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[O] WWI Starcraft 2 information - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 9 10 11 Next All
maybenexttime
Profile Blog Joined November 2006
Poland5739 Posts
June 28 2008 22:12 GMT
#21
On June 29 2008 07:11 Mastermind wrote:
Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.

the mutant larva sounds interesting, i like it


Nexus.
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
Last Edited: 2008-06-28 22:29:53
June 28 2008 22:25 GMT
#22
zerg spine crawler aka alien facehugger! :D loving the mutant larva concept and omg love the graphics overhaul!

EDIT: lol its the new sunken colony! awesome

EDIT2: Waitwait ovies require hatcheries? :O man thats wierd tho it shouldnt need pre-reqs!
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 28 2008 22:29 GMT
#23
On June 29 2008 07:12 maybenexttime wrote:
Show nested quote +
On June 29 2008 07:11 Mastermind wrote:
Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.

the mutant larva sounds interesting, i like it


Nexus.

oh, wow, didnt even think of looking there.
SpiritAshura
Profile Joined March 2007
United States1271 Posts
June 28 2008 22:56 GMT
#24
On June 29 2008 07:29 Mastermind wrote:
Show nested quote +
On June 29 2008 07:12 maybenexttime wrote:
On June 29 2008 07:11 Mastermind wrote:
Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.

the mutant larva sounds interesting, i like it


Nexus.

oh, wow, didnt even think of looking there.

i didnt notice it at first either. i cant image a big ass ship coming out of a nexus though? o.O
talismania
Profile Blog Joined December 2007
United States2364 Posts
June 28 2008 23:01 GMT
#25
On June 29 2008 07:25 Ziel wrote:
zerg spine crawler aka alien facehugger! :D loving the mutant larva concept and omg love the graphics overhaul!

EDIT: lol its the new sunken colony! awesome

EDIT2: Waitwait ovies require hatcheries? :O man thats wierd tho it shouldnt need pre-reqs!


how are you going to make an overlord without a hatchery =/
MrRammstein
Profile Joined May 2008
Poland339 Posts
June 28 2008 23:02 GMT
#26
me too but at 1st Demo it was said Mothership is warped in directly onto the battlefield, so it's just changed what building calls it... I wonder if this need Pylon like other Protoss units warped in
account abandoned:P RIP
maybenexttime
Profile Blog Joined November 2006
Poland5739 Posts
June 28 2008 23:14 GMT
#27
On June 29 2008 08:01 talismania wrote:
Show nested quote +
On June 29 2008 07:25 Ziel wrote:
zerg spine crawler aka alien facehugger! :D loving the mutant larva concept and omg love the graphics overhaul!

EDIT: lol its the new sunken colony! awesome

EDIT2: Waitwait ovies require hatcheries? :O man thats wierd tho it shouldnt need pre-reqs!


how are you going to make an overlord without a hatchery =/


Larvae survivors, that's how!
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
June 28 2008 23:19 GMT
#28
Zerg tech tree looks a bajillion times better.
...
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
June 28 2008 23:49 GMT
#29
On June 29 2008 07:56 SpiritAshura wrote:
Show nested quote +
On June 29 2008 07:29 Mastermind wrote:
On June 29 2008 07:12 maybenexttime wrote:
On June 29 2008 07:11 Mastermind wrote:
Anyone else notice that under stargate the mothership is mysteriously missing. It says the fleetbeacon unlocks the mothership, but there is no building that lists the mothership as being built from it.

the mutant larva sounds interesting, i like it


Nexus.

oh, wow, didnt even think of looking there.

i didnt notice it at first either. i cant image a big ass ship coming out of a nexus though? o.O

Its teleported in with the nexus as a beacon.
Jusciax
Profile Joined August 2007
Lithuania588 Posts
Last Edited: 2008-06-28 23:57:46
June 28 2008 23:56 GMT
#30
Swarm guardian looks creepy, i love it

http://www.starcraftwire.net/gallery/showphoto.php?photo=729&cat=501&size=big
http://www.starcraftwire.net/gallery/showphoto.php?photo=734&cat=501&size=big
Spaceball
Profile Joined November 2007
United States213 Posts
June 28 2008 23:57 GMT
#31
Here is a short writeup on Protoss gameplay from starcraft-source.

http://www.starcraft-source.com/news/Gameplay_Review:_Protoss.htm

Nothing earth shattering, but still a fun read. The Cybernetics Core requiring gas seems a little weird though, unless I'm misreading it.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
June 29 2008 00:01 GMT
#32
The deep warren doesn't say 'requires hive' but the greater spire does, so we can assume lurkers are lairtech again? Or am I missing something?
Same goes for the roach den, even though it's next to the lair it doesn't say it requires a lair?
O_o
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
June 29 2008 00:35 GMT
#33
I think reaper is a little bit too far in the tech tree, maybe it should be available at barracks level with an additional building, instead of at factory.

Although now that I look more closely... ghost are available much, much earlier, and are actually useful.
UNFUCK YOURSELF
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
June 29 2008 05:03 GMT
#34
oh hell yeah! the mutant larvae is exactly the kind of new zerg mechanic i've been wanting for years. now if only they'd change the name
ModeratorBlame yourself or God
Highways
Profile Joined July 2005
Australia6105 Posts
Last Edited: 2008-06-29 05:13:36
June 29 2008 05:09 GMT
#35
Starcraft 2 developer panel from TwitchySC

4 parts







#1 Terran hater
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
Last Edited: 2008-06-29 05:31:04
June 29 2008 05:28 GMT
#36
On June 29 2008 14:09 Highways wrote:
Starcraft 2 developer panel from TwitchySC

4 parts


I love you.

EDIT: Dang, french is a lot like spanish o_O I can read all the bullet point things.
...
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 29 2008 05:32 GMT
#37
I don't understand the gas boost thing. Is it simply extra gas every 2min if you press a button? Isn't it always more efficient to use it whenever the cooldown is up (unless getting attacked of course)? How does that adds any extra strategy? Just sounds like they just added a new button you have to press every 2min to not fall behind. :S

I liked the mutant larva idea.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
Last Edited: 2008-06-29 05:43:12
June 29 2008 05:42 GMT
#38
On June 29 2008 14:32 VIB wrote:
I don't understand the gas boost thing. Is it simply extra gas every 2min if you press a button? Isn't it always more efficient to use it whenever the cooldown is up (unless getting attacked of course)? How does that adds any extra strategy? Just sounds like they just added a new button you have to press every 2min to not fall behind. :S



I like the idea of adding macro, but not this way :\
Free Palestine
iheartgna
Profile Blog Joined February 2008
United States184 Posts
June 29 2008 06:18 GMT
#39
On June 29 2008 14:32 VIB wrote:
I don't understand the gas boost thing. Is it simply extra gas every 2min if you press a button? Isn't it always more efficient to use it whenever the cooldown is up (unless getting attacked of course)? How does that adds any extra strategy? Just sounds like they just added a new button you have to press every 2min to not fall behind. :S


The skill doesn't give extra gas just lets more workers in so you still have to take workers off minerals i don't think i would constantly use it
Hell is other people.
tracer
Profile Joined March 2008
Korea (South)693 Posts
June 29 2008 07:37 GMT
#40
YES, roaches are hatchery tech. And I was getting scared that zerg only had zerglings in the early game.
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