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East Gorteau22261 Posts
On September 18 2015 12:26 SCST wrote: It's sad, really. I could see that glimmer of hope in people's eyes with the macro-patch. Everyone praising Kim. Praising the transparency and the bold decisions. I was almost sucked into the vortex of propaganda myself, too. But then I remembered who I was dealing with. And I thought: "these people are going to be burned; they forget that this is the one and only, David Kim. The master of false-hope and Starcraft seppuku."
Really people . . . we've had 5 years. We've had Broodlord-Infestor. We've had Mothership Core. We've had Swarm Hosts. We've had decisions that the vast majority of the community disagree with. We've had a declining viewership and player-base. And in response to the communities feedback? At best, we've had years of waiting for results. At worst, we've had crickets.
So to make it even more short and sweet: we've had this happen before. And now it's happening again. Surprise!
Never forget and never underestimate the laziness and egomania of the one and only David Kim. To paraphrase Greg "Idra" Fields:
"Something something tire iron . . . "
The melodrama is amusing, but unnecessary. I believe they've stated clearly that this week is part of their decision making, after which they will decide which manner of macro mechanics they will run with. I can understand the frustration, but it's preemptive and I think you should wait another week before cutting onions.
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United Kingdom20282 Posts
On September 18 2015 14:56 Zealously wrote:Show nested quote +On September 18 2015 12:26 SCST wrote: It's sad, really. I could see that glimmer of hope in people's eyes with the macro-patch. Everyone praising Kim. Praising the transparency and the bold decisions. I was almost sucked into the vortex of propaganda myself, too. But then I remembered who I was dealing with. And I thought: "these people are going to be burned; they forget that this is the one and only, David Kim. The master of false-hope and Starcraft seppuku."
Really people . . . we've had 5 years. We've had Broodlord-Infestor. We've had Mothership Core. We've had Swarm Hosts. We've had decisions that the vast majority of the community disagree with. We've had a declining viewership and player-base. And in response to the communities feedback? At best, we've had years of waiting for results. At worst, we've had crickets.
So to make it even more short and sweet: we've had this happen before. And now it's happening again. Surprise!
Never forget and never underestimate the laziness and egomania of the one and only David Kim. To paraphrase Greg "Idra" Fields:
"Something something tire iron . . . " The melodrama is amusing, but unnecessary. I believe they've stated clearly that this week is part of their decision making, after which they will decide which manner of macro mechanics they will run with. I can understand the frustration, but it's preemptive and I think you should wait another week before cutting onions.
Can you quote where and how they say that? It was not mentioned in these patch notes
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Czech Republic12129 Posts
So in theory Terran can go again full army with few SCVs in gas and rest in MULEs? Or am I missing something?
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Disruptor is now a bit more viable.
And omg Cyclones
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I love the macro changes (maybe still nerf mule a bit) but chrono and inject are pretty cool. Also, about time the liberator got nerfed! It was really boring to have to open up roaches every game just in case you needed ravagers to deal with liberator raids.
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United Kingdom20282 Posts
So in theory Terran can go again full army with few SCVs in gas and rest in MULEs? Or am I missing something?
You need like 8 CC's but.. yeah
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On September 18 2015 14:56 Zealously wrote:Show nested quote +On September 18 2015 12:26 SCST wrote: It's sad, really. I could see that glimmer of hope in people's eyes with the macro-patch. Everyone praising Kim. Praising the transparency and the bold decisions. I was almost sucked into the vortex of propaganda myself, too. But then I remembered who I was dealing with. And I thought: "these people are going to be burned; they forget that this is the one and only, David Kim. The master of false-hope and Starcraft seppuku."
Really people . . . we've had 5 years. We've had Broodlord-Infestor. We've had Mothership Core. We've had Swarm Hosts. We've had decisions that the vast majority of the community disagree with. We've had a declining viewership and player-base. And in response to the communities feedback? At best, we've had years of waiting for results. At worst, we've had crickets.
So to make it even more short and sweet: we've had this happen before. And now it's happening again. Surprise!
Never forget and never underestimate the laziness and egomania of the one and only David Kim. To paraphrase Greg "Idra" Fields:
"Something something tire iron . . . " The melodrama is amusing, but unnecessary. I believe they've stated clearly that this week is part of their decision making, after which they will decide which manner of macro mechanics they will run with. I can understand the frustration, but it's preemptive and I think you should wait another week before cutting onions.
I'd be very surprised if they went back again, considering the limited time-frame until launch. I will gladly concede premature melodrama if there is a reversion next week. But at this point I am be willing to bet heavily that the status quo will continue and that LotV will end up a HotS clone. Because cloning HotS is really the easiest path for the development team, and 5 years of David Kim tells us that he will always take the easiest and laziest path possible - in other words: the path of the Dark Side.
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Hope that cyclones are more useful now
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Wohooo as terran, i love the patch. Queens with a surplus of energy can now queue injects ? Thats the best idea ever. If you forget inject you are still punished but you have a chance for comeback. Or is it shift-click any queen ? Dis gonna be gud.
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You meant path of the Real SC2 "Multitasking" and not some easy auto cast macro boosters right
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Czech Republic12129 Posts
On September 18 2015 15:29 Cyro wrote:Show nested quote +So in theory Terran can go again full army with few SCVs in gas and rest in MULEs? Or am I missing something? You need like 8 CC's but.. yeah And I though they are reasonable. This change is just sad.
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You're focusing on Terran, and I'd like to see some more adjustments to Terran but Protoss and Zerg have had some big changes. I want them to fix the MULE issue somehow. If they put a range on orbitals like they had last patch, I'd be happy with the mechanics. The only thing that amazes me is how long they've taken to test all of this and arrive at the solution. It takes them so long it's actually pretty sad, it's like they can't make a decision using common sense and go from there. The current Zerg mechanics are great though, I wouldn't change them from here on. Zerg needs the flexibility of 4 larvae to open correctly on a variety of maps, and midgame pressure is not overly taxing on Zerg ( just played a game vs. a bio push with these mechanics and production was fine despite constant attention to micro.).
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I like that they are trying many different things, the stacking thing feels like it keeps things the same early game(still as hard for new players) but is a big buff to zerg mid-late game. I would prefer doing it in a way where skilled players can put themselves apart through skill but lesser skilled players still feel like they can have time over for micro. Like an option for auto inject but at increased energy cost sounds like a great idea to me, it gives options to less skilled players and makes it easier and likely more fun to play while keeping a high skill ceiling.
The best option would obviously be to rebalance all the macro mechanics from scratch, to rebalance could be fine tuned after release as well so there's no excuse to not do this. Having injects on auto is great the problem is the other races macro mechanics. To be frank I have no idea what they could do to balance those out.
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United Kingdom20282 Posts
On September 18 2015 15:42 crazedrat wrote: You're focusing on Terran, and I'd like to see some more adjustments to Terran but Protoss and Zerg have had some big changes. I want them to fix the MULE issue somehow. If they put a range on orbitals like they had last patch, I'd be happy with the mechanics. The only thing that amazes me is how long they've taken to test all of this and arrive at the solution. It takes them so long it's actually pretty sad, it's like they can't make a decision using common sense and go from there. The current Zerg mechanics are great though, I wouldn't change them from here on.
I want them to fix the MULE issue somehow. If they put a range on orbitals like they had last patch, I'd be happy with the mechanics
Doesn't work very well if they can just bank energy, land within 30 range and then mule 4 times and lift off again. The previous implementation had a cooldown with no banking ability so you had to have every CC within range of the minerals and landed every minute or so
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It's a bad poll in a sea of bad polls.
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On September 18 2015 15:00 Cyro wrote:Show nested quote +On September 18 2015 14:56 Zealously wrote:On September 18 2015 12:26 SCST wrote: It's sad, really. I could see that glimmer of hope in people's eyes with the macro-patch. Everyone praising Kim. Praising the transparency and the bold decisions. I was almost sucked into the vortex of propaganda myself, too. But then I remembered who I was dealing with. And I thought: "these people are going to be burned; they forget that this is the one and only, David Kim. The master of false-hope and Starcraft seppuku."
Really people . . . we've had 5 years. We've had Broodlord-Infestor. We've had Mothership Core. We've had Swarm Hosts. We've had decisions that the vast majority of the community disagree with. We've had a declining viewership and player-base. And in response to the communities feedback? At best, we've had years of waiting for results. At worst, we've had crickets.
So to make it even more short and sweet: we've had this happen before. And now it's happening again. Surprise!
Never forget and never underestimate the laziness and egomania of the one and only David Kim. To paraphrase Greg "Idra" Fields:
"Something something tire iron . . . " The melodrama is amusing, but unnecessary. I believe they've stated clearly that this week is part of their decision making, after which they will decide which manner of macro mechanics they will run with. I can understand the frustration, but it's preemptive and I think you should wait another week before cutting onions. Can you quote where and how they say that? It was not mentioned in these patch notes
Sept 10. Community Feedback http://us.battle.net/sc2/en/forum/topic/18596068245#1
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On September 18 2015 07:46 -NegativeZero- wrote: yep just as predicted, regardless of what blizz does with the macro mechanics, the majority of the responses will always be bitching and complaining. I couldn't agree more!
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On September 18 2015 15:44 Cyro wrote:Show nested quote +On September 18 2015 15:42 crazedrat wrote: You're focusing on Terran, and I'd like to see some more adjustments to Terran but Protoss and Zerg have had some big changes. I want them to fix the MULE issue somehow. If they put a range on orbitals like they had last patch, I'd be happy with the mechanics. The only thing that amazes me is how long they've taken to test all of this and arrive at the solution. It takes them so long it's actually pretty sad, it's like they can't make a decision using common sense and go from there. The current Zerg mechanics are great though, I wouldn't change them from here on. Show nested quote +I want them to fix the MULE issue somehow. If they put a range on orbitals like they had last patch, I'd be happy with the mechanics Doesn't work very well if they can just bank energy, land within 30 range and then mule 4 times and lift off again. The previous implementation had a cooldown with no banking ability so you had to have every CC within range of the minerals and landed every minute or so Good point. I liked the previous iteration for Terran. The only problem was the lack of tension between scan and calldown supply and MULE. If they had those all on the same cooldown it would work for me and resolve the problem you're talking about.
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United Kingdom20282 Posts
On September 18 2015 15:45 Beliskner wrote:Show nested quote +On September 18 2015 15:00 Cyro wrote:On September 18 2015 14:56 Zealously wrote:On September 18 2015 12:26 SCST wrote: It's sad, really. I could see that glimmer of hope in people's eyes with the macro-patch. Everyone praising Kim. Praising the transparency and the bold decisions. I was almost sucked into the vortex of propaganda myself, too. But then I remembered who I was dealing with. And I thought: "these people are going to be burned; they forget that this is the one and only, David Kim. The master of false-hope and Starcraft seppuku."
Really people . . . we've had 5 years. We've had Broodlord-Infestor. We've had Mothership Core. We've had Swarm Hosts. We've had decisions that the vast majority of the community disagree with. We've had a declining viewership and player-base. And in response to the communities feedback? At best, we've had years of waiting for results. At worst, we've had crickets.
So to make it even more short and sweet: we've had this happen before. And now it's happening again. Surprise!
Never forget and never underestimate the laziness and egomania of the one and only David Kim. To paraphrase Greg "Idra" Fields:
"Something something tire iron . . . " The melodrama is amusing, but unnecessary. I believe they've stated clearly that this week is part of their decision making, after which they will decide which manner of macro mechanics they will run with. I can understand the frustration, but it's preemptive and I think you should wait another week before cutting onions. Can you quote where and how they say that? It was not mentioned in these patch notes Sept 10. Community Feedback http://us.battle.net/sc2/en/forum/topic/18596068245#1
You are referring to this?
This really gives a good example of how we iterate and explore various things internally and it’s cool having everyone be a part of this.Please try to focus your feedback on which version is best for the game, and let us know so that we can make a good decision.
If that was their plan then at least a few lines asking for feedback on macro mechanics in the current patch notes would have helped stuff a lot.. It seems like they don't want to do anything but revert
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Fucking hell it's crazy how bad my spawn larva is now.
Uh, granted I guess I forgot I could stack it. Lol, whoops.
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