More important thing is - TL.net is not the majority of SC2 players, otherwise it would be very lonely and deserted in the game and it's not...
LotV Beta Balance Update -- September 17 - Page 8
Forum Index > Legacy of the Void |
deacon.frost
Czech Republic12125 Posts
More important thing is - TL.net is not the majority of SC2 players, otherwise it would be very lonely and deserted in the game and it's not... | ||
SCST
Mexico1609 Posts
On September 18 2015 15:35 shin_toss wrote: You meant path of the Real SC2 "Multitasking" and not some easy auto cast macro boosters right I meant the path of SC2 actually being viable in the mainstream and not being relegated to the dustbin of the gaming world. I know it's hard to be objective rather than selfish when forming an opinion about something, but I recommend that you try hard to understand that what's best for you in the short-term isn't necessarily what's best for Starcraft or you in the long-term. Don't you want big tournaments? Big viewership? More investment in the game? Or do you only care about what "you" like at this exact moment? Could you live with less macro in exchange for these things? And yes, going mainstream can be done while maintaining the strategic and tactical depth that we've come to know with SC2. It's surely possible to have a fun game with depth. The onus is on the development team to stop being lazy and actually do something, rather than wait it out and clone HotS. | ||
Yiome
China1687 Posts
There are always people like and dislike the changes. It's just that we usually whine louder than applaud, so negative feedback stand out. | ||
Nerchio
Poland2633 Posts
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NyxNax
United States227 Posts
The multiple inject thing, imo, is incredibly stupid and I dont think will stick. Use up your transfuse energy doing that, It just feels like an attempted band-aid fix. While there wasnt even an attempt at a band-aid for the mules is rather disappointing. I'd like to see the mule hammer end. I wish they walked a middle line between these macro boosters. keep the mule but keep them from stacking, so at any point you could only drop 1 per CC or so you can only drop them within a certain range.. That way supply drops are still used and scans are more strategic. Honestly, at this point I just feel frustrated. I want to go hibernate for the winter and hope when I wake its all perfect... | ||
Schakal111
20 Posts
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crazedrat
272 Posts
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summerloud
Austria1201 Posts
the only two real changes (mule and overlord drop) just revert past changes, and photon overcharge just nerfs something obviously OP that nobody prefers over the hots version and that will prolly be reverted in the next patch again id say im disappointed only that after the last patch disaster i didnt expect more edit: overlooked the spawn larvae change. meh. i guess they are trying to find a mediocre compromise between old but stupid (MM) and new but impossible to balance for them (no MM) | ||
HomeWorld
Romania903 Posts
On September 18 2015 16:03 Nerchio wrote: I wish Blizzard understood that Mule is one of the worst mechanics in the game comebacks from 5 scvs or boost from 200 to 3000 income should not be possible You seem to not understand how important the mule is for terran to keep up economy wise with the other two races. The last 3 patches showed it: first patch - mule removed - terran was unplayable - up to 30% or even less income compared to the other races, not to mention, you lose workers, you're dead (that was true for protoss too at that point) second patch - the auto mules - terran economy was okayish, still, late game income was not so ok third(current patch) - back to HotS stuff, nothing to comment on it | ||
Nerchio
Poland2633 Posts
On September 18 2015 16:23 HomeWorld wrote: You seem to not understand how important the mule is for terran to keep up economy wise with the other two races. The last 3 patches showed it: first patch - mule removed - terran was unplayable - up to 30% or even less income compared to the other races, not to mention, you lose workers, you're dead (that was true for protoss too at that point) second patch - the auto mules - terran economy was okayish, still, late game income was not so ok third(current patch) - back to HotS stuff, nothing to comment on it I understand that but they should work around it and not revert it back to Heart of the swarm, if they keep things like they are now the game will not last more than 2 years after release. | ||
Pandemona
Charlie Sheens House51428 Posts
Liberator change also good and the Zerg changes are perfect too. | ||
Bohemond
United States163 Posts
On September 18 2015 16:25 Nerchio wrote: I understand that but they should work around it and not revert it back to Heart of the swarm, if they keep things like they are now the game will not last more than 2 years after release. The funny thing is I didn't see much complaining by Terran players about the mule removal. Most of the frustration seemed to be about the lack of income because Blizzard didn't compensate for it in any way. I'd be very surprised if the majority of Terran players would object to the mule being removed as long as there were changes made to keep Terran economy in line with the other races. And it really doesn't appear to me that most Zerg and Protoss players are fans of mules. Seems like a bit of a no-brainer to get rid of the thing... | ||
TaShadan
Germany1960 Posts
On September 18 2015 07:08 dust7 wrote: Blizzard's devilish plan to alter the macro mechanics and then slowly revert them back to how they were, all in order to burn the remaining time of beta without having to do any hard design changes, is close to coming full circle. Exactly what i expected. | ||
Creager
Germany1872 Posts
Instead, they try to release the game even earlier, what a fuck-up, the problem is their schedule and unwillingness to change the economy/starting workers. | ||
Vedeynevin
United States431 Posts
On September 18 2015 16:06 NyxNax wrote: I donno, I feel after they removed the macro boosters, even people that didnt like the idea to begin with changed their minds after playing and have a gut feeling that was the better route. Thinking they reverted because they dont have the time to balance it or were scared to commit because of the time? The multiple inject thing, imo, is incredibly stupid and I dont think will stick. Use up your transfuse energy doing that, It just feels like an attempted band-aid fix. While there wasnt even an attempt at a band-aid for the mules is rather disappointing. I'd like to see the mule hammer end. I wish they walked a middle line between these macro boosters. keep the mule but keep them from stacking, so at any point you could only drop 1 per CC or so you can only drop them within a certain range.. That way supply drops are still used and scans are more strategic. Honestly, at this point I just feel frustrated. I want to go hibernate for the winter and hope when I wake its all perfect... Yeah, I hated the Idea of removing them when I first heard about them. I seriously considered a race change. HOWEVER, after I tried out the removed mechanics, I found I was having a lot more fun playing the game. I'm actually not looking forward to going back now | ||
effecto
France142 Posts
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TaShadan
Germany1960 Posts
On September 18 2015 16:12 crazedrat wrote: wc3 was awesome. sc2 isnt bad ... biggest problem with sc2 is the community. Wc3 had a much more active and casual community with active map making, clans, interaction. People actually played teams competitively. Sc2 was a failed launch and it's never recovered from that. Blizzard got too into the broodwar mentality, almost becoming delusional thinking every mainstream person was going to devote their lives to becoming a hardcore gamer with no reward and very little incentive. Too much intensity at launch and for a year after drove away people. Whoever chose not to include chat channels in the launch needed to be fired immediately, ultimately it is Dustin Browders responsibility. They should have fired him and put someone else in there. Broodwar had a quite vivid casual community too and many custom and team games were played. A huge clanwar scene with a wide range from noobs to top players. Even nation wars were played A LOT! In SC2 there is not much else then money tournaments, ladder and pro scene. | ||
suddendeathTV
Sweden388 Posts
On September 18 2015 08:06 edding wrote: What the hell are you doing Blizzard? The MACRO should be remove with no doubt. Most high rank players in Korea wanted to remove MACRO. and now see what happened. Why did you get feedback from that? I can't understand it. MACRO only bring us getting tired of gaming. Wait, what? | ||
deacon.frost
Czech Republic12125 Posts
On September 18 2015 16:44 Bohemond wrote: The funny thing is I didn't see much complaining by Terran players about the mule removal. Most of the frustration seemed to be about the lack of income because Blizzard didn't compensate for it in any way. I'd be very surprised if the majority of Terran players would object to the mule being removed as long as there were changes made to keep Terran economy in line with the other races. And it really doesn't appear to me that most Zerg and Protoss players are fans of mules. Seems like a bit of a no-brainer to get rid of the thing... There are hundreds of possible solutions where you cannot sacrifice SCVs but Blizzard is stubborn with MULEs. They need to find their balls and start doing decisions. E.g. - remove MULE, add a spell on OC that for some energy will overclock SCVs in the target area so they can mine faster. This way you have to have SCVs and you can have higher income for a period of time. Just a stupid idea off the top of my head right now. | ||
summerloud
Austria1201 Posts
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