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United Kingdom20270 Posts
On October 08 2019 04:39 Rebs wrote:Show nested quote +On October 08 2019 04:05 Cyro wrote: They just announced that they're releasing dire maul early (in a week.)
I'm actually a little annoyed at that because it's breaking from the content release schedule so soon, good for the people who play one char for 14hrs a day every day but i'm far from done with the current content despite playing unhealthy amounts of time. And this bad becaussse..... if your behind DM might disappear ?
Every phase/step invalidates prior content to a degree. From my understanding much of the current BIS list is replaced in dire maul - not only preraid BIS that most people are wearing, but a substantial amount of molten core gear as well.
Comparatively that devalues strat/scholo/ubrs/lbrs/mc and such which i haven't experienced much yet, i haven't ever killed a boss in two of those instances.
Less reward means that other people will be less willing to experience that content with me as they'll be focused on the better rewards from arguably lower quality / more limited content.
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On October 08 2019 06:23 Cyro wrote:Show nested quote +On October 08 2019 04:39 Rebs wrote:On October 08 2019 04:05 Cyro wrote: They just announced that they're releasing dire maul early (in a week.)
I'm actually a little annoyed at that because it's breaking from the content release schedule so soon, good for the people who play one char for 14hrs a day every day but i'm far from done with the current content despite playing unhealthy amounts of time. And this bad becaussse..... if your behind DM might disappear ? Every phase/step invalidates prior content to a degree. From my understanding most of the current BIS list and even a bunch of molten core gear is replaced in dire maul. Comparatively that devalues strat/scholo/ubrs/lbrs/mc and such which i haven't experienced much yet. Man is that true? Somehow I avoided DM in vanilla (have run all the various parts several times over the many changes/iterations of later expansions though) but I feel like I would have heard more about it if that were the case. Back then I remember I ran a lot of Scholo and UBRS and a bit of ZG/MC/Ony, just dodged DM somehow, when it was always that good? Weird lol.
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United Kingdom20270 Posts
I didn't run DM either and i wasn't expecting a release until a month or two later so i haven't looked into it that much, not sure on the extent of the impact but it's clear that there will be a substantial change.
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I'm going to hope/assume based on a) the fact that these servers are still pretty busy compared to vanilla servers and b) I probably ran DM once or twice ever in vanilla while I did plenty of scholo and UBRS and a few others, that lots of people will still run a bit of everything even if "technically" one has slightly better loot.
I think it's a much different (and more marginal) scenario than if they were already pushing out BWL or AQ or Naxx just because people were farming Rag week 2.
I've already interacted with plenty of people who seem like the type to just do whatever they want even at 60, blissfully unaware of what's hyper-optimal and exactly which 3 out of 89 instance bosses they need to kill for that perfect upgrade. I don't think there will be a mass exodus to any one specific content just because things are on a weird schedule.
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DM has a lot of BiS stuff but it will also impact economy heavily. A lot of flowers, ores but most importantly raw gold through vendor items can be farmed, even solo. Im just happy for the better mage water which will make the downtime between pulls a bit more bearable.
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United Kingdom20270 Posts
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Well DM had the books. Or "BEWKS!' if you found some.
I was a stickler for coming into raiding as geared as possible, but DM isn't anything you guys should worry about. You can clear MC fine without it. Basically, heavily gear one tank, get a lock or two to actually farm FR and you have MC down. The difficult part of it was getting 40+ people together for a time slot and, once on rag, who all had FR gear (not just the banish bot locks and the the MT) and basic listening skills. It was largely tank and spank.
For some of the fights, it was beneficial to have OOC ressers, but only if you were messy. The OOC nature of doing that <X> number of players down, just to res a mistake, was never really absolute in MC IMO.
People posting classic stuff like it is news (particularly the YouTube 'news' content) a decade and a half later is really funny though. Thanks for that! It is like a combination of nostalgia, and seeing things you are nostalgic for through the eyes of a new player at the same time.
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On October 08 2019 15:10 MattyClutch wrote: Well DM had the books. Or "BEWKS!' if you found some.
I was a stickler for coming into raiding as geared as possible, but DM isn't anything you guys should worry about. You can clear MC fine without it. Basically, heavily gear one tank, get a lock or two to actually farm FR and you have MC down. The difficult part of it was getting 40+ people together for a time slot and, once on rag, who all had FR gear (not just the banish bot locks and the the MT) and basic listening skills. It was largely tank and spank.
For some of the fights, it was beneficial to have OOC ressers, but only if you were messy. The OOC nature of doing that <X> number of players down, just to res a mistake, was never really absolute in MC IMO.
People posting classic stuff like it is news (particularly the YouTube 'news' content) a decade and a half later is really funny though. Thanks for that! It is like a combination of nostalgia, and seeing things you are nostalgic for through the eyes of a new player at the same time.
As has been proven since the first couple of weeks of classic.You didnt even really need that. The game is a joke as far as mechanical challenges are concerned and should be enjoyed for at ones own pace
On October 08 2019 06:23 Cyro wrote:Show nested quote +On October 08 2019 04:39 Rebs wrote:On October 08 2019 04:05 Cyro wrote: They just announced that they're releasing dire maul early (in a week.)
I'm actually a little annoyed at that because it's breaking from the content release schedule so soon, good for the people who play one char for 14hrs a day every day but i'm far from done with the current content despite playing unhealthy amounts of time. And this bad becaussse..... if your behind DM might disappear ? Every phase/step invalidates prior content to a degree. From my understanding much of the current BIS list is replaced in dire maul - not only preraid BIS that most people are wearing, but a substantial amount of molten core gear as well. Comparatively that devalues strat/scholo/ubrs/lbrs/mc and such which i haven't experienced much yet, i haven't ever killed a boss in two of those instances. Less reward means that other people will be less willing to experience that content with me as they'll be focused on the better rewards from arguably lower quality / more limited content.
This may be true the way the current release cycle for retail works and for raids in general. But not so much in the case of DM or dungeon releases.
Besides that point, if people like you are suggesting are going around pigeonholing themselves into content to farm pre bis items and skipping over other content then they are playing it the same way you would retail. I am not suggesting you shouldnt try to get the best gear available or not rush to new content. But at the same time, that barely matters when the purpose was to get the "classic experience".
This is the same thing people do in retail. Get burnt out or mismanage their expectations and then find things to complain about. Play the game at a healthy pace and with a healthy attitude and its not a problem. And if you arent doing so, dont blame the game..
If you constantly have a fear or worry about "getting behind" some imaginary curve then thats a player problem not the games.
As for DM itself.
The biggest impact DM had was to the games economy, lots of people farmed their way to Flying mount money even before BC came out, items were impactful and the tomes were big, but it didnt mean you just skipped over the rest of the content. People still did other shit because it was fun to do.
And if people arent doing that now, then again what about that "classic" experience ?
Wasnt that the whole point ?
To not level like you were running mythic Islands for 4 hours ? To NOT flash firm prebis and bis ?
And tbh the Ogre part of DM was the least fun for me personally. But it was the one that got run the most for tribute buff gathering before raids. And I imagine that will be the case now. IIRC the tomes were in the other ones so that got alot of love till the tomes became common.
Wouldnt do that shit if you payed me now.
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Just remember.. We are playing 1.12... We got "sane" talent trees and allready redesignt loot and redesignt spellbalance. WoW 1.X-1.1X was not like this.
Yeah, hardcores would still crush everything even with the old trees but this stuff has not much to do with "release" WoW.. I'm still enjoying it tho, lvl 43 now (was 3 weeks "afk") having more fun than i had since cata.. i liked early cata...
Absolutley no idea why they allready bring DM, i guess the cries of morons that took holydays for wow are strong.
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Yeah 1.0x was substantially different than what we're playing in a few ways. Not that I'm complaining, 1.12 is objectively better and more refined. But I think one of the reasons progression has been so quick is the talent trees being up to 1.12.
I wonder how fast they will release the content, and what they'll to with expansions. I'd be interested in eventually, like in a year say, doing BC. But after that my interest fades with the later expansions. I'd like it they left the option to remain in vanilla or even to do a copy over of characters to new BC realms and keep both iterations.
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for me its all about vanilla due to flying mounts pretty much killing wpvp in TBC, plus other problems i believe in TBC with less linear stat progression and perhaps talent balance (i usually even stop playing when nax releases due to nax gear being broken to be up against when you don't have it, since i dont do raids)
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Yeah, World PvP is what makes Classic fun. As a Warlock i finally got Death Coil at 42 on Monday. I feel like a god when compared to before… At least until Insignias comes out .
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i dont think insignias can cancel out death coil "run away" effect can they? is it a fear effect? i only learned some month ago that the fear spell of warlock is 20yard range, feel much stronger now lul (feel that warlocks and shadow priests are strongest opponents vs druid.. i think?_?) 626 kills 144 deaths btw <= lul. NE druid 40 just bought mount about 7 days /played
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I remember how underpowered Warlocks were in early vanilla and how happy my friend was when they added death coil
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death coil 2 min cooldown 30 yard range instant cast, causes target to run in horror (opposite from where you're facing i think) for 3 sec and deals a bit less than 1 damage per mana and healing the warlock for as much as the damage. Not the *most* mana efficient but a type of instant damage+healing spell for warlock and key would be warlock is able to apply some dots or cast some spell over this 3sec duration and perhaps also cause you to run somewhere bad such as in mobs or towards him/her.
sacrificing voidwalker gives 30 sec of quite a lot of damage absorbption instantly <= good to know 0_o. may want to choose to just run away for 30sec sometimes
[tbh i would likely enjoy playing a warlock one day but omg the time it would take to play all them interesting classes huhu ; cause i think after druid i like pala, shaman, hunter.. warlock mage huhuhu]
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Warlocks were never underpowered lol. It was just alliance getting rekt by 20 second inmuties from the will of the forsaken. That patch actually nerfed warlocks by removing negative resistances, but it made it much better for alliance locks due to death coil and lowering the uptime on will of the forsaken.
Source : i was a lock.
Edit : oh, and they also couldnt use soul link because it could be purged by shamans.
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United Kingdom20270 Posts
They added the layering display to the realm list yesterday, about 85% of EU realms still have multiple layers.
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Dire Maul is live now, looks like most of the private server farm runs are not doable because there are more mobs / different aggro radius / different drop rates etc. It sounds like a lot of the values that pservers were using were guessed or pre-fix values as blizzard did a lot of tuning between DM release and 1.12
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Tribute runs still possible to solo as hunter, but unfortunately im neither blacksmoth nor engi
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United Kingdom20270 Posts
My realm seems to be doing great - it has population that is too low to be a major problem (no free transfers off etc) but too high for any realm to transfer to.
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For me it's pretty good but I'm constantly thinking of each area I pass through how it was on a realm like Northdale and man it was something else honestly haha but it's still pretty good. Some areas get rather undercrowded when it's not prime time you know, and they never really get as much action. And I'm not sure i'll get much action in some areas at all will see. However overall, there is still a good amount of action, so it's pretty good. I can't go just about anywhere and get a lot of action at just about anytime. Really wish they drop the layers on 10K~ pops, it's worked for smoothing server start sure but I think it's long past time they're needed at all. I'm sure some players will complain in STV and some places though, game on 10K in some areas can be pretty hard but it's fun and you learn fast too I mean there's always a couple complaints about wpvp in chat even now, it's kinda natural. So far the best server I have seen was Northdale despite it having quite a bunch of bots also. Picture going at STV nagas at any time of day, and there were a few hordies scouting around with mounts and a few allies too there, and on the surrounding beaches, and over the next area after the river there was likely someone too etc. Same for most places, it's hard to describe but the activity really was something else and it makes more engaging gameplay tbh, even though you can make a case about overcrowding since you can get wrecked by CCs (and invisibility) in this game as soon as you have some disadvantage.
But you know I mean, if I'm going some place and there isn't a hordie at all, I'm just farming mobs, and that's not really what I play the game for I need some enemies around me less than a screen away to interact with and hopefully more than one and some allies too : O mobs are part of it but anytime I'm doing single player it's kinda bummer, although there are actually quite a bunch of different ways to farm, it's not that hard or interesting, it's not as good as for example diablo 2 singleplayer you know what I mean, I want players around me in the open world at all times pretty much^^ my opinion
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