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Post here all the new informations about SC2, the interviews, the previews by others sites, the Videos....
I will edit then my first post
Essential information
there is a lot of previews, videos, interviews, that had nothing new. So here it is the essentials informations that u wouldnt want to miss
List of new zerg changes (4 pages) (lot of informations)
Info about the changeling (interesting)
WWI new Gas mechanic (interesting !)
Q&A by Nyovne and prayanavita (pages 4-17) (LOT of informations) (waiting for a blog, post wich can regroup this informations)
WWI 2008 : SC2 1st broadcasted match (good quality) PvT (Download 118 mo) WWI 2008 : SC2 2nd broadcasted match (good quality) PvP (Download 162 mo) WWI 2008 : SC2 3rd broadcasted match (good quality) TvZ (Download 140 mo) Must See
Dreiven vs Grubby (protoss vs zerg) 20min (good video)
Protoss tech tree Terran tech tree Zerg tech tree
Terran units and buildings statistics Zerg units and buildings statistics Protoss units and buildings statistics
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Previews by others sites
Starcraft wire
First WWI sneak peak New sceenshots - by spaceball
List of new zerg changes (4 pages) (lot of informations) Info about the changeling (interesting) - by trollbone
Starcraft-source
Gameplay review : Protoss (nothing new) - by spaceball
Zerg preview (Dont read,very misleading though, particulary about the Baneling, and the roach.) Terran Preview (nothing new, poor insight) - by trollbone
Sclegacy
Starcraft art panel + Q&A - by Drizzit
WWI new Gas mechanic (interesting !) - by MrRammstein and Unentschieden
Gamespot
Starcraft II Updated Hands-On (nothing new) - by trollbone
Gamespy
StarCraft II Hands-on (Sunday) (nothing new) - by trollbone
Internode
StarCraft II - Not happening in 2008 (information on the release date) - by trollbone
Joystiq
News from the Starcraft II panel at the Blizzard Invitational (some new informations) - by trollbone
Teamliquid
Q&A by Nyovne and prayanavita (pages 4-17) (LOT of informations) (waiting for a blog, post wich can regroup this informations) - by trollbone
Blizzforums
Q&A by Loa, chaos, other guys (all pages) (pretty interesting) - by SlickR12345
WGtour
SC2 first impression (short) - by prayanavita
Phreak
Starcraft 2 preview (interesting)
Download : Audio commentary (50 mo) didnt listen - by Phreak
Videos
Youtube
Starcraft 2 develloper panel - by Highways
First broadcasted stracraft 2 matches (low quality) ([url blocked]) - by Pellucidity
starcraft-esp
first-person Terran gameplay on Shakuras (30 minute video) (not amazing) - by 251
Filefront
WWI 2008 : SC2 1st broadcasted match (good quality) PvT (Download 118 mo) WWI 2008 : SC2 2nd broadcasted match (good quality) PvP (Download 162 mo) WWI 2008 : SC2 3rd broadcasted match (good quality) TvZ (Download 140 mo) Must See - by trollbone
MYM
Dreiven vs Grubby (protoss vs zerg) 20min (good video) - by Spaceball
Interviews
Starcraft-wire
Fansite event Q&A part 1 (4 pages) (nothing really new) Fansite event Q&A part 2 (5 pages) (some interesting idea) - by trollbone
WWI Press Q&A (50 minutes video (0-20 = starcraft, 20-50 = WoW)) great humor :p, interesting - by trollbone
Interview with Dustin Bowder (VERY interesting) - by trollbone
Starcraft2.hu
Interview with karune (nothing new) - by FrozenArbiter
Others things
sc2gg : tech trees
Protoss Terran Zerg - by Drizzit
Sclegacy
Units and buildings pictures - by trollbone
starcraft-source
Terran units and buildings statistics Zerg units and buildings statistics Protoss units and buildings statistics - by trollbone
Teamliquid
Download : Units and buildings pictures + 8 screenshots (high quality) - by prayanavita
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I'm assuming that they're reverting back to the normal upgrade scheme from Broodwar since theres and evolution chamber.
EDIT: nevermind, the corruptor is unlocked just by going to lair, thought you would need spire for it.
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Vespene Gas Assimilators/Refineries/Extractors now have the ability to double the amount of workers that can enter the building at a time for 30 seconds. This ability has no cost, but a cooldown (~2 min). This is a way to "macro" additional gas creation to boost production.
Fuck yeah, a new way to macro ! It's a good thing and they have to follow this path
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On June 29 2008 05:43 trollbone wrote: Vespene Gas Assimilators/Refineries/Extractors now have the ability to double the amount of workers that can enter the building at a time for 30 seconds. This ability has no cost, but a cooldown (~2 min). This is a way to "macro" additional gas creation to boost production.
Fuck yeah, a new way to macro ! It's a good thing and they have to follow this path
ooooooh, interesting... At the very least, this shows they're concerned about the macro issues.
EDIT: I love the idea of a mutant larva :D
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Vatican City State1872 Posts
that seems really tedious :O
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Isn't the way macro works now, with SBS even more tedious? Give it a try first...
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On June 29 2008 05:43 trollbone wrote: Vespene Gas Assimilators/Refineries/Extractors now have the ability to double the amount of workers that can enter the building at a time for 30 seconds. This ability has no cost, but a cooldown (~2 min). This is a way to "macro" additional gas creation to boost production.
Fuck yeah, a new way to macro ! It's a good thing and they have to follow this path
Wow I like that idea, it's strategic and it ads up some to "the lost macro".
Edit: Just looked at the Terran tech tree. Damn, the starport will be needed alot more in sc2.
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It sounds like a really desperate idea to add some macro Otherwise, I'm generally a fan of the idea.
Going in the right direction they are (my young padawan)
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As much as I want more macro, how will this assimilator thing be anything more than a gimmick?
How might it add more depth? Does it really matter when you do it? There's no real tradeoff- it's just like a good thing - you just want to do it more often...
Now one thing they could do is that you mine at 2x speed, but it reduces the gas by 3x. Shorten the cooldown (2min is like what? 8 times in a game?). So there are times when you want to 2x, but you will need to figure out when.
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Sweden33719 Posts
On June 29 2008 05:50 crazie-penguin wrote: Isn't the way macro works now, with SBS even more tedious? Give it a try first... Nah it's much more artifical. Although that doesn't HAVE to mean it's bad, just saying that I don't think it's directly comparable.
Perfectly willing to give it a try tho, as you suggested.
Good thread btw, Trollbone.
The marauders look cute. Sort of like Big Daddy's from bioshock!
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I like the doubling idea, it seems like a small way to improve macro, which is good.
Perhaps merely having a lair for the corruptor is Blizzard's way of making up for the tier 2 hydralisk?
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Another macro addition (this time for Zerg)
New ability for the Hive Queen: Mutate Larva - Turns a Larva into a Mutant Larva, has a Mineral and Vespene Gas cost.
New Zerg unit: Mutant Larva Shares all abilities (& limits) and appearance of a Larva, including mutation into other Zerg units. Is bigger than a Larva. Requires 1 unit of control. Can be controlled to move like a normal unit. Can not use any other action than move and mutate. Can sustain life even when not over creep. If all requirements are met, can mutate into another unit almost instantly (~2 sec), anywhere on the map. Cost for mutations still needs to be paid, and additional control requirements are added. Used for creating large Zerg forces at once, but at an increased cost (making the Mutant Larva).
Now zerg has some more stuff to control. Looks like the way they are adding more macro is by making the game more dynamic - the bonus is that your army + offense will be stronger and faster if you use stuff like mutant larvae/warp in. Now if they only brought back drop pods.
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[edit: the first thing seems to be working now]
Liking the sound of the changes we've heard so far. Drones making defenses now: for every step we take away from SC1 there's another idea that's reverted back to original behaviour, haha. Now we only need to solve the reaper/medivac issue. They're equally far in the tech tree, both can be used for harassing and I think it's fairly clear which one is more flexible.
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Oh I see what they are doing now. They are giving P and Z more abilities to produce and position their army somewhere.
For Terran, if you look at their tech tree - there are 5! units in Starport. Terran army is going to be more mobile across terrain. They just have more flying/cliffing units. I think one way this might have to be balanced is by having sufficient terrain for Terran to abuse - because their units are still going to be too slow on the ground.
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That mutant larva idea sounds awesome, even though Zerg is probably the least affected by automation (other than auto-mining) of the 3 races.
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lol wut, mothership is built in nexus :D
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On June 29 2008 06:11 architecture wrote: Oh I see what they are doing now. They are giving P and Z more abilities to produce and position their army somewhere.
For Terran, if you look at their tech tree - there are 5! units in Starport. Terran army is going to be more mobile across terrain. They just have more flying/cliffing units. I think one way this might have to be balanced is by having sufficient terrain for Terran to abuse - because their units are still going to be too slow on the ground.
I think you might have a point here. The mutant larva thing sound very interesting.
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Mutant Larva and that new Gas boost seems pretty cool.
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Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.
the mutant larva sounds interesting, i like it
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