Or the time we finished the raid early and queued into Alterac Valley with a whole bunch of people.
good times indeed.
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Gorsameth
Netherlands21245 Posts
Or the time we finished the raid early and queued into Alterac Valley with a whole bunch of people. good times indeed. | ||
farvacola
United States18815 Posts
Silly glitch lol. On a related note, SM is one of Blizzard’s crowning design achievements imo, such a well designed piece of game (glitch notwithstanding lol). | ||
Cyro
United Kingdom20270 Posts
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ProMeTheus112
France2027 Posts
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Pandemona
Charlie Sheens House51436 Posts
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ProMeTheus112
France2027 Posts
the difference in capital city crowd is huge (a 8K private realm had maybe 4 times more ppl in capital city, maybe more). If there is no layering then a realm must be way below 5K. Can't explain it if there's no layering cause I thought its "many times more than vanilla cap" for the population cap, and vanilla was between 1.5K and 2.5K depending on timeframe or something like that idk | ||
Pandemona
Charlie Sheens House51436 Posts
Over the five weeks since we launched WoW Classic, we’ve continuously monitored realm populations and utilized layering when necessary to handle launch populations. As we’ve said before, we will have all realms on a single layer before introducing world bosses, and a great deal of progress has been made toward that goal. First and foremost, players have leveled up and spread out around the world. This allowed us to accommodate more players per layer, which means fewer layers required per realm. The last time a server in this region had more than three layers was the first week of September, and almost all realms reached two layers shortly after that. Along the way, some select realms reached their end-state of a single layer, and we locked that in. With a change we made earlier this week, the following WoW Classic realms are now permanently set to one layer: Bloodfang Dragonfang Earthshaker Hydraxian Waterlords Judgement Ten Storms Be on the lookout for another change that we will make in the coming days: soon, realms that are operating with more than one layer will indicate that on the realm selection screen. Those realms will say “Layered” in the realm list. Thereafter, you’ll only see the Full/High/Medium/Low markers for realms that are permanently set to one layer. We plan to move more realms to a single layer over time, and we will continue to offer free character moves to balance populations and manage login queues. In order to avoid queues in the future, we encourage you to use that service as soon as possible. Thank you very much! | ||
Warri
Germany3208 Posts
to something "fancy" And its disabled in raids and dungeons.. Does any legion player remember what boss triggered the change? I think it was Augur but im not 100% on it and google doesnt help, just that it was in 7.2 | ||
Cyro
United Kingdom20270 Posts
The illegibility is because they render the names @ native res (no downsampling or AA) and in one color, no background. You can semi-fix it by rendering the entire game at higher resolution (200% render scale) which is easy to do in Classic but generally expensive since GPU load more than triples. | ||
Dyme
Germany523 Posts
On October 02 2019 22:12 farvacola wrote: SM is one of Blizzard’s crowning design achievements imo, such a well designed piece of game (glitch notwithstanding lol). I couldn't disagree any harder. SM may just be the worst designed dungeon in all of Vanilla. The theme of it is nice and all. I like how the people look and their basic story. And the dungeon is obviously hilariously OP and busted in terms of loot and XP. But by god is it boring. Literally just one rectangular room after the next. And then a dead end in the end. Like a fucking Burning Crusade dungeon. So boring. Like, if you tasked me to design a blander dungeon than SM, I would have to fold immediately. It's impossible. I much, much prefer BRD (the objectively best dungeon). | ||
Velr
Switzerland10569 Posts
Hell, Stratholme living side alone is better than all of SM and the theme is very similar... And people don't like to run that. | ||
Duvon
Sweden2360 Posts
hmm in light of recent shootings that sounds wrong. :E | ||
Hikko
United States1126 Posts
On October 07 2019 01:09 ProMeTheus112 wrote: ok I guess it means full server is below 5K most likely or I can't explain the difference, few days ago ppl still talking about switching layers though the difference in capital city crowd is huge (a 8K private realm had maybe 4 times more ppl in capital city, maybe more). If there is no layering then a realm must be way below 5K. Can't explain it if there's no layering cause I thought its "many times more than vanilla cap" for the population cap, and vanilla was between 1.5K and 2.5K depending on timeframe or something like that idk There isn't much reason to just hang out in the city at this point in the game like in later phases, so that may not be the best comparison. For Alliance at least, they're split between Ironforge and Stormwind if they are in city because Stormwind is a better hearthstone hub for leveling characters. Vanilla cap was 2500 players on server at a time, and my understanding is that the current realm cap is 10k. | ||
Cyro
United Kingdom20270 Posts
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ProMeTheus112
France2027 Posts
On October 07 2019 08:52 Hikko wrote: Show nested quote + On October 07 2019 01:09 ProMeTheus112 wrote: ok I guess it means full server is below 5K most likely or I can't explain the difference, few days ago ppl still talking about switching layers though the difference in capital city crowd is huge (a 8K private realm had maybe 4 times more ppl in capital city, maybe more). If there is no layering then a realm must be way below 5K. Can't explain it if there's no layering cause I thought its "many times more than vanilla cap" for the population cap, and vanilla was between 1.5K and 2.5K depending on timeframe or something like that idk There isn't much reason to just hang out in the city at this point in the game like in later phases, so that may not be the best comparison. For Alliance at least, they're split between Ironforge and Stormwind if they are in city because Stormwind is a better hearthstone hub for leveling characters. Vanilla cap was 2500 players on server at a time, and my understanding is that the current realm cap is 10k. I've seen server starts for 8-10K servers and it was much more crowded few weeks in like this, but will see. I think there are still bunch of layers on my full server, or the cap isn't really 10K. If they're going to drop layers on 10K servers I think that's good, although overcrowding happens and it can be kinda hardcore going in a place like STV (gets called STVietnam right? :/) unless you overlevel a bit, you get lively action in many more places in the world and you can still find quieter places if you want (cause world is pretty huge anyway, there are always some quiet places at any level). | ||
Cyro
United Kingdom20270 Posts
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ProMeTheus112
France2027 Posts
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Pandemona
Charlie Sheens House51436 Posts
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Cyro
United Kingdom20270 Posts
I'm actually a little annoyed at that because it's breaking from the content release schedule so soon, good for the people who play one char for 14hrs a day every day but i'm far from done with the current content despite playing unhealthy amounts of time. | ||
Rebs
Pakistan10726 Posts
On October 08 2019 04:05 Cyro wrote: They just announced that they're releasing dire maul early (in a week.) I'm actually a little annoyed at that because it's breaking from the content release schedule so soon, good for the people who play one char for 14hrs a day every day but i'm far from done with the current content despite playing unhealthy amounts of time. And this bad becaussse..... if your behind DM might disappear ? | ||
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