[O] WWI Starcraft 2 information - Page 6
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MrRammstein
Poland339 Posts
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Chuiu
3470 Posts
On June 29 2008 21:20 Drizzit wrote: Zergling with MORE wings! ^^ http://www.sclegacy.com/content/wwi-08-coverage-11/wwi-08-coverage---starcraft-ii-art-panel-91/ Art Panel Samwise better be BS'ing us. The Zerg better not have wings when the game is released. Furthermore WTF @ adding polygons? I know they want to make shit look better but I thought they wanted to make the game available to more people also. | ||
Mastermind
Canada7096 Posts
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Unentschieden
Germany1471 Posts
On June 30 2008 04:14 ForAdun wrote: They didn't ruin those games completely but they screwed up a lot. D2 with superstrong and superrare items, endless leveling and endless streams of superweak monsters (too easy/stupid), multiplayer mode is a joke. Thouse features are what made Singleplayer great. The knowledge that there always be a item that´s just a bit stronger... endless monsterstream true, but that makes it so brilliant that Blizzard managed to keep the player motivated through 3 difficulties. If you think it´s to easy I DARE you to play Hardcore. Multiplayer is intended for Coop-play and imho that works. PvP is meh but honestly, thats not what D2 is about. On June 30 2008 04:14 ForAdun wrote: WC3 with the heroes, creeps and bad resource gathering system. You are entitled to your opinion but these features make WC3 different not worse. I´d be surprised to find anyone who would like SC and WC3 equally, thouse games are just to different. You could say that resource gathering is actually better since there are slight differences between the races. On June 30 2008 04:14 ForAdun wrote: WoW with the everything-in-one attitude and recently gamers are complaining that the game is getting old already. D3 is already on the way to become just like D2, they say they're working on it, well lets see. I'm not too interested in that game anyway but I think they'll find solutions especially if they do a good job with SC2. The problem seems to be that you hate exactly the things that define the games. I´m surprised you mention D3 since at this point the information how much it will be like D2 can only be guessed. On June 30 2008 04:14 ForAdun wrote: Back to topic, this thread shows what I mean: http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1393003&P=1 Imo a heavily overpowered function. I don't see why this should not be a gamebreaking feature. Of course it seems nice if you think about it for a while but with more rational thoughts you might notice some flaws. 100 mineral cost. Ok, that can be changed in a patch but it shows what they believe how much of an impact it will have on competitive games being played. Almost no impact in their eyes. Well, of course it will have a huge impact which is that you can gather 5k overmins, then sac 500 minerals on depleted geysers and then gain loads of extra gas in a short period of time. Who cares about 500 minerals in that situation? Nobody. Who cares about 1k extra gas per minute (guessed)? Well, everyone. In simple words: no harm, much gain. If they patch it to something like 250 mineral cost per geyser though it will be just a useless feature. So what do? A helpfull poster already did the math with the current numbers: craftmatic2 wrote: 1) Spend 100 minerals = permanent loss of 100 minerals. 2) Permanently Lose ~45 seconds worth of "fumes", which I calculate to be somewhere between 60 and 100 gas. 3) Gain 400 gas in the extractor, but 2/6 of this you also would have mined anyway in LESS time without this mechanic. 2/6 of 400 ~133. 4) So basicly, for about the next minute or so, the person using this mechanic is actually behind in gas AND permanently behind in minerals, forever. It actually takes about 3 or 4 minutes for the ability to pay for itself by the time you count the opportunity cost of the 45 seconds of lost fumes, and the fact that 1/3 of the gas was yours either way. 5) Once again, there is no long term benefit from this mechanic, and the "short term" benefit occurs about 3 minutes or so after you use it. You will get a superficial spike in your gas, but you will not have enough minerals to be able to spend it anyway. | ||
trollbone
France1905 Posts
Youtube Starcraft 2 develloper panel - by Highways First broadcasted stracraft 2 matches ([url blocked]) - by Pellucidity | ||
MrRammstein
Poland339 Posts
but What can be estimated time of worker after worker delivering gas? 2-3seconds? 45seconds / 3 = 15 turns worth of 2 gas from depleted geyser each 15 cycles * 2gas = 30gas - not 60 or 100 45 / 2 * 2 = 45 - closer to 60 but no way 100 What is 100minerals? 4 Zerglings? 2Marines? Zealot? What is additional 267gas mined? 2 Siege Tanks? Almost an Archon? Colossus? What do you prefer? 8 Marines or 2 Siege Tanks? Depends what is to counter! | ||
GunsofthePatriots
South Africa991 Posts
i can see minerals being more important in the long game because you can just restore your gas geysers. | ||
mahnini
United States6862 Posts
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GunsofthePatriots
South Africa991 Posts
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GunsofthePatriots
South Africa991 Posts
I notice that the jackal looks more like a C&C 3 unit but it is the only one. I'm glad they removed the lasers and added the flamethrowers! | ||
GunsofthePatriots
South Africa991 Posts
the 30 minute terran gameplay? | ||
mahnini
United States6862 Posts
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GunsofthePatriots
South Africa991 Posts
On June 30 2008 07:59 mahnini wrote: sick triple post, what's your post quota for this week? Yeah i didn't notice that I was the only one posting in the thread sorry about that anyone have any idea where i can get the 30 minute terran gameplay video? it seems that the site isn't working. | ||
Polemarch
Canada1564 Posts
How about an assimilator ability that cost minerals, makes your gas unharvestable for say 45 seconds, but then gives you 3x the gas for 45 seconds after that? Then you still get the multitasking requirements (click, take workers off, put workers on), and an interesting mechanic of trading minerals for gas (with a short-term gas drop), but it takes effect early-game, letting you do more interesting builds like timing your gas to spike when your factories are built or something. Mutated larvae will also add some interesting variety in timing attacks (e.g. you could save up more larvae with fewer hatcheries for when your spire finishes - and proxy larvae). | ||
MrRammstein
Poland339 Posts
On June 30 2008 08:02 GunsofthePatriots wrote: Yeah i didn't notice that I was the only one posting in the thread sorry about that anyone have any idea where i can get the 30 minute terran gameplay video? it seems that the site isn't orking. http://www.teamliquid.net/forum/viewmessage.php?topic_id=74280 | ||
GunsofthePatriots
South Africa991 Posts
On June 30 2008 08:44 MrRammstein wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=74280 it's a terran gameplay video... i already have the one you directed me to. EDIT: The one i'm looking for is the 30 minute Terran gameplay video on Shakuras. | ||
Polemarch
Canada1564 Posts
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GunsofthePatriots
South Africa991 Posts
On June 30 2008 08:02 GunsofthePatriots wrote: Yeah i didn't notice that I was the only one posting in the thread sorry about that anyone have any idea where i can get the 30 minute terran gameplay video? it seems that the site isn't working. .... i accidentally quoted myself | ||
MrRammstein
Poland339 Posts
On June 30 2008 08:56 GunsofthePatriots wrote: it's a terran gameplay video... i already have the one you directed me to. EDIT: The one i'm looking for is the 30 minute Terran gameplay video on Shakuras. k someone post if this is uploaded on You Tube because I can't download Terran Gameplay too | ||
antiq
Slovakia191 Posts
So far we have terrans with the gas trick and make-2-marines-at-a-time addons (are they still present?), zerg with their mutated larva.. but what can the protoss do with their macro hungry apm? edit: ooh yes I seem to remember something about a warp-in feature which is a bit more effective then normal production.. does someone know what it is about? And another thing - the terran anti-air tower is detectoring again? I believe I saw someone building it behind the mineral lines against burrowed units, I think it was in that Naruto vs blizzguy match? | ||
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