With maps that everyone are familiar with, theres a chance to get higher level matches.
[TLC] Teamliquid Legacy Cup 2015 Map Discussion - Page 2
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Piste
6162 Posts
With maps that everyone are familiar with, theres a chance to get higher level matches. | ||
[sc1f]eonzerg
Belgium6434 Posts
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zsAdun
4 Posts
Halls of valhalla w00t w00t | ||
[sc1f]eonzerg
Belgium6434 Posts
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Cryoc
Germany909 Posts
Racial imbalances would not be that much of an issue as the vast majority of players won't have played the maps at all or like 10 years ago, so those who prepare the map more, should win. If people are too lazy to use 10min to check how to wall on the map, they deserve to lose. You might have to change some mineral/gas formation to mitigate possible positional imbalances, so it takes some time and effort to implement a good non-standard map. | ||
dRaW
Canada5744 Posts
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Qikz
United Kingdom12021 Posts
On July 27 2015 17:56 dRaW wrote: Yeah, new maps won't create upsets... Just worse quality games as NOBODY will prepare them T_T... PA is ugly, you can play maps like eon suggested that were at least in STL/SBWI leagues. Why should everyone else get stuck watching FS style maps 24/7 rather than actually having an interesting map pool? The fact the players won't bother preparing for the maps shouldn't be the problem of the viewers. If anything preparing for specific maps will be beneficial in that case since the person who prepares map specific plays will probably win the tournament and rightfully so. I'm not sure going with a full map pool from the OP would be the best choice either, but there's no reason to not put old SPL maps in like Empire of the Sun, Grand Line SE, Neo Aztec, Benzene etc. etc. | ||
2Pacalypse-
Croatia9456 Posts
According to the poll here, majority seems to dislike Paranoid Android (even though it's only slightly ^^). For the next tour we replaced Paranoid Android with Destination. | ||
Freakling
Germany1525 Posts
Only needs some final polishing (it's fully playable, but the aesthetics are not quite up to my full standard yet)... | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
Dude, tanks are imba on that map | ||
Freakling
Germany1525 Posts
Yes, it's genuinely horrible to play on... | ||
Freakling
Germany1525 Posts
On July 26 2015 23:58 [sc1f]eonzerg wrote:+ Show Spoiler + with blind eyes i can tell overwatch is a pretty cool map,we played it in the sbwi team league and showed very cool games,sadly we didnt have any more tourneys or new leagues to test new maps,something that in my opinion is the best to get a real point view in certain maps and their future or what changes are needed.I think that Paranoid Android need changes and the changes need to be tested,so overwatch could be a very nice choise for PA. Tournamen hosts, please talk to map makers more On July 27 2015 00:26 zsAdun wrote:+ Show Spoiler + im an LT man, id love to see classics brought back or an island map would be humorous Halls of valhalla w00t w00t Terrible ideas. Just terrible, terrible ideas. All of these maps are deader than dead and should remain this way for a lot of good reasons... Though having a new take at (modern, better balanced!) island maps is something I am actually in favour of (and have actually worked on quite a bit over the last year or so...) On July 27 2015 00:54 Cryoc wrote:+ Show Spoiler + My suggestion is to take a look at several non-island maps, be it newer foreigner maps or old progamer maps that might seem to create more unusual games (read: not just FFE PvZ, 1 Rax Expand TvZ, FD TvP) and don't have super imbalanced stats, choose 10 of them and cycle them 1-by-1 through the weekly cups to assess which one you would like to use in the final tournament. Personally, aside from the positional imbalance, I liked PA as choice although I wasn't able to participate this week. Racial imbalances would not be that much of an issue as the vast majority of players won't have played the maps at all or like 10 years ago, so those who prepare the map more, should win. If people are too lazy to use 10min to check how to wall on the map, they deserve to lose. You might have to change some mineral/gas formation to mitigate possible positional imbalances, so it takes some time and effort to implement a good non-standard map. So basically you want more maps without an easily defended nat? | ||
zsAdun
4 Posts
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Cryoc
Germany909 Posts
On July 29 2015 05:00 Freakling wrote: Tournamen hosts, please talk to map makers more Terrible ideas. Just terrible, terrible ideas. All of these maps are deader than dead and should remain this way for a lot of good reasons... Though having a new take at (modern, better balanced!) island maps is something I am actually in favour of (and have actually worked on quite a bit over the last year or so...) So basically you want more maps without an easily defended nat? That would be the most obvious possibility. I don't see a point in using yet another "clone" of Fighting Spirit. Those will just lead to the same macro games as on Fighting Spirit and make preparation unnecessary. If organizers want that it is easier to just use one of the later kespa maps as they basically cover all the possible 3rd/4th base variants. | ||
outscar
2828 Posts
(link: http://www.panschk.de/mappage/comments.php?mapid=4706) | ||
Freakling
Germany1525 Posts
What about these (not necessarily as the maps as a whole, but as principle concepts): | ||
Freakling
Germany1525 Posts
On July 29 2015 07:20 outscar wrote: Koreans tried Reverse LT, so why foreigner's can't go on with Reverse FS: + Show Spoiler + (link: http://www.panschk.de/mappage/comments.php?mapid=4706) Because it's just FS, just reversed... Basically its much more different for players than for spectators, so probably the exact opposite of what most people would actually desire... | ||
Falling
Canada11218 Posts
Though having a new take at (modern, better balanced!) island maps is something I am actually in favour of (and have actually worked on quite a bit over the last year or so...) I am personally rather curious about that. Hearing/ seeing the old school games before I started watching in earnest, I was always fascinated by the idea of island maps. BW gave up on island maps and SC2 never tried, but it would be neat if there was a balanced way to get them working again. | ||
Cryoc
Germany909 Posts
On July 29 2015 07:29 Freakling wrote:+ Show Spoiler + The general problem with that is that it tends to exacerbate the general T>Z>P>T imbalance in almost any case. What about these (not necessarily as the maps as a whole, but as principle concepts): Sure, why not. I would maybe try to avoid using small chokes like in Peaks of Baekdu where units get stuck often. On 815 that is not much of a problem, as they are not in the middle of the map. | ||
Piste
6162 Posts
On July 29 2015 14:01 Cryoc wrote: Sure, why not. I would maybe try to avoid using small chokes like in Peaks of Baekdu where units get stuck often. On 815 that is not much of a problem, as they are not in the middle of the map. I never thought that those small chockes were a problem on peaks of baekdu or blue storm as long as the player knows they're there. You shouldn't be moving your army with one attack move across the map anyways. Those chockes can create some very interesting strategy choises or scenes like ling backstabs vs fat ass units that has to take the longer route back to defend. | ||
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