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A darkened room, a monitor glowing Under the desk, a tower is humming On the surface, a mouse is clicking
A vehicle passes and light seeps in through the blind Revealing the outline of a figure infront of the computer Composed, concentrating, creating
Meanwhile a rival’s curiosity grows The usual comm channels are suspiciously quiet Is a new project underway? Unscrupulous methods of investigation are set in motion
Run Icewall Cracker… Accessing files… 32 jpegs found… Assembling…
GIF + Show Spoiler +
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Hmm, so a new brood war map is being made, intriguing. It seems to be similar to Fighting Spirit but:
-the top left nat is rotated in the other direction
-there are 2 bridges per spawn
Perhaps I will take a look at the raw file in detail later, the cracker thinks: Master Blueprint (can view in SCMDraft2, not playable ingame)
But what is the name of the map? The eyes flit back and forth, speed reading, searching for a name. However, the only information is an acronym and what seems like it might be a cryptic clue.
C.A.S Get a head, get a hat Wand in hand, on thrones they sat
I wonder what C.A.S stands for?
Overview
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it's "cardinal allin sucks", right?
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On September 25 2016 07:24 -NegativeZero- wrote: it's "cardinal allin sucks", right?
Haha :p
The wonky symmetry is odd. Very FS-like but would like to see it finished.
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Haha, CA is really on good mood lately. I like that idea. How about instead of vertical center ( ) make 'em horizontal, I mean opposite rotation so it will be a bit different from FS? Also why only top left but not also bottom right, now it looks funny.
And I wanted to ask: Is there a way you will try to make a Space Fighting Spirit since we already have Badlands, Ice, Desert and Twilight ones. I'll be really glad to see it.
CardinalAllinSpirit new ladder map incoming...
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So the map has no symmetry at all it seems?
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On September 25 2016 08:49 RoomOfMush wrote: So the map has no symmetry at all it seems? well it's half rotational, half reflectional "symmetry" like lost temple and r-point
isn't the rush distance between the top 2 spawns a little too short though?
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Japan11285 Posts
On September 25 2016 09:29 -NegativeZero- wrote:Show nested quote +On September 25 2016 08:49 RoomOfMush wrote: So the map has no symmetry at all it seems? well it's half rotational, half reflectional "symmetry" like lost temple and r-point isn't the rush distance between the top 2 spawns a little too short though? An idea (a stupid one): Put ridges or some destructible buildings/mineral lines ala Blitz X in the middle area between 11 o'clock and 1 o'clock
Edit - acronym: Cardinal's Asymmetrical Symmetry
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Can we possibly have a 3 player map? Too much similar maps imo(4 player maps)
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Nice map, would like to see a couple more mineral patches though
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top and bottom left "third" seem against the grain on the simmetry. Also, would love a mineral only nat!
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Amazing work sir, as always.
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That looks really nice, and I wonder how it would play out.
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On September 25 2016 10:58 LaStScan wrote:Can we possibly have a 3 player map? Too much similar maps imo(4 player maps)
I second this suggestion. Please stop cloning FS and make a 3 player map, Cardinal :D
How about this one (I even have my own + Show Spoiler [gif] + ;D )?
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On September 25 2016 23:07 Freakling wrote:Show nested quote +On September 25 2016 10:58 LaStScan wrote:Can we possibly have a 3 player map? Too much similar maps imo(4 player maps) I second this suggestion. Please stop cloning FS and make a 3 player map, Cardinal :D How about this one (I even have my own + Show Spoiler [gif] + ;D )? I third this suggestion. It's a nice job and all but 4 player maps are all we see now a days.
Am I the only one that wish there were more maps like blue storm?
Hi Cardinal! :D
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or a 5 player map
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On September 25 2016 07:24 -NegativeZero- wrote: it's "cardinal allin sucks", right?
Fair enough, I guess I asked for that lol.
On September 25 2016 07:49 outscar wrote: How about instead of vertical center, make 'em horizontal, so it will be a bit different from FS? Also why only top left but not also bottom right, now it looks funny.
And I wanted to ask: Is there a way you will try to make a Space Fighting Spirit since we already have Badlands, Ice, Desert and Twilight ones.
Nice idea, Ive actually played with it already and it would work ok. There will be a base there, and horizontal mineral lines plus gas are not as space efficient and I think are less attractive too, so will probably keep it vertical. The middle will have lots of rocks and trees to micro around.
The plan was always to only rotate the top left nat, to give lots of variety. Theres already a space tileset FS too.
On September 25 2016 08:49 RoomOfMush wrote: So the map has no symmetry at all it seems?
The top bases are shifted to the right, and the left bases are shifted up. The top right nat is lower than the top left nat. So the map is made without the symmetry tool or anything but yeah like -NegativeZero- said it’s a mix; a rotational map with 1 spawn in the other direction or an axial map with 1 spawn in the other direction or however you want to describe it. But technically that means no there isnt any symmetry (even if the mirror tool had been used for 3 of the spawns).
On September 25 2016 09:29 -NegativeZero- wrote: isn't the rush distance between the top 2 spawns a little too short though?
Its currently 20 seconds from the nat entrance to the nat entrance. Its an area Im looking at.
On September 25 2016 09:55 c3rberUs wrote: An idea (a stupid one): Put ridges or some destructible buildings/mineral lines ala Blitz X in the middle area between 11 o'clock and 1 o'clock
No thats not a stupid idea, see above its something Im looking at. Also, all ideas are welcomed. Showing the map at this stage is to get thoughts.
On September 25 2016 10:58 LaStScan wrote:Can we possibly have a 3 player map? Too much similar maps imo(4 player maps)
Im going to finish this map, and I don’t have a plan for after that. 4 player maps with this kind of layout are uncommon. And there aren’t that many 4 player maps with nats that have air gaps around them like FS (which is a thing that is more common on 3 player maps). This map has the slightly irregular feeling that a 3 player map has, while still having a familiar feeling to the most popular map.
On September 25 2016 13:25 halomonian wrote: top and bottom left "third" seem against the grain on the simmetry. Also, would love a mineral only nat!
I would like them to have a bit of variation but still be roughly the same size (16 tiles wide x 18 tiles high). I think they are shaping up ok but the shape of terrain in general is not finished yet, so nothing is final. The nats will have gas in though.
@Freakling: The reason Im making a 4 player map is partly so it can be used for 2v2.
@3FFA: Hiya @GGzerG, zobz, Scaramanga: Thankyou
And no C.A.S doesn’t stand for Cardinal's Asymmetrical Symmetry or CardinalAllinSpirit either haha.
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United States9938 Posts
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Well, the problem with this map idea is that you end up with poor positional balance due to a vary uneven distribution of expansions and unequal rush distances. Picking FS with it's inherent rotational variety and already relatively short rushing distances only aggravates those problems. You'd be much better off doing a through-and through asymmetrical layout that is actually accommodated to what you want to do (i.e. a map with one asymmetrical spawn). Most importantly you really need to space out the topmost two nats more, not only to increase the rushing distance but also to create space for a proper gas expansion at 12 o'clock. Maybe you can make the left side more like CB top/bottom with some mineral onlies. In general I think throwing in some mineral onlies instead of a central gas expansion will give you a lot more adaptability to make the layout work as a whole,
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