• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:21
CEST 07:21
KST 14:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow3[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group A [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3370 users

StarCraft: Remastered coming in May? - Page 27

Forum Index > BW General
1190 CommentsPost a Reply
Prev 1 25 26 27 28 29 60 Next
Excalibur_Z
Profile Joined October 2002
United States12241 Posts
March 20 2017 19:53 GMT
#521
On March 21 2017 02:32 ICanFlyLow wrote:
sc2's release was the saddest shit i've ever seen. Total regression in terms of both social and game features, have they learned?


The guy who made Bnet 2.0's interface for SC2 was reassigned (or quit?) almost immediately and the guy spearheading RealID was fired almost immediately. They listen to the community. They learn.
Moderator
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 20 2017 19:55 GMT
#522
you are fuckin paranoid Jealous
Jealous
Profile Blog Joined December 2011
10313 Posts
March 20 2017 20:28 GMT
#523
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 20 2017 20:35 GMT
#524
On March 21 2017 05:28 Jealous wrote:
Show nested quote +
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.
Cereal
GoShox
Profile Blog Joined December 2007
United States1843 Posts
March 20 2017 20:42 GMT
#525
On March 21 2017 05:35 InfCereal wrote:
Show nested quote +
On March 21 2017 05:28 Jealous wrote:
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.


I think the hotkey argument is ridiculous (customized hotkeys wouldn't suddenly make people pros lol) but I do think it's absolutely fair to be concerned about a resolution increase, in terms of being able to see more of the map at once. This would definitely make it much easier to set up flanks and, for example, it'd be a lot easier for Zerg to send a bunch more units into battle. I'm not sure I'd be a huge fan of it, if it were to happen.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
March 20 2017 20:47 GMT
#526
On March 21 2017 05:42 GoShox wrote:
Show nested quote +
On March 21 2017 05:35 InfCereal wrote:
On March 21 2017 05:28 Jealous wrote:
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.


I think the hotkey argument is ridiculous (customized hotkeys wouldn't suddenly make people pros lol) but I do think it's absolutely fair to be concerned about a resolution increase, in terms of being able to see more of the map at once. This would definitely make it much easier to set up flanks and, for example, it'd be a lot easier for Zerg to send a bunch more units into battle. I'm not sure I'd be a huge fan of it, if it were to happen.



Are you kidding me!? If I actually was able to always hit O for siege mode on my siege tanks I'd be invincible. Terrans would win every game ever.
twitch.tv/schamtoo | twitter.com/schamtoo
Jealous
Profile Blog Joined December 2011
10313 Posts
Last Edited: 2017-03-20 21:18:11
March 20 2017 21:02 GMT
#527
On March 21 2017 05:35 InfCereal wrote:
Show nested quote +
On March 21 2017 05:28 Jealous wrote:
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.

I brought up that point when I was demonstrating how the other person was being the problem that he was complaining about and does not reflect my beliefs, at least my fervent ones. I already said that it is more of an old man gripe. I do think it would help ease new players into the game and that although I don't think that versatile hotkeys should be disallowed, I won't be upset if they're not included.

Back to the main point, here are some ways I see a bigger screen affecting game play:

Macro
P: Can see more gates per screen lock, making macro much easier, especially considering late-game vs. T where having two bases of gates is practically a requirement.
T: Can see more barracks/factory per screen lock, making macro much easier in every match-up.
Z: Doesn't help much at all - hence a benefit to T/P but not Z in the mid to late-game.

Micro in engagements
P: Easier to coordinate flanks/cast storm/stasis on a stationary Terran army. Terran benefit in this scenario by maybe having greater awareness of where to EMP/position vultures but I can't help but feel that this gives an advantage to the aggressor. Either way, this affects gameplay, which was my initial argument.
T: I don't see any direct benefits besides those listed above; I find they are the ones disadvantaged in these scenarios.
Z: Easier flanking on both T and P, a crucial element to mid and late game Z play.

Harass
This is the area that I think I'd most impacted by this change.
All races: Any aerial harassment becomes more difficult to pull off because people have a greater vision/direct awareness (as opposed to indirect, such as minimap) of it coming, meaning quicker reactions and an increased facility of transporting workers between main and natural on most maps. This is a universal defenders advantage granted by resolution, which is contingent on...

Positional balance
The most popular maps in competitive BW are subject to have a greater positional imbalance because of the resolution and control console. I'd want to be on the bottom bases of FS rather than the top because the control console acts as a map limit on those bases. In other words, aerial harass can never come from below you, always from the side or above. Compare this to the top bases, where harass comes from the sides or bottom. Increased resolution exacerbates this issue because the top bases have an obligatory blindspot at one of the more frequent harass angles while the bottom bases have extended visibility on the directions of their most frequent incoming harass options.

Regardless of whether you agree with me on the specifics of how these scenarios play out, the fact that there will be an impact on the game itself in my opinion is undeniable and therefore cannot be wistfully written off in a sentence by anyone who has any awareness of what this game and it's multitude of contributing factors entail.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
lestye
Profile Blog Joined August 2010
United States4206 Posts
March 20 2017 21:09 GMT
#528
Can we allow another camera bind on F1?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 20 2017 21:11 GMT
#529
Res being higher without keeping aspect ratio would actually make apm plummet as things would be smaller on the screen and thus harder to click on
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 20 2017 21:16 GMT
#530
On March 21 2017 06:02 Jealous wrote:
Show nested quote +
On March 21 2017 05:35 InfCereal wrote:
On March 21 2017 05:28 Jealous wrote:
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.

I brought up that point when I was demonstrating how the other person was being the problem that he was complaining about and does not reflect my beliefs, at least my fervent ones. I already said that it is more of an old man gripe. I do think it would help ease new players into the game and that although I don't think that versatile hotkeys should be disallowed, I won't be upset if they're not included.

Back to the main point, here are some ways I see a bigger screen affecting game play:

Macro
P: Can see more gates per screen lock, making macro much easier, especially considering late-game vs. T where having two bases of gates is practically a requirement.
T: Can see more barracks/factory per screen lock, making macro much easier in every match-up.
Z: Doesn't help much at all - hence a benefit to T/P but not Z in the mid to late-game.

Micro in engagements
P: Easier to coordinate flanks/cast storm/stasis on a stationary Terran army. Terran benefit in this scenario by maybe having greater awareness of where to EMP/position vultures but I can't help but feel that this gives an advantage to the aggressor. Either way, this affects gameplay, which was my initial argument.
T: I don't see any direct benefits besides those listed above; I find they are the ones disadvantaged in these scenarios.
Z: Easier flanking on both T and P, a crucial element to kid and late game Z play.

Harass
This is the area that I think I'd most impacted by this change.
All races: Any aerial harassment becomes more difficult to pull off because people have a greater vision/direct awareness (as opposed to indirect, such as minimap) of it coming, meaning quicker reactions and an increased facility of transporting workers between main and natural on most maps. This is a universal defenders advantage granted by resolution, which is contingent on...

Positional balance
The most popular maps in competitive BW are subject to have a greater positional imbalance because of the resolution and control console. I'd want to be on the bottom bases of FS rather than the top because the control console acts as a map limit on those bases. In other words, aerial harass can never come from below you, always from the side or above. Compare this to the top bases, where harass comes from the sides or bottom. Increased resolution exacerbates this issue because the top bases have an obligatory blindspot at one of the more frequent harass angles while the bottom bases have extended visibility on the directions of their most frequent incoming harass options.

Regardless of whether you agree with me on the specifics of how these scenarios play out, the fact that there will be an impact on the game itself in my opinion is undeniable and therefore cannot be wistfully written off in a sentence by anyone who has any awareness of what this game and it's multitude of contributing factors entail.

OK but would not higher resolution that actually lets you see more make all units and buildings smaller than now?
That would mean it would now take more skill to select and use different units, especially units like high templar that don't have smart casting like in sc2.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2017-03-20 21:21:19
March 20 2017 21:18 GMT
#531
I agree with what Jealous wrote completely.

I'll also add, that in his comparison of the change to macro, if anything, a bigger screen could be a disadvantage for zerg. When zergs macro at a location with several hatcheries, it is often done by double-clicking a larva to select 12 of them, and then hitting Z (or whatever). Changing the apparent size of those larva to the player makes this task easier to mess up, and therefore harder to execute. This isn't as much of a problem with T and P, as clicking the buildings would still be pretty much the same difficulty, even if they were somewhat smaller. But larva are much smaller, and need to be double-clicked for macro purposes.

But again, the bigger point that is being discussed is "would it change anything?" The answer to which is clearly "yes."
Jealous
Profile Blog Joined December 2011
10313 Posts
March 20 2017 21:20 GMT
#532
On March 21 2017 06:16 -Archangel- wrote:
Show nested quote +
On March 21 2017 06:02 Jealous wrote:
On March 21 2017 05:35 InfCereal wrote:
On March 21 2017 05:28 Jealous wrote:
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.

I brought up that point when I was demonstrating how the other person was being the problem that he was complaining about and does not reflect my beliefs, at least my fervent ones. I already said that it is more of an old man gripe. I do think it would help ease new players into the game and that although I don't think that versatile hotkeys should be disallowed, I won't be upset if they're not included.

Back to the main point, here are some ways I see a bigger screen affecting game play:

Macro
P: Can see more gates per screen lock, making macro much easier, especially considering late-game vs. T where having two bases of gates is practically a requirement.
T: Can see more barracks/factory per screen lock, making macro much easier in every match-up.
Z: Doesn't help much at all - hence a benefit to T/P but not Z in the mid to late-game.

Micro in engagements
P: Easier to coordinate flanks/cast storm/stasis on a stationary Terran army. Terran benefit in this scenario by maybe having greater awareness of where to EMP/position vultures but I can't help but feel that this gives an advantage to the aggressor. Either way, this affects gameplay, which was my initial argument.
T: I don't see any direct benefits besides those listed above; I find they are the ones disadvantaged in these scenarios.
Z: Easier flanking on both T and P, a crucial element to kid and late game Z play.

Harass
This is the area that I think I'd most impacted by this change.
All races: Any aerial harassment becomes more difficult to pull off because people have a greater vision/direct awareness (as opposed to indirect, such as minimap) of it coming, meaning quicker reactions and an increased facility of transporting workers between main and natural on most maps. This is a universal defenders advantage granted by resolution, which is contingent on...

Positional balance
The most popular maps in competitive BW are subject to have a greater positional imbalance because of the resolution and control console. I'd want to be on the bottom bases of FS rather than the top because the control console acts as a map limit on those bases. In other words, aerial harass can never come from below you, always from the side or above. Compare this to the top bases, where harass comes from the sides or bottom. Increased resolution exacerbates this issue because the top bases have an obligatory blindspot at one of the more frequent harass angles while the bottom bases have extended visibility on the directions of their most frequent incoming harass options.

Regardless of whether you agree with me on the specifics of how these scenarios play out, the fact that there will be an impact on the game itself in my opinion is undeniable and therefore cannot be wistfully written off in a sentence by anyone who has any awareness of what this game and it's multitude of contributing factors entail.

OK but would not higher resolution that actually lets you see more make all units and buildings smaller than now?
That would mean it would now take more skill to select and use different units, especially units like high templar that don't have smart casting like in sc2.

Not for me because I use the wireframes at the bottom in the selection screen.

What you said only supports my argument that this will change gameplay. It will be harder to select casters, easier to send and coordinate waves of raw flanking army.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-20 22:10:40
March 20 2017 22:04 GMT
#533
On March 20 2017 12:58 Lorch wrote:
Show nested quote +
On March 20 2017 09:18 Excalibur_Z wrote:
On March 20 2017 07:51 Lorch wrote:
On March 20 2017 07:14 StarscreamG1 wrote:
I would like to see custom hotkeys and scarab randomness fixed and balanced. I think are both good for the game and the new players, "without" touching the lovely game. Any thoughts?


Afaik that was a balance change they made to nerf reaver drops. I'm pretty sure Slayers_Boxer switched to Terran when they did that.


Nah the balance change to Reaver drops was to force a delay before they could fire so they didn't become "shooting Shuttles" (as Rob Pardo put it). The Scarab randomness is just classic poor BW pathfinding.


Oh I see. Thanks for clearing that up. I just remember reading that Boxer thought that the reaver became dumb after a certain patch so I figured it was about the scarabs.

IIRC, it really was about the scarab AI becoming worse after the 1.04 patch. That is what I remember too from some Boxer excerpts from his book, Crazy As Me.

Ah, found it:

Boxer: During the days when I was a Protoss user, my favorite unit was the reaver. It was an extremely slow unit, but no other unit could match its power. I enjoyed using guerilla strategies, placing reavers in the shuttle and destroying the opponent’s base. Because the reaver would be a high target by the opponent, I couldn’t look away for a moment. If I especially did not damage the opponent’s base sufficiently and lost both the reaver and the shuttle, the situation would reverse immediately, so I needed to pay attention carefully. The positioning of the reaver was also crucial, so it was important to understand the map and the location of the opponent’s base. For this reason, the reaver-shuttle strategy was one of the strategies that I used with great risk. There are many Protoss users today that still use this strategy, but it requires great amounts of practice and experience to handle the reaver exceptionally. I had proficient handling of the reaver at the time, and with it I enjoyed the heightened tension while using the swift mobility of the shuttle for guerrilla attacks.

But the day came when I had to change my race. It was the day when the 1.04 patch was made.

Starcraft is a game where patches are continuing to be made, to correct any bugs and balances among the three races. With the 1.04 patch, the reaver became unintelligent. At least this was what I thought in the past. There was still the overwhelming power of the reaver’s scarab that directed towards the opponent’s units, but the success percentage of the scarab fell dramatically. And because the reaver is such a slow unit, it is necessary to complement its weakness with the shuttle as its partner, and so an additional amount of resource is needed. It is also a unit that requires a lot of minerals and gas, so it is extremely valuable, enough that the success or failure of this strategy will decide the tempo of the first half of the game. If this reaver, that was placed in a certain position after great difficulty, failed to discharge the scarabs properly or if the scarab exploded in a random place, it was not easy to win. I was very disappointed, as I used the reaver strategy frequently.

“This isn’t it. There’s nothing I can do with Protoss.”

And so, for the first time I set my eyes on other races.



http://web.archive.org/web/20110725084707/http://boxerbiography.blogspot.com/2006/12/57-choosing-terran.html
User was warned for being hilarious
Jealous
Profile Blog Joined December 2011
10313 Posts
March 20 2017 22:11 GMT
#534
The balance change prior to that but irrelevant to Boxer (apparently) was indeed the zero cool down scarab shot, though. Just pointing out that both are things that happened to nerf reaver.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TT1
Profile Blog Joined December 2008
Canada10035 Posts
March 20 2017 22:35 GMT
#535
On March 21 2017 05:47 SchAmToo wrote:
Show nested quote +
On March 21 2017 05:42 GoShox wrote:
On March 21 2017 05:35 InfCereal wrote:
On March 21 2017 05:28 Jealous wrote:
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.


I think the hotkey argument is ridiculous (customized hotkeys wouldn't suddenly make people pros lol) but I do think it's absolutely fair to be concerned about a resolution increase, in terms of being able to see more of the map at once. This would definitely make it much easier to set up flanks and, for example, it'd be a lot easier for Zerg to send a bunch more units into battle. I'm not sure I'd be a huge fan of it, if it were to happen.



Are you kidding me!? If I actually was able to always hit O for siege mode on my siege tanks I'd be invincible. Terrans would win every game ever.


Yea i think terran would benefit from having a bit more vision the most, especially in tvp. Being able to siege tanks even .5 secs faster is a pretty big deal.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
March 20 2017 22:46 GMT
#536
i hope this doesnt come off as me being a "bw elitist" but im going to chime in on all the people talking about improving the AI and nerfing/buffing of different units in the game. in my opinion if you are complaining about these things you are not a true fan of brood war, you are the type of person who will buy the HD remake for your week or 2 of fun then never play it again because you weren't winning or you didn't like it. please do not be a voice for broodwar if you are not a true fan of broodwar
AKA: castle[eMg]@USEast/ iCCup
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
March 20 2017 22:46 GMT
#537
On March 20 2017 23:33 [[Starlight]] wrote:
Show nested quote +
On March 20 2017 22:34 SirGlinG wrote:
Should we trust this this time?

We should know by the special event, i.e. March 25.

Playing wait-and-see for 5 days doesn't require any real investment of trust, just the tiniest bit of patience.



I can do that
Not my chair. Not my problem. That's what I say
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
March 20 2017 22:57 GMT
#538
On March 21 2017 07:46 castleeMg wrote:
i hope this doesnt come off as me being a "bw elitist" but im going to chime in on all the people talking about improving the AI and nerfing/buffing of different units in the game. in my opinion if you are complaining about these things you are not a true fan of brood war, you are the type of person who will buy the HD remake for your week or 2 of fun then never play it again because you weren't winning or you didn't like it. please do not be a voice for broodwar if you are not a true fan of broodwar


I don't think it's elitism. I think it's appreciation of what the game is versus what it isn't. Broodwar gets respect from a lot of people because it's hard, unchanged, and yet ever-changing.

None of this "true fan" or whatever, people can be fans of whatever they want, but if they want to play Broodwar for the competitiveness of Broodwar, they should understand the people who have been playing it for a long time (myself not included) have a pretty good idea of what will make and break a remake.
twitch.tv/schamtoo | twitter.com/schamtoo
Lorch
Profile Joined June 2011
Germany3691 Posts
March 20 2017 23:09 GMT
#539
@[[Starlight]] So I recalled it correctly after all. Thanks for clearing that up!

@Resolution:
If they merely increase everything alongside the resolution you could get the same field of view in a far higher 4:3 resolution. The only real issue is changing it to widescreen. But seeing a bit more on the left and right hand side would not be as huge as some of you outline it to be. It really depends on how they do it. It could be as bad as the widescreen hack that exists now (www.wsgf.org) or they could keep everything the same size and do a minor increase to the field of view.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-20 23:32:12
March 20 2017 23:26 GMT
#540
On March 21 2017 07:11 Jealous wrote:
The balance change prior to that but irrelevant to Boxer (apparently) was indeed the zero cool down scarab shot, though. Just pointing out that both are things that happened to nerf reaver.

Both balance changes did indeed happen, but as you can see directly from Boxer's own comments, it was the scarab AI change(s) that caused him to stop playing as Protoss.

1.04 was an interesting patch... it could be argued that the game that emerged from it wasn't really the same one at all anymore. Lots of big changes.

And a number of ppl on the Blizzard forums at the time wailed that they'd "NEVER play Starcraft AGAIN!!!!", but in fact, they did. Or others took their place, since the game's popularity only seemed to go up. The BW expansion, released at the same time, certainly sold incredibly well.


User was warned for being hilarious
Prev 1 25 26 27 28 29 60 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft483
RuFF_SC2 205
NeuroSwarm 146
Nina 89
StarCraft: Brood War
Sea 16584
GuemChi 5212
ggaemo 70
scan(afreeca) 41
soO 29
Bale 22
Noble 14
yabsab 7
Dota 2
ROOTCatZ230
League of Legends
JimRising 682
Counter-Strike
m0e_tv423
Super Smash Bros
C9.Mang0436
Mew2King63
Other Games
summit1g16502
Organizations
Other Games
gamesdonequick578
Counter-Strike
PGL385
Other Games
BasetradeTV230
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 89
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1551
• Rush1281
• Stunt463
Upcoming Events
Replay Cast
3h 40m
Wardi Open
4h 40m
Afreeca Starleague
4h 40m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
10h 40m
OSC
18h 40m
Afreeca Starleague
1d 4h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 4h
GSL
1d 6h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.