• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:36
CEST 19:36
KST 02:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
BWCL Season 65 Announcement [ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5917 users

Map: C.A.S development thread - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 All
Jukado
Profile Blog Joined May 2011
805 Posts
November 29 2016 11:19 GMT
#81
Here is some actually useful material for the aspiring mappers amongst you. Its a ramp palette. These are the ramps Ive used in (4)Crown And Sceptre:

http://www.panschk.de/mappage/comments.php?mapid=4873

[image loading]

These ramps come with a 1 yeer Card guarantee (expires after 28 days. May not be used in conjunction with any other tee (except herbal). It is non transferable (unless you own 2 mugs).
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-12-01 10:08:42
November 29 2016 12:27 GMT
#82
[Errare humanum est …]
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-11-30 00:16:18
November 30 2016 00:14 GMT
#83
Tomorrow is the last day of Autumn. Its the day the map goes live.

The first showmatch has been played between Cryoc and LRM)INF3cted. The youtube vod is ready, casted by FlashFTW and will be posted with the map.

Also tomorrow, a second showmatch is going to be played! DarkNetHunter will face fearthequeen. This best of 3 is going to be casted by BisuDagger on the same day.

Massive thankyou to you guys.

I want to show something quickly in an attempt to demonstrate how much effort has been put into this map. An example of a couple of tiles that have a single green pixel on them. These tiles have been removed from the map. And a grass tile that occurs in the editor which is a tiny bit ugly so I changed them.
[image loading]

And the map still isnt finished. I will continue to look out for things and listen to your feedback. Playtesting will surely reveal some things. I hope you guys are excited to play the map this winter.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-12-02 20:41:05
November 30 2016 09:46 GMT
#84
This thread was partly made to show/explain what goes into making a map for those that might be interested. I said I would post the changelog so here it is. Some might find it useful or whatever.

+ Show Spoiler +
Wip044 altered natural at bottom right (moved mineral patch and made more buildable space for turrets).

Wip045 working on repeating cliff patterns etc. (Naturalising the terrain) Also played with bottom left nat entrance and main ramp.

Wip046, tidied cliff edge in bottom left main, and continued naturalising terrain. Buildable space at top right main.

Wip047, all high templar holes. Entrance to nats.

Wip048, building markers at nats and main walls. unbuildable PathTo3rd creep spread.

Wip049, highland grass in mains.

Wip050, highland grass @ 3rds.

Wip051, pylon walling @ 3rds.

Wip052, repeating patterns grass in mid. High ground doodads (mains and 3rds). Nat doodads.

Wip053, PathTo3rd doodads. Pylon walling at min onlies.

Wip054, middle doodads.

Wip055, changed resources to 1200 minerals and 4000 gas at all bases (except centre base which is half). Randomised minerals then manually improved.

Wip056, start locations and menu and triggers.

Wip057, worked on all ramps.

Wip058, bridges (deco and walling). Buildable tiles tidy up. Buildable tile at bottom right nat for sunken.
Larvae spawn at bottom right nat (tested and its ok) (they spawn outside the wall but safely).

Wip059, tight cliffs at nats (allows for alternative walling options). Various tiles tidied up. Unwalkable tiles around bottom right ramp. Changed inverted ramps slightly (more unwalkable). Changed a few small doodads, changed a few clutter, deleted a common skeleton so the map has none of them (2 skeletons are common in other maps, this map avoids using both). The map also has no windmill propeller doodads by the way.

Wip060, water cliff at 3 o clock, 9 o clock, and at all 4 nats. Changed unwalkable tiles at nat entrances. Inverted ramps 1 tile changed, and a few various tiles tidied up. Rock doodad at 6 o clock low ground. Moved mineral patch at 3 o clock.

Wip061, After testing all bases with all races, I begin making the needed changes. Moved mineral 7 at TR nat. Moved gas at BR nat. Moved gas at BL nat. Moved mineral 3 at TR 3rd. All these changes have been tested and are good.

Wip062, improved overlord spots at nats and other water areas. Tank hole @ 8 o clock ramp.

Wip063, changed cliff edge in TL main (and tested) (also changed BR main cliff edge too). Green dot tiles in all mains, and high ground 3rds. Grass splodges, Mud splodges, Asphalt splodges.

Wip064, extra flowers in the mains and nats and 3rds.

Wip065, unwalkable tile at BL 3rd lower ramp. Cliff tiles at TL 3rd lower ramp. Extra flowers in the mid. Edited water cliff temple door. Repeating water patterns.

Wip066, more green dots in mains. Found a ramp bug on the inverted ramps (units getting stuck on ramps that point right (eg BL main and BL 3rd). Made new inverted ramps and added them. (Ive tested the new ramps and they work). Changed some flowers in the nats.

Version0p9, added title and trigger message.

Version0p91 unwalkable tiles at Bottom nats (scv holes after building, 3 tiles @BL and 1 @BR), a few cliff tile changes at the nats. Water cliff between 6 o clock and BL nat changed. A few high templar holes changed. Bigger overlord spots between the mains and the 3rds (involved moving the rock pillar in BR main), and also a bigger overlord spot between 8 o clock and 10 o clock.

Version0p92 cant build townhall behind 12 o clock minerals. Fixed main mineral formation in top right main (had to move start location down 1 tile) (Mineral 1 and 2 were slow, counting from the top down). This new start location is better in some ways due to the shape of the main (defense from reavers etc as this main was the most vulnerable to them), and the position of the nat (top right nat is lower than top left nat). Made start locations a bit prettier and mains in general (flower tweaks) (also the building markers at BR main changed to be inline with the flowers even more so). A few more flower changes (BL nat, all high ground 3rds) and grass at the centre base tweaked. Straight line grass tile bug (went over whole map and fixed the ones that I saw). Resource mining tests. High ground dirt ‘natural’ 2 tile doodad, the right hand tile has a green pixel on it, and Ive replaced them all.

Version0p93 water cliff editing at bottom right nat and other high dirt to water horizontal lines.

Version0p94 changed a couple of flowers in BL main. Rock doodad at BL nat entrance to changed to water. Rock doodad at TL nat clutter. Tile on ramp to 3 o clock. Water cliff editing at top nats.


Map goes live in a few hours. There you will get your first showmatch vod.

Edit: Here is the release thread http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 330
UpATreeSC 54
BRAT_OK 52
Trap 47
EmSc Tv 17
MindelVK 8
StarCraft: Brood War
Bisu 2109
Shuttle 1115
Soulkey 756
Dewaltoss 111
Mind 36
910 35
Barracks 28
Mong 22
Rock 16
scan(afreeca) 14
[ Show more ]
soO 9
ajuk12(nOOB) 5
Dota 2
qojqva4054
Counter-Strike
x6flipin1601
fl0m1400
byalli909
ScreaM36
olofmeister27
Other Games
FrodaN4747
Beastyqt599
ceh9557
KnowMe365
RotterdaM200
XaKoH 171
C9.Mang0158
ArmadaUGS109
TKL 96
elazer90
QueenE54
SteadfastSC46
Trikslyr38
Organizations
StarCraft 2
WardiTV1044
EmSc Tv 17
EmSc2Tv 17
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 92
• Reevou 6
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
StarCraft: Brood War
• HerbMon 22
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV293
League of Legends
• Nemesis3294
• TFBlade956
Other Games
• imaqtpie640
• Shiphtur191
Upcoming Events
Replay Cast
6h 24m
The PondCast
16h 24m
KCM Race Survival
16h 24m
OSC
1d 4h
Escore
1d 16h
IntoTheTV X SOOP
1d 17h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.