On June 29 2008 07:11 Mastermind wrote: Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.
On June 29 2008 07:11 Mastermind wrote: Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.
On June 29 2008 07:11 Mastermind wrote: Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.
the mutant larva sounds interesting, i like it
Nexus.
oh, wow, didnt even think of looking there.
i didnt notice it at first either. i cant image a big ass ship coming out of a nexus though? o.O
me too but at 1st Demo it was said Mothership is warped in directly onto the battlefield, so it's just changed what building calls it... I wonder if this need Pylon like other Protoss units warped in
On June 29 2008 07:11 Mastermind wrote: Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.
the mutant larva sounds interesting, i like it
Nexus.
oh, wow, didnt even think of looking there.
i didnt notice it at first either. i cant image a big ass ship coming out of a nexus though? o.O
The deep warren doesn't say 'requires hive' but the greater spire does, so we can assume lurkers are lairtech again? Or am I missing something? Same goes for the roach den, even though it's next to the lair it doesn't say it requires a lair?
I think reaper is a little bit too far in the tech tree, maybe it should be available at barracks level with an additional building, instead of at factory.
Although now that I look more closely... ghost are available much, much earlier, and are actually useful.
I don't understand the gas boost thing. Is it simply extra gas every 2min if you press a button? Isn't it always more efficient to use it whenever the cooldown is up (unless getting attacked of course)? How does that adds any extra strategy? Just sounds like they just added a new button you have to press every 2min to not fall behind. :S
On June 29 2008 14:32 VIB wrote: I don't understand the gas boost thing. Is it simply extra gas every 2min if you press a button? Isn't it always more efficient to use it whenever the cooldown is up (unless getting attacked of course)? How does that adds any extra strategy? Just sounds like they just added a new button you have to press every 2min to not fall behind. :S
I like the idea of adding macro, but not this way :\
On June 29 2008 14:32 VIB wrote: I don't understand the gas boost thing. Is it simply extra gas every 2min if you press a button? Isn't it always more efficient to use it whenever the cooldown is up (unless getting attacked of course)? How does that adds any extra strategy? Just sounds like they just added a new button you have to press every 2min to not fall behind. :S
The skill doesn't give extra gas just lets more workers in so you still have to take workers off minerals i don't think i would constantly use it