Community Update - September 21 - Page 4
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prabuty
Poland26 Posts
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hiroshOne
Poland424 Posts
No it wouldn't. | ||
MockHamill
Sweden1798 Posts
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DieuCure
France3713 Posts
![]() I can't wait to see them panic ![]() | ||
zyce
United States649 Posts
Edit: To be more constructive - they should set the energy max to 150 at least, maybe make it larger. | ||
Couguar
Russian Federation54 Posts
On September 22 2017 16:06 DieuCure wrote: Protoss players will have to learn multitask without the easy defense behind ![]() I can't wait to see them panic ![]() terrans and zerg will have to remember how to counter random timing warp-in pushes with 100% boosted gateways. GL | ||
ThunderJunk
United States665 Posts
On September 22 2017 07:01 highsis wrote: I hate oracle changes. It's been only like weeks since Classic first showed mass oracle strategy, which had never even been dominant, and it's already getting nerfed? It was an interesting strategy to watch. I mostly agree. I am OKAY with everything except for the stasis wards duration imposition. Being able to have lots of stasis wards everywhere until they catch units or get killed was really nice. It was one of my favorite things about Protoss. | ||
DieuCure
France3713 Posts
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SetGuitarsToKill
Canada28396 Posts
On September 22 2017 16:35 DieuCure wrote: But for real, all we are all waiting for is the tankivac return right ? ![]() No, never | ||
ejozl
Denmark3330 Posts
On September 22 2017 16:06 DieuCure wrote: Protoss players will have to learn multitask without the easy defense behind ![]() I can't wait to see them panic ![]() Finally us Protoss f2'ers will have our time to shine. Not losing the MsCore every 4 min will prove to be an incredible boon to our economy. | ||
DieuCure
France3713 Posts
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seemsgood
5527 Posts
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yht9657
1810 Posts
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prabuty
Poland26 Posts
On September 22 2017 17:25 yht9657 wrote: I have a feeling that after these changes come into effect there's gonna be another drop in the number of Protoss on ladder, since not everyone is willing to study new openings and timings from scratch. Exactly that. | ||
DieuCure
France3713 Posts
On September 22 2017 17:25 yht9657 wrote: I have a feeling that after these changes come into effect there's gonna be another drop in the number of Protoss on ladder, since not everyone is willing to study new openings and timings from scratch. In hots most of the protoss was protoss because of overpowered allins, so when lotv came out and the allins got weaker, they switched to a funnier race for them. But since most of the protoss are protoss because they find it funny, I don't know why they would switch. Nobody stopped terran after tankivac change for example, and it was a bigger deal than msc ( you don't have that much to learn from msc, but tankivac micro position timings etc , yes ). | ||
VHbb
689 Posts
On September 22 2017 18:26 DieuCure wrote: In hots most of the protoss was protoss because of overpowered allins, so when lotv came out and the allins got weaker, they switched to a funnier race for them. are there data on this, or is it your speculation? | ||
DBooN
Germany2727 Posts
If the Hydra needs a nerf however, I think they shouldn't revert the HP buff and instead lower their DPS, since they never really worked as hyper glass cannon unit. Also maybe Banes and Immortals could use some looking into aswell? | ||
DieuCure
France3713 Posts
there's gonna be another drop in the number of Protoss Just look at graphs : http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2 Terran was the most played race from 04/2014 to LoTV release Protoss and Zerg number was pretty close right before LoTV release, 29 % each of the playerbase. Then sharp rise for zerg population when LoTV came out then a normalization, Protoss lost 2% players if you compare with others race, and terran has won 2% before the ladder revamp. Wow what a slump, 2% in comparison. Big Drop. | ||
deacon.frost
Czech Republic12128 Posts
On September 22 2017 19:00 DieuCure wrote: It's an extrapolation, dont take it too literally. Just like when you told that Just look at graphs : http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2 Terran was the most played race from 04/2014 to LoTV release Protoss and Zerg number was pretty close right before LoTV release, 29 % each of the playerbase. Then sharp rise for zerg population when LoTV came out then a normalization, Protoss lost 2% players if you compare with others race, and terran has won 2% before the ladder revamp. Wow what a slump, 2% in comparison. Big Drop. So, first things first 6k - MARU IS DA BEST. $O$ IS DA BEST!!!! Long live the Marine Prince and the Lord of Chaos. Now to the nice and pretty page you presented. Have you looked a little deeper? Protoss representation in leagues(I will ignore GM and since I'm at work I cannot merge it with masters, that's because of the club that GM is and the low player numbers in there(600)). Master - 35 - 25 -35 - 5 (Z-P-T-R) Diamond - 35 - 21(!!) - 31 - 9 Platinum - 33 - 25 - 30 - 10 Gold - 27 - 30 - 33 Every league from Platinum up has severely underrepresented Protoss. So, if you play 1 000 games you get 380:280:330 +- based on randoms(100 random games equally split). That's actually noticeable difference, but it feels OKish. Now the fun part, diamond. 380-240-350. That is a HUGE difference. Back in HotS i had this ration(similar) when I was playing but with the least amount being Terrans. It felt horrible, it felt like no one on the ladder is Terran. Everyone and their mother was Protoss or Zerg. Terrans were nonexistant. This has an impact on the ladder, it makes it less entertaining. That's why I started playing unranked - so I can leave PvP or PvZ if I was full of it. Once I left 15 matches(!!!!!!!) to play against Terran. That poor guy never see it coming(Dia vs Gold). Master is similar - 370 - 270 - 370. If all these leagues will see a dive in Protoss numbers(and they will see the dive - even if the only reason is the temporary Protoss MMR dump because of the big changes) the ladder will be dominated by Terrans and Zergs. And how long will you like playing only TvT and TvZ? ;-) Have I been at home I would have merged GM with master which would make it a little bit more stable as there's a big number of P players in GM. But Diamond and Platinum will feel very deserted. That's not a healthy state of ladder. I had it in HotS and it was a horrible state and I believe I wasn't the only one. Now - all the Protoss players stopped playing Protoss cheese and moved to Zerg cheese as it's more tasty. Nonsense, e.g. I moved from Protoss to a different game, because LotV changes were/are retarded for me and Protoss didn't feel Protossy enough. Mind you that the last time I cheesed someone was back in WoL beta. I am a "spoon Protoss" player. BTW - On September 22 2017 16:06 DieuCure wrote: Protoss players will have to learn multitask without the easy defense behind ![]() I can't wait to see them panic ![]() I didn't notice feedback being nerfed ![]() | ||
AkashSky
United States257 Posts
On September 22 2017 05:29 JWD[9] wrote: Wow, I like the ideas presented! I can't however really warm up for the shield battery as a defensive tool (it is fun for some rushes though xD). Like, Photon overcharge, and even Nexus shield regen were given for free(or a one time investment) and were stronger. However, we do have free Recall now if we get caught out of position, so shield battery is probably meant for holding some very specific early timings. I am not to much in the loop. What do other Protosses think of the shield battery in Sc2? I think its more useful now than it was before (6 range and 100 energy upon spawning). So basically u get 300 shields for 75 minerals, or a 400 total hp target if your opponent wants to snipe it. I usually use them offensivly, rushing them against opponent bases if they expand too greedily in early game, (i.e. if a protoss oponent goes nexus first , or if a zerg player takes a really fast third hatchery) If theshield battery gets up, its really easy to deny the base. I have not really used them defensivly, as I tend to make photon cannons for that purpose. However, I think they may end up being too strong for containment strategies | ||
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