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World of Warcraft Classic - Page 28

Forum Index > General Games
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ProMeTheus112
Profile Joined December 2009
France2027 Posts
October 22 2019 12:21 GMT
#541
Thanks guys, I was scanning a few servers Firemaw and Gehennas included, but I didn't scan both factions I was thinking of playing horde char there, I definitely don't want to be on a 1:5 in horde favor because that means difficult to find alliance opponents. So I think I'll try playing an alt on Firemaw rather than Gehennas but also maybe scan Shazzrah @_@ thx for answers
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2019-10-23 00:07:06
October 23 2019 00:06 GMT
#542
If you need a guild on NA PST (pacific), PM me. Our guild started late but active 24/7 with 900+ members. Whitemane Horde.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
October 28 2019 11:29 GMT
#543
In addition to wednesday's normal 4am scheduled maintenance they have another one scheduled in the middle of tuesday, given in US pacific time even though they're Paris etc servers. Wondering if that's a mistake on the announcement thing or if it will actually happen lol
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
November 01 2019 18:36 GMT
#544
P2 in less than 2 weeks
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4376 Posts
November 06 2019 03:52 GMT
#545
No lifers are going to go nuts trying to get rank 14.
Levelling 45-60 going to be a nightmare.
Maybe they'll release WSG early.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-11-07 21:53:22
November 07 2019 21:51 GMT
#546
World of Warcraft Classic drove the biggest quarterly increase to subscription plans in franchise history


They just confirmed that Classic caused a quarterly gain of more than 3.1 million subscribers, the previous record (MOP to WOD transition quarter). Holy shit.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22049 Posts
November 07 2019 22:05 GMT
#547
Impressive that it managed to spike that hard, I wonder how hard the drop off has been tho (just like it did with WoD).

It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
November 07 2019 22:19 GMT
#548
56% of EU is layered right now, wonder how bad the queues will be next week when they turn it all off. New round of server transfers maybe
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
November 08 2019 15:41 GMT
#549
I wonder how many of those paid the sub with retail gold, effectively making it a retail sub since those tokens were paid by retail players. Prices spiked by ~25-30% that week and havent gone down since. Naturally the game would attract a very large crowd of retired retail players but if it wasnt effectively free it wouldnt have been even close to that number.
[image loading]
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-11-08 18:41:43
November 08 2019 18:20 GMT
#550
Naturally the game would attract a very large crowd of retired retail players but if it wasnt effectively free it wouldnt have been even close to that number.


I disagree strongly, that gold has a legitimate value. Earning it isn't "free", it takes lots of time/effort/realmoney which has unarguable real world value. It can be spent or traded for lots of things that have value including the entire blizzard store so it goes without saying that it would have a strong exchange rate to real money.

My 6 month sub cost at the time ~£9 a month but the people paying via token are giving blizzard £17/month indirectly - notice how they increased the token £££ price again recently? That's probably responsible for half of your price spike.

That's 70% more money being transfered from the playerbase to Blizzard per-person-month, assuming people were buying subs in 1 month blocks. 89% more money going to blizzard if they bought 6 tokens instead of a 6 month sub block.

BFA's sell-token-buy-boost economy is also insane, billions of gold per month. It's largely responsible for rendering most in-game activities a complete waste of time for gold generation by comparison to selling your time to the crowd dumping huge piles of real money into the game. That must drive a huge percentage of their token traffic.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
November 08 2019 19:22 GMT
#551
On November 09 2019 03:20 Cyro wrote:
Show nested quote +
Naturally the game would attract a very large crowd of retired retail players but if it wasnt effectively free it wouldnt have been even close to that number.


I disagree strongly, that gold has a legitimate value. Earning it isn't "free", it takes lots of time/effort/realmoney which has unarguable real world value. It can be spent or traded for lots of things that have value including the entire blizzard store so it goes without saying that it would have a strong exchange rate to real money.[...]
BFA's sell-token-buy-boost economy is also insane, billions of gold per month.

Exactly, the classic "subscriber spike" is so high because the people who pay real money part of tokens are doing so for the RETAIL accolades. If those people didnt play retail you couldnt buy tokens for gold. Hence my point that the success of classic is subsidized by retail players.
You have a point that that gold could also be used for other stuff on the store but in my opinion most people dont do so, case in point myself and the two people who started to play with me. I have millions in retail and i only started classic because i could use that gold, i wouldnt pay real money for it.
And of course you have a point that this is whats wrong with retail, i somewhat agree (even though i like it myself as i have the opportunity to abuse that), but that's an unrelated matter to the success of classic.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-11-08 20:07:54
November 08 2019 19:46 GMT
#552
I have millions in retail and i only started classic because i could use that gold, i wouldnt pay real money for it.


You paid £17/month in equivalent gold, just through an exchange rate. You already paid real resources for that currency.

You're asserting that there's a difference to you and to other people because it's not "real" but haven't really explained why you feel that way
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2019-11-08 20:39:02
November 08 2019 20:37 GMT
#553
You're saying that the gold has value too but for me it doesnt. I acquired it by playing and i had fun doing so and i can not get real money out of it unless i want to risk my account getting banned for RMT. I also dont want anything out of the store/i have more gold than i need for that.
So to me the gold is just gold, i spent "play"time acquiring it, not "work" time or even real money.
The person who DID pay the real money for that token did so because he wanted a reward in RETAIL, not in classic.
Obviously i dont have any statistics to prove my point, other than the fact that the token price increased by a lot, hinting that a lot of people paid for the sub with a token they bought for gold (like me) and a lot of them probably would not have subscribed and started playing classic if they had to pay real money (like me). So this is just my educated guess.

Anyway, from blizzards perspective this doesnt matter. Money is money and maybe they even got a lot of extra money out of it cause more people bought tokens for real money because the price spiked and they could get more gold.
I just wanted to point out that classic is only this succesful because of retail players who paid that money, not classic players, and had tokens not been in the game that subscriber number would probably be like 2million instead of 3m, or even less.
farvacola
Profile Blog Joined January 2011
United States18845 Posts
November 08 2019 20:43 GMT
#554
The distinction you’re drawing between play time and work time is artificial and not a proper basis for arguing that gold takes on different values depending on the purpose underlying the time spent accumulating it.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-11-08 22:22:37
November 08 2019 21:56 GMT
#555
I just wanted to point out that classic is only this succesful because of retail players who paid that money


It doesn't matter who paid, Blizzard got the money that they weren't going to get and in fact got a lot more than they would otherwise.

What farvacola said. I would actually argue that the perceived distinction is being intentionally abused to get more money out of you.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-11-08 23:54:06
November 08 2019 23:54 GMT
#556
Why would queues increase when they turn layers off, are they going to drop the population cap too or it remains 10K or what value?? can't wait for layers turned off huhu^^
Gorsameth
Profile Joined April 2010
Netherlands22049 Posts
November 09 2019 00:29 GMT
#557
On November 09 2019 08:54 ProMeTheus112 wrote:
Why would queues increase when they turn layers off, are they going to drop the population cap too or it remains 10K or what value?? can't wait for layers turned off huhu^^
A layer is like a separate server in regards to capacity.
So a server with 3 layers can handle 3x the population of a non-layered server. When you turn layering off those upto 3x population needs to fit in 1. Which it doesn't, and therefor you get queues.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-11-09 01:06:50
November 09 2019 01:00 GMT
#558
When you increase player count within one area, server load increases exponentially.

If you add a copy of the zone instead past a certain point, it increases closer to linearly.

One copy of the zone can't support anywhere near as many players as 2+ could because of the differences in scaling, so for the same experience you'd need much stricter population limits.

People already regularly break the servers on e.g. faerlina when they invite everybody into interlocked raid groups to force multiple layers worth of players together within a zone. You just see a bunch of people running on the spot and it takes 45 seconds for a spell cast to start when you push the button.

Quite likely those servers with daily 2-3 hour queues will become 10 hours, prompting a lot of people to jump ship
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-11-09 01:45:44
November 09 2019 01:08 GMT
#559
t_t so their servers can't do the 10+K pop like northdale etc ok
(northdale did so free of charge with much quicker in game response time and no faction balance problem)
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-11-09 01:57:20
November 09 2019 01:40 GMT
#560
https://old.reddit.com/r/classicwow/comments/dtl1jn/number_of_people_who_think_free_realm_transfers/?sort=top

So glad i saw this coming and rolled PVE

PVP-Alliance just didn't seem tenable at launch and indeed flopped hard
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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