Rotating out Golden Wall, the 4th greatest map of all time after just 2 seasons seems like a conscious decision to nerf good games
2020 Season 3 Ladder Maps Preview - Page 2
Forum Index > SC2 General |
Zzzapper
1790 Posts
Rotating out Golden Wall, the 4th greatest map of all time after just 2 seasons seems like a conscious decision to nerf good games | ||
Damnight
Germany222 Posts
| ||
sneakyfox
8216 Posts
| ||
Slydie
1860 Posts
On September 18 2020 17:49 Zzzapper wrote: Rotating out Ice and Chrome instead of Submarine after one season seems like a conscious decision to nerf zerg. Maybe I'm reading too much into it but I hope it indicates a greater willingness to balance through the map pool instead of regular balance changes Rotating out Golden Wall, the 4th greatest map of all time after just 2 seasons seems like a conscious decision to nerf good games Balance through map pool is good imo. Having to march through large, open areas where you can be flanked at any corner is very frustrating both to play and watch. Rip Golden Wall, I feel the map was still not solved at the pro level, so I am sad to see it go already. | ||
Luolis
Finland7062 Posts
On September 18 2020 07:12 Elentos wrote: They're keeping constantly-vetoed Submarine? Huh. I guess they want atleast one map that is terran favored. edit: 2/3 of my vetoes stay in the pool... | ||
The_Red_Viper
19533 Posts
Sc2 mapmaking (at least what gets picked) is stagnant and boring, only the most hardcore of players get excited when looking at minimal changes which bring the tiniest of gameplay alterations. I understand that we want the game to be as balanced as possible, but there has to be some level of flexibility between balance numbers and creativity. Otherwise there is no point to have these contests in the first place. | ||
Shuffleblade
Sweden1903 Posts
I do think both Oxide and Romanticide looks a bit less open and easier to defend three bases(maybe even four) early no? I think I like that, I am very tired of all the aggresive builds. Would be lovely to see some more even macro games | ||
WombaT
Northern Ireland23307 Posts
Sigh | ||
PabloSanchez
United States37 Posts
| ||
112StaminaX
37 Posts
| ||
Crocolisk Dundee
868 Posts
| ||
Marras
Finland63 Posts
On September 18 2020 22:45 PabloSanchez wrote: Lightshade is pretty similar to Simulacrum, is it not? At least for the first four bases The bases are pretty much in the exact same position, but the cliff levels are different | ||
virpi
Germany3598 Posts
The new ones look okay, bit too standard maybe, but at least the colors are nice. I'm gonna miss Ever Dream, though. That map was fantastic. | ||
Andi_Goldberger
Germany1608 Posts
I feel like they kept submarine in because its the rush map. if we dont have it we only have standard maps. why we cant get a new rush map i dont know but I like having rush maps in the pool and I had some fun games on Submarine. I would still prefer golden wall tho :D | ||
ZigguratOfUr
Iraq16955 Posts
On September 19 2020 04:37 Andi_Goldberger wrote: some twitch chats are really friendly and in low population mapmaking streams I bet theres good discussion. why do people wonder about this so hard lol I feel like they kept submarine in because its the rush map. if we dont have it we only have standard maps. why we cant get a new rush map i dont know but I like having rush maps in the pool and I had some fun games on Submarine. I would still prefer golden wall tho :D There is a new rush map--Oxide. So this pool has two rush maps. | ||
Calliope
297 Posts
| ||
WombaT
Northern Ireland23307 Posts
On September 18 2020 20:09 The_Red_Viper wrote: Totally uninspired maps which are basically the same and play the same. Why even add new maps all the time when the end result doesn't really do much for variety. I guess one gets new colors to look at Sc2 mapmaking (at least what gets picked) is stagnant and boring, only the most hardcore of players get excited when looking at minimal changes which bring the tiniest of gameplay alterations. I understand that we want the game to be as balanced as possible, but there has to be some level of flexibility between balance numbers and creativity. Otherwise there is no point to have these contests in the first place. It has confused me for aeons, why have such a small pool? Probably my 18th post wanting a bigger map pool with more vetoes accordingly. You can have more room for experimentation and a few wonky but fun maps, or even imba maps if people can veto around it. Stick around a while and see what works that’s outside the box. As it is they are forced to play it pretty bloody safe because with so few maps they can’t afford for more than one or two duds a season. I’d be interested to know the rationales behind the map rotation in all honesty. Not necessarily being overly critical but I am curious, what are their metrics and rationales? Golden Wall is gone already? Nooooo. I could see an argument that it’s a much better tournament map at the highest level than a ladder map for us plebs, which I guess is fair enough but it would be nice to know either way. | ||
Ben...
Canada3485 Posts
On September 19 2020 03:39 virpi wrote: I'm gonna miss Ever Dream, though. That map was fantastic. No protoss will miss that map. *has more nightmares about the 3 minute ling flood and early pool builds that a bunch of GSL protosses died to* | ||
Justinian
United Kingdom158 Posts
I'm happy they seem to be straying away from the massive maps we had a few map pools ago, but on first impressions a couple of these seem a bit on the small side. Small-medium size is fine, but Submarine size is too small. I can't judge them properly until I look at them in more detail though. Shame to see Eternal finally gone, I like that map. | ||
mikedupp
233 Posts
| ||
| ||