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news.blizzard.com
2020 Ladder Season 3 brings new 1v1 and Team maps to ladder!
These maps will be available for playtesting or exploration in the Custom Games section of Multiplayer today. Below are some descriptions from the creators of the maps.
1v1 Maps:
Jagannatha LE
Timmay: “Accelerator Zones are placed in four strategic locations to allow players to quickly change paths. The layout was carefully constructed with the help of Twitch chat. Large rocks full block paths between the Accelerator Zones. Another path outside a late game expansion is partially blocked by rocks.”
Lightshade LE
Marras: “Lightshade is a typical standard map with two third base options and 7 bases per player, and can support a wide variety of playstyles. The destroyable debris and rocks give players a bit of security early on, and destroying them makes it easier to maneuver armies around the map.”
Oxide LE
themusic246: “A smaller map with rocks that lengthen attack routes early game. Fast natural base to natural base timing and map becomes high tension once the rocks are down.”
Romanticide LE
Marras: “Romanticide is a macro map with a slightly shorter rush distance than normal. The “maze” of rocks and line of sight blockers in the middle path offer a lot of positional opportunities. The mineral wall node values are at 10.”
2v2
Polka LE
Agaton: “This ancient red wasteland simply known as Polka is a large semi-fortress map. The geyser placement in the main provides options for more complex strategies, borrowing gas from your teammate. The reduced mineral wall at the natural provides both a potential expansion path, as well as the possibility for setting up a flank attack when under attack. Be aware though, cause the area can also become a target for enemy forces. The center of the map is highly dynamic, where some paths initially are blocked by rocks, while others have collapsible rocks that can be destroyed in order to block pathways.”
3v3
Realities Simulation LE
Pklixian: “Players start with their own mains and do not share a fortress besides what holds their natural. With one player having a backdoor that allows them to take a third easily without having to go the extra mile. With all said and done this map has multiple chokes and fields to fight in, with direct middle being choked and Inhibitor Zone Generators to aid in defending.”
4v4
Tuonela LE
Marras: “On Tuonela the main bases are connected and there are three pocket bases. Collapsing the rock towers at the large forward ramp helps with defense. There's also some gold bases on the lowground for some extra income.”
The final map pool for 2020 Season 3 will be:
1v1
Submarine LE Deathaura LE Pillars of Gold LE Oxide LE Lightshade LE Romanticide LE Jagannatha LE
2v2
Polka LE Arctic Dream LE Heavy Artillery LE Rhoskallian LE Efflorescence LE Emerald City LE Nightscape LE
3v3
Realities Simulation LE Sentinel LE Augustine Fall LE Bone Temple LE Whitewater Line LE Canyon of Tribulation LE Flashback LE
4v4
Tuonela LE Nekodrec LE Concord LE Mementos LE Shipwrecked LE Old Estate LE Fortitude LE
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They're keeping constantly-vetoed Submarine? Huh.
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On September 18 2020 07:12 Elentos wrote: They're keeping constantly-vetoed Submarine? Huh.
It'll pair well with the constantly-vetoed (during the map contest tournament) Oxide.
Though it was probably between the three options of keeping Submarine, or keeping the equally imbalanced Ice and Chrome, or getting the community to complain loud enough so that Blizz rotates both and keeps Golden Wall for another season.
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Four new maps, all with that overlord safe-spot by the natural. Why does every map (except Deathaura) have this?
On September 18 2020 07:20 ZigguratOfUr wrote:Show nested quote +On September 18 2020 07:12 Elentos wrote: They're keeping constantly-vetoed Submarine? Huh. It'll pair well with the constantly-vetoed (during the map contest tournament) Oxide. Though it was probably between the three options of keeping Submarine, or keeping the equally imbalanced Ice and Chrome, or getting the community to complain loud enough so that Blizz rotates both and keeps Golden Wall for another season.
Where do I sign up?
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carefully constructed with the help of Twitch chat.
This doesn't bode well.
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On September 18 2020 07:47 sneakyfox wrote:Four new maps, all with that overlord safe-spot by the natural. Why does every map (except Deathaura) have this? Show nested quote +On September 18 2020 07:20 ZigguratOfUr wrote:On September 18 2020 07:12 Elentos wrote: They're keeping constantly-vetoed Submarine? Huh. It'll pair well with the constantly-vetoed (during the map contest tournament) Oxide. Though it was probably between the three options of keeping Submarine, or keeping the equally imbalanced Ice and Chrome, or getting the community to complain loud enough so that Blizz rotates both and keeps Golden Wall for another season. Where do I sign up?
Because for years TLMC judges treated overlord spots as a must, and old habits die hard. Though tbh these overlord spots aren't as strong as some of those we had in the past since they don't overlook the natural gases.
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These look so good, can't wait!
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On September 18 2020 07:46 ssg wrote: Why no golden wall i mean its only gud for TvZ but the new map pool aint looking bad for all match up at all i like all map except romanticide LE
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I'm personally looking forward to casters struggling to pronounce Jagannatha.
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Mexico2170 Posts
"The layout was carefully constructed with the help of Twitch chat."
That must be an aprils fool joke right...
The first three maps look terrible in my opinion. I only like the purple one.
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On September 18 2020 10:54 [Phantom] wrote: "The layout was carefully constructed with the help of Twitch chat."
That must be an aprils fool joke right...
The first three maps look terrible in my opinion. I only like the purple one.
I commend your bravery.
Looks like the heels are dug in as far as what constitutes a "legitimate" map layout... Big bummer.
The aesthetics are excellent though.
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Every season is the same. Need one more veto to enjoy the ladder.
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Congrats to all Mapmakers, whos maps got piccked for ladder.
I m way to bad to have a opinion on ladder maps, so I wait for beastyqt (for T and P) and Lowko (for Z) to make videos on them, to get a somewhat unbiased opinion on them.
Also RIP Golden Wall
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The layout was carefully constructed with the help of Twitch chat Lmao, is that a seal of quality now? This new map is my favourite of the bunch so i'm not complaining but still, that's a funny thing to brag about
Lightshade on the other hand is the most uninspired map of the 4. At least Marras owns the fact that it's super standard and isn't trying to make it pass as a revolutionary new design.
Don't know much about 2v2, 3v3 and 4v4 but i'm digging the creative freedom that the map makers seem to have on those game modes. The balance of the 1v1 mode really comes at the cost of creativity.
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Jagannatha invites for some heavy macro play. Even the 4th seems relative easy to defend.
The purple one looks gorgeous
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United States32926 Posts
was hoping to keep golden wall around for another season!
it was my favorite 'when it's good, it's REALLY good' map in a long time
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South Korea2105 Posts
Oxide at first glance looks unscoutable in TvP
and all of them once again give P / Z a third gratis
im surprised theyre removing ice and chrome from the mappool this quickly btw, seemed the most balanced and fun map all around
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I like new maps, they seem macro oriented and you can keep on positioning. I would only keep I&C and remove Submarine. I also dislike Pillars but I understand there is no replacement atm.
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High platinum - low diamond zerg here, so my opinion really isn't important: isn't this map pool a bit boring? I will really miss golden wall.
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