• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:46
CEST 07:46
KST 14:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo9Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á StarCraft II 5.0.16 PTR Patch Notes may 26th Code S Season 2 (2026) - RO8 Preview Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion
Tourneys
Small VOD Thread 2.0 CSLAN 4 is Coming! The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace at Steam NextFest - Last free demo ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8184 users

LotV Beta Balance Update -- September 17 - Page 3

Forum Index > Legacy of the Void
309 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
TheWinks
Profile Joined July 2011
United States572 Posts
September 17 2015 23:13 GMT
#41
On September 18 2015 08:07 Cyro wrote:
Show nested quote +
Calldown: MULE, Calldown: Extra Supplies, and Scanner Sweep now all function as they do in Heart of the Swarm.


Why have the nerfed the fuck out of chrono but left terran mechanics exactly the same?

Chrono is 'always on' now. With old chrono, every minute you got ~13.6 seconds of production time reduction and with new chrono you get 13.5 seconds of production time reduction per minute.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-09-17 23:35:29
September 17 2015 23:20 GMT
#42
On September 18 2015 08:12 DinoMight wrote:
Show nested quote +
On September 18 2015 08:07 Cyro wrote:
Calldown: MULE, Calldown: Extra Supplies, and Scanner Sweep now all function as they do in Heart of the Swarm.


Why have the nerfed the fuck out of chrono but left terran mechanics exactly the same?

The inject change was justified regardless if zerg is expected to be micro intensive; their mechanic was way more punishing to miss for 5 seconds than protoss or terran mechanics

here we have new chrono that is harder to use on 3+ bases and less powerful at the same time. Why?

On September 18 2015 08:02 AgamemnonSC2 wrote:
On September 18 2015 07:46 -NegativeZero- wrote:
yep just as predicted, regardless of what blizz does with the macro mechanics, the majority of the responses will always be bitching and complaining.


Thats because they are going against what the majority actually want! See poll below for proof:

http://www.teamliquid.net/forum/legacy-of-the-void/494703-poll-macro-booster-community-feedback


this is semi-auto for protoss, full macro for terran and full but changed to be more forgiving for zerg



Well, with the new Protoss chrono, chrono is ALWAYS on. So instead of 50% faster its 20 something but you never run out of energy and things are always being chronoed.


On September 18 2015 08:13 TheWinks wrote:
Show nested quote +
On September 18 2015 08:07 Cyro wrote:
Calldown: MULE, Calldown: Extra Supplies, and Scanner Sweep now all function as they do in Heart of the Swarm.


Why have the nerfed the fuck out of chrono but left terran mechanics exactly the same?

Chrono is 'always on' now. With old chrono, every minute you got ~13.6 seconds of production time reduction and with new chrono you get 13.5 seconds of production time reduction per minute.



The problem is, it becomes weaker than old chrono in 2 main situations:

Firstly, you want to focus chrono on fewer buildings than you have nexii. Can no longer benefit at all.

Secondly (and the main one) you cannot bank it at all. If you would have banked chrono for even 3 seconds, your new chrono is going to be weaker for what you want to do.

In HOTS for example, you could always save chrono to keep your first colossus at 1.5x production rate for the entire build time.

You could do the same for your first gateway unit even. Now, there's simply no way to get past 1.225x.

You can chrono more things, but it's like you have old chrono but you're forced to not chrono the same building multiple times in a row and intead have to split them 50/50 on two buildings. That's not what you'd want to do at all.

-----

If it's going to be kept that way, in order to have similar power it would need to boost more than before to compensate for the brand new weaknesses (with no benefit).

It would also need to be changed so it's not harder than the old chrono to use near-optimally when you have 4-7 nexii for no reason.

camera hotkey 2, 5c-shift-clickclickclickclickclick

vs

camera hotkey 1, click nexus, c, camera hotkey 2, click
camera hotkey 2, click nexus, c, click
camera hotkey 3, click nexus, c, camera hotkey 2, click
camera hotkey 4, click nexus, c, camera hotkey 2, click
camera hotkey 5, click nexus, c, camera hotkey 2, click

i am constantly running into this situation and am not afraid to say it drives me up the wall! It previously took 5-9 keystrokes (5 of them being consecutive C's or even just C held down) and now it takes 24 keystrokes with your hands dancing over the keyboard like a concert pianist.

The new chrono is similar and easier to use on 1 and 2 nexus than the old one, you can't forget to chrono for like a minute using it. That was never a problem for me though even as a dia player (and it wasn't a huge deal for a gold-plat player to miss a few early on, not as big a deal as injects) but the downsides are enormous.

It's a bit weaker balance wise, more limited in what you can do with it and it's and waaaaaaaay more annoying to use by the time you have 3 or 4 nexii.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 17 2015 23:24 GMT
#43
This is a huge Liberator nerf. Will slow the AG mode down by 104 seconds (over a minute and a half). It is also adding 50/75 to the cost of anti-ground mode. Let's go test to see if it's still possible to do rush damage!
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
September 17 2015 23:25 GMT
#44
What I would give for the removal of macro boosters... probably many hours of my life playing SC2: LotV :D
Incremental change is the Democrat version of Trickle Down economics.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-09-17 23:28:12
September 17 2015 23:27 GMT
#45
This is a huge Liberator nerf. Will slow the AG mode down by 104 seconds


It's slow the AG mode by 79 seconds if you pre-build the tech lab (which admittedly won't always be done, people sometimes built the first few libs out of a naked starport) and it'll mean that you have 2 liberators early game instead of the 4 that you could potentially have with a reactor if you only build one starport
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 17 2015 23:28 GMT
#46
Don't agree with reverting the mule. Mass mule is a thing again, and that mechanic has always been dumb. Love the manual inject, it makes me want to play again!

I don't like auto mechanics. Best world would be removing all macro mechanics, or keeping them in like HOTS (albeit down-tuned).

Tentative thumbs up from me, though it really all depends on the final result...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Deleted User 26513
Profile Joined February 2007
2376 Posts
September 17 2015 23:29 GMT
#47
Still nothing about the fucking adept. Lol.
Does the liberator upgrade still require armory ? If not, they literally did nothing.
Well, at least the auto-injects are gone... Thats a plus, I guess.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 17 2015 23:32 GMT
#48
Man I seriously had high hopes for this game when they removed macro mechanics. Now it's just... Man so sad right now
When I think of something else, something will go here
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-09-17 23:35:01
September 17 2015 23:34 GMT
#49
On September 18 2015 08:32 blade55555 wrote:
Man I seriously had high hopes for this game when they removed macro mechanics. Now it's just... Man so sad right now




Don't even know what to say for removal, seems a lot of people at all levels want it but that it's not going to happen (multiple patches in a row moving away from it). At least if it's going south we can get the old chrono rather than the new one
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Beliskner
Profile Joined August 2015
111 Posts
September 17 2015 23:38 GMT
#50
On September 18 2015 08:29 Pr0wler wrote:
Still nothing about the fucking adept. Lol.
Does the liberator upgrade still require armory ? If not, they literally did nothing.
Well, at least the auto-injects are gone... Thats a plus, I guess.



You can't reactor out Libs with Siege, it's a big early game change.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-09-17 23:42:14
September 17 2015 23:38 GMT
#51
On September 18 2015 08:32 blade55555 wrote:
Man I seriously had high hopes for this game when they removed macro mechanics. Now it's just... Man so sad right now


My EXACT thoughts...

Also I find it misguided as hell... They were supposed to make creep recede faster in exchange for making macro easier... Now they basically bring back HotS mechanics (BARELY easier since u can queue, but u still have to do it in the first place)... AND now creep macro is more intensive?

Doesn't that basically even out to HotS???

Yet Terran gets back the FULL version of their mechanic that has been stronger than other races, and most forgiving, with no changes????

Plus it really pisses me off that they are implementing Zerg mechanics that they straight up ADMIT a bad design... What the hell are they trying to do, intentionally kill the game, by CHOOSING bad design decisions intentionally???

I said if they go back to HotS mechanics I am quitting Zerg. I really mean it. I refuse to play a race with poorly designed mechanics that are simply not fun. I'm just going to play Terran from this point on. If this is how LotV goes in to retail, it's staying that way...

On September 18 2015 08:34 Cyro wrote:
Show nested quote +
On September 18 2015 08:32 blade55555 wrote:
Man I seriously had high hopes for this game when they removed macro mechanics. Now it's just... Man so sad right now




Don't even know what to say for removal, seems a lot of people at all levels want it but that it's not going to happen (multiple patches in a row moving away from it). At least if it's going south we can get the old chrono rather than the new one


Of course you won't get the old Chrono. Terran is the only race allowed to have just as much strength, without any added inconvenience, compared to HotS. Apparently every other races mechanics are intended to be worse than Terrans by design... Most benefit, least risk, least inconvenience, least attention required...

ejozl
Profile Joined October 2010
Denmark3503 Posts
September 17 2015 23:43 GMT
#52
So is Mule 100% power of HotS and Inject is 75% power?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Spyridon
Profile Joined April 2010
United States997 Posts
September 17 2015 23:44 GMT
#53
On September 18 2015 08:43 ejozl wrote:
So is Mule 100% power of HotS and Inject is 75% power?


Don't forget creep is even harder to spread now too!

And Chrono is nerfed...
TheWinks
Profile Joined July 2011
United States572 Posts
September 17 2015 23:45 GMT
#54
On September 18 2015 08:43 ejozl wrote:
So is Mule 100% power of HotS and Inject is 75% power?

No, inject grants 4 larva. They just didn't put it in the notes.
CheRRyKiTTy
Profile Joined August 2015
Finland38 Posts
September 17 2015 23:47 GMT
#55
On September 18 2015 07:13 wjat wrote:
Thank you Blizzard exactly what everyone wanted...


Is that sarcasm? ;<

Or did you miss the community poll where most of the people wanted to remove macro boosters completely.

Personally I am disappointed. Macro mechanics make the game too fast and having them on manual cast means that you need to play constantly to keep up your mechanics from rusting away. Since I will be filthy casual now, I won't probably play Starcraft anymore. There is simply no fun at playing the game at random level. "Oh, I won because the other guy forgot injects. Oh I lost because I forgot to drop mules etc".

The best revenge is massive success
Beliskner
Profile Joined August 2015
111 Posts
September 17 2015 23:50 GMT
#56
On September 18 2015 08:44 Spyridon wrote:
Show nested quote +
On September 18 2015 08:43 ejozl wrote:
So is Mule 100% power of HotS and Inject is 75% power?


Don't forget creep is even harder to spread now too!

And Chrono is nerfed...



Increased creep spread was in the patch before this if you didn't realize.

Zerg
Spawn larva increased from 2 to 3 per cast.
Creep now spreads and recedes faster.*
Ravager
New Upgrade: Increases the corrosive bile range to 13 from 9.
Costs 100/100.
Requires a Lair.
Overlord
Transport upgrade requires a Lair.

*The increased speed to receding creep didn't make it into this build and will be added in a later patch.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
September 17 2015 23:50 GMT
#57
On September 18 2015 08:01 Jer99 wrote:
Show nested quote +
On September 18 2015 07:57 SetGuitarsToKill wrote:
I'm still not happy with the state of injects. The simple reality of it is that if you miss injects you're punished so severaly, and it makes the game so much less fun for zerg when you have a "press these buttons every 30 seconds or you just are screwed" mechanic. I'm not saying we have to remove it or make it auto, but I hate how punishing it is compared to the other races mechanics. Queuing isnt' really that helpful, since you need the energy on the queens to do it and you should never have energy on your queens.


how about increasing the base larva max count? 5 instead of 3?

That could certainly help. That would be something to test.

On September 18 2015 08:05 Charoisaur wrote:
Show nested quote +
On September 18 2015 07:57 SetGuitarsToKill wrote:
I'm still not happy with the state of injects. The simple reality of it is that if you miss injects you're punished so severaly, and it makes the game so much less fun for zerg when you have a "press these buttons every 30 seconds or you just are screwed" mechanic. I'm not saying we have to remove it or make it auto, but I hate how punishing it is compared to the other races mechanics. Queuing isnt' really that helpful, since you need the energy on the queens to do it and you should never have energy on your queens.

it's the same for the other races. We have to hit our production circles every x seconds or we are punished severaly.
Zerg doesn't get punished for missing production circles because they bank larvae and then just spawn all units at once.
Injects balance this out. Just view them as the zerg production circle.


I suppose you could look at it that way, but the only common situations where you want to be banking larva are on a tech switch, which still requires the inject cycles. So most of the time you still have to have a production cycle as zerg. To say zerg doesn't get punished for missing production cycles isn't really true, our production just isn't timed out the same way.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
September 17 2015 23:52 GMT
#58
On September 18 2015 08:08 Kyrth wrote:
Show nested quote +
On September 18 2015 08:02 Charoisaur wrote:
On September 18 2015 07:07 Kyrth wrote:
I hate spawn larva so much, that I don't even want to play

and I didn't want to play without it.
Blizzard can't please everyone.


Fair enough. I hadn't played in 5 years anyway. This was was fun for a month though. Maybe it's for the best because it was taking up too much time. ^^


If you havent played in 5 years why the hell are you commenting in this thread!?!? That is so ignorant its not even funny. No wonder blizz is confused. It hears opinions from people who dont even play and then trys to implement ideas with no or very little actual game knowledge. Are you joking?.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 17 2015 23:53 GMT
#59
On September 18 2015 08:47 CheRRyKiTTy wrote:
Show nested quote +
On September 18 2015 07:13 wjat wrote:
Thank you Blizzard exactly what everyone wanted...


Is that sarcasm? ;<

Or did you miss the community poll where most of the people wanted to remove macro boosters completely.

Personally I am disappointed. Macro mechanics make the game too fast and having them on manual cast means that you need to play constantly to keep up your mechanics from rusting away. Since I will be filthy casual now, I won't probably play Starcraft anymore. There is simply no fun at playing the game at random level. "Oh, I won because the other guy forgot injects. Oh I lost because I forgot to drop mules etc".



I believe he was being sarcastic.
Co-Founder of SC2 Mistakes
JackONeill
Profile Joined September 2013
861 Posts
September 17 2015 23:53 GMT
#60
Good patch as long as macro mechs go. However :

JUST REMOVE THE PHOTON OVERCHARGE ALREADY. IT SERVES NO F***ING PURPOSE.
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
PianO 375
Hyuk 161
Hm[arnc] 49
ZergMaN 25
ajuk12(nOOB) 9
Dota 2
NeuroSwarm158
League of Legends
JimRising 699
Counter-Strike
summit1g7724
m0e_tv783
Other Games
C9.Mang0443
ViBE54
RuFF_SC251
Mew2King25
Trikslyr23
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2646
Other Games
gamesdonequick855
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta56
• practicex 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1733
• Lourlo1455
Upcoming Events
WardiTV Spring Champion…
5h 14m
GSL
6h 14m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
13h 14m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
18h 14m
WardiTV Spring Champion…
1d 5h
GSL
1d 6h
Patches Events
1d 11h
BSL22 NKC (BSL vs China)
1d 13h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
1d 18h
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.