Human-like Broodwar AIs, Revamped - Page 2
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A.Alm
Sweden506 Posts
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TelecoM
United States10626 Posts
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L_Master
United States8017 Posts
On February 18 2018 17:04 Jealous wrote: What would be amazing is, I think, if someone could make bots just analyze progamer reps and mimic their opening BO exactly - same placements, same everything - and you can practice against it as the other progamer in the replay, to get your own timings down. This would of course work only and best before the first engagement, but I think having some existing AI take over at that point would make it the best of both worlds. Really nice idea. Could be used for many "generic" macro or timing oriented builds. Probably the only thing it would struggle with would be harass oriented openers that require significant adjustment from the CPU such as 1 gate exp PvZ . | ||
Moataz
Egypt267 Posts
On February 22 2018 17:43 Moataz wrote: +Google & Mediafire are deceiving companies (uploader doesn't know anything until logged off from their sites), Its actually violation of the uploader rights to be informed of what he did wrong, thanks for letting me know. I posted a comment on the old video that direct confused people (all of them) to the new one, but seems the uploader hated & deleted my comment, again I noted that only by chance after I logged of Youtube (deceiving for sure). So I bumped the topic in response, sorry, and thanks to the old video uploader for giving me a reason to bump the topic | ||
Moataz
Egypt267 Posts
On February 22 2018 21:34 A.Alm wrote: This is so cool. Keep up the work! I'm just surprised that you say that, then the insulting from you and razorsuke in another topic ? | ||
pebble444
Italy2495 Posts
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Moataz
Egypt267 Posts
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Moataz
Egypt267 Posts
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Moataz
Egypt267 Posts
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TelecoM
United States10626 Posts
On February 18 2018 17:04 Jealous wrote: What would be amazing is, I think, if someone could make bots just analyze progamer reps and mimic their opening BO exactly - same placements, same everything - and you can practice against it as the other progamer in the replay, to get your own timings down. This would of course work only and best before the first engagement, but I think having some existing AI take over at that point would make it the best of both worlds. They have had bots online playing previously in the past | ||
Jealous
10077 Posts
On March 29 2018 04:53 GGzerG wrote: They have had bots online playing previously in the past Bots replicating progamer build orders and placements from replays? | ||
Moataz
Egypt267 Posts
On March 30 2018 01:44 Jealous wrote: Bots replicating progamer build orders and placements from replays? I don't think BWAPI AI developers will spend their life hard coding infinite probabilities, Blizzard could make AI compete with top progamers without cheating (having access to BW memory), but I don't think will do it for you (no profit for them), and I don't see the difference between learning from replays or from look & learn on real game, the major problem comes from Decision Making. Until then, I hope you found something interesting in BWAPI AIs from this video that you didn't know before. | ||
Jealous
10077 Posts
On March 30 2018 04:08 Moataz wrote: I don't think BWAPI AI developers will spend their life hard coding infinite probabilities, Blizzard could make AI compete with top progamers without cheating (having access to BW memory), but I don't think will do it for you (no profit for them), and I don't see the difference between learning from replays or from look & learn on real game, the major problem comes from Decision Making. Until then, I hope you found something interesting in BWAPI AIs from this video that you didn't know before. Did you know that Command Centers give you 10 supply? | ||
Moataz
Egypt267 Posts
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Moataz
Egypt267 Posts
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krasi0
Germany21 Posts
More instructions here goo.gl Enjoy! | ||
Moataz
Egypt267 Posts
Thanks for your efforts man, the lazy Blizzard should hire you to get things done fast. But it looks to me a cumbersome work, with no great benefit. And why do I need to "create a network UDP game" instead of Local PC, most people will find Local PC easier to setup. | ||
Jealous
10077 Posts
On May 17 2018 06:49 Moataz wrote: The highest ELO BWAPI AI maker, and http://www.openbw.com/replay-viewer/ owner ? Thanks for your efforts man, the lazy Blizzard should hire you to get things done fast. But it looks to me a cumbersome work, with no great benefit. And why do I need to "create a network UDP game" instead of Local PC, most people will find Local PC easier to setup. I'm going to guess it's because the bots don't function like a Computer slot but as a human slot. Single Player mode does not allow for more than one human slot, so UDP is necessary. You should think of playing the bot not as playing a computer but as playing another player. | ||
Moataz
Egypt267 Posts
On May 17 2018 07:17 Jealous wrote: I'm going to guess it's because the bots don't function like a Computer slot but as a human slot. Single Player mode does not allow for more than one human slot, so UDP is necessary. You should think of playing the bot not as playing a computer but as playing another player. UDP is not needed most of the time, you can run multiplayer games using "Local PC" connection, without the need for other PC or virtual machine. Are you missing something, or its me ? | ||
Jealous
10077 Posts
On May 17 2018 07:43 Moataz wrote: UDP is not needed most of the time, you can run multiplayer games using "Local PC" connection, without the need for other PC or virtual machine. Are you missing something, or its me ? You're not missing something, you're making something up. "Local PC" connection is not an option in 1.16 or RM. I assumed you meant "Single Player" but apparently that was not the correct assumption. What exactly do you mean by "Local PC?" | ||
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