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World of Warcraft Classic - Page 29

Forum Index > General Games
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ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-11-09 01:55:20
November 09 2019 01:49 GMT
#561
I've had a good time up until post STV, though it was quite a lot better on more populated private servers. Questioning now whether I'll keep playing if servers can't handle population and bad transfer management etc. In my personal opinion, there doesn't need to be transfers at all, it's quite unnatural imo, but if you're gonna do transfer you want to watch faction balance issues obviously. Especially since there are only 2 factions, it's not like a few disadvantaged factions can sort of team up against the dominant.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2019-11-09 02:23:18
November 09 2019 02:16 GMT
#562
Yeah - it's unstable so it will trend towards more imbalance over time but faction-agnostic free transfers speed that up by an order of magnitude.

If queues and transfers weren't faction-agnostic they would actually stabilize the imbalance instead.

It's only gonna get worse unless they step in and work on it, i'm happy to play on PVE meanwhile.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
November 09 2019 23:49 GMT
#563
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2019-11-11 23:36:14
November 11 2019 23:27 GMT
#564
Faction-only transfers were turned on today, but without announcement or warning - they limited transfers from some realms that already had transfers open, but to both factions before now.

A lot of people got split up as they decided to take the transfers and posted message e.g. in guild discord, but then after part of the guild had transferred over it was locked for their faction. GM's apparently assisting with reversing those transfers. This could've been avoided but i guess it was a rushed crunch time thing to faction-lock ASAP before removing layers as there could have been catastrophic damage done to realm communities if it wasn't in place tonight!



12 transfers on NA are horde-only, none are alliance-only. In part that'll be because of how the alliance-heavy realms came to be; they were low population realms that received a mass exodus of alliance players from the higher pop pvp realms.

Generally they're too small to support transfers going off of them so the fix is to bring horde players on (as high-pop pvp realms are extremely horde-heavy)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22369 Posts
November 11 2019 23:40 GMT
#565
On November 12 2019 08:27 Cyro wrote:
Faction-only transfers were turned on today, but without announcement or warning - they limited transfers from some realms that already had transfers open, but to both factions before now.

A lot of people got split up as they decided to take the transfers and posted message e.g. in guild discord, but then after part of the guild had transferred over it was locked for their faction. GM's apparently assisting with reversing those transfers. This could've been avoided but i guess it was a rushed crunch time thing to faction-lock ASAP before removing layers as there could have been catastrophic damage done to realm communities if it wasn't in place tonight!



12 transfers on NA are horde-only, none are alliance-only. In part that'll be because of how the alliance-heavy realms came to be; they were low population realms that received a mass exodus of alliance players from the higher pop pvp realms.

Generally they're too small to support transfers going off of them so the fix is to bring horde players on (as high-pop pvp realms are extremely horde-heavy)
Do they actually expect one faction to move away from a dominant server to one flooded by the other side?

Seems like Blizzard is asking people to shoot themselves in the foot.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2019-11-12 01:23:28
November 11 2019 23:44 GMT
#566
Yeah, it would have definitely been much much better if these controls were implemented to stop either the source or destination realm from being more than 1.5 : 1 in favor of either faction BEFORE any transfers were implemented. It's damage control and future optimization at this point.

It'll still be a lot better than if they opened transfers without any faction limits for sure and there may be some traffic through the links to equalize balance and total pop as people see queues of 10,000 with nobody available to fight in the world when they do get in.

ESPECIALLY if instead of allowing e.g. 6000 people into the world, they actually cap it at 3000-3600 for one faction before throwing them in the queue. That way you would get extended queues for the dominant faction and reduced or no queues for the weaker one.. that exerts further pressure which makes it in players best interest to normalize the faction balance. It sucks for some people but it clearly sucks less than the alternative of letting servers death spiral into 90/10.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-11-12 03:41:36
November 12 2019 02:35 GMT
#567
8000 is a nice pop, 9000 is fine, 10K is pretty crowded but fine... (except for STV maybe gets overcrowded at 10K and maybe barrens burning steppes searing gorge) what cap are they going to use, idk, but 8K-9K was really nice on Northdale^^ like, great. Maybe glorious even : P Still some areas weren't so populated at times like Silithus or Azshara, or Dustwallow Marsh Swamp of Sorrows etc. But it requires strong server eh
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
November 12 2019 04:56 GMT
#568
I was just using those numbers as an example but i'm skeptical of numbers like 9000 being "fine" considering that they're 3x bigger than the largest vanilla realms ever were
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-11-12 14:35:57
November 12 2019 13:53 GMT
#569
On November 12 2019 13:56 Cyro wrote:
I was just using those numbers as an example but i'm skeptical of numbers like 9000 being "fine" considering that they're 3x bigger than the largest vanilla realms ever were

I know that's what I thought too. Some were saying the reason why the vanilla realms were only 1.5K to 2.5K was only because of technical reasons or limitations. It does depend the gameplay you are looking for and some areas can get nearly overcrowded, but if you don't like to be by yourself in the world and want to go just about anywhere and get good gameplay? The world is too big for 2K players, you'd be alone much of the time especially after STV. Of course it's an opinion. You'd find players will go to less crowded areas more when the most popular areas are crowded.

Also some ppl were suggesting before classic release it could be ideal that some realms have different caps... you could have 12K cap realms, 10K, 8K, 6K, 4K.. so you can pick your preference. Pretty good idea but maybe late for that or vote it ^^ lul

[got afk-killed while typing this by troll hunter i just killed twice lol]
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
November 12 2019 23:17 GMT
#570
https://classic.wowhead.com/news=296210/faerlina-has-a-2-hour-queue-on-us-servers

Not as bad as i thought, might hit 3-4hrs a bit later :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
November 12 2019 23:20 GMT
#571
wish to know the cap^^
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2019-11-13 01:43:26
November 13 2019 01:20 GMT
#572
On November 13 2019 08:20 ProMeTheus112 wrote:
wish to know the cap^^


too high



"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
yxme
Profile Joined May 2019
15 Posts
Last Edited: 2019-11-13 09:07:09
November 13 2019 09:05 GMT
#573
On November 13 2019 10:20 Cyro wrote:
Show nested quote +
On November 13 2019 08:20 ProMeTheus112 wrote:
wish to know the cap^^


too high

https://www.youtube.com/watch?v=e32yNT0iU4s

https://clips.twitch.tv/ImportantBeautifulAardvarkAMPTropPunch


The problem is the client more than the servers. Obviously on private servers large scale battles did lag the servers out, but it was never as bad as this. The client is laggy compared to 1.12.1 as it is, but having world pvp just seems to instantly make it lag out. Exactly as it was in Legion. On the 1.12.1 client you would mostly just get low FPS, here your FPS doesn't suffer as much but you can't do anything because everyone's just running in place.

Just trying to take a portal after Ony buff can take up to 5 minutes, it's a bit ridiculous.

I just hope they add BG's sooner rather than later because I'm not looking forwards to ranking in this mess.
Velr
Profile Blog Joined July 2008
Switzerland10884 Posts
November 13 2019 09:13 GMT
#574
I just want Arathi, the by far best BG.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4416 Posts
November 13 2019 09:23 GMT
#575
I prefer WSG although the no time limit that they had in vanilla was a bit of a mixed bag.
Had some epic games but also far more instances of corpse camping GY which with the timed games actually ends.Leave the corpse camped BG and there's every chance you will be put back into it when you rejoin the next BG.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
November 13 2019 12:33 GMT
#576
On November 13 2019 18:05 yxme wrote:
Show nested quote +
On November 13 2019 10:20 Cyro wrote:
On November 13 2019 08:20 ProMeTheus112 wrote:
wish to know the cap^^


too high

https://www.youtube.com/watch?v=e32yNT0iU4s

https://clips.twitch.tv/ImportantBeautifulAardvarkAMPTropPunch


The problem is the client more than the servers. Obviously on private servers large scale battles did lag the servers out, but it was never as bad as this. The client is laggy compared to 1.12.1 as it is, but having world pvp just seems to instantly make it lag out. Exactly as it was in Legion. On the 1.12.1 client you would mostly just get low FPS, here your FPS doesn't suffer as much but you can't do anything because everyone's just running in place.

Just trying to take a portal after Ony buff can take up to 5 minutes, it's a bit ridiculous.

I just hope they add BG's sooner rather than later because I'm not looking forwards to ranking in this mess.


Why do you say client? It's almost certaintly server. Maybe these clients are creating more server load each but that's still server failing under that load
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-11-13 19:37:04
November 13 2019 19:00 GMT
#577
Idk if client or server but I confirm private servers on 1.12 were running much smoother response time on high population (despite occasionally having some spikes or even crashes, overall maintained low ping and much faster response, smoother gameplay). Classic client somehow has a bit better fps, but it's not very hard to run over 60 anyway. Got quite a bunch of "micro" mistakes due to lag and loss of input at times on classic. If it's the servers, it would be nice to.. upgrade them?^^
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2019-11-14 17:53:01
November 14 2019 04:04 GMT
#578
https://old.reddit.com/r/classicwow/comments/dvukun/world_first_60_method_jokerd_ninjad_staff_of/?sort=top

DAMN lol way to throw your reputation in the toilet for no good reason. It's also rewriting history to a degree as people will be much more inclined to agree with the allegations of cheating world first 60 when done by somebody later proven to have these kinds of issues.

Who do I think I am? Let me tell you who I am. I am world first level 60 in fucking classic wow. I can do whatever the fuck I want. You think I'm a random player? You think I'm a fucking random player? Let me fucking clue you in bitch. I am the the guy who had 350 fucking thousand viewers playing this fucking game. Me, not you. The most views ever on this game. The first guy to hit 60. I can do whatever the fuck I want.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 14 2019 19:45 GMT
#579
Haha while he was a douche, i like how this guy is alienated and loses everything for ninja'n yet the guy who did it in Asmon's guilds was basically applauded by Asmon for doing it.....saying he would have done the same thing. Classic community is so very strange xD

However, Joker was an actual idiot, he raided in Group Therapy with my mate and even he said he was a bit to much with memes and idiotic jokes and he is pretty extreme in his humour too lol.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Duka08
Profile Blog Joined July 2010
3391 Posts
November 14 2019 22:04 GMT
#580
I mean the dude only got "famous" for a 1 week meme stream questionably rushing to first 60 lol. Not a surprise that he's shedding viewers and/or that he's got a shit personality. I'm surprised to even hear his name come up again after the 60 race, didn't know he was picked up by Method (temporarily lul)
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