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2020 Season 3 Ladder Maps Preview

Forum Index > SC2 General
61 CommentsPost a Reply
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Solar424
Profile Blog Joined June 2013
United States4001 Posts
September 17 2020 21:57 GMT
#1
news.blizzard.com

2020 Ladder Season 3 brings new 1v1 and Team maps to ladder!

These maps will be available for playtesting or exploration in the Custom Games section of Multiplayer today. Below are some descriptions from the creators of the maps.


1v1 Maps:

[image loading]
Jagannatha LE

Timmay: “Accelerator Zones are placed in four strategic locations to allow players to quickly change paths. The layout was carefully constructed with the help of Twitch chat. Large rocks full block paths between the Accelerator Zones. Another path outside a late game expansion is partially blocked by rocks.”

[image loading]

Lightshade LE

Marras: “Lightshade is a typical standard map with two third base options and 7 bases per player, and can support a wide variety of playstyles. The destroyable debris and rocks give players a bit of security early on, and destroying them makes it easier to maneuver armies around the map.”


Oxide LE

[image loading]

themusic246: “A smaller map with rocks that lengthen attack routes early game. Fast natural base to natural base timing and map becomes high tension once the rocks are down.”

[image loading]

Romanticide LE

Marras: “Romanticide is a macro map with a slightly shorter rush distance than normal. The “maze” of rocks and line of sight blockers in the middle path offer a lot of positional opportunities. The mineral wall node values are at 10.”


2v2

[image loading]

Polka LE

Agaton: “This ancient red wasteland simply known as Polka is a large semi-fortress map. The geyser placement in the main provides options for more complex strategies, borrowing gas from your teammate. The reduced mineral wall at the natural provides both a potential expansion path, as well as the possibility for setting up a flank attack when under attack. Be aware though, cause the area can also become a target for enemy forces. The center of the map is highly dynamic, where some paths initially are blocked by rocks, while others have collapsible rocks that can be destroyed in order to block pathways.”

3v3

[image loading]

Realities Simulation LE

Pklixian: “Players start with their own mains and do not share a fortress besides what holds their natural. With one player having a backdoor that allows them to take a third easily without having to go the extra mile. With all said and done this map has multiple chokes and fields to fight in, with direct middle being choked and Inhibitor Zone Generators to aid in defending.”

4v4

[image loading]

Tuonela LE

Marras: “On Tuonela the main bases are connected and there are three pocket bases. Collapsing the rock towers at the large forward ramp helps with defense. There's also some gold bases on the lowground for some extra income.”

The final map pool for 2020 Season 3 will be:

1v1

Submarine LE
Deathaura LE
Pillars of Gold LE
Oxide LE
Lightshade LE
Romanticide LE
Jagannatha LE

2v2

Polka LE
Arctic Dream LE
Heavy Artillery LE
Rhoskallian LE
Efflorescence LE
Emerald City LE
Nightscape LE

3v3

Realities Simulation LE
Sentinel LE
Augustine Fall LE
Bone Temple LE
Whitewater Line LE
Canyon of Tribulation LE
Flashback LE

4v4

Tuonela LE
Nekodrec LE
Concord LE
Mementos LE
Shipwrecked LE
Old Estate LE
Fortitude LE
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Elentos
Profile Blog Joined February 2015
55511 Posts
September 17 2020 22:12 GMT
#2
They're keeping constantly-vetoed Submarine? Huh.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 17 2020 22:20 GMT
#3
On September 18 2020 07:12 Elentos wrote:
They're keeping constantly-vetoed Submarine? Huh.


It'll pair well with the constantly-vetoed (during the map contest tournament) Oxide.

Though it was probably between the three options of keeping Submarine, or keeping the equally imbalanced Ice and Chrome, or getting the community to complain loud enough so that Blizz rotates both and keeps Golden Wall for another season.
ssg
Profile Joined July 2011
United States1771 Posts
September 17 2020 22:46 GMT
#4
Why no golden wall
sneakyfox
Profile Joined January 2017
8216 Posts
September 17 2020 22:47 GMT
#5
Four new maps, all with that overlord safe-spot by the natural. Why does every map (except Deathaura) have this?

On September 18 2020 07:20 ZigguratOfUr wrote:
Show nested quote +
On September 18 2020 07:12 Elentos wrote:
They're keeping constantly-vetoed Submarine? Huh.


It'll pair well with the constantly-vetoed (during the map contest tournament) Oxide.

Though it was probably between the three options of keeping Submarine, or keeping the equally imbalanced Ice and Chrome, or getting the community to complain loud enough so that Blizz rotates both and keeps Golden Wall for another season.


Where do I sign up?
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
slant
Profile Joined February 2020
Romania95 Posts
September 17 2020 22:50 GMT
#6
carefully constructed with the help of Twitch chat.

This doesn't bode well.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-09-17 23:11:42
September 17 2020 23:01 GMT
#7
On September 18 2020 07:47 sneakyfox wrote:
Four new maps, all with that overlord safe-spot by the natural. Why does every map (except Deathaura) have this?

Show nested quote +
On September 18 2020 07:20 ZigguratOfUr wrote:
On September 18 2020 07:12 Elentos wrote:
They're keeping constantly-vetoed Submarine? Huh.


It'll pair well with the constantly-vetoed (during the map contest tournament) Oxide.

Though it was probably between the three options of keeping Submarine, or keeping the equally imbalanced Ice and Chrome, or getting the community to complain loud enough so that Blizz rotates both and keeps Golden Wall for another season.


Where do I sign up?


Because for years TLMC judges treated overlord spots as a must, and old habits die hard. Though tbh these overlord spots aren't as strong as some of those we had in the past since they don't overlook the natural gases.
vyzion
Profile Joined August 2016
308 Posts
September 17 2020 23:34 GMT
#8
These look so good, can't wait!
seemsgood
Profile Joined January 2016
5527 Posts
September 17 2020 23:42 GMT
#9
On September 18 2020 07:46 ssg wrote:
Why no golden wall

i mean its only gud for TvZ but the new map pool aint looking bad for all match up at all
i like all map except romanticide LE
Solar424
Profile Blog Joined June 2013
United States4001 Posts
September 18 2020 01:29 GMT
#10
I'm personally looking forward to casters struggling to pronounce Jagannatha.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 18 2020 01:54 GMT
#11
"The layout was carefully constructed with the help of Twitch chat."

That must be an aprils fool joke right...

The first three maps look terrible in my opinion. I only like the purple one.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
ThunderJunk
Profile Joined December 2015
United States677 Posts
September 18 2020 04:16 GMT
#12
On September 18 2020 10:54 [Phantom] wrote:
"The layout was carefully constructed with the help of Twitch chat."

That must be an aprils fool joke right...

The first three maps look terrible in my opinion. I only like the purple one.


I commend your bravery.

Looks like the heels are dug in as far as what constitutes a "legitimate" map layout... Big bummer.

The aesthetics are excellent though.
I am free because I know that I alone am morally responsible for everything I do.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 18 2020 06:00 GMT
#13
Every season is the same. Need one more veto to enjoy the ladder.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
September 18 2020 06:28 GMT
#14
Congrats to all Mapmakers, whos maps got piccked for ladder.

I m way to bad to have a opinion on ladder maps, so I wait for beastyqt (for T and P) and Lowko (for Z) to make videos on them, to get a somewhat unbiased opinion on them.

Also RIP Golden Wall
MaxPax
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2020-09-18 06:58:57
September 18 2020 06:49 GMT
#15
The layout was carefully constructed with the help of Twitch chat

Lmao, is that a seal of quality now? This new map is my favourite of the bunch so i'm not complaining but still, that's a funny thing to brag about

Lightshade on the other hand is the most uninspired map of the 4. At least Marras owns the fact that it's super standard and isn't trying to make it pass as a revolutionary new design.

Don't know much about 2v2, 3v3 and 4v4 but i'm digging the creative freedom that the map makers seem to have on those game modes. The balance of the 1v1 mode really comes at the cost of creativity.
rly ?
Harris1st
Profile Blog Joined May 2010
Germany6920 Posts
September 18 2020 07:11 GMT
#16
Jagannatha invites for some heavy macro play. Even the 4th seems relative easy to defend.

The purple one looks gorgeous
Go Serral! GG EZ for Ence. Flashbang dance FTW
Waxangel
Profile Blog Joined September 2002
United States33367 Posts
September 18 2020 07:23 GMT
#17
was hoping to keep golden wall around for another season!

it was my favorite 'when it's good, it's REALLY good' map in a long time
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
Last Edited: 2020-09-18 07:28:18
September 18 2020 07:27 GMT
#18
Oxide at first glance looks unscoutable in TvP

and all of them once again give P / Z a third gratis

im surprised theyre removing ice and chrome from the mappool this quickly btw, seemed the most balanced and fun map all around
WriterDefeating a sandwich only makes it tastier. @imjustziggy
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
September 18 2020 07:56 GMT
#19
I like new maps, they seem macro oriented and you can keep on positioning. I would only keep I&C and remove Submarine. I also dislike Pillars but I understand there is no replacement atm.
StarcraftPeffo
Profile Joined May 2019
Italy66 Posts
September 18 2020 08:30 GMT
#20
High platinum - low diamond zerg here, so my opinion really isn't important: isn't this map pool a bit boring? I will really miss golden wall.
Zzzapper
Profile Joined September 2011
1793 Posts
September 18 2020 08:49 GMT
#21
Rotating out Ice and Chrome instead of Submarine after one season seems like a conscious decision to nerf zerg. Maybe I'm reading too much into it but I hope it indicates a greater willingness to balance through the map pool instead of regular balance changes

Rotating out Golden Wall, the 4th greatest map of all time after just 2 seasons seems like a conscious decision to nerf good games
Damnight
Profile Blog Joined October 2010
Germany222 Posts
September 18 2020 08:58 GMT
#22
Honestly all these 1v1 maps seem standard and quite uninspired. I wish we had something new instead of the same high-low ground layout and the pocket 3rd/4th below main-highground layout.
sneakyfox
Profile Joined January 2017
8216 Posts
September 18 2020 08:59 GMT
#23
Poll: Should Golden Wall be kept as a ladder map for season 3?

(Vote): Yes
(Vote): No
(Vote): Don't care

"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Slydie
Profile Joined August 2013
1913 Posts
September 18 2020 09:41 GMT
#24
On September 18 2020 17:49 Zzzapper wrote:
Rotating out Ice and Chrome instead of Submarine after one season seems like a conscious decision to nerf zerg. Maybe I'm reading too much into it but I hope it indicates a greater willingness to balance through the map pool instead of regular balance changes

Rotating out Golden Wall, the 4th greatest map of all time after just 2 seasons seems like a conscious decision to nerf good games


Balance through map pool is good imo. Having to march through large, open areas where you can be flanked at any corner is very frustrating both to play and watch.

Rip Golden Wall, I feel the map was still not solved at the pro level, so I am sad to see it go already.
Buff the siegetank
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
Last Edited: 2020-09-18 09:50:38
September 18 2020 09:48 GMT
#25
On September 18 2020 07:12 Elentos wrote:
They're keeping constantly-vetoed Submarine? Huh.

I guess they want atleast one map that is terran favored.

edit: 2/3 of my vetoes stay in the pool...
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 18 2020 11:09 GMT
#26
Totally uninspired maps which are basically the same and play the same. Why even add new maps all the time when the end result doesn't really do much for variety. I guess one gets new colors to look at

Sc2 mapmaking (at least what gets picked) is stagnant and boring, only the most hardcore of players get excited when looking at minimal changes which bring the tiniest of gameplay alterations. I understand that we want the game to be as balanced as possible, but there has to be some level of flexibility between balance numbers and creativity. Otherwise there is no point to have these contests in the first place.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2020-09-18 11:54:17
September 18 2020 11:53 GMT
#27
Most maps are so crazy open, that in cominbation with how crazy creep often looks nowadays I tihnk it would be nice with tighter maps.

I do think both Oxide and Romanticide looks a bit less open and easier to defend three bases(maybe even four) early no? I think I like that, I am very tired of all the aggresive builds. Would be lovely to see some more even macro games
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
WombaT
Profile Blog Joined May 2010
Northern Ireland25159 Posts
September 18 2020 13:11 GMT
#28
Nooooooo Golden Wall

Sigh
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PabloSanchez
Profile Joined August 2016
United States37 Posts
September 18 2020 13:45 GMT
#29
Lightshade is pretty similar to Simulacrum, is it not? At least for the first four bases
"And PabloSanchez has blown away all the competition" -Wardi
112StaminaX
Profile Joined June 2020
37 Posts
September 18 2020 15:54 GMT
#30
wait . .they took antiga shipyard out of the map pool? When did this happen?
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
September 18 2020 16:21 GMT
#31
I would have loved to see Golden Wall for another season.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
Marras
Profile Joined June 2018
Finland63 Posts
September 18 2020 18:26 GMT
#32
On September 18 2020 22:45 PabloSanchez wrote:
Lightshade is pretty similar to Simulacrum, is it not? At least for the first four bases


The bases are pretty much in the exact same position, but the cliff levels are different
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2020-09-18 18:40:54
September 18 2020 18:39 GMT
#33
I'm glad Submarine stays for another season. But I'm a filthy timing attack zerg.
The new ones look okay, bit too standard maybe, but at least the colors are nice.

I'm gonna miss Ever Dream, though. That map was fantastic.
first we make expand, then we defense it.
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
September 18 2020 19:37 GMT
#34
some twitch chats are really friendly and in low population mapmaking streams I bet theres good discussion. why do people wonder about this so hard lol

I feel like they kept submarine in because its the rush map. if we dont have it we only have standard maps. why we cant get a new rush map i dont know but I like having rush maps in the pool and I had some fun games on Submarine. I would still prefer golden wall tho :D
~~~~~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 18 2020 20:00 GMT
#35
On September 19 2020 04:37 Andi_Goldberger wrote:
some twitch chats are really friendly and in low population mapmaking streams I bet theres good discussion. why do people wonder about this so hard lol

I feel like they kept submarine in because its the rush map. if we dont have it we only have standard maps. why we cant get a new rush map i dont know but I like having rush maps in the pool and I had some fun games on Submarine. I would still prefer golden wall tho :D


There is a new rush map--Oxide. So this pool has two rush maps.
Calliope
Profile Joined July 2018
297 Posts
September 18 2020 20:18 GMT
#36
Shouldn't we keep Eternal empire around too? Loads of great games on that map this season.
Clément 화이팅
WombaT
Profile Blog Joined May 2010
Northern Ireland25159 Posts
September 18 2020 20:53 GMT
#37
On September 18 2020 20:09 The_Red_Viper wrote:
Totally uninspired maps which are basically the same and play the same. Why even add new maps all the time when the end result doesn't really do much for variety. I guess one gets new colors to look at

Sc2 mapmaking (at least what gets picked) is stagnant and boring, only the most hardcore of players get excited when looking at minimal changes which bring the tiniest of gameplay alterations. I understand that we want the game to be as balanced as possible, but there has to be some level of flexibility between balance numbers and creativity. Otherwise there is no point to have these contests in the first place.

It has confused me for aeons, why have such a small pool?

Probably my 18th post wanting a bigger map pool with more vetoes accordingly. You can have more room for experimentation and a few wonky but fun maps, or even imba maps if people can veto around it. Stick around a while and see what works that’s outside the box.

As it is they are forced to play it pretty bloody safe because with so few maps they can’t afford for more than one or two duds a season.

I’d be interested to know the rationales behind the map rotation in all honesty. Not necessarily being overly critical but I am curious, what are their metrics and rationales?

Golden Wall is gone already? Nooooo. I could see an argument that it’s a much better tournament map at the highest level than a ladder map for us plebs, which I guess is fair enough but it would be nice to know either way.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Ben...
Profile Joined January 2011
Canada3485 Posts
September 18 2020 21:57 GMT
#38
On September 19 2020 03:39 virpi wrote:
I'm gonna miss Ever Dream, though. That map was fantastic.

No protoss will miss that map.

*has more nightmares about the 3 minute ling flood and early pool builds that a bunch of GSL protosses died to*
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Justinian
Profile Joined August 2012
United Kingdom158 Posts
Last Edited: 2020-09-19 13:56:28
September 19 2020 13:47 GMT
#39
I don't mind Golden Wall going - it's fun to watch, but I don't like playing on it. I prefer standard medium-sized maps, so I have no problem with the maps being similar to what we're used to. If they weren't, people would still moan but in the opposite direction. I do wish Submarine was removed though.

I'm happy they seem to be straying away from the massive maps we had a few map pools ago, but on first impressions a couple of these seem a bit on the small side. Small-medium size is fine, but Submarine size is too small. I can't judge them properly until I look at them in more detail though.

Shame to see Eternal finally gone, I like that map.
mikedupp
Profile Joined May 2020
233 Posts
September 19 2020 18:53 GMT
#40
When will these maps go live? Next week?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 19 2020 18:58 GMT
#41
On September 20 2020 03:53 mikedupp wrote:
When will these maps go live? Next week?


They're available as custom right now, but they'll be on ladder at the beginning of the next season (October 1st).
mikedupp
Profile Joined May 2020
233 Posts
September 19 2020 19:32 GMT
#42
On September 20 2020 03:58 ZigguratOfUr wrote:
Show nested quote +
On September 20 2020 03:53 mikedupp wrote:
When will these maps go live? Next week?


They're available as custom right now, but they'll be on ladder at the beginning of the next season (October 1st).

Thank you
Zrana1
Profile Joined February 2017
Netherlands45 Posts
September 19 2020 20:23 GMT
#43
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
September 20 2020 10:10 GMT
#44
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it


I held it vetoed since it came out, was quiet surprised by irs popularity. For me its like one of the worst map in seasons.
Durnuu
Profile Joined September 2013
13320 Posts
September 20 2020 11:40 GMT
#45
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2020-09-20 13:00:37
September 20 2020 12:56 GMT
#46
On September 20 2020 20:40 Durnuu wrote:
Show nested quote +
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point

Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition)
rly ?
Durnuu
Profile Joined September 2013
13320 Posts
September 20 2020 13:49 GMT
#47
On September 20 2020 21:56 algue wrote:
Show nested quote +
On September 20 2020 20:40 Durnuu wrote:
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point

Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition)

I'm definitely not blaming mapmakers for this, I know how TLMC selection works and I know the judges won't ever pick a map that is say, 4 players, or even worse, doesn't have an overlord pillar at the natural
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
PabloSanchez
Profile Joined August 2016
United States37 Posts
September 22 2020 16:18 GMT
#48
Insight from a low diamond Protoss:

Jagannatha is macro based, with the third and fourth being on high ground. Positioning in the middle of the map for late game fights is going to be crucial; there is a high ground advantage to be had everywhere, plus sight blockers. Those speed zones cover the entire high ground, so chasing down a retreating army will get interesting to say the least.

Lightshade is if Simulacrum and Acropolis had a kid. The middle of the map varies with high ground enough to really change the tides in mid-late game battles. The high ground third will be easier to defend, but good luck after that.

Oxide is going to be really tough to get a third base due to the combination of pure distance and ramps. Probably in part due to the ramp at the natural making it easy to defend. Makes an air-based army very useful going from natural to third and main to fourth.

Romanticide is a Terran wet dream thanks to that mineral wall by the natural third. Tanks behind that wall and then putting bio in medivacs and constantly ferrying them over will make taking a third over there massively difficult as Protoss against the common two base Terran push. Flanking is going to be absolutely crucial, or mining out just one patch in order to enable a surround on tanks.

All of them have very spacious main bases, which will likely lead to a majority of the tech being there. Mass mutas, doom drops, or warp prisms could be even more devastating because of it.

Overall, not a bad map pool, but I'll likely be banning Romanticide and Submarine.
"And PabloSanchez has blown away all the competition" -Wardi
ilax30
Profile Joined November 2019
720 Posts
September 22 2020 19:08 GMT
#49
On September 20 2020 19:10 followZeRoX wrote:
Show nested quote +
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it


"I held it vetoed since it came out"
"For me its like one of the worst map in seasons".


I can see the problem here.
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
September 23 2020 09:22 GMT
#50
On September 23 2020 04:08 ilax30 wrote:
Show nested quote +
On September 20 2020 19:10 followZeRoX wrote:
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it


"I held it vetoed since it came out"
"For me its like one of the worst map in seasons".


I can see the problem here.


Not a problem, just far to gimmick for me. And full of mineral patch cheeses. Up to M3 I never played proper macro game on it, except few where I got stomped by zergies.
Mlord
Profile Joined February 2013
France135 Posts
September 24 2020 16:22 GMT
#51
Jagannatha LE, is this one supposed to be a joke?
Progamer
Kantuva
Profile Joined April 2010
Uruguay206 Posts
Last Edited: 2020-09-24 19:54:22
September 24 2020 19:50 GMT
#52
On September 25 2020 01:22 Mlord wrote:
Jagannatha LE, is this one supposed to be a joke?

Thanks for the constructive feedback or wherever, I'll be sure to tell the mapmaker :^)

hfhf with the strims~

(also, the map description is 100% serious ofc)
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
CharactR
Profile Joined January 2020
Canada105 Posts
Last Edited: 2020-09-25 02:48:18
September 25 2020 02:47 GMT
#53
On September 18 2020 10:54 [Phantom] wrote:
"The layout was carefully constructed with the help of Twitch chat."

That must be an aprils fool joke right...

The first three maps look terrible in my opinion. I only like the purple one.


Not at all, In fact here's the links to the vod of the ~9 hour stream this map was made during start to finish

Part 1
+ Show Spoiler +

Part 2
+ Show Spoiler +

Part 3
+ Show Spoiler +

Part 4
+ Show Spoiler +

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ZAWGURN
Profile Joined July 2018
96 Posts
September 25 2020 03:18 GMT
#54
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.
CJ herO #1 fan.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
Last Edited: 2020-09-25 03:30:13
September 25 2020 03:23 GMT
#55
On September 19 2020 22:47 Justinian wrote:
I don't mind Golden Wall going - it's fun to watch, but I don't like playing on it.

.


Same here. The people wanting to keep it must be talking from a viewers perspective. It does bring some crazy cool games like Reynor vs Clem but you also get swarm host nydus bullshit that is boring af.

Stephano//HerO//TaeJa//Squirtle//Bomber
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 25 2020 03:26 GMT
#56
On September 25 2020 12:18 ZAWGURN wrote:
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.


I don't think the fourths are all that hard, but this is certainly one of the more aggressive map pools we've had in ages. Rush distances are down a ton, and none of the new maps are anywhere near as macro as EE and I&C are.
algue
Profile Joined July 2011
France1436 Posts
September 25 2020 07:15 GMT
#57
On September 25 2020 12:26 ZigguratOfUr wrote:
Show nested quote +
On September 25 2020 12:18 ZAWGURN wrote:
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.


Rush distances are down a ton


I always wondered if reducing rush distances could be a way to stop blizzard from addressing each of the game's problems with movement speed buffs
rly ?
Vision_
Profile Joined September 2018
861 Posts
September 25 2020 08:13 GMT
#58
All these maps looks like too each other now ... The rebirth of Starcraft 2 isn t dependant of 5 seconds difference between macro maps and kind of map supposedly be called "rush"
sneakyfox
Profile Joined January 2017
8216 Posts
September 25 2020 10:06 GMT
#59
On September 25 2020 12:26 ZigguratOfUr wrote:
Show nested quote +
On September 25 2020 12:18 ZAWGURN wrote:
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.


I don't think the fourths are all that hard, but this is certainly one of the more aggressive map pools we've had in ages. Rush distances are down a ton, and none of the new maps are anywhere near as macro as EE and I&C are.


It's certainly an interesting change. It was starting to look like Blizz had just decided on ~38 sec for average rush distance. Could shake up the meta quite a bit. Looking forward to see how it well affect Zerg macro.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 25 2020 10:17 GMT
#60
On September 20 2020 22:49 Durnuu wrote:
Show nested quote +
On September 20 2020 21:56 algue wrote:
On September 20 2020 20:40 Durnuu wrote:
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point

Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition)

I'm definitely not blaming mapmakers for this, I know how TLMC selection works and I know the judges won't ever pick a map that is say, 4 players, or even worse, doesn't have an overlord pillar at the natural

But, but... Deathaura!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2020-09-30 19:15:28
September 30 2020 19:05 GMT
#61
Having played a few games on Romanticide, that map is going to be Insufferable Turtle Player heaven (doesn't matter what race). Of the games I played, I already faced what was looking to be one of those mass static defence turtle zergs. If you are specifically playing a turtle style, you can take an easy third, fourth, and fifth that all either have chokes or are up ramps with a fairly substantial defender's advantage.

I like the layout of the first 3 bases on that map though. There's enough space at the natural for protoss to actually defend things and enough space to throw down emergency buildings to stop ling floods. With Everdream last season, that natural expansion always felt way too cramped and gave an advantage to the attacker since they could spread out much more than the person defending.

edit: Also, that Lightshade map is basically Simulacrum but with raised bits in the middle instead of thingies spewing out smoke.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 30 2020 20:27 GMT
#62
We may be entering the next Byun age.
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