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Lets start page 3 with a gif comparing CAS vs FS:
![[image loading]](http://i.imgur.com/ezCkLpA.gif)
@RoomOfMush Thanks for explaining what you meant, appreciate it. @Freakling, when I use the search with 3 player and Author: Freakling it didn’t come up, and because the title uses lots of umlauts its not easy to find. Headcrabs from the FPS game halflife, it jumps at you with its legs spread, and the bridge you made looks like it has 2 on it to me lol.
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The window to submit bridge designs has passed. Thats because Ive finished the map. Ive poured everything into this map, the most Ive ever done and I dont think I could make a better map at this stage. As you can guess Im very excited. Heres a teaser...
![[image loading]](http://i.imgur.com/ZjVAZtR.jpg)
![[image loading]](http://i.imgur.com/RzuszbA.jpg)
![[image loading]](http://i.imgur.com/R4O0DAh.gif)
But you guys havent solved the riddle of the map name yet! The original clue was:
Get a head, get a hat Wand in hand, on thrones they sat
Your new clue is:
Last of the First And First of the Last
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Is the map name Can Anyone Solve?
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Nice to see new maps being made ![](/mirror/smilies/smile.gif)
Is there a download link for this?
Also Ive forgotten the reason why snow maps are so rare, can anyone remind me? I think snow is the most beatiful tile:
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I like it, neat gif/poem combo too
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@SaTiN Nope @Piste, http://www.panschk.de/mappage/comments.php?mapid=4683 They cause snowblindness (very bright/high contrast colours, strains the eyes). @puppykiller Thankyou.
My modem broke so I wasnt able to show you guys the progress of the map as much as Id planned (in the later stages), though it did mean I got the map finished a lot faster probably ![](/mirror/smilies/smile.gif) This thread was partly made to show/explain what goes into making a map for those that might be interested. So I will be posting the changelog of whats happened since you last saw the map (that was 043 and now its on 066).
With this map, I have tried something new with regards to interaction with you guys. I made it as public as possible from the start so that you could make suggestions etc. I let you design the bridges so that you could make your mark on the map. And for release, I want to also try something new.
Would a caster/streamer be interested in getting 'exclusive early access' to the map? You could then make a little video where you explore the map or maybe 2 players could play some games in private, then give the best replays to the caster. Or perhaps a best of five. BisuDagger, Cats_Paw (iloveav), LMaster, Greth etc etc you guys know who you are. Those are probably the most active at the moment, Sayle and FlashFTW are in the mix too etc. Or it could be a player streamer not caster. Any players out there interested in being the first to play on the map and then give the replays to a caster? Please upload to youtube, not just twitch as it is often too laggy for me. Post or PM
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On November 19 2016 15:44 Piste wrote:Nice to see new maps being made ![](/mirror/smilies/smile.gif) Is there a download link for this? Also Ive forgotten the reason why snow maps are so rare, can anyone remind me? I think snow is the most beatiful tile:
http://www.panschk.de/mappage/comments.php?mapid=4683
supposedly snow maps are more rare because it hurt progamers' eyes to look at bright white screens for long periods of time every day
also: Last of the First And First of the Last
something about teamliquid?
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The most curious point is: Did you intentionally write "get a head" instead of "get ahead"? I already got a head, by the way. It's where I don't wear my hat on.
Also, something with Jesus (according to Matthew, at least, or so google suggests)...
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Well spotted and yes that is indeed intentional. The riddle can be solved without noticing that detail but it is about subtle reinforcement. Nope its not about Jesus or Matthew.
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I want to play the map, but I would have to find someone decent to play it with. I'm also not really a popular streamer like eonzerg or trutacz so there's that as well...
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Your name includes the word Royal. Are you Royalty? I wonder if you are a head of state.
Remember, the original clue was:
Get a head, get a hat Wand in hand, on thrones they sat
Your new clue is:
Last of the First And First of the Last
If you look at just the new clue on its own, you should be able to guess what the middle word is in C.A.S.
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Theres so many cool little and big things I want to talk about, for example: All the mineral patches are 1200 minerals not 1500. All the gas geysers are 4000 gas not 5000. (except the centre base)
Brand new inverted ramps made from scratch.
There is an annoying tile that has a single green pixel on it. I combed over the map at 400% zoom in an attempt to find and remove them all.
Each main has a rock pillar in it that you can hide a unit behind (more consistent than on FS).
Overlord spots, walling the nats, pylon walling the 3rds,
Bigger, wider mid areas for large fights and flanks. And yet there are still 2 new mineral only bases, changing the dynamics.
There were 3 guidelines I was following whilst actually making the map: Be consistent, be generous, and encourage player interaction.
'Be consistent' might seem strange considering the map is using the unusual 'Black Sheep' symmetry. But the idea is that things work the same way regardless of spawn. For example, every bridge works in the same way when it comes to walling. There isnt an advantage given to the player on the defensive side in this case. It makes the map intuitive. It also obviously improves balance. For example overlord spots here on CAS are bigger, safer, and more consistent. Basically you can scout more and safely. Marines cant snipe an overlord like they can on FS when they stim and run into that obnoxious little triangle just outside the nats (worse at some spawns than others).
For being generous, the idea is that rather than making it so there is 1 perfect way of doing something that you have to learn off by heart, instead try to make it so the player can choose how ne wants to do something, and that it will most likely work as desired. For example walling at the nats has tons of options. And as you can see in the gif above, you can easily place factories/gateways in the bottom left main here which you cant on FS. So you can solve problems in the way you want to rather than what is prescribed. Again the overlord spots are bigger here on CAS, so you dont have to get your overlord into just the right perfect spot to be safe.
And lastly for encourage player interaction, well a good example of that is the pylon walling at the 3rds. I'll probably post some pictures of that later on.
Q: But Card, if its meant to be generous, why are the resource counts lower? A: Noone likes a smartass. But seriously, I think the lower resources will make things more interesting.
Q: But Card, if its meant to encourage player interaction, why isnt sniping overlords with marines good? A: Well you can snipe an overlord, but only if the zerg player overextends in a clear mistake, not because zerg was desperately trying to scout at a very important time. The point was that its more consistent here and less on a knife edge, therefore balanced and feels fair and satisfying to the players (on both sides).
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How about aristocrats or aristocracy.
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On November 20 2016 10:31 -NegativeZero- wrote: crown and scepter
Nice! That has to be the solution.
I didn't realize the second clue actually referred to the first one, I was looking at them on their own.
Would be nice to hype this map up, and get it played on ICCup ladder some time, maybe as MOTW - it would reach the most people that way.
Unless it turns out to be broken in some way, of course. But to my D+ eye, it looks good.
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Could you show an image of the full map in its final form here?
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Im not going to show a full pic until you guys solve the riddl.....oh wait you already did! Good job!
![](/mirror/smilies/koning.gif)
I see your image, and I raise you a gif.
![[image loading]](http://i.imgur.com/9giEtlV.gif)
Pic
![[image loading]](http://i.imgur.com/N3ALSnn.jpg)
Going back to the pylon walling at the 3rds and player interaction, here you can see that every ramp can be walled with 2 pylons placed diagonally.
![[image loading]](http://i.imgur.com/qXYjslH.jpg)
The interesting thing is that if you only use 2 pylons, a vulture can mine hop through. So the player interaction is that protoss can decide to take the 3rd earlier, with less money and make only 2 pylons but if the terran sees this, he has the chance to punish. Its not just a simple case of 'oh its blocked, go home'. You can also wall the min onlies with 4 pylons, for example:
![[image loading]](http://i.imgur.com/pcOXxmQ.jpg) Check out the cool water cliff editing and nice big overlord spots and stuff.
-NegativeZero- Im curious how did you work it out? As in what order did things come to you?
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I like the map, and the map name is neat, too. I haven't played BW in a while so I'm not quite up on builds and maps. I'm wondering why the two mineral only bases are positioned where they are. It seems like the top right has it made with access to either one, while the bottom left can't get to either one easily.
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@SaTiN thankyou. For me it boils down to this. There are different ways to split the map. I tried to make it as fair and interesting as I can. I think its in a pretty good state. The mineral onlies have 7 patches and are wide open while the gas bases are high ground with thin ramps, have 8 patches and well, have gas. But time will tell if the map is considered balanced or not.
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