• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CEST 14:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!17Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)84Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
August World Ranking Watchlist: Serral back to #1? How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11141 users

Map: C.A.S development thread - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 All
Jukado
Profile Blog Joined May 2011
805 Posts
November 29 2016 11:19 GMT
#81
Here is some actually useful material for the aspiring mappers amongst you. Its a ramp palette. These are the ramps Ive used in (4)Crown And Sceptre:

http://www.panschk.de/mappage/comments.php?mapid=4873

[image loading]

These ramps come with a 1 yeer Card guarantee (expires after 28 days. May not be used in conjunction with any other tee (except herbal). It is non transferable (unless you own 2 mugs).
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-12-01 10:08:42
November 29 2016 12:27 GMT
#82
[Errare humanum est …]
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-11-30 00:16:18
November 30 2016 00:14 GMT
#83
Tomorrow is the last day of Autumn. Its the day the map goes live.

The first showmatch has been played between Cryoc and LRM)INF3cted. The youtube vod is ready, casted by FlashFTW and will be posted with the map.

Also tomorrow, a second showmatch is going to be played! DarkNetHunter will face fearthequeen. This best of 3 is going to be casted by BisuDagger on the same day.

Massive thankyou to you guys.

I want to show something quickly in an attempt to demonstrate how much effort has been put into this map. An example of a couple of tiles that have a single green pixel on them. These tiles have been removed from the map. And a grass tile that occurs in the editor which is a tiny bit ugly so I changed them.
[image loading]

And the map still isnt finished. I will continue to look out for things and listen to your feedback. Playtesting will surely reveal some things. I hope you guys are excited to play the map this winter.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-12-02 20:41:05
November 30 2016 09:46 GMT
#84
This thread was partly made to show/explain what goes into making a map for those that might be interested. I said I would post the changelog so here it is. Some might find it useful or whatever.

+ Show Spoiler +
Wip044 altered natural at bottom right (moved mineral patch and made more buildable space for turrets).

Wip045 working on repeating cliff patterns etc. (Naturalising the terrain) Also played with bottom left nat entrance and main ramp.

Wip046, tidied cliff edge in bottom left main, and continued naturalising terrain. Buildable space at top right main.

Wip047, all high templar holes. Entrance to nats.

Wip048, building markers at nats and main walls. unbuildable PathTo3rd creep spread.

Wip049, highland grass in mains.

Wip050, highland grass @ 3rds.

Wip051, pylon walling @ 3rds.

Wip052, repeating patterns grass in mid. High ground doodads (mains and 3rds). Nat doodads.

Wip053, PathTo3rd doodads. Pylon walling at min onlies.

Wip054, middle doodads.

Wip055, changed resources to 1200 minerals and 4000 gas at all bases (except centre base which is half). Randomised minerals then manually improved.

Wip056, start locations and menu and triggers.

Wip057, worked on all ramps.

Wip058, bridges (deco and walling). Buildable tiles tidy up. Buildable tile at bottom right nat for sunken.
Larvae spawn at bottom right nat (tested and its ok) (they spawn outside the wall but safely).

Wip059, tight cliffs at nats (allows for alternative walling options). Various tiles tidied up. Unwalkable tiles around bottom right ramp. Changed inverted ramps slightly (more unwalkable). Changed a few small doodads, changed a few clutter, deleted a common skeleton so the map has none of them (2 skeletons are common in other maps, this map avoids using both). The map also has no windmill propeller doodads by the way.

Wip060, water cliff at 3 o clock, 9 o clock, and at all 4 nats. Changed unwalkable tiles at nat entrances. Inverted ramps 1 tile changed, and a few various tiles tidied up. Rock doodad at 6 o clock low ground. Moved mineral patch at 3 o clock.

Wip061, After testing all bases with all races, I begin making the needed changes. Moved mineral 7 at TR nat. Moved gas at BR nat. Moved gas at BL nat. Moved mineral 3 at TR 3rd. All these changes have been tested and are good.

Wip062, improved overlord spots at nats and other water areas. Tank hole @ 8 o clock ramp.

Wip063, changed cliff edge in TL main (and tested) (also changed BR main cliff edge too). Green dot tiles in all mains, and high ground 3rds. Grass splodges, Mud splodges, Asphalt splodges.

Wip064, extra flowers in the mains and nats and 3rds.

Wip065, unwalkable tile at BL 3rd lower ramp. Cliff tiles at TL 3rd lower ramp. Extra flowers in the mid. Edited water cliff temple door. Repeating water patterns.

Wip066, more green dots in mains. Found a ramp bug on the inverted ramps (units getting stuck on ramps that point right (eg BL main and BL 3rd). Made new inverted ramps and added them. (Ive tested the new ramps and they work). Changed some flowers in the nats.

Version0p9, added title and trigger message.

Version0p91 unwalkable tiles at Bottom nats (scv holes after building, 3 tiles @BL and 1 @BR), a few cliff tile changes at the nats. Water cliff between 6 o clock and BL nat changed. A few high templar holes changed. Bigger overlord spots between the mains and the 3rds (involved moving the rock pillar in BR main), and also a bigger overlord spot between 8 o clock and 10 o clock.

Version0p92 cant build townhall behind 12 o clock minerals. Fixed main mineral formation in top right main (had to move start location down 1 tile) (Mineral 1 and 2 were slow, counting from the top down). This new start location is better in some ways due to the shape of the main (defense from reavers etc as this main was the most vulnerable to them), and the position of the nat (top right nat is lower than top left nat). Made start locations a bit prettier and mains in general (flower tweaks) (also the building markers at BR main changed to be inline with the flowers even more so). A few more flower changes (BL nat, all high ground 3rds) and grass at the centre base tweaked. Straight line grass tile bug (went over whole map and fixed the ones that I saw). Resource mining tests. High ground dirt ‘natural’ 2 tile doodad, the right hand tile has a green pixel on it, and Ive replaced them all.

Version0p93 water cliff editing at bottom right nat and other high dirt to water horizontal lines.

Version0p94 changed a couple of flowers in BL main. Rock doodad at BL nat entrance to changed to water. Rock doodad at TL nat clutter. Tile on ramp to 3 o clock. Water cliff editing at top nats.


Map goes live in a few hours. There you will get your first showmatch vod.

Edit: Here is the release thread http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 16
IntoTheiNu 1256
WardiTV511
RotterdaM432
Ryung 197
TKL 176
Rex110
SteadfastSC106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 432
Ryung 197
TKL 176
Rex 110
SteadfastSC 106
StarCraft: Brood War
Calm 3587
Bisu 2382
Jaedong 779
Horang2 696
BeSt 674
Soma 621
Snow 277
firebathero 262
Leta 249
EffOrt 236
[ Show more ]
Mini 227
Hyun 201
Rush 191
Stork 190
Light 166
Zeus 147
Last 137
Killer 129
Dewaltoss 124
Soulkey 123
Pusan 116
ZerO 113
ggaemo 98
Mong 78
hero 46
Mind 45
ToSsGirL 42
sorry 41
[sc1f]eonzerg 41
NaDa 31
Aegong 26
Icarus 24
JulyZerg 20
JYJ 20
Hm[arnc] 16
Sacsri 16
GoRush 15
Sexy 15
Movie 14
yabsab 12
Nal_rA 10
ajuk12(nOOB) 9
Noble 8
Rain 0
Dota 2
XcaliburYe255
League of Legends
KnowMe21
Counter-Strike
fl0m2200
byalli297
Other Games
FrodaN2709
singsing1455
B2W.Neo624
Lowko412
uThermal266
hiko207
Liquid`LucifroN179
Pyrionflax123
ArmadaUGS78
Mlord64
Trikslyr31
CosmosSc2 20
ZerO(Twitch)11
Organizations
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2030
League of Legends
• TFBlade666
• Stunt643
Upcoming Events
OSC
11h 36m
CrankTV Team League
22h 36m
Replay Cast
1d 11h
CrankTV Team League
1d 22h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
OSC
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.