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World of Warcraft Classic - Page 25

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Gorsameth
Profile Joined April 2010
Netherlands21681 Posts
September 26 2019 09:28 GMT
#481
Ah good times, never had it quite that bad but I fondly remember an hour long running battle through Azshara as we tried to secure the first Azuragos kill.
Or the time we finished the raid early and queued into Alterac Valley with a whole bunch of people.

good times indeed.
It ignores such insignificant forces as time, entropy, and death
farvacola
Profile Blog Joined January 2011
United States18826 Posts
Last Edited: 2019-10-02 13:14:42
October 02 2019 13:12 GMT
#482
Was running SM Armory, cleared everything up until Herod, pulled him, everything froze for about 4 seconds and the latency bar turned red, and then four myrmidons spawned on top of us and we wiped and had to run back. On the run back, there was a previously unspawned line of mobs in the final hallway that had now appeared.

Silly glitch lol. On a related note, SM is one of Blizzard’s crowning design achievements imo, such a well designed piece of game (glitch notwithstanding lol).
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 02 2019 21:04 GMT
#483
Yeah SM's great! Newer alliance players have trouble making the journey tho
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-10-06 13:51:41
October 06 2019 13:49 GMT
#484
So Desolace kodo cemetry doesn't have nearly as much action on full server of classic than servers like Northdale had (or other vanilla servers with 5-10K~ population). And so it goes for a lot of places after level 30, due to layering of course. However there are still always places to pvp outdoors so it's still fine, just not quite as much choice if you want active pvp everywhere because of layering. There is also a lot less complaining on Stranglethorn chat haha. (Capital cities aren't nearly as crowded ofc.)
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
October 06 2019 15:07 GMT
#485
Laerying isn't really a thing anymore, they said in the biggest realm on the game Ferlina in US only has 1 layer now and multiple realms don't even have 1 now.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-10-06 16:11:26
October 06 2019 16:09 GMT
#486
ok I guess it means full server is below 5K most likely or I can't explain the difference, few days ago ppl still talking about switching layers though
the difference in capital city crowd is huge (a 8K private realm had maybe 4 times more ppl in capital city, maybe more). If there is no layering then a realm must be way below 5K. Can't explain it if there's no layering cause I thought its "many times more than vanilla cap" for the population cap, and vanilla was between 1.5K and 2.5K depending on timeframe or something like that idk
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
Last Edited: 2019-10-06 16:20:53
October 06 2019 16:20 GMT
#487
This is the post;
Over the five weeks since we launched WoW Classic, we’ve continuously monitored realm populations and utilized layering when necessary to handle launch populations. As we’ve said before, we will have all realms on a single layer before introducing world bosses, and a great deal of progress has been made toward that goal.

First and foremost, players have leveled up and spread out around the world. This allowed us to accommodate more players per layer, which means fewer layers required per realm. The last time a server in this region had more than three layers was the first week of September, and almost all realms reached two layers shortly after that.

Along the way, some select realms reached their end-state of a single layer, and we locked that in. With a change we made earlier this week, the following WoW Classic realms are now permanently set to one layer:

Bloodfang
Dragonfang
Earthshaker
Hydraxian Waterlords
Judgement
Ten Storms


Be on the lookout for another change that we will make in the coming days: soon, realms that are operating with more than one layer will indicate that on the realm selection screen. Those realms will say “Layered” in the realm list. Thereafter, you’ll only see the Full/High/Medium/Low markers for realms that are permanently set to one layer.

We plan to move more realms to a single layer over time, and we will continue to offer free character moves to balance populations and manage login queues. In order to avoid queues in the future, we encourage you to use that service as soon as possible.

Thank you very much!
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Warri
Profile Joined May 2010
Germany3208 Posts
October 06 2019 16:52 GMT
#488
I just noticed that they kept the friendly nameplate addon block during raids for classic. Im still appalled that in 2019 you need an addon to make names go from this illegible garbage
[image loading]
to something "fancy"
[image loading]
And its disabled in raids and dungeons..
Does any legion player remember what boss triggered the change? I think it was Augur but im not 100% on it and google doesnt help, just that it was in 7.2
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 06 2019 17:40 GMT
#489
It was Augur.

The illegibility is because they render the names @ native res (no downsampling or AA) and in one color, no background. You can semi-fix it by rendering the entire game at higher resolution (200% render scale) which is easy to do in Classic but generally expensive since GPU load more than triples.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Dyme
Profile Joined November 2010
Germany523 Posts
October 06 2019 18:15 GMT
#490
On October 02 2019 22:12 farvacola wrote:

SM is one of Blizzard’s crowning design achievements imo, such a well designed piece of game (glitch notwithstanding lol).


I couldn't disagree any harder. SM may just be the worst designed dungeon in all of Vanilla.

The theme of it is nice and all. I like how the people look and their basic story. And the dungeon is obviously hilariously OP and busted in terms of loot and XP.

But by god is it boring. Literally just one rectangular room after the next. And then a dead end in the end. Like a fucking Burning Crusade dungeon. So boring. Like, if you tasked me to design a blander dungeon than SM, I would have to fold immediately. It's impossible.

I much, much prefer BRD (the objectively best dungeon).
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
Last Edited: 2019-10-06 18:49:53
October 06 2019 18:47 GMT
#491
Yeah, the SM is the most boring dungeon possible. Whiteout the loot, the nice location and huge levelspan no one would bother.

Hell, Stratholme living side alone is better than all of SM and the theme is very similar... And people don't like to run that.
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2019-10-06 21:39:08
October 06 2019 21:19 GMT
#492
SM has a lot going for it in terms of availability, repeatability and most of all, recognition. I think we've all dreamt a little of wrecking a church, especially full of blood-eyed fanatics.

hmm in light of recent shootings that sounds wrong. :E
Nothing is impossible, only some things for some people.
Hikko
Profile Blog Joined April 2010
United States1126 Posts
October 06 2019 23:52 GMT
#493
On October 07 2019 01:09 ProMeTheus112 wrote:
ok I guess it means full server is below 5K most likely or I can't explain the difference, few days ago ppl still talking about switching layers though
the difference in capital city crowd is huge (a 8K private realm had maybe 4 times more ppl in capital city, maybe more). If there is no layering then a realm must be way below 5K. Can't explain it if there's no layering cause I thought its "many times more than vanilla cap" for the population cap, and vanilla was between 1.5K and 2.5K depending on timeframe or something like that idk



There isn't much reason to just hang out in the city at this point in the game like in later phases, so that may not be the best comparison. For Alliance at least, they're split between Ironforge and Stormwind if they are in city because Stormwind is a better hearthstone hub for leveling characters. Vanilla cap was 2500 players on server at a time, and my understanding is that the current realm cap is 10k.
♥
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 07 2019 00:07 GMT
#494
I love SM, did strat living side a couple times and that wasn't very fun. Awful trash mechanics that have tanks asking people to afk around a corner or play melee hunter
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-10-07 02:27:16
October 07 2019 02:20 GMT
#495
On October 07 2019 08:52 Hikko wrote:
Show nested quote +
On October 07 2019 01:09 ProMeTheus112 wrote:
ok I guess it means full server is below 5K most likely or I can't explain the difference, few days ago ppl still talking about switching layers though
the difference in capital city crowd is huge (a 8K private realm had maybe 4 times more ppl in capital city, maybe more). If there is no layering then a realm must be way below 5K. Can't explain it if there's no layering cause I thought its "many times more than vanilla cap" for the population cap, and vanilla was between 1.5K and 2.5K depending on timeframe or something like that idk



There isn't much reason to just hang out in the city at this point in the game like in later phases, so that may not be the best comparison. For Alliance at least, they're split between Ironforge and Stormwind if they are in city because Stormwind is a better hearthstone hub for leveling characters. Vanilla cap was 2500 players on server at a time, and my understanding is that the current realm cap is 10k.

I've seen server starts for 8-10K servers and it was much more crowded few weeks in like this, but will see. I think there are still bunch of layers on my full server, or the cap isn't really 10K. If they're going to drop layers on 10K servers I think that's good, although overcrowding happens and it can be kinda hardcore going in a place like STV (gets called STVietnam right? :/) unless you overlevel a bit, you get lively action in many more places in the world and you can still find quieter places if you want (cause world is pretty huge anyway, there are always some quiet places at any level).
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-10-07 02:46:42
October 07 2019 02:46 GMT
#496
There are multiple people killing murlocs on the beaches of Westfall at 3am on my server plus a handful of people in the town and we still have two layers. L60 farm spots are contested into the early morning; that's good enough for me.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ProMeTheus112
Profile Joined December 2009
France2027 Posts
October 07 2019 02:49 GMT
#497
sounds pretty good^^ well i want to see what its like without layers :D
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
October 07 2019 07:48 GMT
#498
Ion says that all layers will be gone in a "couple of weeks" so that would mean probably before BlizzCon and phase 2 will be implemented before the end of the year. Interesting!
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 07 2019 19:05 GMT
#499
They just announced that they're releasing dire maul early (in a week.)

I'm actually a little annoyed at that because it's breaking from the content release schedule so soon, good for the people who play one char for 14hrs a day every day but i'm far from done with the current content despite playing unhealthy amounts of time.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
October 07 2019 19:39 GMT
#500
On October 08 2019 04:05 Cyro wrote:
They just announced that they're releasing dire maul early (in a week.)

I'm actually a little annoyed at that because it's breaking from the content release schedule so soon, good for the people who play one char for 14hrs a day every day but i'm far from done with the current content despite playing unhealthy amounts of time.


And this bad becaussse..... if your behind DM might disappear ?
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