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On July 21 2017 08:48 EchelonTee wrote: theres no reason to choose sceptre over dagger, unless the new mods introduce relevant changes. Sai dagger has relevant implicit, sceptre doesnt. I'm also not sure how good Breath unique is over a dagger with high spell damage, attack speed, and cast speed. Losing the attack speed mod is a huge deal for mobility. The chaos skill duration on breath isnt very relevant (not poisoning) Daggers get an attack speed mod, scepters cast speed. Otherwise, yea Sai dagger is better in end game once you can satisfy its 121 dex requirement. And can get mods you want on a SAI instead of buying any Scepter
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Update 6: Thanks for the positive feedback from everyone who got to try out the new system. We should have the 2.6.2 realm back up soon, then we'll start investigating the logs to see what went wrong.
Update 7: Upon examination, the stability issues are due to constant crashes of the account database shards due to some stupid problem that is my completely fault. We have fixed this crash and are going to spin the wheel again while there's downtime and everyone is already upset with us. The current plan is to redeploy 2.6.3 soon (10-20 mins) and have another shot!
This might be the biggest clusterfuck GGG had in a while but at least they're having fun with it. ;>
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im trying to be patient but this is taking forever
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For how little downtime PoE has, this is quite bearable.
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I think that's making it worse for me, I have high expectations
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MY BODY IS READY
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New MTX system is super sweet, got everything it needed I think.
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On July 20 2017 23:16 bo1b wrote: Yeh, I'm playing on beta. A boss taking 5 seconds instead of 2 is seriously not that big of a deal. That's why I asked if it was t16s, because they have a large enough health pool to actually notice it, a t9 boss though? Were you above level 70? I just don't understand how you had issues with it. Temple boss is a pain in the ass for sure, but with a disfavour?
Double Temple Boss with life mod rolled onto it. It was a pain in the dick.
It's not 5 to 2 seconds, it's more like from 2 seconds to probably like 10+ seconds, which is significant enough where the boss can get a big attack off. That's with a good DPS build too like Baron SRS or Cyclone. Let's not even talk about what happens if we're talking about shittier builds.
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Does a T9 boss really put out in enough damage to be a threat though? Unless you're rolling a fairly risky set of dmg mods (crit, ele weakness, +ele dmg, etc.) in addition to +HP, I feel like it would just be a matter of whaling away a little longer, no?
We won't be at the most(ish) builds vaporize yellow bosses and can do up till T14-15 easily state any more, but I feel that increasing the difficulty to that extent is fine. Power creep has gotten pretty crazy the last year or so, IMO. Plus there's always the option of skipping a boss.
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On July 22 2017 00:44 ticklishmusic wrote: Does a T9 boss really put out in enough damage to be a threat though? Unless you're rolling a fairly risky set of dmg mods (crit, ele weakness, +ele dmg, etc.) in addition to +HP, I feel like it would just be a matter of whaling away a little longer, no?
We won't be at the most(ish) builds vaporize yellow bosses and can do up till T14-15 easily state any more, but I feel that increasing the difficulty to that extent is fine. Power creep has gotten pretty crazy the last year or so, IMO. Plus there's always the option of skipping a boss.
You ever eat a Temple Boss slam before? It's pretty much instant death.
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You realize how dumb the state of the game is when people complain about bosses being able to perform a big attack, lol. Hope with the beta changes people will see all boss attacks again, and plan accordingly to survive them. Be it through gear or careful play.
And if certain bosses are hard for certain builds, do them with easy mods once and skip them like back in the days.
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On July 22 2017 00:50 HolydaKing wrote: You realize how dumb the state of the game is when people complain about bosses being able to perform a big attack, lol. Hope with the beta changes people will see all boss attacks again, and plan accordingly to survive them. Be it through gear or careful play.
And if certain bosses are hard for certain builds, do them with easy mods once and skip them like back in the days.
If I invested most of my gear towards heavily optimizing damage and not defense, then yeah I feel like I should be able to kill the boss very quickly.
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On July 22 2017 00:04 superstartran wrote:Show nested quote +On July 20 2017 23:16 bo1b wrote: Yeh, I'm playing on beta. A boss taking 5 seconds instead of 2 is seriously not that big of a deal. That's why I asked if it was t16s, because they have a large enough health pool to actually notice it, a t9 boss though? Were you above level 70? I just don't understand how you had issues with it. Temple boss is a pain in the ass for sure, but with a disfavour? Double Temple Boss with life mod rolled onto it. It was a pain in the dick. It's not 5 to 2 seconds, it's more like from 2 seconds to probably like 10+ seconds, which is significant enough where the boss can get a big attack off. That's with a good DPS build too like Baron SRS or Cyclone. Let's not even talk about what happens if we're talking about shittier builds. If boss life gets buffed by factor 2 but your time to kill a boss goes up by factor 5 then it sounds like the buffed boss health is the least of your troubles. =P
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It just means that flasks and other short time buffs are way overpowered.
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yeah well it's pretty common knowledge that flasks, in general, are the most overpowered things in the game (and thus pathfinder is probably the most powerful ascendancy despite being nerfed multiple times)
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I need an nice safe mode build for 3.0 that will allow me to see endgame in hc. I am thinking of SRS but its kind of boring. Any suggestion that I can test on the beta server?
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On July 22 2017 03:32 Yuljan wrote: I need an nice safe mode build for 3.0 that will allow me to see endgame in hc. I am thinking of SRS but its kind of boring. Any suggestion that I can test on the beta server? Totem builds are pretty safe. Could go AW, FB totems (modestly nerfed but should still be OK), Chieftan flame totems (fun with Sire of Shards and reverse knockback!).
ZiggyD's been playing a Glacial Cascade miner that looks really strong. For HC you'd probably want to invest in life harder than he has (and maybe run as something other than Saboteur), but should be pretty viable.
ED MOM Trickster is looking pretty strong and hard to kill.
Scorching Ray (with optional RF) looks bananas, and can be super tanky.
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On July 22 2017 00:49 superstartran wrote:Show nested quote +On July 22 2017 00:44 ticklishmusic wrote: Does a T9 boss really put out in enough damage to be a threat though? Unless you're rolling a fairly risky set of dmg mods (crit, ele weakness, +ele dmg, etc.) in addition to +HP, I feel like it would just be a matter of whaling away a little longer, no?
We won't be at the most(ish) builds vaporize yellow bosses and can do up till T14-15 easily state any more, but I feel that increasing the difficulty to that extent is fine. Power creep has gotten pretty crazy the last year or so, IMO. Plus there's always the option of skipping a boss. You ever eat a Temple Boss slam before? It's pretty much instant death.
i would argue if you're being hit by the slam on a regular enough basis, that's probably a you problem not a game problem. it's an incredibly telegraphed move which malachai, izaro, dominus, voll, shaper and several others have.
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On July 22 2017 03:32 Yuljan wrote: I need an nice safe mode build for 3.0 that will allow me to see endgame in hc. I am thinking of SRS but its kind of boring. Any suggestion that I can test on the beta server? Sunder slayer/glad is pretty faceroll.
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