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Active: 2012 users

LotV Beta Balance Update -- September 17

Forum Index > Legacy of the Void
309 CommentsPost a Reply
1 2 3 4 5 14 15 16 Next All
Garemie
Profile Joined April 2011
United States248 Posts
Last Edited: 2015-09-17 22:48:08
September 17 2015 22:04 GMT
#1
Below are the latest balance changes for the StarCraft II Legacy of the Void Beta. Let us know what you think once you've gotten a chance to test them out.

  • Protoss
    • Chrono boost cooldown increased from 1 to 4 seconds.
    • Chrono boost rate increased from 20% to 22.5%
    • Disruptor cost changed from 100/200 to 150/150.
    • Photon Overcharge duration decreased from 21 to 11 seconds.


  • Terran
    • Calldown: MULE, Calldown: Extra Supplies, and Scanner Sweep now all function as they do in Heart of the Swarm.
    • Cyclone
      • Auto-attack now also hits air units.
      • Increased Lock On Anti-Air damage to 240.
      • Mag-Field Accelerator upgrade changed:
        • 400 +200 armored versus ground.
        • 360 +240 armored versus air.


    • Liberator's Defender Mode requires research again.
      • Cost is 150/150.
      • Research time is 79 seconds.
      • Researched at Starport with Tech Lab


  • Zerg

    • Creep now recedes twice as fast.
    • Overlord transport upgrade now only requires an Evolution Chamber.
    • Roach burrow move speed decreased from 3.85 to 3.14.
    • Spawn Larva
      • No longer can be autocast.
      • Multiple casts can now be queued on a single base.


Source: http://us.battle.net/sc2/en/blog/19897909/legacy-of-the-void-beta-balance-update-september-17-2015-9-17-2015
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Bomber | CJ herO | Snute
404AlphaSquad
Profile Joined October 2011
839 Posts
September 17 2015 22:07 GMT
#2
I had these changes literally between games XD was so confused that i had to build supply depots again.
aka Kalevi
Kyrth
Profile Joined July 2010
United States101 Posts
September 17 2015 22:07 GMT
#3
I hate spawn larva so much, that I don't even want to play
dust7
Profile Joined March 2010
199 Posts
Last Edited: 2015-09-17 22:09:41
September 17 2015 22:08 GMT
#4
Blizzard's devilish plan to alter the macro mechanics and then slowly revert them back to how they were, all in order to burn the remaining time of beta without having to do any hard design changes, is close to coming full circle.
Garemie
Profile Joined April 2011
United States248 Posts
Last Edited: 2015-09-17 22:09:53
September 17 2015 22:09 GMT
#5
Same thing happened to me Alpha haha.

I still want to see no macro-boosters, but we'll see.
Bomber | CJ herO | Snute
Hider
Profile Blog Joined May 2010
Denmark9422 Posts
September 17 2015 22:12 GMT
#6
Inject reversal is so dumb.
wjat
Profile Joined August 2015
385 Posts
September 17 2015 22:13 GMT
#7
Thank you Blizzard exactly what everyone wanted...
flipstar
Profile Joined January 2011
226 Posts
September 17 2015 22:20 GMT
#8
So, I downloaded Wc3 instead.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-09-17 22:22:05
September 17 2015 22:21 GMT
#9
On September 18 2015 07:12 Hider wrote:
Inject reversal is so dumb.

They specifically stated in their last community post that they intend to test this out for a week and then either move on to the next idea for the following week, or make a decision of one of the 3 (possibly four by the end of September) larva management models, going forward into fine-tuning. I'm disappointed with this patch too, but as this is a horrible mechanic, I'm quite confident it will not make it into the final game.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
IceBerrY
Profile Joined February 2012
Germany220 Posts
September 17 2015 22:23 GMT
#10
Yeah, now we are very close to Hots with some new units. Thats disappointing. I truly enjoyed zerg with no injects,
giving me a hard time to continue playing.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 17 2015 22:29 GMT
#11
And just minutes ago I was reading an interview with Chris Sigaty gushing about how bold and courageous the design team has been with their changes
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-09-17 22:33:12
September 17 2015 22:32 GMT
#12
Great patch, the chrono boost cooldown thing is still not a good solution to the current chrono boost issues though.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
September 17 2015 22:35 GMT
#13
I am gonna test grey goo this week.
This "new" inject plays just like hots, unless you want to give up queen energy you might need for transfuses.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
September 17 2015 22:39 GMT
#14
Wtf, why did they change MULEs back? Now we're just gonna get spammable MULEhammers again. They finally made a good change and they fucked it up again.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-09-17 22:47:41
September 17 2015 22:46 GMT
#15
yep just as predicted, regardless of what blizz does with the macro mechanics, the majority of the responses will always be bitching and complaining.
vibeo gane,
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
September 17 2015 22:48 GMT
#16
Offensive pylon overcharge needed a nerf. That was dumb to begin with and remains dumb. They have to get rid of that before release. You can't make offensive pylon overcharge, but also have defensive pylon overcharge be useful. The balance for those two goals doesn't exist where both are equal.

Liberator nerf was expected. 1 base liberator builds were super strong. Terran is going to lose some power versus Protoss because now Terrans have to actually build starports that have techlabs on them. Bio-rator with 2 reactor starports was a super beefy comp.

Cyclone ... what ... is it good now? Should I make cyclones? Without mules they weren't affordable ... but now ... what is the verdict? Are they a thing?
Dun tuch my cheezbrgr
CometNine
Profile Joined March 2012
New Zealand87 Posts
Last Edited: 2015-09-17 22:57:16
September 17 2015 22:49 GMT
#17
Well I hope the macro crowd are happy now.

I don't think I'll play random for this patch...probably race pick Terran and Protoss 50/50.

I hope that they revert to no macro boosters, the game was so much more enjoyable and fun to play vs. the 50% patch and the HotS model.

Edit:
Zerg was actually quite nice to play microing stuff for a change vs split/A-move/Inject/back to army.

On September 18 2015 07:46 -NegativeZero- wrote:
yep just as predicted, regardless of what blizz does with the macro mechanics, the majority of the responses will always be bitching and complaining.


And yes ^ totally agree. Damned if they do, damned if they don't.
"Building Armour Upgrade is the new meta" - Gretorp (2012)
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
September 17 2015 22:51 GMT
#18
I am definitely OK with no more spawn larva autocast
And the creep receding

It was kind of ridiculous how long it took creep to recede from a single overlord pooping creep onto a base
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
wjat
Profile Joined August 2015
385 Posts
September 17 2015 22:52 GMT
#19
On September 18 2015 07:49 CometNine wrote:
Well I hope the macro crowd are happy now.

I don't think I'll play random for this patch...probably race pick Terran and Protoss 50/50.
I hope that they revert to no macro boosters, the game was so much more enjoyable and fun to play vs. the 50% patch and the HotS model.


Yep I play Terran, and I had the best time of my SC2 life playing with no macro booster =^.^=
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2015-09-17 22:53:34
September 17 2015 22:53 GMT
#20
!!! Great step back in the right direction. Keeping these mechanics simply expands gameplay possibilities. As always, if you enjoy focusing on micro, please consider playing styles and building units that let you do so.
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