Targeting Drone (Nomad's ability)
Looks like Terrans just got great way to kill Ultras and Colossi ?
Forum Index > SC2 General |
MrRammstein
Poland339 Posts
Targeting Drone (Nomad's ability) Looks like Terrans just got great way to kill Ultras and Colossi ? | ||
trollbone
France1905 Posts
| ||
MrRammstein
Poland339 Posts
| ||
Highways
Australia6098 Posts
On July 04 2008 05:29 MrRammstein wrote: Show nested quote + On July 03 2008 06:40 trollbone wrote: Update : Teamliquid Download : Unit and building pictures + 8 screenshots (high quality) - by prayanavita About watching screenshots, because I myself had problem with that, Quick Time is one program that can open them but I don't know if the best. Yea, quicktime is pretty bad to open these. I've converted the screenshots to png format using photoshop. screenshots http://rapidshare.com/files/127065165/Screenshots.rar.html | ||
Unentschieden
Germany1471 Posts
On July 04 2008 22:42 trollbone wrote: I have read that Thor is a great way to kill colossi because Colossi is air and ground at the same time so Thor attack 2 times (i think its in the preview of Terran), my last post, but like nyvone said, in a competitive game Colossi cost a lot, and cant be incorporated in Builds orders at this moment Didn´t Karune explicticy state once that only the strongest out of 2 weapons would be used in such a case? | ||
prayanavita
Hong Kong86 Posts
On July 04 2008 05:29 MrRammstein wrote: Show nested quote + On July 03 2008 06:40 trollbone wrote: Update : Teamliquid Download : Unit and building pictures + 8 screenshots (high quality) - by prayanavita About watching screenshots, because I myself had problem with that, Quick Time is one program that can open them but I don't know if the best. The Gimp is a good freeware program that opens tons of image formats. http://www.gimp.org/ | ||
trollbone
France1905 Posts
On July 05 2008 00:14 Unentschieden wrote: Show nested quote + On July 04 2008 22:42 trollbone wrote: I have read that Thor is a great way to kill colossi because Colossi is air and ground at the same time so Thor attack 2 times (i think its in the preview of Terran), my last post, but like nyvone said, in a competitive game Colossi cost a lot, and cant be incorporated in Builds orders at this moment Didn´t Karune explicticy state once that only the strongest out of 2 weapons would be used in such a case? Dunno...i read that on a site Gosh i need a good overview of Protoss, Zerg, Terran, this sites are so noobish....... Plz teamliquid, plz, plzzzzz | ||
trollbone
France1905 Posts
Starcraft-wire Interview with Dustin Bowder (8 pages) (VERY interesting) - by trollbone ---------------------------------------------------------- Yeah, you couldn't really do the Rock Paper Scissor match-up? (note : if there was a 4th race) Dustin: It's not even just that, of the relationships in StarCraft; lot of them aren't even Rock Paper Scissors, which is one of the things that makes the game so exciting. One of the standard RTS paradigm is that we use the Rock Paper Scissors but a lot of the relationships, especially in the early tech tree of StarCraft, are positional based. It's not so much �whether I beat you� its �where do we fight�,. Zerglings will crush Zealots in the open field. They'll just overrun them completely, and these are both the core units. Whereas the Zealots, at the choke, will just kill hundreds of Zerglings based on the Zerglings getting all trapped up behind. So in addition to where you fight there are also the questions of micro that are really interesting. What we are really worried about are overlapping roles, it's a constant struggle for us, but if you go there and play it now you can find a couple: Player: "What about these guys" Dustin: "Yes, I know!! They overlap, oh my god". But we really try and make sure that if you got a specific unit on one side there is no equal unit on the other. Not just because it has cloak or not cloak but because fundamentally it plays in a different way from other units on the other tech trees and a fourth race would have been a lot more challenging. Maybe not even possible, frankly, to achieve this level quality with the these three races. --------------------------------------------------------- What is the problem with it? (note : the mothership) Dustin: Well, by its size it doesn't look like a super unit from other RTS games. The problem here with super units is we want every unit to be a decision. There's no point in shipping a unit if the player says: "I have to build that, it's powerful, I should always build that. If I get to this tech level, I build it." We don't have that in StarCraft II, the games meatier then that; you have to work for everything. So we don't like the "super units"... The Mothership visually seems to suggest that, but at the same time we don't want that to be part of the core gameplay experience so we're continually balancing the ship, we're continually looking for a new spell kit for this unit to make sure there are reasons to build it, really solid reasons, and really solid reasons not to build it. Today the really solid reasons not to build it, and it's been this way for many months, is the Mothership can't really, cost for cost, defend itself effectively in the air. This means you can't have air superiority dumped on the Mothership. If you already have your superiority, go for it, the Mothership is a good addition, but like I say; "it's been a big pain." It's not helpful that it's located at the end of the tech tree against how fast StarCraft games can be and how brutal it can be. There is a great chance that you can die within the first three or four minutes. So even in our play test process we don't get to see this unit as often as we like: Designer: "Did you get to play with the Mothership" Tester: "Well, no, we didn't, we topped out at the Immortals and Stalkers/Colossus" Designer: "Ok ok ok, play again, play real hard" Designer: "Did you get to play with the Mothership" Tester: "No, no, we didn't really get that high in the tech tree" So once in a while it happens and then we'll get some data but it just makes it a lot more complicated. We get a lot more data obviously on play testing Stalkers, Zerglings, Marines and all these guys because you see them all the time. -------------------------------------------------------------------------------- | ||
![]()
Nyovne
Netherlands19129 Posts
On July 05 2008 00:48 trollbone wrote: Show nested quote + On July 05 2008 00:14 Unentschieden wrote: On July 04 2008 22:42 trollbone wrote: I have read that Thor is a great way to kill colossi because Colossi is air and ground at the same time so Thor attack 2 times (i think its in the preview of Terran), my last post, but like nyvone said, in a competitive game Colossi cost a lot, and cant be incorporated in Builds orders at this moment Didn´t Karune explicticy state once that only the strongest out of 2 weapons would be used in such a case? Dunno...i read that on a site Gosh i need a good overview of Protoss, Zerg, Terran, this sites are so noobish....... Plz teamliquid, plz, plzzzzz lol Im now sorting through my 63 pages A4 of collected notes I have and replies I posted after WWI on SC2 questions here on TL.net. wish me luck lol. Gonna be mostly Z though ^^. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
63 pages? Epic. | ||
trollbone
France1905 Posts
| ||
![]()
Nyovne
Netherlands19129 Posts
On July 07 2008 06:37 FrozenArbiter wrote: ,... 63 pages? Epic. Haha yeah these notes and Q&A replies need some sorting out and cutting in amount cause theres some quite some double up haha but yeah it'll turn out pretty big I think lol. Hope I cut out most of it since alot of it is going to change anyway. Said Itd be done yesterday but its taking some more time then I expected cause I wasnt expecting that I wrote this much crap about SC2 in the last 2 weeks haha. | ||
Vaul
New Zealand112 Posts
-Battlecruisers; What's their plasma array like in actual gameplay? -Carriers: what happened with the interceptors/escorts thing? -Guardians: how powerful are they in real terms? Thanks. | ||
![]()
Nyovne
Netherlands19129 Posts
On July 08 2008 21:44 Vaul wrote: Could someone who attended the WWI and played sc2 comment on: -Battlecruisers; What's their plasma array like in actual gameplay? -Carriers: what happened with the interceptors/escorts thing? -Guardians: how powerful are they in real terms? Thanks. Battlecruisers now have a AOE air to air missile barage, the plasma array got removed. But again lategame so noone prolly had a proper try with them. Carriers dunno! Guardians can't comment on, why? ---> The games never reached a proper endgame situation, guardians looked really nice and especially because of the spawn broodlings to draw fire it seems nice to have 4-5 of them in the back of your army shooting into the fray. Only problem seems that theres no reason to go spire except for guardians so you'll prolly stick with hydra ultra or the likes with lings/banelings or roaches in the mix. Mutas namely suck huge donkey #@$% and the spire costs a whopping 200/300 plus a substantial amount to upgrade it to gspire. So you're investing so much time and resouces into getting a few support units you are probably a whole lot better off keeping that money invested in T1/T2 units that work while getting proper and more easily and directly accessible units at T3 when they become available. Sorry it's not much I can tell you here but I hope it helps at least a bit, endgame wasnt really testable due to lowgas mapdesign, lack of knowledge of the game from most people, mostly scrubs that played and most of all the 20 minute timelimit per game (for most of the games). Hope someone else can assist you with these questions in a more satisfying manner. | ||
trollbone
France1905 Posts
On July 08 2008 22:38 Nyovne wrote: *Show nested quote + On July 08 2008 21:44 Vaul wrote: Could someone who attended the WWI and played sc2 comment on: -Battlecruisers; What's their plasma array like in actual gameplay? -Carriers: what happened with the interceptors/escorts thing? -Guardians: how powerful are they in real terms? Thanks. Battlecruisers now have a AOE air to air missile barage, the plasma array got removed. But again lategame so noone prolly had a proper try with them. Carriers dunno! Guardians can't comment on, why? ---> The games never reached a proper endgame situation, guardians looked really nice and especially because of the spawn broodlings to draw fire it seems nice to have 4-5 of them in the back of your army shooting into the fray. Only problem seems that theres no reason to go spire except for guardians so you'll prolly stick with hydra ultra or the likes with lings/banelings or roaches in the mix. Mutas namely suck huge donkey #@$% and the spire costs a whopping 200/300 plus a substantial amount to upgrade it to gspire. So you're investing so much time and resouces into getting a few support units you are probably a whole lot better off keeping that money invested in T1/T2 units that work while getting proper and more easily and directly accessible units at T3 when they become available. Sorry it's not much I can tell you here but I hope it helps at least a bit, endgame wasnt really testable due to lowgas mapdesign, lack of knowledge of the game from most people, mostly scrubs that played and most of all the 20 minute timelimit per game (for most of the games). Hope someone else can assist you with these questions in a more satisfying manner. We are waiting for ure 63 pages. ^^ And also i have a question (for the admins) when will be a report on SC2 for WWI ? | ||
VIB
Brazil3567 Posts
Was that never a (huge) issue? Like "nice I'll pwn him with these 8 hydras.. oh storm moove mooo--... awww there goes 800 gas ![]() edit: woops 800 gas not 8000 ^^ | ||
![]()
Nyovne
Netherlands19129 Posts
On July 08 2008 23:30 VIB wrote: Nyovne, I think this was asked before and you said overall you liked hydras. But I still can't get it out of my head that they're 100 gas units with 80hp! 100 gas, 80hp! Everyone is saying they're damage is nice and all but, 80hp!!! One colossus shot, one psi storm, could potentially kill like 8 hydras. You can micro, but that is hard and have a huge error margin, we see progamers losing tons of hydras to storms due to poor micro all the time in BW. Was that never a (huge) issue? Like "nice I'll pwn him with these 8 hydras.. oh storm moove mooo--... awww there goes 8000 gas ![]() You mean 800? ![]() But yeah it is kinda off the scale and Ive been advocating 100/50 costs for hydras instead of 100/100. 25/25 increase per resource is already alot and let alone that they are 2psi instead of one which is the real beef in their increased cost. 80 hp is a bit of a joke but it fits zerg well and the way they play but the cost/supplycost should reflect that and that is not happening at the moment. Zerg at the moment has no expendable units but for zerglings, roaches and banelings. For the rest its all *very* expensive. (Gas wise) | ||
Blacklizard
United States1194 Posts
I haven't read through everything still, but I saw some comments on http://www.blizzforums.com/showthread.php?t=18635&page=8 about Lurkers doing 10 + 30 to armor now... and so they aren't that great against infantry type units. I'm initially bothered by this, but perhaps someone can talk me down with some design logic. Why are they making the lurker weaker vs small units and better vs armored units? | ||
WiljushkA
Serbia1416 Posts
dunno, that sound like the only logical explanation :/ | ||
maybenexttime
Poland5446 Posts
On July 09 2008 03:24 WiljushkA wrote: smaller units can dodge spikes more easily? dunno, that sound like the only logical explanation :/ Do you think game balance should be determined by lore or what seems more realistic? T___T | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Other Games Organizations
StarCraft 2 • Berry_CruncH170 StarCraft: Brood War• Hupsaiya ![]() • practicex ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends |
WardiTV Map Contest Tou…
Bunny vs Nicoract
Lambo vs Nicoract
herO vs Nicoract
Bunny vs Lambo
Bunny vs herO
Lambo vs herO
Big Brain Bouts
Iba vs Moja
MindelVK vs Babymarine
Bunny vs ByuN
PiG Sty Festival
Lambo vs TBD
SC Evo Complete
Classic vs uThermal
SOOP StarCraft League
CranKy Ducklings
SOOP
SortOf vs Bunny
WardiTV Map Contest Tou…
[BSL 2025] Weekly
PiG Sty Festival
[ Show More ] SOOP StarCraft League
Sparkling Tuna Cup
WardiTV Map Contest Tou…
uThermal 2v2 Circuit
Code For Giants Cup
Tenacious Turtle Tussle
The PondCast
|
|