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[TLC] Teamliquid Legacy Cup 2015 Map Discussion

Forum Index > Brood War Tournaments
Post a Reply
1 2 3 4 5 6 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-02-26 21:44:38
July 25 2015 16:39 GMT
#1
This thread is for talking about map selection for Teamliquid Legacy Cup 2015 and TLS (2016).

update Feb 26th 2016: The maps for TLS ro32 onwards have been announced:
Fighting Spirit
Neo Aztec
Neo Electric Circuit
Neo Jade
Neo Overwatch
LINK to that announcement thread


Previously...

The maps for TLS prelims were:
Game 1 on FS
Game 2 on Medusa
Game 3 on Heartbreak Ridge if needed


The voting on page 3 of this thread is now over.
The results of the polls were:
+ Show Spoiler +

[image loading]


Raw stats can be seen on page 4 here:
http://www.teamliquid.net/forum/bw-tournaments/490990-tlc-teamliquid-legacy-cup-2015-map-discussion?page=4#78


The maps used in the TLC were:
-----------------------------------
TLC #1 (25th July)
Fighting Spirit
Match Point
Tau Cross
Circuit Breaker
Paranoid Android
-----------------------------------
TLC #2 (1st August)
Paranoid Android switched for Destination

Fighting Spirit
Match Point
Tau Cross
Circuit Breaker
Destination
-----------------------------------
TLC #3 (8th August)
No changes
-----------------------------------
TLC #4 (15th August)
No changes
-----------------------------------
TLC #5 (22nd August)
No changes
-----------------------------------
TLC #6 (29th August)
No changes
-----------------------------------
TLC #7 (5th September)
No changes
-----------------------------------
TLC #8 (12th September)
All 5 maps replaced
Nostalgia
Luna
Ride of Valkyries
Gaia
Rush Hour 3
-----------------------------------
TLC #9 (19th September)
All 5 maps replaced
Neo Jade
New Bloody Ridge
Neo Moon Glaive
Polaris Rhapsody
New Sniper Ridge
-----------------------------------
TLC #10 (26th September)
No changes
-----------------------------------
TLC #11 (3rd October)
No changes
-----------------------------------
TLC #12 (10th October)
No changes
-----------------------------------
TLC #13 (17th October)
No changes
-----------------------------------
TLC #14 (24th October)
No changes
-----------------------------------
TLC #15 (31st October)
No changes
-----------------------------------
TLC #16 (7th November)
No changes
-----------------------------------
TLC #17 (14th November)
No changes
-----------------------------------
TLC #18 (21st November)
No changes
-----------------------------------
TLC #19 (28th November)
No changes
-----------------------------------
TLC #20 (5th December)
No changes
-----------------------------------


My suggestions (8 pics)
+ Show Spoiler +

Neo Overwatch
[image loading]

The Latin Quarter
[image loading]

Roadkill
[image loading]

Toad Stone
[image loading]

Eddy
[image loading]

Queensbridge
[image loading]

Cross Game
[image loading]

Heartbeat
[image loading]


These are all iccup maps already.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
BisuDagger
Profile Blog Joined October 2009
Bisutopia19274 Posts
July 25 2015 16:41 GMT
#2
Eddy looks scary as hell. I love the suggestions though!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 25 2015 16:44 GMT
#3
Some pretty good suggestions in here. I'm sure we'll aim to change some of the maps for the next one (not sure if changing all at once is a good idea though lol).
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
2Pacalypse-
Profile Joined October 2006
Croatia9514 Posts
July 25 2015 16:45 GMT
#4
I'd only like to put a disclaimer at the beginning of this discussion so the people don't start posting all of their favorite maps, which will lead nowhere.

I'd like to see some tests done that can show the positional imbalances in the maps we choose or the popular maps in the scene.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
2Pacalypse-
Profile Joined October 2006
Croatia9514 Posts
July 25 2015 16:47 GMT
#5
Also, I'm afraid to admit that I haven't heard of a single map you suggested :d

Granted, I never really followed the maps in tournaments closely, but I think it would be more beneficial to have a more established and familiar maps. But then again, maybe not.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
July 25 2015 17:16 GMT
#6
--- Nuked ---
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 25 2015 18:48 GMT
#7
Stick to only commonly played maps of past seasons or go with new SSL type maps.
I don't need luck, luck is for noobs, good luck to you though
trutaCz
Profile Joined October 2011
Poland686 Posts
July 25 2015 20:06 GMT
#8
presses the button "like it" under the dRaw's comment.
yo~.~
neteX
Profile Joined April 2015
Sweden285 Posts
July 25 2015 20:48 GMT
#9
i'm with draw on this one, why not pick the new maps from SSL
http://www.twitter.com/neteXLoL flw pls
thezanursic
Profile Blog Joined July 2011
5489 Posts
July 25 2015 21:25 GMT
#10
I'd love to see a 50:50. 50% tried and tested maps, 50% new foreigner made maps, I mean it is a foreigner tournament. It would also encourage practice on these specific maps.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5489 Posts
Last Edited: 2015-07-25 21:28:00
July 25 2015 21:26 GMT
#11
On July 26 2015 03:48 dRaW wrote:
Stick to only commonly played maps of past seasons or go with new SSL type maps.

Having at least one good foreigner map would be nice.

Also if we're using Fighting Spirit can we at least use a Fighting Spirit reskin for flavour? Like the ice Fighting spirit or the desert Fighting Spirit remake?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
July 25 2015 22:30 GMT
#12
On July 26 2015 06:26 thezanursic wrote:
Show nested quote +
On July 26 2015 03:48 dRaW wrote:
Stick to only commonly played maps of past seasons or go with new SSL type maps.

Having at least one good foreigner map would be nice.

Also if we're using Fighting Spirit can we at least use a Fighting Spirit reskin for flavour? Like the ice Fighting spirit or the desert Fighting Spirit remake?


sucks not only for casting, but gives your shit trouble if you have color issues, e.g. red/green blindness. would need to be space. there's a reason nobody uses ice tiles anymore.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19274 Posts
July 26 2015 01:14 GMT
#13
On July 26 2015 07:30 GeckoXp wrote:
Show nested quote +
On July 26 2015 06:26 thezanursic wrote:
On July 26 2015 03:48 dRaW wrote:
Stick to only commonly played maps of past seasons or go with new SSL type maps.

Having at least one good foreigner map would be nice.

Also if we're using Fighting Spirit can we at least use a Fighting Spirit reskin for flavour? Like the ice Fighting spirit or the desert Fighting Spirit remake?


sucks not only for casting, but gives your shit trouble if you have color issues, e.g. red/green blindness. would need to be space. there's a reason nobody uses ice tiles anymore.

That is why I wear sunglasses during the cast.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2015-07-26 01:59:20
July 26 2015 01:51 GMT
#14
--- Nuked ---
Writer
TelecoM
Profile Blog Joined January 2010
United States10680 Posts
July 26 2015 01:56 GMT
#15
On July 26 2015 03:48 dRaW wrote:
Stick to only commonly played maps of past seasons or go with new SSL type maps.

AKA: TelecoM[WHITE] Protoss fighting
Favian[PaiN]
Profile Joined April 2014
United States75 Posts
July 26 2015 09:48 GMT
#16
I agree with BisuDagger. Eddy looks like hell.

Introducing a new map pool that people have rarely played will severely diminish the quality of the games. For instance, most players, including myself, are decent on Fighting Spirit, but suck on the majority of the ICCup map pool. Most of the current maps are fine, with the exception being Paranoid Android. Paranoid Android has 8 starting mineral patches for christ's sake! All new and more standard maps have 9.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19274 Posts
July 26 2015 09:59 GMT
#17
On July 26 2015 18:48 Favian[PaiN] wrote:
I agree with BisuDagger. Eddy looks like hell.

Introducing a new map pool that people have rarely played will severely diminish the quality of the games. For instance, most players, including myself, are decent on Fighting Spirit, but suck on the majority of the ICCup map pool. Most of the current maps are fine, with the exception being Paranoid Android. Paranoid Android has 8 starting mineral patches for christ's sake! All new and more standard maps have 9.

Would new maps even the playing field against the highest level players or make it worse? I feel there's real discussion in that question.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Peeano
Profile Blog Joined March 2009
Netherlands5150 Posts
Last Edited: 2015-07-26 11:39:01
July 26 2015 11:34 GMT
#18
I'm all for excluding FS, CB and Tau Cross, but I feel the gross of foreigners simply can't adapt to 'new' maps, at least not quick enough. Generally they need the pros to show - or better; they FEEL they need to see pros to show - how it's done first.
Just stating my unpopular opinion.
FBH #1!
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
July 26 2015 11:58 GMT
#19
We should start with one map max and give it enough time, wouldn't go over 2 new maps total. Otherwise all we'll see will be rushes and silly games, regardless of what the maps are actually like.
En Taro Violet
Peeano
Profile Blog Joined March 2009
Netherlands5150 Posts
Last Edited: 2015-07-26 12:16:23
July 26 2015 12:15 GMT
#20
As a viewer I think 2 unfamiliar maps would be a lot of fun. Those maps being map 1 and map 5.
This would increase the chances for upsets which is entertaining, but like Favian said, it will also increase the chances of lower quality games.
To me the beauty in foreigner tournaments lies in their flawed gameplay and this will show more on new maps. A true good player will be able to play decent, (even for foreigner standards), on pretty much any map. I wouldn't like to see silly rush games though, so only 1 unfamiliar map would probably be most fair.
FBH #1!
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