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This thread is for talking about map selection for Teamliquid Legacy Cup 2015 and TLS (2016).
update Feb 26th 2016: The maps for TLS ro32 onwards have been announced: Fighting Spirit Neo Aztec Neo Electric Circuit Neo Jade Neo Overwatch LINK to that announcement thread
Previously...
The maps for TLS prelims were: Game 1 on FS Game 2 on Medusa Game 3 on Heartbreak Ridge if needed
The voting on page 3 of this thread is now over. The results of the polls were: + Show Spoiler +
Raw stats can be seen on page 4 here: http://www.teamliquid.net/forum/bw-tournaments/490990-tlc-teamliquid-legacy-cup-2015-map-discussion?page=4#78
The maps used in the TLC were: ----------------------------------- TLC #1 (25th July) Fighting Spirit Match Point Tau Cross Circuit Breaker Paranoid Android ----------------------------------- TLC #2 (1st August) Paranoid Android switched for Destination
Fighting Spirit Match Point Tau Cross Circuit Breaker Destination ----------------------------------- TLC #3 (8th August) No changes ----------------------------------- TLC #4 (15th August) No changes ----------------------------------- TLC #5 (22nd August) No changes ----------------------------------- TLC #6 (29th August) No changes ----------------------------------- TLC #7 (5th September) No changes ----------------------------------- TLC #8 (12th September) All 5 maps replaced Nostalgia Luna Ride of Valkyries Gaia Rush Hour 3 ----------------------------------- TLC #9 (19th September) All 5 maps replaced Neo Jade New Bloody Ridge Neo Moon Glaive Polaris Rhapsody New Sniper Ridge ----------------------------------- TLC #10 (26th September) No changes ----------------------------------- TLC #11 (3rd October) No changes ----------------------------------- TLC #12 (10th October) No changes ----------------------------------- TLC #13 (17th October) No changes ----------------------------------- TLC #14 (24th October) No changes ----------------------------------- TLC #15 (31st October) No changes ----------------------------------- TLC #16 (7th November) No changes ----------------------------------- TLC #17 (14th November) No changes ----------------------------------- TLC #18 (21st November) No changes ----------------------------------- TLC #19 (28th November) No changes ----------------------------------- TLC #20 (5th December) No changes -----------------------------------
My suggestions (8 pics) + Show Spoiler +Neo Overwatch The Latin Quarter Roadkill Toad Stone Eddy Queensbridge Cross Game Heartbeat
These are all iccup maps already.
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Bisutopia19139 Posts
Eddy looks scary as hell. I love the suggestions though!
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TLADT24920 Posts
Some pretty good suggestions in here. I'm sure we'll aim to change some of the maps for the next one (not sure if changing all at once is a good idea though lol).
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Croatia9454 Posts
I'd only like to put a disclaimer at the beginning of this discussion so the people don't start posting all of their favorite maps, which will lead nowhere.
I'd like to see some tests done that can show the positional imbalances in the maps we choose or the popular maps in the scene.
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Croatia9454 Posts
Also, I'm afraid to admit that I haven't heard of a single map you suggested :d
Granted, I never really followed the maps in tournaments closely, but I think it would be more beneficial to have a more established and familiar maps. But then again, maybe not.
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Stick to only commonly played maps of past seasons or go with new SSL type maps.
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presses the button "like it" under the dRaw's comment.
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i'm with draw on this one, why not pick the new maps from SSL
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I'd love to see a 50:50. 50% tried and tested maps, 50% new foreigner made maps, I mean it is a foreigner tournament. It would also encourage practice on these specific maps.
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On July 26 2015 03:48 dRaW wrote: Stick to only commonly played maps of past seasons or go with new SSL type maps. Having at least one good foreigner map would be nice.
Also if we're using Fighting Spirit can we at least use a Fighting Spirit reskin for flavour? Like the ice Fighting spirit or the desert Fighting Spirit remake?
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On July 26 2015 06:26 thezanursic wrote:Show nested quote +On July 26 2015 03:48 dRaW wrote: Stick to only commonly played maps of past seasons or go with new SSL type maps. Having at least one good foreigner map would be nice. Also if we're using Fighting Spirit can we at least use a Fighting Spirit reskin for flavour? Like the ice Fighting spirit or the desert Fighting Spirit remake?
sucks not only for casting, but gives your shit trouble if you have color issues, e.g. red/green blindness. would need to be space. there's a reason nobody uses ice tiles anymore.
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Bisutopia19139 Posts
On July 26 2015 07:30 GeckoXp wrote:Show nested quote +On July 26 2015 06:26 thezanursic wrote:On July 26 2015 03:48 dRaW wrote: Stick to only commonly played maps of past seasons or go with new SSL type maps. Having at least one good foreigner map would be nice. Also if we're using Fighting Spirit can we at least use a Fighting Spirit reskin for flavour? Like the ice Fighting spirit or the desert Fighting Spirit remake? sucks not only for casting, but gives your shit trouble if you have color issues, e.g. red/green blindness. would need to be space. there's a reason nobody uses ice tiles anymore. That is why I wear sunglasses during the cast.
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United States1433 Posts
This thread should be retitled to "Please put the maps I made into the TLC map pool." There are some exceptions like neo overwatch and Cross Game that the original poster did not make. I don't think anyone feels too strongly about the maps but I may be wrong. I like the participation and active foot forward though to stir up the pot.
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On July 26 2015 03:48 dRaW wrote: Stick to only commonly played maps of past seasons or go with new SSL type maps.
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I agree with BisuDagger. Eddy looks like hell.
Introducing a new map pool that people have rarely played will severely diminish the quality of the games. For instance, most players, including myself, are decent on Fighting Spirit, but suck on the majority of the ICCup map pool. Most of the current maps are fine, with the exception being Paranoid Android. Paranoid Android has 8 starting mineral patches for christ's sake! All new and more standard maps have 9.
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Bisutopia19139 Posts
On July 26 2015 18:48 Favian[PaiN] wrote: I agree with BisuDagger. Eddy looks like hell.
Introducing a new map pool that people have rarely played will severely diminish the quality of the games. For instance, most players, including myself, are decent on Fighting Spirit, but suck on the majority of the ICCup map pool. Most of the current maps are fine, with the exception being Paranoid Android. Paranoid Android has 8 starting mineral patches for christ's sake! All new and more standard maps have 9. Would new maps even the playing field against the highest level players or make it worse? I feel there's real discussion in that question.
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Netherlands4651 Posts
I'm all for excluding FS, CB and Tau Cross, but I feel the gross of foreigners simply can't adapt to 'new' maps, at least not quick enough. Generally they need the pros to show - or better; they FEEL they need to see pros to show - how it's done first. Just stating my unpopular opinion.
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We should start with one map max and give it enough time, wouldn't go over 2 new maps total. Otherwise all we'll see will be rushes and silly games, regardless of what the maps are actually like.
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Netherlands4651 Posts
As a viewer I think 2 unfamiliar maps would be a lot of fun. Those maps being map 1 and map 5. This would increase the chances for upsets which is entertaining, but like Favian said, it will also increase the chances of lower quality games. To me the beauty in foreigner tournaments lies in their flawed gameplay and this will show more on new maps. A true good player will be able to play decent, (even for foreigner standards), on pretty much any map. I wouldn't like to see silly rush games though, so only 1 unfamiliar map would probably be most fair.
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