu
13317 Posts
On September 20 2020 21:56 algue wrote: Show nested quote + On September 20 2020 20:40 Durnuu wrote: On September 20 2020 05:23 Zrana1 wrote: Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition) I'm definitely not blaming mapmakers for this, I know how TLMC selection works and I know the judges won't ever pick a map that is say, 4 players, or even worse, doesn't have an overlord pillar at the natural | ||
PabloSanchez
United States37 Posts
Jagannatha is macro based, with the third and fourth being on high ground. Positioning in the middle of the map for late game fights is going to be crucial; there is a high ground advantage to be had everywhere, plus sight blockers. Those speed zones cover the entire high ground, so chasing down a retreating army will get interesting to say the least. Lightshade is if Simulacrum and Acropolis had a kid. The middle of the map varies with high ground enough to really change the tides in mid-late game battles. The high ground third will be easier to defend, but good luck after that. Oxide is going to be really tough to get a third base due to the combination of pure distance and ramps. Probably in part due to the ramp at the natural making it easy to defend. Makes an air-based army very useful going from natural to third and main to fourth. Romanticide is a Terran wet dream thanks to that mineral wall by the natural third. Tanks behind that wall and then putting bio in medivacs and constantly ferrying them over will make taking a third over there massively difficult as Protoss against the common two base Terran push. Flanking is going to be absolutely crucial, or mining out just one patch in order to enable a surround on tanks. All of them have very spacious main bases, which will likely lead to a majority of the tech being there. Mass mutas, doom drops, or warp prisms could be even more devastating because of it. Overall, not a bad map pool, but I'll likely be banning Romanticide and Submarine. | ||
ilax30
720 Posts
On September 20 2020 19:10 followZeRoX wrote: Show nested quote + On September 20 2020 05:23 Zrana1 wrote: Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it "I held it vetoed since it came out" "For me its like one of the worst map in seasons". I can see the problem here. | ||
followZeRoX
Serbia1449 Posts
On September 23 2020 04:08 ilax30 wrote: Show nested quote + On September 20 2020 19:10 followZeRoX wrote: On September 20 2020 05:23 Zrana1 wrote: Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it "I held it vetoed since it came out" "For me its like one of the worst map in seasons". I can see the problem here. Not a problem, just far to gimmick for me. And full of mineral patch cheeses. Up to M3 I never played proper macro game on it, except few where I got stomped by zergies. | ||
Mlord
France135 Posts
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Kantuva
Uruguay204 Posts
On September 25 2020 01:22 Mlord wrote: Jagannatha LE, is this one supposed to be a joke? Thanks for the constructive feedback or wherever, I'll be sure to tell the mapmaker :^) hfhf with the strims~ (also, the map description is 100% serious ofc) | ||
CharactR
Canada93 Posts
On September 18 2020 10:54 [Phantom] wrote: "The layout was carefully constructed with the help of Twitch chat." That must be an aprils fool joke right... The first three maps look terrible in my opinion. I only like the purple one. Not at all, In fact here's the links to the vod of the ~9 hour stream this map was made during start to finish Part 1 + Show Spoiler + Part 2 + Show Spoiler + Part 3 + Show Spoiler + Part 4 + Show Spoiler + | ||
ZAWGURN
96 Posts
I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map. | ||
PresenceSc2
Australia4032 Posts
On September 19 2020 22:47 Justinian wrote: I don't mind Golden Wall going - it's fun to watch, but I don't like playing on it. . Same here. The people wanting to keep it must be talking from a viewers perspective. It does bring some crazy cool games like Reynor vs Clem but you also get swarm host nydus bullshit that is boring af. | ||
ZigguratOfUr
Iraq16955 Posts
On September 25 2020 12:18 ZAWGURN wrote: All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun. I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map. I don't think the fourths are all that hard, but this is certainly one of the more aggressive map pools we've had in ages. Rush distances are down a ton, and none of the new maps are anywhere near as macro as EE and I&C are. | ||
algue
France1436 Posts
On September 25 2020 12:26 ZigguratOfUr wrote: Show nested quote + On September 25 2020 12:18 ZAWGURN wrote: All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun. I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map. Rush distances are down a ton I always wondered if reducing rush distances could be a way to stop blizzard from addressing each of the game's problems with movement speed buffs | ||
Vision_
834 Posts
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sneakyfox
8216 Posts
On September 25 2020 12:26 ZigguratOfUr wrote: Show nested quote + On September 25 2020 12:18 ZAWGURN wrote: All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun. I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map. I don't think the fourths are all that hard, but this is certainly one of the more aggressive map pools we've had in ages. Rush distances are down a ton, and none of the new maps are anywhere near as macro as EE and I&C are. It's certainly an interesting change. It was starting to look like Blizz had just decided on ~38 sec for average rush distance. Could shake up the meta quite a bit. Looking forward to see how it well affect Zerg macro. | ||
deacon.frost
Czech Republic12125 Posts
On September 20 2020 22:49 Durnuu wrote: Show nested quote + On September 20 2020 21:56 algue wrote: On September 20 2020 20:40 Durnuu wrote: On September 20 2020 05:23 Zrana1 wrote: Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition) I'm definitely not blaming mapmakers for this, I know how TLMC selection works and I know the judges won't ever pick a map that is say, 4 players, or even worse, doesn't have an overlord pillar at the natural But, but... Deathaura! | ||
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