Otherwise I'm just hoping for matchmaking, HD sprites and 1080p+ support.
StarCraft: Remastered coming in May? - Page 25
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Lunareste
United States3596 Posts
Otherwise I'm just hoping for matchmaking, HD sprites and 1080p+ support. | ||
Excalibur_Z
United States12224 Posts
On March 20 2017 07:51 Lorch wrote: Afaik that was a balance change they made to nerf reaver drops. I'm pretty sure Slayers_Boxer switched to Terran when they did that. Nah the balance change to Reaver drops was to force a delay before they could fire so they didn't become "shooting Shuttles" (as Rob Pardo put it). The Scarab randomness is just classic poor BW pathfinding. | ||
ROOTFayth
Canada3351 Posts
wtf lolol | ||
GoShox
United States1835 Posts
On March 20 2017 10:46 ROOTFayth wrote: calm down guys, the reason broodwar is harder isn't because you have to press P for probes and pylons wtf lolol Don't you know the hardest part of SairReaver is having to hit V to make additional Reavers from your Robos? Or using the Z button a lot when you switch to Gateway production? | ||
KwarK
United States41673 Posts
On March 20 2017 08:29 Intari wrote: Yellow claimed the tvz matchup was broken back in... 2005? He was the best zerg at the time so therefore it was definitely broken right? We should've had David Kim intervene? Then along comes savior who revolutionizes zerg. Same thing happens with protoss in 2007 with bisu vs savior. PvZ was clearly broken until Bisu figured it out. You can't have the amazing years-long stories that BW has with a David Kim intervening all the time. They changed the maps to change the balance. Things did change. Try doing modern FE on Luna or Rush Hour. | ||
Jealous
10088 Posts
On March 20 2017 09:18 Excalibur_Z wrote: Nah the balance change to Reaver drops was to force a delay before they could fire so they didn't become "shooting Shuttles" (as Rob Pardo put it). The Scarab randomness is just classic poor BW pathfinding. I should point out that the randomness is key for balance. Anyone who has played SC2:BW, which as scarabs that don't bug out, knows this. | ||
lestye
United States4135 Posts
On March 20 2017 08:29 Intari wrote: Yellow claimed the tvz matchup was broken back in... 2005? He was the best zerg at the time so therefore it was definitely broken right? We should've had David Kim intervene? Then along comes savior who revolutionizes zerg. Same thing happens with protoss in 2007 with bisu vs savior. PvZ was clearly broken until Bisu figured it out. You can't have the amazing years-long stories that BW has with a David Kim intervening all the time. idk, thats the beauty of the game. i dont think a modern game would have a community with such patience with the balance. they'd just call the developers arrogant/lazy/uncaring and lose hope. | ||
Excalibur_Z
United States12224 Posts
On March 20 2017 10:56 Jealous wrote: I should point out that the randomness is key for balance. Anyone who has played SC2:BW, which as scarabs that don't bug out, knows this. Oh yeah, no doubt. It just wasn't an intended change to make Scarabs worse. They're just as bad as anything else. | ||
Lorch
Germany3666 Posts
On March 20 2017 09:18 Excalibur_Z wrote: Nah the balance change to Reaver drops was to force a delay before they could fire so they didn't become "shooting Shuttles" (as Rob Pardo put it). The Scarab randomness is just classic poor BW pathfinding. Oh I see. Thanks for clearing that up. I just remember reading that Boxer thought that the reaver became dumb after a certain patch so I figured it was about the scarabs. | ||
duke91
Germany1458 Posts
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Psyonic_Reaver
United States4330 Posts
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LordOfDabu
United States391 Posts
On March 20 2017 09:18 Excalibur_Z wrote: Nah the balance change to Reaver drops was to force a delay before they could fire so they didn't become "shooting Shuttles" (as Rob Pardo put it). The Scarab randomness is just classic poor BW pathfinding. Yep! Zileas made a long post in the "Pilot's Lounge" (props to anyone who remembers what this is) about it and it received more replies than any topic ever made there at the time. It was a very controversial decision. You can still see the "old" reaver/shuttle behavior at the beginning of Brood War mission 4 (The quest for Uraj) | ||
BigFan
TLADT24920 Posts
On March 20 2017 08:14 TentativePanda wrote: do you guys think it's a good or bad idea to not update the gameplay whatsoever? Even just a little? From my POV the game doesn't seem entirely balanced and it seems like pro players (since the game hasn't been updated in a long time) have pointed out specific changes that could be made to improve balance. Even from a business POV, shouldn't they update the gameplay a LITTLE so it's not the same damn game that has existed for 10+ years? Even BW fanatics (more like elitists lol) should agree that letting the game sit and become old isn't good for the scene, I think slight, but effectively significant changes should be made. Maybe adding a new unit for every race/reimagining a couple units that are never used would be a positive change. I personally think it's a bad idea. I mean, you could argue about buffing the scout so that you see them more often but as it stands, I think trying to balance the game in any way is a huge mistake. Part of what I love about the game is how each race have their own OP units and you constantly have to deal with the other races' OP units. Mass science vessels are a pain to deal with for a zerg but then so is plague and dark swarm for a terran or reavers and storms for either race from the protoss side etc... The game is always changing constantly. Sure, some opening are much more common than others but then consider something like TvZ: 1 rax FE, 2 port, BBS, 2 rax, 7 rax, 2 rax acad etc... all are possible options and this doesn't include a pure mech opening either. If you study the map and prepare accordingly, you can make any of those openings work. Also, as it stands, every unit in the game fits in one way or another and I also don't trust the current blizzard team with balancing the game. Most of the guys who designed and programmed BW have left Blizzard years back so no thanks. | ||
Jealous
10088 Posts
On March 20 2017 08:14 TentativePanda wrote: Before people shit on what I have to say, understand that it is more of a question than a statement and reflects my limited understanding of BW (I know all of you are BW pros haha). ... Even BW fanatics (more like elitists lol) should agree that letting the game sit and become old isn't good for the scene, I think slight, but effectively significant changes should be made. ... So, please, without anger or condescending language ok no. | ||
seom
South Africa491 Posts
I'm hoping gameplay remains exactly the same. customizable hotkeys and wide-screen aspect ratios I would be fine with however as I don't think they affect gameplay / balance too much and would help in getting some newer players into the game. the micro possibilities with custom hotkeys would be pretty interesting. | ||
tec27
United States3690 Posts
On March 20 2017 12:39 Excalibur_Z wrote: Oh yeah, no doubt. It just wasn't an intended change to make Scarabs worse. They're just as bad as anything else. I wouldn't be so quick to say there wasn't an intended change to make scarabs worse, it was just long before people have been talking about. In the original multiplayer beta of SC, scarabs blew up instead of performing the "patrol"ish pathing hack. That is, if the encountered something in the way of their intended path, they'd explode immediately. Some time after that (and before the game was actually released), they were changed to allow for what people usually consider to be a dumb part of BW's pathing (where units move back and forth some distance until they find an opening). Whether this change was intended to be a nerf to them, or just make them more likely to actually hit their intended target (instead of whatever random thing stepped in the way), I'm not sure, but it definitely made the "dud" scarab possible where it wasn't really before. | ||
SirGlinG
Sweden933 Posts
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Jae Zedong
407 Posts
On March 20 2017 22:34 SirGlinG wrote: Should we trust this this time? Yes, this time it's legit. "I'll believe it when I see it". Well then you better believe it. All the naysayers will get a dose of their own medicine when the HD version comes out soon. | ||
shin ken
Germany612 Posts
Adding custom hotkeys is a no brainer. They're already different for different language versions and if you don't mind spending a lot of money, you can get a keyboard today that's rebindable on the hardware level thus completely undetectable. Plz don't change anything else though Blizzard. And give and option for "classic" graphics if you make HD sprites. I like the pixels :D | ||
[[Starlight]]
United States1578 Posts
On March 20 2017 22:34 SirGlinG wrote: Should we trust this this time? We should know by the special event, i.e. March 25. Playing wait-and-see for 5 days doesn't require any real investment of trust, just the tiniest bit of patience. | ||
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