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Map: C.A.S development thread

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-11-30 17:36:01
September 24 2016 22:10 GMT
#1
A darkened room, a monitor glowing
Under the desk, a tower is humming
On the surface, a mouse is clicking

A vehicle passes and light seeps in through the blind
Revealing the outline of a figure infront of the computer
Composed, concentrating, creating

Meanwhile a rival’s curiosity grows
The usual comm channels are suspiciously quiet
Is a new project underway?
Unscrupulous methods of investigation are set in motion

Run Icewall Cracker…
Accessing files…
32 jpegs found…
Assembling…

GIF
+ Show Spoiler +

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-11-30 17:36:49
September 24 2016 22:10 GMT
#2
Hmm, so a new brood war map is being made, intriguing. It seems to be similar to Fighting Spirit but:

-the top left nat is rotated in the other direction

-there are 2 bridges per spawn

Perhaps I will take a look at the raw file in detail later, the cracker thinks:
Master Blueprint (can view in SCMDraft2, not playable ingame)

But what is the name of the map? The eyes flit back and forth, speed reading, searching for a name. However, the only information is an acronym and what seems like it might be a cryptic clue.

C.A.S
Get a head, get a hat
Wand in hand, on thrones they sat


I wonder what C.A.S stands for?

Overview

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 24 2016 22:24 GMT
#3
it's "cardinal allin sucks", right?
vibeo gane,
joust85
Profile Joined December 2010
Canada53 Posts
September 24 2016 22:34 GMT
#4
On September 25 2016 07:24 -NegativeZero- wrote:
it's "cardinal allin sucks", right?


Haha :p

The wonky symmetry is odd. Very FS-like but would like to see it finished.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-09-24 22:55:19
September 24 2016 22:49 GMT
#5
Haha, CA is really on good mood lately. I like that idea. How about instead of vertical center ( ) make 'em horizontal, I mean opposite rotation so it will be a bit different from FS? Also why only top left but not also bottom right, now it looks funny.

And I wanted to ask: Is there a way you will try to make a Space Fighting Spirit since we already have Badlands, Ice, Desert and Twilight ones. I'll be really glad to see it.

CardinalAllinSpirit new ladder map incoming...
sunbeams are never made like me...
RoomOfMush
Profile Joined March 2015
1296 Posts
September 24 2016 23:49 GMT
#6
So the map has no symmetry at all it seems?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-09-25 00:30:49
September 25 2016 00:29 GMT
#7
On September 25 2016 08:49 RoomOfMush wrote:
So the map has no symmetry at all it seems?

well it's half rotational, half reflectional "symmetry" like lost temple and r-point

isn't the rush distance between the top 2 spawns a little too short though?
vibeo gane,
c3rberUs
Profile Blog Joined December 2010
Japan11341 Posts
Last Edited: 2016-09-25 01:17:42
September 25 2016 00:55 GMT
#8
On September 25 2016 09:29 -NegativeZero- wrote:
Show nested quote +
On September 25 2016 08:49 RoomOfMush wrote:
So the map has no symmetry at all it seems?

well it's half rotational, half reflectional "symmetry" like lost temple and r-point

isn't the rush distance between the top 2 spawns a little too short though?

An idea (a stupid one):
Put ridges or some destructible buildings/mineral lines ala Blitz X in the middle area between 11 o'clock and 1 o'clock

Edit - acronym: Cardinal's Asymmetrical Symmetry
WriterMovie, 진영화 : "StarCraft will never die".
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 25 2016 01:58 GMT
#9
Can we possibly have a 3 player map?
Too much similar maps imo(4 player maps)
Trying my best for ASL, ASTL
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
September 25 2016 04:08 GMT
#10
Nice map, would like to see a couple more mineral patches though
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
halomonian
Profile Joined January 2012
Brazil255 Posts
September 25 2016 04:25 GMT
#11
top and bottom left "third" seem against the grain on the simmetry. Also, would love a mineral only nat!
thoughts in chaos | enjOy[dream]
TelecoM
Profile Blog Joined January 2010
United States10824 Posts
September 25 2016 04:52 GMT
#12
Amazing work sir, as always.
AKA: TelecoM[WHITE] Protoss fighting
zobz
Profile Joined November 2005
Canada2175 Posts
September 25 2016 05:26 GMT
#13
That looks really nice, and I wonder how it would play out.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Freakling
Profile Joined October 2012
Germany1534 Posts
September 25 2016 14:07 GMT
#14
On September 25 2016 10:58 LaStScan wrote:
Can we possibly have a 3 player map?
Too much similar maps imo(4 player maps)


I second this suggestion. Please stop cloning FS and make a 3 player map, Cardinal :D

How about this one (I even have my own + Show Spoiler [gif] +
[image loading]
;D )?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2016-09-25 17:03:16
September 25 2016 17:02 GMT
#15
On September 25 2016 23:07 Freakling wrote:
Show nested quote +
On September 25 2016 10:58 LaStScan wrote:
Can we possibly have a 3 player map?
Too much similar maps imo(4 player maps)


I second this suggestion. Please stop cloning FS and make a 3 player map, Cardinal :D

How about this one (I even have my own + Show Spoiler [gif] +
[image loading]
;D )?

I third this suggestion. It's a nice job and all but 4 player maps are all we see now a days.

Am I the only one that wish there were more maps like blue storm?

Hi Cardinal! :D
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
B-royal
Profile Joined May 2015
Belgium1330 Posts
September 25 2016 17:06 GMT
#16
or a 5 player map
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Freakling
Profile Joined October 2012
Germany1534 Posts
September 25 2016 17:38 GMT
#17
On September 26 2016 02:06 B-royal wrote:
or a 5 player map
+ Show Spoiler [Doable!] +

[image loading]

Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-09-27 12:19:52
September 26 2016 16:52 GMT
#18
On September 25 2016 07:24 -NegativeZero- wrote:
it's "cardinal allin sucks", right?


Fair enough, I guess I asked for that lol.

On September 25 2016 07:49 outscar wrote:
How about instead of vertical center, make 'em horizontal, so it will be a bit different from FS? Also why only top left but not also bottom right, now it looks funny.

And I wanted to ask: Is there a way you will try to make a Space Fighting Spirit since we already have Badlands, Ice, Desert and Twilight ones.


Nice idea, Ive actually played with it already and it would work ok. There will be a base there, and horizontal mineral lines plus gas are not as space efficient and I think are less attractive too, so will probably keep it vertical. The middle will have lots of rocks and trees to micro around.

The plan was always to only rotate the top left nat, to give lots of variety.
Theres already a space tileset FS too.

On September 25 2016 08:49 RoomOfMush wrote:
So the map has no symmetry at all it seems?


The top bases are shifted to the right, and the left bases are shifted up. The top right nat is lower than the top left nat. So the map is made without the symmetry tool or anything but yeah like -NegativeZero- said it’s a mix; a rotational map with 1 spawn in the other direction or an axial map with 1 spawn in the other direction or however you want to describe it. But technically that means no there isnt any symmetry (even if the mirror tool had been used for 3 of the spawns).

On September 25 2016 09:29 -NegativeZero- wrote:
isn't the rush distance between the top 2 spawns a little too short though?


Its currently 20 seconds from the nat entrance to the nat entrance. Its an area Im looking at.

On September 25 2016 09:55 c3rberUs wrote:
An idea (a stupid one):
Put ridges or some destructible buildings/mineral lines ala Blitz X in the middle area between 11 o'clock and 1 o'clock


No thats not a stupid idea, see above its something Im looking at.
Also, all ideas are welcomed. Showing the map at this stage is to get thoughts.

On September 25 2016 10:58 LaStScan wrote:
Can we possibly have a 3 player map?
Too much similar maps imo(4 player maps)


Im going to finish this map, and I don’t have a plan for after that. 4 player maps with this kind of layout are uncommon. And there aren’t that many 4 player maps with nats that have air gaps around them like FS (which is a thing that is more common on 3 player maps). This map has the slightly irregular feeling that a 3 player map has, while still having a familiar feeling to the most popular map.

On September 25 2016 13:25 halomonian wrote:
top and bottom left "third" seem against the grain on the simmetry. Also, would love a mineral only nat!


I would like them to have a bit of variation but still be roughly the same size (16 tiles wide x 18 tiles high). I think they are shaping up ok but the shape of terrain in general is not finished yet, so nothing is final.
The nats will have gas in though.

@Freakling: The reason Im making a 4 player map is partly so it can be used for 2v2.

@3FFA: Hiya
@GGzerG, zobz, Scaramanga: Thankyou

And no C.A.S doesn’t stand for
Cardinal's Asymmetrical Symmetry or
CardinalAllinSpirit either haha.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10537 Posts
September 26 2016 17:30 GMT
#19
needs symetry :c
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-09-27 11:49:16
September 26 2016 21:14 GMT
#20
Well, the problem with this map idea is that you end up with poor positional balance due to a vary uneven distribution of expansions and unequal rush distances. Picking FS with it's inherent rotational variety and already relatively short rushing distances only aggravates those problems. You'd be much better off doing a through-and through asymmetrical layout that is actually accommodated to what you want to do (i.e. a map with one asymmetrical spawn). Most importantly you really need to space out the topmost two nats more, not only to increase the rushing distance but also to create space for a proper gas expansion at 12 o'clock. Maybe you can make the left side more like CB top/bottom with some mineral onlies. In general I think throwing in some mineral onlies instead of a central gas expansion will give you a lot more adaptability to make the layout work as a whole,
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