|
|
On July 19 2017 19:52 bo1b wrote: Any one know if it's possible to roll +2 chaos gems to bow? Nope. http://poeaffix.net/2h-bow.html#/
On July 19 2017 15:29 r.Evo wrote:In other news I just popped my cherry after all this time. Credits go to Alurr for the donation towards the Demifunding. :3 I fucked up by not naming my char rmtDeliveryForEvo tho.
|
On July 19 2017 14:53 r.Evo wrote:Show nested quote +On July 19 2017 14:03 superstartran wrote:On July 19 2017 13:53 bo1b wrote: I think you're underestimating the strength of mom and trickster, and how many builds that opens up. Ele buzz saw is stupid strong as well on beta, and scion is finally viable again. It wouldn't take too much to bring other skills into contention and have a huge amount of options available MoM is really strong, the real problem is what spell are you going to use, because there's not a whole lot left. You've got RF/SRS/Firestorm and uh, a handful of other spells. Ele Buzz saw is ok. It's not that good. It's about as good as it was in 2.6 What viable options as Scion? Every other class still does what the Scion does but better. One example I keep running into is for Crit builds. Scion Assassin is good enough to remove the gem in most scenarios and you can get great goodies on top. Scion Pathfinder (combined with nodes) allows for 100% immunity to status ailments. Scion Raider gets you free Frenzy/Onslaught. In quite a few cases I'd argue it's definitely a better option than Assassin, Pathfinder/Raider is a bit of a different beast. As for what bo1b said though, my bet is on MoM Trickster being a big deal. Kinda curious what Ele buzzsaw builds he referred to though. :3 On top of what you mentioned is EK nova untouched? That'd be another bullshit OP thing you can roll with. RF/ED for bossing can also likely be a thing again, just better. And don't forget the changes to affixes that should allow e.g. bow chars to push higher life pools again. Berserker VP anything is also pretty dumb to be honest, it was just overshadowed by CI builds. To add to this I just PoB a 3.0 Scion ED (Occultist/Trickster) and CI with ZO. In endgame I will have 2500+ ES/s regeneration with 10k ES if I killed recently with DoT which is only way the build does kill. Yea you can do pure Occultist but you lose the massive Scion Trickster buff to ES regeneration you can get now. Edit: and that is without adding in the life/energy regen ED gives. and without life regen lab mods on boots.
|
Lol so DoTs are still too strong so they are going to nerf them even more... GGG seems to be playing a different game
|
On July 19 2017 18:35 bo1b wrote: 2.6 Ele buzz saw is stupid as hell, and anyone who hasn't experienced near howa levels of stupidity - well geared howa levels btw - for about 10% of the cost should probably experience it before declaring it to be merely ok. The builds that are neutered are double dipping based builds, which unfortunately include my soon to be favourite build of all time in coc burning vortex. Rip.
Also scion has a lot going for it with certain combinations, assassin comes to mind as evo said. The power of free jewels is not trivial either btw.
In most cases the other ascendancies trump everything the Scion can bring. That's half the problem.
2.6 Ele buzz saw isn't that good. I think you're highly overrating it. It's DPS isn't even that great compared to other builds, particularly crit builds, or the newly buffed Scorching Ray, and it requires moderately to pretty expensive gear. You're also relying on a lower life pool and evasion/phase acro depending on how you're building, which means one shots are very likely to happen when doing harder content. It's not anywhere close to how stupid HoWA is. HoWA isn't just about the damage, it's the fact that you had a 10k buffer along with instant leech and crazy damage.
Plus Ele Buzzsaw is nerfed with crit nerfs across the tree and WED gem nerf.
On July 19 2017 20:32 -Archangel- wrote:Show nested quote +On July 19 2017 14:53 r.Evo wrote:On July 19 2017 14:03 superstartran wrote:On July 19 2017 13:53 bo1b wrote: I think you're underestimating the strength of mom and trickster, and how many builds that opens up. Ele buzz saw is stupid strong as well on beta, and scion is finally viable again. It wouldn't take too much to bring other skills into contention and have a huge amount of options available MoM is really strong, the real problem is what spell are you going to use, because there's not a whole lot left. You've got RF/SRS/Firestorm and uh, a handful of other spells. Ele Buzz saw is ok. It's not that good. It's about as good as it was in 2.6 What viable options as Scion? Every other class still does what the Scion does but better. One example I keep running into is for Crit builds. Scion Assassin is good enough to remove the gem in most scenarios and you can get great goodies on top. Scion Pathfinder (combined with nodes) allows for 100% immunity to status ailments. Scion Raider gets you free Frenzy/Onslaught. In quite a few cases I'd argue it's definitely a better option than Assassin, Pathfinder/Raider is a bit of a different beast. As for what bo1b said though, my bet is on MoM Trickster being a big deal. Kinda curious what Ele buzzsaw builds he referred to though. :3 On top of what you mentioned is EK nova untouched? That'd be another bullshit OP thing you can roll with. RF/ED for bossing can also likely be a thing again, just better. And don't forget the changes to affixes that should allow e.g. bow chars to push higher life pools again. Berserker VP anything is also pretty dumb to be honest, it was just overshadowed by CI builds. To add to this I just PoB a 3.0 Scion ED (Occultist/Trickster) and CI with ZO. In endgame I will have 2500+ ES/s regeneration with 10k ES if I killed recently with DoT which is only way the build does kill. Yea you can do pure Occultist but you lose the massive Scion Trickster buff to ES regeneration you can get now. Edit: and that is without adding in the life/energy regen ED gives. and without life regen lab mods on boots.
Except Occultist still comes out on top in the end. On kill effects are not reliable versus bosses, and the Occultist ends up clearing faster and doing more damage, while ending up tankier.
|
Last line of beta update 'Balance changes to Unique Flasks'.
They had better nerf those things into the ground if they want to have any chance at balance in PoE.
|
On July 20 2017 07:13 superstartran wrote:Show nested quote +On July 19 2017 20:32 -Archangel- wrote:On July 19 2017 14:53 r.Evo wrote:On July 19 2017 14:03 superstartran wrote:On July 19 2017 13:53 bo1b wrote: I think you're underestimating the strength of mom and trickster, and how many builds that opens up. Ele buzz saw is stupid strong as well on beta, and scion is finally viable again. It wouldn't take too much to bring other skills into contention and have a huge amount of options available MoM is really strong, the real problem is what spell are you going to use, because there's not a whole lot left. You've got RF/SRS/Firestorm and uh, a handful of other spells. Ele Buzz saw is ok. It's not that good. It's about as good as it was in 2.6 What viable options as Scion? Every other class still does what the Scion does but better. One example I keep running into is for Crit builds. Scion Assassin is good enough to remove the gem in most scenarios and you can get great goodies on top. Scion Pathfinder (combined with nodes) allows for 100% immunity to status ailments. Scion Raider gets you free Frenzy/Onslaught. In quite a few cases I'd argue it's definitely a better option than Assassin, Pathfinder/Raider is a bit of a different beast. As for what bo1b said though, my bet is on MoM Trickster being a big deal. Kinda curious what Ele buzzsaw builds he referred to though. :3 On top of what you mentioned is EK nova untouched? That'd be another bullshit OP thing you can roll with. RF/ED for bossing can also likely be a thing again, just better. And don't forget the changes to affixes that should allow e.g. bow chars to push higher life pools again. Berserker VP anything is also pretty dumb to be honest, it was just overshadowed by CI builds. To add to this I just PoB a 3.0 Scion ED (Occultist/Trickster) and CI with ZO. In endgame I will have 2500+ ES/s regeneration with 10k ES if I killed recently with DoT which is only way the build does kill. Yea you can do pure Occultist but you lose the massive Scion Trickster buff to ES regeneration you can get now. Edit: and that is without adding in the life/energy regen ED gives. and without life regen lab mods on boots. Except Occultist still comes out on top in the end. On kill effects are not reliable versus bosses, and the Occultist ends up clearing faster and doing more damage, while ending up tankier. I don't think he does. He will have a bit more max ES and Wicked Ward is not as reliable in some fights where you get hit all the time. Vile Bastion has same problem Scion Trickster does with Vile Bastion being a weaker version while Scion Occultist gets a flat 1% ES regen that is always active. Pure Occultist reduces enemy chaos res by 5% more but Scion Trickster gets 30% damage increase when not on max ES which will be the case in vs boss battles. Scion also gets more stat boosts (+60 Int turns into a lot of ES as well) and more passive points which kind of make them equal in max ES if Scion wants to put those extra points into more ES.
|
In other news the trailer is out: www.youtube.com
Release Date is August 4th.
|
Well shit my Internet is going to be unstable up until August 7th. Props to GGG for exceeding expectation though, I was sure the release date would end up being after TI.
|
On July 20 2017 08:14 -Archangel- wrote:Show nested quote +On July 20 2017 07:13 superstartran wrote:On July 19 2017 20:32 -Archangel- wrote:On July 19 2017 14:53 r.Evo wrote:On July 19 2017 14:03 superstartran wrote:On July 19 2017 13:53 bo1b wrote: I think you're underestimating the strength of mom and trickster, and how many builds that opens up. Ele buzz saw is stupid strong as well on beta, and scion is finally viable again. It wouldn't take too much to bring other skills into contention and have a huge amount of options available MoM is really strong, the real problem is what spell are you going to use, because there's not a whole lot left. You've got RF/SRS/Firestorm and uh, a handful of other spells. Ele Buzz saw is ok. It's not that good. It's about as good as it was in 2.6 What viable options as Scion? Every other class still does what the Scion does but better. One example I keep running into is for Crit builds. Scion Assassin is good enough to remove the gem in most scenarios and you can get great goodies on top. Scion Pathfinder (combined with nodes) allows for 100% immunity to status ailments. Scion Raider gets you free Frenzy/Onslaught. In quite a few cases I'd argue it's definitely a better option than Assassin, Pathfinder/Raider is a bit of a different beast. As for what bo1b said though, my bet is on MoM Trickster being a big deal. Kinda curious what Ele buzzsaw builds he referred to though. :3 On top of what you mentioned is EK nova untouched? That'd be another bullshit OP thing you can roll with. RF/ED for bossing can also likely be a thing again, just better. And don't forget the changes to affixes that should allow e.g. bow chars to push higher life pools again. Berserker VP anything is also pretty dumb to be honest, it was just overshadowed by CI builds. To add to this I just PoB a 3.0 Scion ED (Occultist/Trickster) and CI with ZO. In endgame I will have 2500+ ES/s regeneration with 10k ES if I killed recently with DoT which is only way the build does kill. Yea you can do pure Occultist but you lose the massive Scion Trickster buff to ES regeneration you can get now. Edit: and that is without adding in the life/energy regen ED gives. and without life regen lab mods on boots. Except Occultist still comes out on top in the end. On kill effects are not reliable versus bosses, and the Occultist ends up clearing faster and doing more damage, while ending up tankier. I don't think he does. He will have a bit more max ES and Wicked Ward is not as reliable in some fights where you get hit all the time. Vile Bastion has same problem Scion Trickster does with Vile Bastion being a weaker version while Scion Occultist gets a flat 1% ES regen that is always active. Pure Occultist reduces enemy chaos res by 5% more but Scion Trickster gets 30% damage increase when not on max ES which will be the case in vs boss battles. Scion also gets more stat boosts (+60 Int turns into a lot of ES as well) and more passive points which kind of make them equal in max ES if Scion wants to put those extra points into more ES.
No. Do the PoB. Occultist is tanker and does more damage. Profane Bloom also means way faster clear speed. It's not even a contest.
With the way resist works 5% more chaos res is flat out way better than 30% damage.
The resist calculation is
dmg = (1-Resistance)*dmg
Every single pt of resistance that gets dropped means a MASSIVE increase. That's why something like even a +1 max res makes a MASSIVE difference in the amount of damage you take. Dropping 5 resist is WAY better than 30% damage increased.
|
On July 20 2017 09:50 incinerate_ wrote:In other news the trailer is out: www.youtube.comRelease Date is August 4th. Ufffff..... that makes me super skeptical. Not the trailer, but the release date. Personally in Beta to me A8 felt rushed compared to A5-7, I'm really hoping that's not how it's going to continue.
Regarding Unique Flasks, I'm a bit afraid they'll hit them too hard as is tradition but on the other hand it's about time.
As for Occultist, Wicked Ward is OPOP. CA/ED CI Occultist is definitely in my personal top #5 3.0 starters still. Simply because it can do so much content safely and at a reasonable pace - from shitty map mods to Uber Lab farming whereas other builds are sometimes much more limited in scope.
|
I am playing lots of POE alone and sometimes with my friend. Its getting boring as i have like 10 lv 90+ characters in legacy. Is team liquid guild active and do you guys map together?
|
On July 20 2017 18:07 covetousrat wrote: I am playing lots of POE alone and sometimes with my friend. Its getting boring as i have like 10 lv 90+ characters in legacy. Is team liquid guild active and do you guys map together? It varies pretty massively over time and depending on what's going on.
Leaguestarts are crazy active in both HC and SC, I can't speak for SC there but in HC mapping "groups" are more of a sporadic thing, partially due to lag, different timezones and various builds being played. The big bonus there is sharing atlas unlocks, maps and just in general helping each other out. Maybe someone who plays SC early on can chime in here with regards to what early league looks like there, I usually just show up sometimes later in the league for easy achievements.
Activity in HC usually dies down a bit after 2-3 weeks, I think our SC guys stick around for quite some time longer but it also quiets down to a few guys eventually.
Right now there's also not that much going on with people being spread between Beta, the 2 week race and just chilling for 3.0.
Either way, feel free to post a character name in here and we'll toss you an invite. It might just make the 3.0 launch a bit more fun and less annoying in some cases.
|
On July 20 2017 17:35 r.Evo wrote:Ufffff..... that makes me super skeptical. Not the trailer, but the release date. Personally in Beta to me A8 felt rushed compared to A5-7, I'm really hoping that's not how it's going to continue. Regarding Unique Flasks, I'm a bit afraid they'll hit them too hard as is tradition but on the other hand it's about time. As for Occultist, Wicked Ward is OPOP. CA/ED CI Occultist is definitely in my personal top #5 3.0 starters still. Simply because it can do so much content safely and at a reasonable pace - from shitty map mods to Uber Lab farming whereas other builds are sometimes much more limited in scope.
Balance is already way off. There are a handful of tier 1 builds versus before there were a ton of tier 1 builds. Of the next beta patch doesn't fix/buff/changes alot of things we're gonna have an awful patch on our hands.
|
On July 20 2017 18:21 r.Evo wrote:Show nested quote +On July 20 2017 18:07 covetousrat wrote: I am playing lots of POE alone and sometimes with my friend. Its getting boring as i have like 10 lv 90+ characters in legacy. Is team liquid guild active and do you guys map together? It varies pretty massively over time and depending on what's going on. Leaguestarts are crazy active in both HC and SC, I can't speak for SC there but in HC mapping "groups" are more of a sporadic thing, partially due to lag, different timezones and various builds being played. The big bonus there is sharing atlas unlocks, maps and just in general helping each other out. Maybe someone who plays SC early on can chime in here with regards to what early league looks like there, I usually just show up sometimes later in the league for easy achievements. Activity in HC usually dies down a bit after 2-3 weeks, I think our SC guys stick around for quite some time longer but it also quiets down to a few guys eventually. Right now there's also not that much going on with people being spread between Beta, the 2 week race and just chilling for 3.0. Either way, feel free to post a character name in here and we'll toss you an invite. It might just make the 3.0 launch a bit more fun and less annoying in some cases.
My character name is: CovePath currently doing legacy. Thanks for invite and looking forward to join you guys
|
Thoughts on scion elementalist node? I thoroughly enjoy it, 2 golems, the reduced reflect damage etc.
|
On July 20 2017 18:53 superstartran wrote:Show nested quote +On July 20 2017 17:35 r.Evo wrote:On July 20 2017 09:50 incinerate_ wrote:In other news the trailer is out: www.youtube.comRelease Date is August 4th. Ufffff..... that makes me super skeptical. Not the trailer, but the release date. Personally in Beta to me A8 felt rushed compared to A5-7, I'm really hoping that's not how it's going to continue. Regarding Unique Flasks, I'm a bit afraid they'll hit them too hard as is tradition but on the other hand it's about time. As for Occultist, Wicked Ward is OPOP. CA/ED CI Occultist is definitely in my personal top #5 3.0 starters still. Simply because it can do so much content safely and at a reasonable pace - from shitty map mods to Uber Lab farming whereas other builds are sometimes much more limited in scope. Balance is already way off. There are a handful of tier 1 builds versus before there were a ton of tier 1 builds. Of the next beta patch doesn't fix/buff/changes alot of things we're gonna have an awful patch on our hands. Eh, in that regard we had awful patches since years. I'm more worried about boss balance, zones not being 100% reused (warehouse *cough*) and things like that. It's not like GGG has a great balance record but this one *seems* better than most imo.
|
On July 20 2017 20:10 r.Evo wrote:Show nested quote +On July 20 2017 18:53 superstartran wrote:On July 20 2017 17:35 r.Evo wrote:On July 20 2017 09:50 incinerate_ wrote:In other news the trailer is out: www.youtube.comRelease Date is August 4th. Ufffff..... that makes me super skeptical. Not the trailer, but the release date. Personally in Beta to me A8 felt rushed compared to A5-7, I'm really hoping that's not how it's going to continue. Regarding Unique Flasks, I'm a bit afraid they'll hit them too hard as is tradition but on the other hand it's about time. As for Occultist, Wicked Ward is OPOP. CA/ED CI Occultist is definitely in my personal top #5 3.0 starters still. Simply because it can do so much content safely and at a reasonable pace - from shitty map mods to Uber Lab farming whereas other builds are sometimes much more limited in scope. Balance is already way off. There are a handful of tier 1 builds versus before there were a ton of tier 1 builds. Of the next beta patch doesn't fix/buff/changes alot of things we're gonna have an awful patch on our hands. Eh, in that regard we had awful patches since years. I'm more worried about boss balance, zones not being 100% reused (warehouse *cough*) and things like that. It's not like GGG has a great balance record but this one *seems* better than most imo.
GGGs biggest problem I think is that they're afraid of under tuning things. In some respect this is a good thing because you don't want a segment of players to get past something merely because it was too easy before you fixed it or a skill to never be explored because it is weak, but it also makes playing releases annoying where you end up with what were they thinking. Release lab would be my salty example, but this has been a problem since inception.
|
The lab was and ever will be a failure. Basically everything about it stinks to high heavens.
The Trials are annoying as hell. The Traps are a mechanic many people hate, especially if "trapmazes" span multiple screens. I have a friend that i actually have to push thru it every time, he won't do it alone. All else he is pretty much fearless, but for some reason Traps are diffrent for him. Izaro is badly tuned compared to everything else on his Level and his mechanics are strange and whiteout "investigating" online you don't have a snowballs chance in hell to figure them out... Let alone doing it in HC. +It is pretty much mandatory.
It would probably be ok whiteout the ascendancy behind it.
|
On July 20 2017 20:10 r.Evo wrote:Show nested quote +On July 20 2017 18:53 superstartran wrote:On July 20 2017 17:35 r.Evo wrote:On July 20 2017 09:50 incinerate_ wrote:In other news the trailer is out: www.youtube.comRelease Date is August 4th. Ufffff..... that makes me super skeptical. Not the trailer, but the release date. Personally in Beta to me A8 felt rushed compared to A5-7, I'm really hoping that's not how it's going to continue. Regarding Unique Flasks, I'm a bit afraid they'll hit them too hard as is tradition but on the other hand it's about time. As for Occultist, Wicked Ward is OPOP. CA/ED CI Occultist is definitely in my personal top #5 3.0 starters still. Simply because it can do so much content safely and at a reasonable pace - from shitty map mods to Uber Lab farming whereas other builds are sometimes much more limited in scope. Balance is already way off. There are a handful of tier 1 builds versus before there were a ton of tier 1 builds. Of the next beta patch doesn't fix/buff/changes alot of things we're gonna have an awful patch on our hands. Eh, in that regard we had awful patches since years. I'm more worried about boss balance, zones not being 100% reused (warehouse *cough*) and things like that. It's not like GGG has a great balance record but this one *seems* better than most imo.
I dunno if you've been playing the beta, but because of the boss hp some builds are basically non-viable.
|
Anyone has an extra beta key that i can use? PM me thanks
|
|
|
|