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Community Update - September 21 - Page 8

Forum Index > SC2 General
145 CommentsPost a Reply
Prev 1 6 7 8 All
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2017-09-26 01:00:25
September 26 2017 00:06 GMT
#141
HotS TvP was hot garbage. SCV pulls all day every day. Yeah sure, you got the occasionally jaw-dropping outlier like Maru vs Myungsik, but everything else was a snoozefest.

Liberators make that matchup 10x better. Terran can play a defensive macro game with an actual lategame transition and actual positional play. Protoss can do something besides deathballing with Colossus or YOLO all-ins.

If a TvP gets to the midgame without an overwhelming advantage for either player it's got a pretty good chance of becoming awesome. Just look at any of TY's long games on Abyssal.
GoSuNamhciR
Profile Joined May 2010
125 Posts
September 26 2017 15:54 GMT
#142
You know you haven't played this game in a while when you have no idea what anything being referred to is about your own race (save for the mule, but it could mine gas... wtf!)

I need to come back to this game and give it another go, sounds interesting.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2017-09-27 04:50:44
September 27 2017 04:50 GMT
#143
On September 27 2017 00:54 GoSuNamhciR wrote:
You know you haven't played this game in a while when you have no idea what anything being referred to is about your own race (save for the mule, but it could mine gas... wtf!)

I need to come back to this game and give it another go, sounds interesting.


We need you. My god did I love watching you cheese your way through MLG's.

If only I could only recreate those days.
GoSuNamhciR
Profile Joined May 2010
125 Posts
September 27 2017 22:52 GMT
#144
On September 27 2017 13:50 BronzeKnee wrote:
Show nested quote +
On September 27 2017 00:54 GoSuNamhciR wrote:
You know you haven't played this game in a while when you have no idea what anything being referred to is about your own race (save for the mule, but it could mine gas... wtf!)

I need to come back to this game and give it another go, sounds interesting.


We need you. My god did I love watching you cheese your way through MLG's.

If only I could only recreate those days.


Haha thanks man! I would never go truly competitive again, but am definitely interested in picking up the game again. I would just have to see where it went from there if I actually got into it again.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
September 29 2017 18:29 GMT
#145
new balance changes posted on Bnet

http://us.battle.net/sc2/en/blog/20975163

Please review our most recent Community Update, as well as other recent Community Updates for additional details on the changes below.

Disruptor
Activation radius reduced from 0.5 to 0.25.
Damage increased from 135 (+25 shields) to 145 (+55 shields).
Purification Nova cooldown reduced from 17.9 to 14.3.
Purification Nova no longer activated by enemy Changelings.
Raven
Shredder Missile debuff duration increased from 10.7 to 21.4 seconds.
Shredder Missile debuff will now display a duration status bar on affected units for all players.


maybe add this to the OP?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WaesumNinja
Profile Joined February 2012
210 Posts
September 29 2017 19:50 GMT
#146

Disruptor
Activation radius reduced from 0.5 to 0.25.
Damage increased from 135 (+25 shields) to 145 (+55 shields).


Is it correct to assume that an army with disruptors in it cannot fire if currently under attack by Zerglings, because the disruptor shot would toggle on the lings and deal 200 damage to the nearby protoss units?
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