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2020 Season 3 Ladder Maps Preview - Page 2

Forum Index > SC2 General
61 CommentsPost a Reply
Prev 1 2 3 4 Next All
Zzzapper
Profile Joined September 2011
1798 Posts
September 18 2020 08:49 GMT
#21
Rotating out Ice and Chrome instead of Submarine after one season seems like a conscious decision to nerf zerg. Maybe I'm reading too much into it but I hope it indicates a greater willingness to balance through the map pool instead of regular balance changes

Rotating out Golden Wall, the 4th greatest map of all time after just 2 seasons seems like a conscious decision to nerf good games
Damnight
Profile Blog Joined October 2010
Germany222 Posts
September 18 2020 08:58 GMT
#22
Honestly all these 1v1 maps seem standard and quite uninspired. I wish we had something new instead of the same high-low ground layout and the pocket 3rd/4th below main-highground layout.
sneakyfox
Profile Joined January 2017
8218 Posts
September 18 2020 08:59 GMT
#23
Poll: Should Golden Wall be kept as a ladder map for season 3?

(Vote): Yes
(Vote): No
(Vote): Don't care

"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Slydie
Profile Joined August 2013
2016 Posts
September 18 2020 09:41 GMT
#24
On September 18 2020 17:49 Zzzapper wrote:
Rotating out Ice and Chrome instead of Submarine after one season seems like a conscious decision to nerf zerg. Maybe I'm reading too much into it but I hope it indicates a greater willingness to balance through the map pool instead of regular balance changes

Rotating out Golden Wall, the 4th greatest map of all time after just 2 seasons seems like a conscious decision to nerf good games


Balance through map pool is good imo. Having to march through large, open areas where you can be flanked at any corner is very frustrating both to play and watch.

Rip Golden Wall, I feel the map was still not solved at the pro level, so I am sad to see it go already.
Buff the siegetank
Luolis
Profile Blog Joined May 2012
Finland7199 Posts
Last Edited: 2020-09-18 09:50:38
September 18 2020 09:48 GMT
#25
On September 18 2020 07:12 Elentos wrote:
They're keeping constantly-vetoed Submarine? Huh.

I guess they want atleast one map that is terran favored.

edit: 2/3 of my vetoes stay in the pool...
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 18 2020 11:09 GMT
#26
Totally uninspired maps which are basically the same and play the same. Why even add new maps all the time when the end result doesn't really do much for variety. I guess one gets new colors to look at

Sc2 mapmaking (at least what gets picked) is stagnant and boring, only the most hardcore of players get excited when looking at minimal changes which bring the tiniest of gameplay alterations. I understand that we want the game to be as balanced as possible, but there has to be some level of flexibility between balance numbers and creativity. Otherwise there is no point to have these contests in the first place.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2020-09-18 11:54:17
September 18 2020 11:53 GMT
#27
Most maps are so crazy open, that in cominbation with how crazy creep often looks nowadays I tihnk it would be nice with tighter maps.

I do think both Oxide and Romanticide looks a bit less open and easier to defend three bases(maybe even four) early no? I think I like that, I am very tired of all the aggresive builds. Would be lovely to see some more even macro games
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
WombaT
Profile Blog Joined May 2010
Northern Ireland27469 Posts
September 18 2020 13:11 GMT
#28
Nooooooo Golden Wall

Sigh
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
PabloSanchez
Profile Joined August 2016
United States37 Posts
September 18 2020 13:45 GMT
#29
Lightshade is pretty similar to Simulacrum, is it not? At least for the first four bases
"And PabloSanchez has blown away all the competition" -Wardi
112StaminaX
Profile Joined June 2020
37 Posts
September 18 2020 15:54 GMT
#30
wait . .they took antiga shipyard out of the map pool? When did this happen?
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
September 18 2020 16:21 GMT
#31
I would have loved to see Golden Wall for another season.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
Marras
Profile Joined June 2018
Finland63 Posts
September 18 2020 18:26 GMT
#32
On September 18 2020 22:45 PabloSanchez wrote:
Lightshade is pretty similar to Simulacrum, is it not? At least for the first four bases


The bases are pretty much in the exact same position, but the cliff levels are different
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
virpi
Profile Blog Joined August 2009
Germany3599 Posts
Last Edited: 2020-09-18 18:40:54
September 18 2020 18:39 GMT
#33
I'm glad Submarine stays for another season. But I'm a filthy timing attack zerg.
The new ones look okay, bit too standard maybe, but at least the colors are nice.

I'm gonna miss Ever Dream, though. That map was fantastic.
first we make expand, then we defense it.
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
September 18 2020 19:37 GMT
#34
some twitch chats are really friendly and in low population mapmaking streams I bet theres good discussion. why do people wonder about this so hard lol

I feel like they kept submarine in because its the rush map. if we dont have it we only have standard maps. why we cant get a new rush map i dont know but I like having rush maps in the pool and I had some fun games on Submarine. I would still prefer golden wall tho :D
~~~~~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 18 2020 20:00 GMT
#35
On September 19 2020 04:37 Andi_Goldberger wrote:
some twitch chats are really friendly and in low population mapmaking streams I bet theres good discussion. why do people wonder about this so hard lol

I feel like they kept submarine in because its the rush map. if we dont have it we only have standard maps. why we cant get a new rush map i dont know but I like having rush maps in the pool and I had some fun games on Submarine. I would still prefer golden wall tho :D


There is a new rush map--Oxide. So this pool has two rush maps.
Calliope
Profile Joined July 2018
297 Posts
September 18 2020 20:18 GMT
#36
Shouldn't we keep Eternal empire around too? Loads of great games on that map this season.
Clément 화이팅
WombaT
Profile Blog Joined May 2010
Northern Ireland27469 Posts
September 18 2020 20:53 GMT
#37
On September 18 2020 20:09 The_Red_Viper wrote:
Totally uninspired maps which are basically the same and play the same. Why even add new maps all the time when the end result doesn't really do much for variety. I guess one gets new colors to look at

Sc2 mapmaking (at least what gets picked) is stagnant and boring, only the most hardcore of players get excited when looking at minimal changes which bring the tiniest of gameplay alterations. I understand that we want the game to be as balanced as possible, but there has to be some level of flexibility between balance numbers and creativity. Otherwise there is no point to have these contests in the first place.

It has confused me for aeons, why have such a small pool?

Probably my 18th post wanting a bigger map pool with more vetoes accordingly. You can have more room for experimentation and a few wonky but fun maps, or even imba maps if people can veto around it. Stick around a while and see what works that’s outside the box.

As it is they are forced to play it pretty bloody safe because with so few maps they can’t afford for more than one or two duds a season.

I’d be interested to know the rationales behind the map rotation in all honesty. Not necessarily being overly critical but I am curious, what are their metrics and rationales?

Golden Wall is gone already? Nooooo. I could see an argument that it’s a much better tournament map at the highest level than a ladder map for us plebs, which I guess is fair enough but it would be nice to know either way.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Ben...
Profile Joined January 2011
Canada3485 Posts
September 18 2020 21:57 GMT
#38
On September 19 2020 03:39 virpi wrote:
I'm gonna miss Ever Dream, though. That map was fantastic.

No protoss will miss that map.

*has more nightmares about the 3 minute ling flood and early pool builds that a bunch of GSL protosses died to*
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Justinian
Profile Joined August 2012
United Kingdom158 Posts
Last Edited: 2020-09-19 13:56:28
September 19 2020 13:47 GMT
#39
I don't mind Golden Wall going - it's fun to watch, but I don't like playing on it. I prefer standard medium-sized maps, so I have no problem with the maps being similar to what we're used to. If they weren't, people would still moan but in the opposite direction. I do wish Submarine was removed though.

I'm happy they seem to be straying away from the massive maps we had a few map pools ago, but on first impressions a couple of these seem a bit on the small side. Small-medium size is fine, but Submarine size is too small. I can't judge them properly until I look at them in more detail though.

Shame to see Eternal finally gone, I like that map.
mikedupp
Profile Joined May 2020
233 Posts
September 19 2020 18:53 GMT
#40
When will these maps go live? Next week?
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