World of Warcraft Classic - Page 29
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ProMeTheus112
France2027 Posts
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Cyro
United Kingdom20270 Posts
If queues and transfers weren't faction-agnostic they would actually stabilize the imbalance instead. It's only gonna get worse unless they step in and work on it, i'm happy to play on PVE meanwhile. | ||
Cyro
United Kingdom20270 Posts
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Cyro
United Kingdom20270 Posts
A lot of people got split up as they decided to take the transfers and posted message e.g. in guild discord, but then after part of the guild had transferred over it was locked for their faction. GM's apparently assisting with reversing those transfers. This could've been avoided but i guess it was a rushed crunch time thing to faction-lock ASAP before removing layers as there could have been catastrophic damage done to realm communities if it wasn't in place tonight! 12 transfers on NA are horde-only, none are alliance-only. In part that'll be because of how the alliance-heavy realms came to be; they were low population realms that received a mass exodus of alliance players from the higher pop pvp realms. Generally they're too small to support transfers going off of them so the fix is to bring horde players on (as high-pop pvp realms are extremely horde-heavy) | ||
Gorsameth
Netherlands21241 Posts
On November 12 2019 08:27 Cyro wrote: Do they actually expect one faction to move away from a dominant server to one flooded by the other side?Faction-only transfers were turned on today, but without announcement or warning - they limited transfers from some realms that already had transfers open, but to both factions before now. A lot of people got split up as they decided to take the transfers and posted message e.g. in guild discord, but then after part of the guild had transferred over it was locked for their faction. GM's apparently assisting with reversing those transfers. This could've been avoided but i guess it was a rushed crunch time thing to faction-lock ASAP before removing layers as there could have been catastrophic damage done to realm communities if it wasn't in place tonight! 12 transfers on NA are horde-only, none are alliance-only. In part that'll be because of how the alliance-heavy realms came to be; they were low population realms that received a mass exodus of alliance players from the higher pop pvp realms. Generally they're too small to support transfers going off of them so the fix is to bring horde players on (as high-pop pvp realms are extremely horde-heavy) Seems like Blizzard is asking people to shoot themselves in the foot. | ||
Cyro
United Kingdom20270 Posts
It'll still be a lot better than if they opened transfers without any faction limits for sure and there may be some traffic through the links to equalize balance and total pop as people see queues of 10,000 with nobody available to fight in the world when they do get in. ESPECIALLY if instead of allowing e.g. 6000 people into the world, they actually cap it at 3000-3600 for one faction before throwing them in the queue. That way you would get extended queues for the dominant faction and reduced or no queues for the weaker one.. that exerts further pressure which makes it in players best interest to normalize the faction balance. It sucks for some people but it clearly sucks less than the alternative of letting servers death spiral into 90/10. | ||
ProMeTheus112
France2027 Posts
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Cyro
United Kingdom20270 Posts
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ProMeTheus112
France2027 Posts
On November 12 2019 13:56 Cyro wrote: I was just using those numbers as an example but i'm skeptical of numbers like 9000 being "fine" considering that they're 3x bigger than the largest vanilla realms ever were I know that's what I thought too. Some were saying the reason why the vanilla realms were only 1.5K to 2.5K was only because of technical reasons or limitations. It does depend the gameplay you are looking for and some areas can get nearly overcrowded, but if you don't like to be by yourself in the world and want to go just about anywhere and get good gameplay? The world is too big for 2K players, you'd be alone much of the time especially after STV. Of course it's an opinion. You'd find players will go to less crowded areas more when the most popular areas are crowded. Also some ppl were suggesting before classic release it could be ideal that some realms have different caps... you could have 12K cap realms, 10K, 8K, 6K, 4K.. so you can pick your preference. Pretty good idea but maybe late for that or vote it ^^ lul [got afk-killed while typing this by troll hunter i just killed twice lol] | ||
Cyro
United Kingdom20270 Posts
Not as bad as i thought, might hit 3-4hrs a bit later :D | ||
ProMeTheus112
France2027 Posts
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Cyro
United Kingdom20270 Posts
On November 13 2019 08:20 ProMeTheus112 wrote: wish to know the cap^^ too high | ||
yxme
15 Posts
On November 13 2019 10:20 Cyro wrote: too high https://www.youtube.com/watch?v=e32yNT0iU4s https://clips.twitch.tv/ImportantBeautifulAardvarkAMPTropPunch The problem is the client more than the servers. Obviously on private servers large scale battles did lag the servers out, but it was never as bad as this. The client is laggy compared to 1.12.1 as it is, but having world pvp just seems to instantly make it lag out. Exactly as it was in Legion. On the 1.12.1 client you would mostly just get low FPS, here your FPS doesn't suffer as much but you can't do anything because everyone's just running in place. Just trying to take a portal after Ony buff can take up to 5 minutes, it's a bit ridiculous. I just hope they add BG's sooner rather than later because I'm not looking forwards to ranking in this mess. | ||
Velr
Switzerland10569 Posts
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iPlaY.NettleS
Australia4311 Posts
Had some epic games but also far more instances of corpse camping GY which with the timed games actually ends.Leave the corpse camped BG and there's every chance you will be put back into it when you rejoin the next BG. | ||
Cyro
United Kingdom20270 Posts
On November 13 2019 18:05 yxme wrote: The problem is the client more than the servers. Obviously on private servers large scale battles did lag the servers out, but it was never as bad as this. The client is laggy compared to 1.12.1 as it is, but having world pvp just seems to instantly make it lag out. Exactly as it was in Legion. On the 1.12.1 client you would mostly just get low FPS, here your FPS doesn't suffer as much but you can't do anything because everyone's just running in place. Just trying to take a portal after Ony buff can take up to 5 minutes, it's a bit ridiculous. I just hope they add BG's sooner rather than later because I'm not looking forwards to ranking in this mess. Why do you say client? It's almost certaintly server. Maybe these clients are creating more server load each but that's still server failing under that load | ||
ProMeTheus112
France2027 Posts
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Cyro
United Kingdom20270 Posts
DAMN lol way to throw your reputation in the toilet for no good reason. It's also rewriting history to a degree as people will be much more inclined to agree with the allegations of cheating world first 60 when done by somebody later proven to have these kinds of issues. Who do I think I am? Let me tell you who I am. I am world first level 60 in fucking classic wow. I can do whatever the fuck I want. You think I'm a random player? You think I'm a fucking random player? Let me fucking clue you in bitch. I am the the guy who had 350 fucking thousand viewers playing this fucking game. Me, not you. The most views ever on this game. The first guy to hit 60. I can do whatever the fuck I want. | ||
Pandemona
Charlie Sheens House51436 Posts
However, Joker was an actual idiot, he raided in Group Therapy with my mate and even he said he was a bit to much with memes and idiotic jokes and he is pretty extreme in his humour too lol. | ||
Duka08
3391 Posts
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