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[O] WWI Starcraft 2 information - Page 8

Forum Index > SC2 General
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MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-07-01 06:44:57
July 01 2008 06:27 GMT
#141
Have anyone posted interviews with Dustin Browder and Chris Sigaty?
http://www.starcraftwire.net/articles/624/fansite-Q-A-with-dustin-browder
http://www.starcraftwire.net/articles/634/chris-sigaty-interview

edit: aaaa nvm those are links from [O]Q&A scwire edition x)
account abandoned:P RIP
Railz
Profile Joined July 2008
United States1449 Posts
July 01 2008 08:22 GMT
#142
I suspect the mothership will go the route of the Brood War queen. Quite a shame.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Nitro68
Profile Blog Joined December 2007
France470 Posts
July 01 2008 08:25 GMT
#143
Nobody speaks of the new MBS system !

In the WWI build, if you have 10 gateways et clic once on "Zealot", it builds only 1 zealot (even if you have 100000 minerals). So, if you want 7 zealots + 3 goon from your 10 gateways you have to : zzzzzzzddd.

If you are terran and group a barrack with a barrack with addon (not the reactor addon, the other one, I don't remember the name), and if you press "mmmm" it will build 4 marines in the first barrack. You have to TAB to build in the barrack+addon.
ForAdun
Profile Joined August 2007
Germany986 Posts
July 01 2008 09:21 GMT
#144
On July 01 2008 17:25 Nitro68 wrote:
Nobody speaks of the new MBS system !

In the WWI build, if you have 10 gateways et clic once on "Zealot", it builds only 1 zealot (even if you have 100000 minerals). So, if you want 7 zealots + 3 goon from your 10 gateways you have to : zzzzzzzddd.

If you are terran and group a barrack with a barrack with addon (not the reactor addon, the other one, I don't remember the name), and if you press "mmmm" it will build 4 marines in the first barrack. You have to TAB to build in the barrack+addon.


Sounds good but where did you get this infro from?
trollbone
Profile Blog Joined July 2007
France1905 Posts
July 01 2008 09:27 GMT
#145
He played sc2
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 01 2008 10:30 GMT
#146
So a Rax + Addon is considered a different unit type from a Rax with no Addon?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 01 2008 10:50 GMT
#147
On July 01 2008 03:23 mahnini wrote:
That is even worse than what I thought. The gas restore will pretty much only help out the player with less map control, otherwise, if you had map control you would just save up another 300 and throw down another expo and get 5k gas and a new min line as well. This might work in late-game near draws but I don't see it being practical at all.

2k gas, since they changed that too...

Also if a player do this without map control his mineral line will deplete faster than before which means that this is sort of a panic comeback option for them and the player with map control can do this to increase his gas income even further without needing to bind up more supply to extra workers.
Nitro68
Profile Blog Joined December 2007
France470 Posts
July 01 2008 11:34 GMT
#148
ForAdun : yes I was there.

On July 01 2008 19:30 VIB wrote:
So a Rax + Addon is considered a different unit type from a Rax with no Addon?


Yes. At least for the "tech" - AddOn. I did not try with the reactor :/ (double unit production).
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2008-07-01 12:59:53
July 01 2008 12:38 GMT
#149
Update :

List of new zerg changes (4 pages)
- by trollbone

---------------------------------------------

Commanding a group of Larvae was done by using a “select all” button at the selected Hatchery after which the Mutation of choice could be selected. The introduction of MBS practically removed this command limitation since it allowed you to give the same command to all identical selected buildings.

In response to Blizzard have now "nerfed" this ability in their latest Starcraft 2 build. It's no longer possible to start the production of 3 or 4 units by pressing a single key. With the new system the player has to give a separate command for each unit that he wants to produce. Example:

You select 3 Larva and want them to mutate into 3 Drones. Pressing the Drone production fastkey “D” once will cause only one of the 3 Larva to start the mutation process. So in order to create 3 Drones you now actually have to issue the command 3 separate times after you have them selected as a group.


---------------------------------------------------------------------------

The Hive Queen can now create "Mutant Larva" from regular Larva. There is no cost involved, except for build time (30 sec). When the Larva is evolved, it's becomes larger but does not gain any new abilities. Instead the player gains control over the Larva movement.

The ability of the regular Larva to mutate into most of the Zerg strains is improved dramatically: mutating a Mutant Larva into and of the strains only takes 2 seconds instead of the unit’s real build time.


---------------------------------------------------------------------------

Creep did not only have a visual makeover. The mechanic itself has since changed as well. The Creep now damages enemy buildings at a 2hp/sec rate giving a whole new meaning to offensive creeping (areas with creep are not suitable for construction for all races but the Zerg). Lack of creep also makes Zerg buildings loose HP at 2/sec, effectively increasing the importance of solid creepmanagement as a Zerg player.

----------------------------------------------------------------------------

Another new feature, as well as new unit is the Swarm. The Swarm is a Zerg creature that apparently lives inside buildings. When a building is destroyed, a number of Swarm creatures are spawned, depending on how prominent the building. Extractors and Spine Crawler produces none, while a Lair will produce over 15. They have a very short lifespan outside the building (like 4-5 seconds), and will all die simultaneously when time runs out. In the meanwhile, they can still hurt you, with their 4 Melee damage and fast attack speed. It's a fast ground unit with Light armour at +0. They have minimal health, and expires within very few seconds. This is a great way to stall intruders that have to spend time killing them, or manage to build a defence, and works great with the Zerg in general. It often kills, or decently damages at least one attacker, if it is in an early tier.

------------------------------------------------------------------------------

Edit :

Gamespot

Starcraft II Updated Hands-On (nothing new)
- by trollbone

------------------------------------------------------------------------------

Edit 2 :

Gamespy

StarCraft II Hands-on (Sunday) (nothing new)
- by trollbone

------------------------------------------------------------------------------

Edit 3 :

Internode

StarCraft II - Not happening in 2008 (information on the release date)
- by trollbone

Speaking about the game's development, he explained that they were "about a third of the way through" the campaign, and were concentrating on story structure and cinematics at this point - commenting that by the end of the year, Blizzard should have something very impressive to show off.
Looks like you can ask for something else for Christmas, then - a street date for StarCraft II is still a while away


------------------------------------------------------------------------------

Edit 4 :

Joystiq

News from the Starcraft II panel at the Blizzard Invitational
- by trollbone

The Zerg Queen got a big upgrade from SC1. She has transformed from a weak flying unit to a formidable base defender. Her new special abilities include:

Transfusion: the ability to heal buildings
Deep Tunnel: the ability to teleport to any Zerg building
Swarm Infestation: turn any Zerg building into an attacking unit
Mutant Larvae: the ability to create units for instant counter attack
As you can see, the new Zerg Queen can travel to any fight her units are engaged in on the map and change the tide of battle quickly. She is so powerful, that you will only be allowed to have one in game at any given time.


ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-07-01 12:50:10
July 01 2008 12:50 GMT
#150
Interesting stuff. Also a better version of the original swarm, I don't feel like fighting the old clouds again, those cuties now will have much less of an impact...
trollbone
Profile Blog Joined July 2007
France1905 Posts
July 01 2008 13:22 GMT
#151
Update :

Filefront

WWI 2008 : SC2 1st broadcasted match (good quality) (Download 118 mo)
WWI 2008 : SC2 2nd broadcasted match (good quality) (Download 162 mo)
WWI 2008 : SC2 3rd broadcasted match (good quality) (Download 140 mo)
- by trollbone
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
July 01 2008 13:44 GMT
#152
Are they seriously making us Zerg have to single select every unit we want to build? That is a step backwards, even with MBS, and makes me very frustrated.
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-07-01 14:01:02
July 01 2008 13:59 GMT
#153
On July 01 2008 21:50 ForAdun wrote:
Interesting stuff. Also a better version of the original swarm, I don't feel like fighting the old clouds again, those cuties now will have much less of an impact...

Dark swarm is still in the game last I heard, The Swarm is something different.

As for that "end of the year" comment, couldn't it just as easily mean Blizzcon (October, Q4)?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2008-07-01 14:18:01
July 01 2008 14:12 GMT
#154
Update :

Teamliquid :p

Q&A by Nyovne and prayanavita (LOT of informations) (waiting for a blog, post wich can regroup this informations)
- by trollbone
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 01 2008 14:23 GMT
#155
On July 01 2008 10:33 Jibba wrote:
Show nested quote +
On July 01 2008 03:19 Nyovne wrote:
Motherships unit summon and the slow projectiles (time warp?) abilties are actually pretty damn ass good.

The time bomb is only a way to protect the Mothership because it's so incredibly vulnerable. You could just make the Mothership not-ass and remove Time Bomb and it'd be just as good.

It's a support unit, it's supposed to have a huge ass army beneath it and its got an assload of hp and shield so vulnerable? It's just slow but thats it, it didn't look vulnerable to me at all.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 01 2008 14:24 GMT
#156
On July 01 2008 20:34 Nitro68 wrote:
ForAdun : yes I was there.

Show nested quote +
On July 01 2008 19:30 VIB wrote:
So a Rax + Addon is considered a different unit type from a Rax with no Addon?


Yes. At least for the "tech" - AddOn. I did not try with the reactor :/ (double unit production).

Two rax is so good, one rax with reactor for double marines, and another rax with tech lab for marauders. Cranks out nicely :D.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
Last Edited: 2008-07-01 14:27:42
July 01 2008 14:26 GMT
#157
On July 01 2008 22:44 TheOvermind77 wrote:
Are they seriously making us Zerg have to single select every unit we want to build? That is a step backwards, even with MBS, and makes me very frustrated.

No it doesn't, you have every hatch per "base cluster" with a shared rally point under a single hotkey, press S and then just queue up whatever you feel like, its awsome.

Not as awsome as all gates under 1 hotkey and then just warp-in like 15 units instantly but still tt. Warp-in is really awsome but it seems really really strong.

edit: oh btw if you have a bunch of hatches lairs hives w/e selected under a hotkey it shows how many larvae there are available in the bottom right subscreen in the bottom right of the "select larvae" button. Kinda handy I guess but again making stuff easier and easier to macro which is rubbing me to wrong way. Too much of it.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 01 2008 14:32 GMT
#158
On July 01 2008 23:26 Nyovne wrote:
Kinda handy I guess but again making stuff easier and easier to macro which is rubbing me to wrong way. Too much of it.
I bet it's addictive
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
July 01 2008 15:14 GMT
#159
Does anyone know when will be announced where the next WWI will be held?
protect me from what I want
251
Profile Blog Joined March 2008
United States1401 Posts
July 01 2008 16:36 GMT
#160
Posting this for the people who can't get that Terran gameplay from the Spanish site.

http://www.starcraft-hispano.com/showthread.php?t=1424

^broken up into youtube segments

http://www.starcraft-hispano.com/showthread.php?t=1387
^original 900 meg .avi.

I'm not sure how good the youtube video will be considering the videos real strong point is its clarity of the filmed screen. Otherwise the camera man is crap (shaky a lot of times)
"If you can chill..........then chill."
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