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And if you click even deeper
Just before LoTV release :
Master 35 - 28 (+3) - 32 (-3)
Diamond 35 - 25 (+3 it's 22% diamond nowadays) - 32 (-1)
Platnium 35 (-2) - 25 - 29 (+1)
Gold 32 (+5) - 27 (+2) - 29 (-1)
So +-3%, it's not the fall you're trying to sell us. Considering it is very unstable. The ratio remains fairly similar and consistent with HoTS.
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On September 22 2017 19:00 DieuCure wrote:It's an extrapolation, dont take it too literally. Just like when you told that Just look at graphs : http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2Terran was the most played race from 04/2014 to LoTV release Protoss and Zerg number was pretty close right before LoTV release, 29 % each of the playerbase. Then sharp rise for zerg population when LoTV came out then a normalization, Protoss lost 2% players if you compare with others race, and terran has won 2% before the ladder revamp. Wow what a slump, 2% in comparison. Big Drop.
I don't know whom you are quoting, but that's not me not sure how to answer...
Anyway, yes - maybe there was a drop in # protoss player, but how do you know they were all players that played P for the allins? that's the question I asked you
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Czech Republic12125 Posts
On September 22 2017 19:37 DieuCure wrote:And if you click even deeper Just before LoTV release : Master 35 - 28 (+3) - 32 (-3) Diamond 35 - 25 (+3 it's 22% diamond nowadays) - 32 (-1) Platnium 35 (-2) - 25 - 29 (+1) Gold 32 (+5) - 27 (+2) - 29 (-1) So +-3%, it's not the fall you're trying to sell us. Considering it is very unstable. The ratio remains fairly similar and consistent with HoTS. I'm not saying it's the end of the world but how it felt to me(and some others) and how it may feel. I play unranked, I leave the games I don't like. I don't care about it. If I feel my MMR is too high I leave 20 games in a row - or just turn off the sound, click play and watch a movie while waiting for the loss.
This won't ever affect me unless they rework how MMR works for short games.
And yes, before LotV release it was pain in the ... neck.
Under-representation of any race in the league is pain if you care about your rank and your play. Mostly because - and that's the fun - they got the practice while you don't.
And the worse - unhappy players tend to leave the game
(btw don't forget that part of the dump was because there was - more or less - open LotV beta at that time)
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On September 22 2017 19:48 VHbb wrote:Show nested quote +On September 22 2017 19:00 DieuCure wrote:It's an extrapolation, dont take it too literally. Just like when you told that there's gonna be another drop in the number of Protoss
Just look at graphs : http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2Terran was the most played race from 04/2014 to LoTV release Protoss and Zerg number was pretty close right before LoTV release, 29 % each of the playerbase. Then sharp rise for zerg population when LoTV came out then a normalization, Protoss lost 2% players if you compare with others race, and terran has won 2% before the ladder revamp. Wow what a slump, 2% in comparison. Big Drop. I don't know whom you are quoting, but that's not me not sure how to answer... Anyway, yes - maybe there was a drop in # protoss player, but how do you know they were all players that played P for the allins? that's the question I asked you
And I told you not to take it literally, I made a supposition as ridiculous as that which says " there's gonna be another drop in the number of Protoss on ladder", the one to which I originally replied.
With a bit of truth if you scratch. If you leave protoss for such a little change you arent really in love with this race.
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yeah, it's hard to read into what you mean, since you quoted someone who was not me, saying that "just like when you said" ..
anyhow, bottom line, it was basically meaningless - you can get whatever you want from numbers if you stretch them by "not taking things literally", so I don't see the point in arguing,.
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God people fucking whine too much'
changes look alright to me although im not sure how we're gonna deal w mass muta as zerg after the parasitic bomb change.. are infested terran really that good?
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Uh ?
I told you to not take it ->"In hots most of the protoss was protoss because of overpowered allins, so when lotv came out and the allins got weaker, they switched to a funnier race for them." litteraly, not the number.
And i thought you was prabuty or yht9657, i havent really read your username until the page 5, i was on mobile ( bad justification kek ).
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On September 22 2017 11:07 youngjiddle wrote:Show nested quote +On September 22 2017 09:32 xTJx wrote:On September 22 2017 08:10 youngjiddle wrote:Classic introduces mass oracle and PvZ winrates normalize to 50%, better nerf it so we go back to 43% again Yeah dude, just because oracles prevent lings from denying the protoss third, deny any nydus counter attack as they also kill buildings and queens fast, obliterate any transfering drones or queens outside spore cover, can harass your drones the whole game with stasis, can just jump on zerg bases once they're about 10 as they kill everything before your units can get there, force infestors as even hydras die to mass oracle, can give infinite vision of zerg's army, can place infinite defensive stasis wards on key locations, are faster than mutas and way faster than corruptors, doesn't mean they're bad game design. Have you considered the possibility that you are bad and haven't used the correct counter play yet.
Have you considered that criticizing an aspect of the game has nothing to do with me losing or winning? Fortunely not all the community are like you, so sometimes i can find intellingent life in this threads to discuss the state of the game.
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On September 22 2017 12:18 youngjiddle wrote:Show nested quote +On September 22 2017 11:25 Finch518 wrote:On September 22 2017 11:07 youngjiddle wrote:On September 22 2017 09:32 xTJx wrote:On September 22 2017 08:10 youngjiddle wrote:Classic introduces mass oracle and PvZ winrates normalize to 50%, better nerf it so we go back to 43% again Yeah dude, just because oracles prevent lings from denying the protoss third, deny any nydus counter attack as they also kill buildings and queens fast, obliterate any transfering drones or queens outside spore cover, can harass your drones the whole game with stasis, can just jump on zerg bases once they're about 10 as they kill everything before your units can get there, force infestors as even hydras die to mass oracle, can give infinite vision of zerg's army, can place infinite defensive stasis wards on key locations, are faster than mutas and way faster than corruptors, doesn't mean they're bad game design. Have you considered the possibility that you are bad and haven't used the correct counter play yet. Funny because Scarlett made all these same points on reddit the other day, i guess shes bad and doesnt have the counter play yet either? Neither does Rogue, or SoO too amirite? Ah yes Scarlett the zerg who is queen of balance whining about protoss and SoO the zerg who wants the hydra range buff, I don't take any pro players opinions very strongly.
If protoss was really that strong Scarlett would be able to play it at a high level too right? Oh wait, she does exactly that, even entering tournaments as protoss and defeating other progamers.
I bet you take Avilo's opinions strongly tho, you look the type.
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Queens have separated attacks for ground and air, something similar could be used on hydralisks, making them a strong anti-air unit while nerfing them vs ground.
Ravagers can replace them in ZvP now that the disruptor will be nerfed, but there's still the thor AA problem in ZvT that make mutalisks useless in direct combat, the reason why most zergs don't feel like building mutas anymore.
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On September 22 2017 20:50 xTJx wrote:Show nested quote +On September 22 2017 12:18 youngjiddle wrote:On September 22 2017 11:25 Finch518 wrote:On September 22 2017 11:07 youngjiddle wrote:On September 22 2017 09:32 xTJx wrote:On September 22 2017 08:10 youngjiddle wrote:Classic introduces mass oracle and PvZ winrates normalize to 50%, better nerf it so we go back to 43% again Yeah dude, just because oracles prevent lings from denying the protoss third, deny any nydus counter attack as they also kill buildings and queens fast, obliterate any transfering drones or queens outside spore cover, can harass your drones the whole game with stasis, can just jump on zerg bases once they're about 10 as they kill everything before your units can get there, force infestors as even hydras die to mass oracle, can give infinite vision of zerg's army, can place infinite defensive stasis wards on key locations, are faster than mutas and way faster than corruptors, doesn't mean they're bad game design. Have you considered the possibility that you are bad and haven't used the correct counter play yet. Funny because Scarlett made all these same points on reddit the other day, i guess shes bad and doesnt have the counter play yet either? Neither does Rogue, or SoO too amirite? Ah yes Scarlett the zerg who is queen of balance whining about protoss and SoO the zerg who wants the hydra range buff, I don't take any pro players opinions very strongly. If protoss was really that strong Scarlett would be able to play it at a high level too right? Oh wait, she does exactly that, even entering tournaments as protoss and defeating other progamers. I bet you take Avilo's opinions strongly tho, you look the type.
Maybe her playing decently with Protoss is because she trains Protoss ? Because her zerg games have been very very disappointing lately.
How can we even say Protoss is strong anyway when Neeb is literally the only Protoss in every WCS this year to go further than Ro8 .. When the 7 other players are always 6 zergs and 1 terran with Kelazhur or Major.
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Those changes are amazing.
I wish you would take a look on Tier 1 overlord drops or invincible nydus.
SC2 needs more strategic diversity and gimmicky things like an invincible nydus or tier 1 ravagers force terran to play standard every game.
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On September 22 2017 21:27 Snarosc wrote:Show nested quote +On September 22 2017 20:50 xTJx wrote:On September 22 2017 12:18 youngjiddle wrote:On September 22 2017 11:25 Finch518 wrote:On September 22 2017 11:07 youngjiddle wrote:On September 22 2017 09:32 xTJx wrote:On September 22 2017 08:10 youngjiddle wrote:Classic introduces mass oracle and PvZ winrates normalize to 50%, better nerf it so we go back to 43% again Yeah dude, just because oracles prevent lings from denying the protoss third, deny any nydus counter attack as they also kill buildings and queens fast, obliterate any transfering drones or queens outside spore cover, can harass your drones the whole game with stasis, can just jump on zerg bases once they're about 10 as they kill everything before your units can get there, force infestors as even hydras die to mass oracle, can give infinite vision of zerg's army, can place infinite defensive stasis wards on key locations, are faster than mutas and way faster than corruptors, doesn't mean they're bad game design. Have you considered the possibility that you are bad and haven't used the correct counter play yet. Funny because Scarlett made all these same points on reddit the other day, i guess shes bad and doesnt have the counter play yet either? Neither does Rogue, or SoO too amirite? Ah yes Scarlett the zerg who is queen of balance whining about protoss and SoO the zerg who wants the hydra range buff, I don't take any pro players opinions very strongly. If protoss was really that strong Scarlett would be able to play it at a high level too right? Oh wait, she does exactly that, even entering tournaments as protoss and defeating other progamers. I bet you take Avilo's opinions strongly tho, you look the type. Maybe her playing decently with Protoss is because she trains Protoss ? Because her zerg games have been very very disappointing lately. How can we even say Protoss is strong anyway when Neeb is literally the only Protoss in every WCS this year to go further than Ro8 .. When the 7 other players are always 6 zergs and 1 terran with Kelazhur or Major.
I think the games he's referring to is where she won by massing oracles, then A-moving them, laughing at how ridiculous it is/making fun of it.
You hardly need to "train" a race to be able to do that.
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On September 22 2017 15:31 prabuty wrote: Nerfing blink was another reason to make the game more attractive as expanding in PvP became significantly easier, but now it will be impossible with buffed stalkers
How are stalkers buffed? they have the same DPS and you have shield battery, blink stalkers will never be the thing that punish expansions, oracles are.
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On September 22 2017 21:27 Snarosc wrote:Show nested quote +On September 22 2017 20:50 xTJx wrote:On September 22 2017 12:18 youngjiddle wrote:On September 22 2017 11:25 Finch518 wrote:On September 22 2017 11:07 youngjiddle wrote:On September 22 2017 09:32 xTJx wrote:On September 22 2017 08:10 youngjiddle wrote:Classic introduces mass oracle and PvZ winrates normalize to 50%, better nerf it so we go back to 43% again Yeah dude, just because oracles prevent lings from denying the protoss third, deny any nydus counter attack as they also kill buildings and queens fast, obliterate any transfering drones or queens outside spore cover, can harass your drones the whole game with stasis, can just jump on zerg bases once they're about 10 as they kill everything before your units can get there, force infestors as even hydras die to mass oracle, can give infinite vision of zerg's army, can place infinite defensive stasis wards on key locations, are faster than mutas and way faster than corruptors, doesn't mean they're bad game design. Have you considered the possibility that you are bad and haven't used the correct counter play yet. Funny because Scarlett made all these same points on reddit the other day, i guess shes bad and doesnt have the counter play yet either? Neither does Rogue, or SoO too amirite? Ah yes Scarlett the zerg who is queen of balance whining about protoss and SoO the zerg who wants the hydra range buff, I don't take any pro players opinions very strongly. If protoss was really that strong Scarlett would be able to play it at a high level too right? Oh wait, she does exactly that, even entering tournaments as protoss and defeating other progamers. I bet you take Avilo's opinions strongly tho, you look the type. Maybe her playing decently with Protoss is because she trains Protoss ? Because her zerg games have been very very disappointing lately. How can we even say Protoss is strong anyway when Neeb is literally the only Protoss in every WCS this year to go further than Ro8 .. When the 7 other players are always 6 zergs and 1 terran with Kelazhur or Major.
Yeah that's another thing with this community, if ladder and tournaments don't have 33% of each race representation with 50% winrates at all times, the game is imbalanced, because players are robots. And the fact that Neeb only lost 2 games in that tournament doesn't matter.
By your own logic, Zerg is underpowered right now, because in GSL Super Tournament we have 5 protoss, 6 terrans and only 3 zergs.
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On September 22 2017 21:41 Saggymidgetbooty6969 wrote:Show nested quote +On September 22 2017 15:31 prabuty wrote: Nerfing blink was another reason to make the game more attractive as expanding in PvP became significantly easier, but now it will be impossible with buffed stalkers How are stalkers buffed? they have the same DPS and you have shield battery, blink stalkers will never be the thing that punish expansions, oracles are.
They do more of there damage at a slower rate but its the same dps and they benefit from attack upgrades more. So basically any situation where an individual stalker would die only able to shoot once before death then they are better than they were before. I don't think that will affect PvP much probably PvT the most because bio kills quickly and kiting comes into play more with stalkers.
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On September 22 2017 21:41 Saggymidgetbooty6969 wrote:Show nested quote +On September 22 2017 15:31 prabuty wrote: Nerfing blink was another reason to make the game more attractive as expanding in PvP became significantly easier, but now it will be impossible with buffed stalkers How are stalkers buffed? they have the same DPS and you have shield battery, blink stalkers will never be the thing that punish expansions, oracles are.
Stalkers have improved damage right now so all kinds of 3-4 gate early aggression will be very effective against someone who wants to expand and rely on immortals and pylons for defense. You simply have more better stalkers, and your opponent cannot buy enough time with overcharges anymore. Also any expanding protoss in PvP will never know what is coming exactly, be it oracle/proxy oracle, dt, 3-4 gate, proxy robo, 3 gate blink stalker off one base etc. This will translate into some very wierd expansion timings and various stupid ways to punish it that I don't really have time to study.
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On September 22 2017 20:03 joon wrote: God people fucking whine too much'
changes look alright to me although im not sure how we're gonna deal w mass muta as zerg after the parasitic bomb change.. are infested terran really that good?
Bickering and hopelessly biased "suggestions" may always be part of balance/patch discussions in the sc2 community. You'd think they'd be past that after all these years and that the smaller but firmer community that's still around would have learned to settle their differences and instead enjoy this game together but it's still the same shit it's always been.
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On September 22 2017 22:33 WaesumNinja wrote:Show nested quote +On September 22 2017 20:03 joon wrote: God people fucking whine too much'
changes look alright to me although im not sure how we're gonna deal w mass muta as zerg after the parasitic bomb change.. are infested terran really that good? Bickering and hopelessly biased "suggestions" may always be part of balance/patch discussions in the sc2 community. You'd think they'd be past that after all these years and that the smaller but firmer community that's still around would have learned to settle their differences and instead enjoy this game together but it's still the same shit it's always been. With every balance patch I am astonished at how Blizzard somehow manages to nerf every race into the ground in every single matchup, simultaneously.
Or maybe the whiny idiots are just whiny idiots.
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lol that people think faster OL is random or unneeded buff. it's been needed since lotv release because 12 worker start made initial OL scout weaker. this is a return toward original function, not a straight buff
1st OL snipes by marines are dumb, frustrating and unnecessary, it teaches zerg players to not want to scout actively which is bad starcraft. faster OL also theoretically softens zvz aggression and rewards players who want to path overlords to find proxies - again, scouting should be rewarded
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